On Thursday, 22 August 2019 at 00:57:26 UTC, Bert wrote:
How hard would it be to do something like Shadertoy in Dcompute
and would it be any faster?
I don't like the basics of Shadertoy, lots of nonsense to do
basic stuff. E.g., to work with complex numbers one must
essentially do everything manually.
Would there be any benefit using Dcompute(last time I tried it
I couldn't get it to work).
DCompute is primarily for compute at the moment, and not
graphics. It targets OpenCL and CUDA, not
OpenGL/WebGL/Vulkan/DirectX. Thats not to say that you can't use
it for computational graphics but you wouldn't be utilising the
specialised hardware for the rendering pipeline, so it would
probably be slower.
If you want to have a crack at it, I'd take a look at how to do
graphics with OpenCL or CUDA and adapt what you can. I haven't
tested OpenCL/OpenGL interop at all (with or without DCompute)
but it is a thing.