Re: Debugging on Windows

2018-02-11 Thread JN via Digitalmars-d-learn

On Friday, 9 February 2018 at 19:02:14 UTC, Benjamin Thaut wrote:

On Thursday, 8 February 2018 at 21:09:33 UTC, JN wrote:

Hi,

is there any way to debug binaries on Windows? I'd at least 
like to know which line of code made it crash. If it's D code, 
I get a call trace usually, but if it's a call to a C library, 
I get a crash and that's it. I am using VSCode and I'd prefer 
to debug in it if possible, but using other IDEs is a 
possibility for me if that will help.


The best option most likely is to get the Visual Studio 
Community Edition and then Install the VisualD extension for 
Visual Studio. This will give you a very good debugging 
experience with a bulitin D expression evaulator and the usual 
features the very good Visual Studio debugger comes with.


Kind Regards
Benjamin Thaut


Thanks. VisualD worked out of the box. I'll still do my coding in 
VSCode, because I am used to it, but I'll use VisualD for 
debugging when needed.


Re: Debugging on Windows

2018-02-11 Thread Cauterite via Digitalmars-d-learn

On Thursday, 8 February 2018 at 21:09:33 UTC, JN wrote:

Hi,

is there any way to debug binaries on Windows? I'd at least 
like to know which line of code made it crash. If it's D code, 
I get a call trace usually, but if it's a call to a C library, 
I get a crash and that's it. I am using VSCode and I'd prefer 
to debug in it if possible, but using other IDEs is a 
possibility for me if that will help.


Other options:

I use x64dbg, x32dbg and ollydbg with D.
When PDB files are loaded you should get symbol names and 
line-by-line source file mapping.
Currently they don't do much memory analysis though — like 
getting names of variables on the stack or fields of objects on 
the heap.


With -m64 the linker should already be emitting PDB files that 
x64dbg will find automatically.


With 32-bit OPTLINKed code you need to use cv2pdb on the 
.exe/.dll to get the PDB file, then olly/x32dbg should find it.


WinDBG should work too — which is probably your only choice if 
you're writing a driver.


Re: Debugging on Windows

2018-02-09 Thread Benjamin Thaut via Digitalmars-d-learn

On Thursday, 8 February 2018 at 21:09:33 UTC, JN wrote:

Hi,

is there any way to debug binaries on Windows? I'd at least 
like to know which line of code made it crash. If it's D code, 
I get a call trace usually, but if it's a call to a C library, 
I get a crash and that's it. I am using VSCode and I'd prefer 
to debug in it if possible, but using other IDEs is a 
possibility for me if that will help.


The best option most likely is to get the Visual Studio Community 
Edition and then Install the VisualD extension for Visual Studio. 
This will give you a very good debugging experience with a 
bulitin D expression evaulator and the usual features the very 
good Visual Studio debugger comes with.


Kind Regards
Benjamin Thaut


Re: Debugging on Windows

2018-02-09 Thread Rene Zwanenburg via Digitalmars-d-learn

On Thursday, 8 February 2018 at 21:09:33 UTC, JN wrote:

Hi,

is there any way to debug binaries on Windows? I'd at least 
like to know which line of code made it crash. If it's D code, 
I get a call trace usually, but if it's a call to a C library, 
I get a crash and that's it. I am using VSCode and I'd prefer 
to debug in it if possible, but using other IDEs is a 
possibility for me if that will help.


You can debug D programs from VS Code using the C++ plugin:

https://marketplace.visualstudio.com/items?itemName=ms-vscode.cpptools

It requires some configuring, but from what I remember it was all 
very straightforward.


Debugging on Windows

2018-02-08 Thread JN via Digitalmars-d-learn

Hi,

is there any way to debug binaries on Windows? I'd at least like 
to know which line of code made it crash. If it's D code, I get a 
call trace usually, but if it's a call to a C library, I get a 
crash and that's it. I am using VSCode and I'd prefer to debug in 
it if possible, but using other IDEs is a possibility for me if 
that will help.