Re: How to spawn a thread within a GtkD button event handler

2020-10-08 Thread Alaindevos via Digitalmars-d-learn
With idle (not the editor :)) , it works perfect. Thanks for your 
help.


Re: How to spawn a thread within a GtkD button event handler

2020-10-08 Thread Alaindevos via Digitalmars-d-learn

I'll try your example. Thanks.


Re: How to spawn a thread within a GtkD button event handler

2020-10-08 Thread Alaindevos via Digitalmars-d-learn

I did not used glib.idle. Probably this is essential.



Re: How to spawn a thread within a GtkD button event handler

2020-10-08 Thread Alaindevos via Digitalmars-d-learn

No use geany. The error occurs also when no editor is open.
I think the gtk libraries are not meant to be used in 
multithreaded way, where gtk is not knowing what is happening.

A process in background doing file things is no problem.
It is when a process in background tries to update a lot of 
widgets.

Probably the internal event queue of gtk gets confused.



Re: How to spawn a thread within a GtkD button event handler

2020-10-08 Thread Ferhat Kurtulmuş via Digitalmars-d-learn

On Thursday, 8 October 2020 at 19:57:12 UTC, Alaindevos wrote:
The idea looked good but gtk was unhave when 1000 labels where 
updated by another thread.


Are you using Idle? If yes, and still having issues? Sorry, I 
cannot help further.


Re: How to spawn a thread within a GtkD button event handler

2020-10-08 Thread Ferhat Kurtulmuş via Digitalmars-d-learn

On Thursday, 8 October 2020 at 19:53:26 UTC, Alaindevos wrote:
I created blindly a thread and this allowed to do stuff in 
background.
But when i passed the mainwindow as argument and did some stuff 
it resulted in,

[xcb] Unknown sequence number while processing queue
[xcb] Most likely this is a multi-threaded client and 
XInitThreads has not been called

[xcb] Aborting, sorry about that.
Assertion failed: (!xcb_xlib_threads_sequence_lost), function 
poll_for_event, file xcb_io.c, line 263.

Program exited with code -6


I put a minimal example here:
https://gist.github.com/aferust/2b469fad974bf8d80ede4db0d0627645


Re: How to spawn a thread within a GtkD button event handler

2020-10-08 Thread Alaindevos via Digitalmars-d-learn
The idea looked good but gtk was unhave when 1000 labels where 
updated by another thread.


Re: How to spawn a thread within a GtkD button event handler

2020-10-08 Thread Alaindevos via Digitalmars-d-learn
I created blindly a thread and this allowed to do stuff in 
background.
But when i passed the mainwindow as argument and did some stuff 
it resulted in,

[xcb] Unknown sequence number while processing queue
[xcb] Most likely this is a multi-threaded client and 
XInitThreads has not been called

[xcb] Aborting, sorry about that.
Assertion failed: (!xcb_xlib_threads_sequence_lost), function 
poll_for_event, file xcb_io.c, line 263.

Program exited with code -6



Re: How to spawn a thread within a GtkD button event handler

2020-10-08 Thread Kagamin via Digitalmars-d-learn
See 
https://forum.dlang.org/post/kqvpjwbkpravywald...@forum.dlang.org


Re: How to spawn a thread within a GtkD button event handler

2020-10-08 Thread Ferhat Kurtulmuş via Digitalmars-d-learn

On Thursday, 8 October 2020 at 17:02:55 UTC, Alaindevos wrote:
One thing I want to do is in an eventhandler of a button 
released event which takes minutes in duration to change the 
state of the statusbar indicating something is going on.
But the statusbar is not redrawn before the evenhandler 
finishes.


Better would be to start a new thread but D-spwawn-threads can 
not call member functions of the MainWindow calls so some 
plumbing with gtk is needed. This thread would coexist with the 
gtk main eventloop. The GTK docs on this look overwhelmingly 
complicated at first.


I am typing on my mobile phone, so cannot give you a whole 
example. Just copied and pasted some existing code of mine. 
İnherit a Thread class:


module downloadservice;

import core.thread;

import std.stdio;

import appwindow;// your window class

class DownloadService : Thread {

	@property bool workingProperty() { return is_working; } // read 
property
@property bool workingProperty(bool value) { return 
is_working = value; } // write property


AppWindow ctx;// access all members of your appwindow
string itag, path, uuid;

this(AppWindow _ctx, string _itag, string _path, string 
_uuid){

ctx = _ctx;
itag = _itag;
path = _path;
uuid = _uuid;
workingProperty = false;
super();
}

private:
bool is_working;

public: 
void run(){

if(this.workingProperty == false){
this.workingProperty = true;

this.ctx.yvid.downloadItem(itag, path, uuid);

this.workingProperty = false;   
}
}
}

...
// İn your app window class
// You don't have to use a thread pool
pool = new ThreadPool((wkr, ctx){
auto worker = cast(DownloadService)wkr;
worker.run();
}, cast(void*)this, 50, false);



Re: How to spawn a thread within a GtkD button event handler

2020-10-08 Thread Alaindevos via Digitalmars-d-learn
One thing I want to do is in an eventhandler of a button released 
event which takes minutes in duration to change the state of the 
statusbar indicating something is going on.

But the statusbar is not redrawn before the evenhandler finishes.

Better would be to start a new thread but D-spwawn-threads can 
not call member functions of the MainWindow calls so some 
plumbing with gtk is needed. This thread would coexist with the 
gtk main eventloop. The GTK docs on this look overwhelmingly 
complicated at first.


Re: How to spawn a thread within a GtkD button event handler

2020-10-08 Thread Ferhat Kurtulmuş via Digitalmars-d-learn

On Thursday, 8 October 2020 at 15:59:15 UTC, Alaindevos wrote:
Because when the eventhandler takes to much time the 
application is no longer responsive.
And even a simple redraw request is not performed before ending 
of the thread.
A small and short demo app would nice. Or guideline and 
direction.


If I understand your situation, you want to modify widgets from a 
spawned thread. You cannot do that, but you should send a 
widget-state-change request to the main thread using Idle class.


import glib.Idle;

void aThreadFun(){
new Idle(delegate bool(){

// Modify your widget here. Redraw etc.


return false;
});


}