getting the adress of a function by its name in string format
I would like to use json/or any other format for defining behavior trees. in that file format I can only use strings currently I just use the symbol directly but I was wondering how to 'find' them otherwise. float EAT_FOOD_DECISION(Agent agent){ return 1.0 - agent.hunger; } bool EAT_FOOD_BEHAVIOUR(Agent agent){ agent.hunger -= 0.1; } auto eat_food = Behaviour(EAT_FOOD_BEHAVIOUR); auto eat_food_decider = Decider(DeciderType.Behaviour,EAT_FOOD_DECISION[],eat_food); instead I would like to use EAT_FOOD_DECISION and EAT_FOOD_BEHAVIOUR and get the functions? Is that possible somehow?
Re: getting the adress of a function by its name in string format
instead I would like to use EAT_FOOD_DECISION and EAT_FOOD_BEHAVIOUR and get the functions? Is that possible somehow? If all your functions had the same signature, you could use an associative array FunctionType[string] and initialize it: FunctionType[string] myFuncs; myFuncs[EAT_FOOD_DECISION] = EAT_FOOD_DECISION; But it seems they have different types?
Re: getting the adress of a function by its name in string format
On Saturday, 30 August 2014 at 17:08:30 UTC, Philippe Sigaud via Digitalmars-d-learn wrote: instead I would like to use EAT_FOOD_DECISION and EAT_FOOD_BEHAVIOUR and get the functions? Is that possible somehow? If all your functions had the same signature, you could use an associative array FunctionType[string] and initialize it: FunctionType[string] myFuncs; myFuncs[EAT_FOOD_DECISION] = EAT_FOOD_DECISION; But it seems they have different types? I think that is the best solution indeed, there are only two types(BevaviorFunc and DeciderFunc), so two dictionaries instead. It also solves another issue of not having strings for naming the functions in logs.