Re: static functions?
On Monday, March 11, 2024 10:51:48 AM MDT Andy Valencia via Digitalmars-d- learn wrote: > On Monday, 11 March 2024 at 16:25:13 UTC, Jonathan M Davis wrote: > > ... > > But what exactly static means varies based on the context. > > Thank you for the list! But none of those appear to apply to a > function defined in the outermost scope of the module. Is static > accepted here--but has no actual effect? There are a number of cases where D allows you to use attributes that are then ignored when they're used on a symbol where they don't make sense. It's particularly useful when using the : syntax, since then you can apply an attribute to the file as a whole without getting a bunch of errors about that attribute not applying to some of the symbols within the module, but it does have the downside of making it less obvious when an attribute is ignored. > I will look at the privacy controls--thanks again. Yes, that's what you want if you want to control which symbols are visible outside the module. - Jonathan M Davis
Re: static functions?
On Monday, 11 March 2024 at 16:51:48 UTC, Andy Valencia wrote: On Monday, 11 March 2024 at 16:25:13 UTC, Jonathan M Davis wrote: ... But what exactly static means varies based on the context. Thank you for the list! But none of those appear to apply to a function defined in the outermost scope of the module. Is static accepted here--but has no actual effect? Yes module-level `static` (for what is aka "free-functions", but also variables) is a noop. Module-level is implicitly static. I will look at the privacy controls--thanks again. No need to ;) D `static` is a storage class, not a visibility attribute. Andy
Re: static functions?
On Monday, 11 March 2024 at 16:25:13 UTC, Jonathan M Davis wrote: ... But what exactly static means varies based on the context. Thank you for the list! But none of those appear to apply to a function defined in the outermost scope of the module. Is static accepted here--but has no actual effect? I will look at the privacy controls--thanks again. Andy
Re: static functions?
On Monday, March 11, 2024 9:56:24 AM MDT Andy Valencia via Digitalmars-d-learn wrote: > Leveraging my knowledge of C, I assumed a "static" function would > be hidden outside of its own source file. I can't find any > statement about the semantics of a static function in the > documentation, and in practice (ldc2 on Linux) it doesn't hide > the function? No, static does nothing of the sort in D. You can read the documentation here: https://dlang.org/spec/attribute.html#static But what exactly static means varies based on the context. For module constructors and destructors, it means that that constructor or destructor runs once for the entire program, whereas otherwise, they would run once per thread. For member functions (i.e. functions on structs or classes), it means that the function has no this reference. So, it's a function on the struct/class itself and not associated with an instance of the struct/class, whereas non-static member functions must be called on an instance of that struct or class. For nested functions, it means that the function does not have access to variables inside the function that it's nested in (whereas a non-static member function has access the symbols in the function that it's declared in). For member variables (that is, variables on a struct or class), it makes it so that there is only one instance of that variable for that struct or class per thread rather than one per instance of the struct or class. For variables within a function, it makes it so that there is only one instance of that variable per thread (as opposed to the variable only existing for the duration of a specific function call). For nested structs or classes, it means that they don't have access to their outer scope (generally either the function that they're declared in or the class or struct that they're declared in). I'm probably missing some other uses of static, but those are the ones that come to mind at the moment. Aside from module constructors and destructors, I can't think of any case off the top of my head where static does anything at module scope. So, putting static on a function at module scope (rather than within a struct or class) does nothing. If you want to control the visibility of any symbol within a module, then you need to use the visibility attributes: https://dlang.org/spec/attribute.html#visibility_attributes And specifically, to make a symbol only be visible inside a module, you mark it with private. - Jonathan M Davis
static functions?
Leveraging my knowledge of C, I assumed a "static" function would be hidden outside of its own source file. I can't find any statement about the semantics of a static function in the documentation, and in practice (ldc2 on Linux) it doesn't hide the function? file tst.d: import std.stdio : writeln; import tst1; void main() { writeln(do_op()); writeln(do_op()); } and file tst1.d: static int do_op() { static int x; x += 1; return(x); }
Re: C style 'static' functions
Am Wed, 19 Jul 2017 19:18:03 + schrieb Petar Kirov [ZombineDev]: > On Wednesday, 19 July 2017 at 18:49:32 UTC, Johannes Pfau wrote: > > > > Can you explain why _object-level visibility_ would matter in > > this case? > > (I'm sure you have more experience with shared libraries than me, > so correct me if I'm wrong) > > We can't do attribute inference for exported functions because > changing the function body may easily change the function > signature (-> name mangling) and break clients of the (shared) > library. Therefore, it follows that attribute inference can only > be done for non-exported functions. OK, I didn't think of the stable ABI argument, that indeed does make sense. Leads to the strange consequence though that private functions called from templates need to be exported and therefore can't use inference. OT: if a function private function is exported and called from a public template things are difficult either way. Such a function needs to be considered to be 'logically' public: As the template code instantiated in another library will not get updated when you update the library with the private function, you also have to ensure that the program logic is still valid when mixing a new implementation of the private function and an old implementation of the template function -- Johannes
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 18:49:32 UTC, Johannes Pfau wrote: Can you explain why _object-level visibility_ would matter in this case? (I'm sure you have more experience with shared libraries than me, so correct me if I'm wrong) We can't do attribute inference for exported functions because changing the function body may easily change the function signature (-> name mangling) and break clients of the (shared) library. Therefore, it follows that attribute inference can only be done for non-exported functions.
