Re: How can I implement this in D: a variant array of varying function pointer types (diff number of args or types)
On Tuesday, 17 January 2017 at 10:49:14 UTC, Enjoys Math wrote: Z add(Z...)(Z a...) { return a + b; } func[] operatorPool = [!int]; Variant library isn't liking that. Removing & causes another error. Essentially I want a pool of all operators that I define, but these operators can be of differing types (which I should be able to programatically grab), and different N-aryness. Try using `variantArray` from std.variant. see https://dlang.org/phobos/std_variant.html#.variantArray
Re: How can I implement this in D: a variant array of varying function pointer types (diff number of args or types)
On Tuesday, 17 January 2017 at 10:49:14 UTC, Enjoys Math wrote: Z add(Z...)(Z a...) { return a + b; } func[] operatorPool = [!int]; Variant library isn't liking that. Removing & causes another error. Essentially I want a pool of all operators that I define, but these operators can be of differing types (which I should be able to programatically grab), and different N-aryness. func? I mean std.variant.Variant there.
How can I implement this in D: a variant array of varying function pointer types (diff number of args or types)
Z add(Z...)(Z a...) { return a + b; } func[] operatorPool = [!int]; Variant library isn't liking that. Removing & causes another error. Essentially I want a pool of all operators that I define, but these operators can be of differing types (which I should be able to programatically grab), and different N-aryness.