Re: gl3n does not seem to have an ortho function like glm. Any replacements?

2015-10-04 Thread WhatMeWorry via Digitalmars-d-learn

On Monday, 5 October 2015 at 00:05:42 UTC, Rene Zwanenburg wrote:

On Sunday, 4 October 2015 at 21:30:43 UTC, WhatMeWorry wrote:
I'm porting some C++/OpenGL/glm code over to D, And I've run 
into a glm::ortho function.


glm::mat4 projection = glm::ortho(0.0f, 
static_cast(WIDTH), 0.0f, static_cast  
(HEIGHT));



gl3n is great for vecs and mats but does not appear to have an 
ortho function.


Any suggestions?

Thanks in advance.


https://github.com/Dav1dde/gl3n/blob/master/gl3n/linalg.d#L1284


Thanks! I did search all over before posting. I went back to 
GitHub in the search field and typed ortho. Got nothing.  Typed 
in orthographic and got hits.


gl3n does not seem to have an ortho function like glm. Any replacements?

2015-10-04 Thread WhatMeWorry via Digitalmars-d-learn
I'm porting some C++/OpenGL/glm code over to D, And I've run into 
a glm::ortho function.


glm::mat4 projection = glm::ortho(0.0f, 
static_cast(WIDTH), 0.0f, static_cast  
(HEIGHT));



gl3n is great for vecs and mats but does not appear to have an 
ortho function.


Any suggestions?

Thanks in advance.



Re: gl3n does not seem to have an ortho function like glm. Any replacements?

2015-10-04 Thread Rene Zwanenburg via Digitalmars-d-learn

On Sunday, 4 October 2015 at 21:30:43 UTC, WhatMeWorry wrote:
I'm porting some C++/OpenGL/glm code over to D, And I've run 
into a glm::ortho function.


glm::mat4 projection = glm::ortho(0.0f, 
static_cast(WIDTH), 0.0f, static_cast  
(HEIGHT));



gl3n is great for vecs and mats but does not appear to have an 
ortho function.


Any suggestions?

Thanks in advance.


https://github.com/Dav1dde/gl3n/blob/master/gl3n/linalg.d#L1284