Re: C style 'static' functions
Am Wed, 19 Jul 2017 17:37:48 + schrieb Kagamin <s...@here.lot>: > On Wednesday, 19 July 2017 at 15:28:50 UTC, Steven Schveighoffer > wrote: > > I'm not so sure of that. Private functions still generate > > symbols. I think in C, there is no symbol (at least in the > > object file) for static functions or variables. > > They generate hidden symbols. That's just how it implements > private functions in C: you can't do anything else without > mangling. This is not entirely correct. The symbols are local symbols in elf terminology, so local to an object file. Hidden symbols are local to an executable or shared library. > You probably can't compile two C units into one object > file if they have static functions with the same name - this > would require mangling to make two symbols different. 1) C does have mangling for static variables: void foo() {static int x;} ==> .local x.1796 2) Object file? No, but you cant compile two translation units into one object file anyway or declare two functions with the same name in one translation file. For executables and libraries, ELF takes care of this. One major usecase of static functions is not polluting the global namespace. --- static int foo(int a, int b) { return a + b + 42; } int bar(int a, int b) { return foo(a, b); } --- nm => 0017 T bar t foo --- static int foo(int a, int b) { return -42; } int bar(int a, int b); int main() { return bar(1, 2); } --- nm => U bar t foo U _GLOBAL_OFFSET_TABLE_ 0011 T main nm a.out | grep foo => 063a t foo 0670 t foo Additionally, when compiling with optimizations both foos are gone: All calls are inlined, the functions are never referenced and therefore removed. This can reduce executable size a lot if you have many local helper functions, so D may benefit from this optimization as well. -- Johannes
Re: C style 'static' functions
Am Wed, 19 Jul 2017 17:25:18 + schrieb Petar Kirov [ZombineDev] <petar.p.ki...@gmail.com>: > > > > Note: not 100% sure of all this, but this is always the way > > I've looked at it. > > You're probably right about the current implementation, but I was > talking about the intended semantics. I believe that with DIP45, > only functions and global variables annotated with the export > storage class would necessary have externally visible symbols. > Yes, this DIP is the solution to have true C-like static functions. Non-exported private will then be equivalent to C static. > Also, consider this enhancement request (which I think Walter and > Andrei approve of) - > https://issues.dlang.org/show_bug.cgi?id=13567 - which would be > doable only if private functions don't have externally visible > symbols. Can you explain why _object-level visibility_ would matter in this case? -- Johannes
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 15:28:50 UTC, Steven Schveighoffer wrote: I'm not so sure of that. Private functions still generate symbols. I think in C, there is no symbol (at least in the object file) for static functions or variables. They generate hidden symbols. That's just how it implements private functions in C: you can't do anything else without mangling. You probably can't compile two C units into one object file if they have static functions with the same name - this would require mangling to make two symbols different.
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 15:28:50 UTC, Steven Schveighoffer wrote: On 7/19/17 8:16 AM, Petar Kirov [ZombineDev] wrote: On Wednesday, 19 July 2017 at 12:11:38 UTC, John Burton wrote: On Wednesday, 19 July 2017 at 12:05:09 UTC, Kagamin wrote: Try a newer compiler, this was fixed recently. Hmm it turns out this machine has 2.0.65 on which is fairly ancient. I'd not realized this machine had not been updated. Sorry for wasting everyones' time if that's so, and thanks for the help. Just for the record, private is the analog of C's static. All private free and member functions are callable only from the module they are defined in. This is in contrast with C++, Java, C# where private members are visible only the class they are defined in. I'm not so sure of that. Private functions still generate symbols. I think in C, there is no symbol (at least in the object file) for static functions or variables. You could still call a private function in a D module via the mangled name I believe. -Steve Note: not 100% sure of all this, but this is always the way I've looked at it. You're probably right about the current implementation, but I was talking about the intended semantics. I believe that with DIP45, only functions and global variables annotated with the export storage class would necessary have externally visible symbols. Also, consider this enhancement request (which I think Walter and Andrei approve of) - https://issues.dlang.org/show_bug.cgi?id=13567 - which would be doable only if private functions don't have externally visible symbols. See also: https://issues.dlang.org/show_bug.cgi?id=9893.
