Re: GtkD on Windows: notes + question
On Tuesday, 11 February 2020 at 20:49:40 UTC, Ron Tarrant wrote: On Sunday, 9 February 2020 at 13:28:59 UTC, mark wrote: I found a much easier way to get GtkD working on windows than that described in https://gtkdcoding.com/2019/01/11/-introduction-to-gtkDcoding.html Just FYI... I don't use dub because I don't have time to understand its foibles well enough to steer new D coders through the maze. Besides that, using tools like dub separates one from the process. Up to you, though, of course. That's understandable. Anyway, once I get back to learning GtkD I'll be starting with your blog.
Re: GtkD on Windows: notes + question
On Sunday, 9 February 2020 at 13:28:59 UTC, mark wrote: I found a much easier way to get GtkD working on windows than that described in https://gtkdcoding.com/2019/01/11/-introduction-to-gtkDcoding.html Just FYI... I don't use dub because I don't have time to understand its foibles well enough to steer new D coders through the maze. Besides that, using tools like dub separates one from the process. Up to you, though, of course.
Re: GtkD on Windows: notes + question
On Sunday, 9 February 2020 at 14:08:02 UTC, Daniel Kozak wrote: "lflags-windows": ["/SUBSYSTEM:WINDOWS", "/ENTRY:mainCRTStartup"], [snip] Is there a way to avoid the console Window, at least for release builds? Thank you! Your solution I guess is for dub.json. For those using dub.sdl the necessary line is: lflags "/SUBSYSTEM:WINDOWS" "/ENTRY:mainCRTStartup" platform="windows"
Re: GtkD on Windows: notes + question
On Sunday, 9 February 2020 at 14:08:02 UTC, Daniel Kozak wrote: "lflags-windows": ["/SUBSYSTEM:WINDOWS", "/ENTRY:mainCRTStartup"], [snip] Is there a way to avoid the console Window, at least for release builds? Thank you! Your solution I guess is for dub.json. For those using dub.sdl the necessary line is: lflags "/SUBSYSTEM:WINDOWS" "/ENTRY:mainCRTStartup" platform="windows"
Re: GtkD on Windows: notes + question
"lflags-windows": ["/SUBSYSTEM:WINDOWS", "/ENTRY:mainCRTStartup"], On Sun, Feb 9, 2020 at 2:30 PM mark via Digitalmars-d-learn wrote: > > I found a much easier way to get GtkD working on windows than > that described in > https://gtkdcoding.com/2019/01/11/-introduction-to-gtkDcoding.html > > 1. I downloaded and installed the Gtk3 runtime (the link is on > https://gtkdcoding.com/2019/01/11/-introduction-to-gtkDcoding.html) > > 2. I downloaded and unzipped the GtkD3 zip to C:\bin\GtkD3 > > 3. Since I'd already installed LDC I just had to run: > > dub add-path C:\bin\GtkD3 > > Now I'm able to build and run on windows using dub. And again, I > get static builds so have deployable .exes. > > However, when I double-click a GtkD .exe it pops up a console > window, then the GUI window, and the console window stays until I > close the GUI. > > Is there a way to avoid the console Window, at least for release > builds? >
Re: GtkD on Windows: notes + question
On Sunday, 9 February 2020 at 13:28:59 UTC, mark wrote: I found a much easier way to get GtkD working on windows than that described in https://gtkdcoding.com/2019/01/11/-introduction-to-gtkDcoding.html 1. I downloaded and installed the Gtk3 runtime (the link is on https://gtkdcoding.com/2019/01/11/-introduction-to-gtkDcoding.html) 2. I downloaded and unzipped the GtkD3 zip to C:\bin\GtkD3 3. Since I'd already installed LDC I just had to run: dub add-path C:\bin\GtkD3 Now I'm able to build and run on windows using dub. And again, I get static builds so have deployable .exes. However, when I double-click a GtkD .exe it pops up a console window, then the GUI window, and the console window stays until I close the GUI. Is there a way to avoid the console Window, at least for release builds? https://forum.dlang.org/thread/xkvdpdsfzevanucrg...@forum.dlang.org
GtkD on Windows: notes + question
I found a much easier way to get GtkD working on windows than that described in https://gtkdcoding.com/2019/01/11/-introduction-to-gtkDcoding.html 1. I downloaded and installed the Gtk3 runtime (the link is on https://gtkdcoding.com/2019/01/11/-introduction-to-gtkDcoding.html) 2. I downloaded and unzipped the GtkD3 zip to C:\bin\GtkD3 3. Since I'd already installed LDC I just had to run: dub add-path C:\bin\GtkD3 Now I'm able to build and run on windows using dub. And again, I get static builds so have deployable .exes. However, when I double-click a GtkD .exe it pops up a console window, then the GUI window, and the console window stays until I close the GUI. Is there a way to avoid the console Window, at least for release builds?