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 15:28:50 UTC, Steven Schveighoffer wrote: On 7/19/17 8:16 AM, Petar Kirov [ZombineDev] wrote: On Wednesday, 19 July 2017 at 12:11:38 UTC, John Burton wrote: On Wednesday, 19 July 2017 at 12:05:09 UTC, Kagamin wrote: Try a newer compiler, this was fixed recently. Hmm it turns out this machine has 2.0.65 on which is fairly ancient. I'd not realized this machine had not been updated. Sorry for wasting everyones' time if that's so, and thanks for the help. Just for the record, private is the analog of C's static. All private free and member functions are callable only from the module they are defined in. This is in contrast with C++, Java, C# where private members are visible only the class they are defined in. I'm not so sure of that. Private functions still generate symbols. I think in C, there is no symbol (at least in the object file) for static functions or variables. You could still call a private function in a D module via the mangled name I believe. -Steve Note: not 100% sure of all this, but this is always the way I've looked at it. That's correct. We unfortunately can't do certain optimizations because of this (executable size related: removing unused or inlined only functions, ...). The reason we can't make private functions object local are templates. A public template can access private functions, but the template instance may be emitted to another object. And as templates can't be checzked speculatively we don't even know if there's a template accessing a private function. Dlls on Windows face a similar problem. Once we get the export templates proposed in earlier Dll discussions we can make non-exported, private functions object local.
Re: C style 'static' functions
On 7/19/17 8:16 AM, Petar Kirov [ZombineDev] wrote: On Wednesday, 19 July 2017 at 12:11:38 UTC, John Burton wrote: On Wednesday, 19 July 2017 at 12:05:09 UTC, Kagamin wrote: Try a newer compiler, this was fixed recently. Hmm it turns out this machine has 2.0.65 on which is fairly ancient. I'd not realized this machine had not been updated. Sorry for wasting everyones' time if that's so, and thanks for the help. Just for the record, private is the analog of C's static. All private free and member functions are callable only from the module they are defined in. This is in contrast with C++, Java, C# where private members are visible only the class they are defined in. I'm not so sure of that. Private functions still generate symbols. I think in C, there is no symbol (at least in the object file) for static functions or variables. You could still call a private function in a D module via the mangled name I believe. -Steve Note: not 100% sure of all this, but this is always the way I've looked at it.
Re: C style 'static' functions
On 2017-07-19 14:11, John Burton wrote: Hmm it turns out this machine has 2.0.65 on which is fairly ancient. I'd not realized this machine had not been updated. Sorry for wasting everyones' time if that's so, and thanks for the help. I suspected something like this :). Nice to hear that you sorted it out. -- /Jacob Carlborg
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 12:16:46 UTC, John Burton wrote: Looks like it's https://wiki.dlang.org/DIP22 that changed this Specifically, it was fixed in DMD 2.071.0 released in April of last year: http://dlang.org/changelog/2.071.0.html#dip22
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 12:11:38 UTC, John Burton wrote: On Wednesday, 19 July 2017 at 12:05:09 UTC, Kagamin wrote: Try a newer compiler, this was fixed recently. Hmm it turns out this machine has 2.0.65 on which is fairly ancient. I'd not realized this machine had not been updated. Sorry for wasting everyones' time if that's so, and thanks for the help. Just for the record, private is the analog of C's static. All private free and member functions are callable only from the module they are defined in. This is in contrast with C++, Java, C# where private members are visible only the class they are defined in.
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 12:15:05 UTC, Mike Parker wrote: On Wednesday, 19 July 2017 at 12:11:38 UTC, John Burton wrote: On Wednesday, 19 July 2017 at 12:05:09 UTC, Kagamin wrote: Try a newer compiler, this was fixed recently. Hmm it turns out this machine has 2.0.65 on which is fairly ancient. I'd not realized this machine had not been updated. Sorry for wasting everyones' time if that's so, and thanks for the help. Ah, great! Looks like it's https://wiki.dlang.org/DIP22 that changed this
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 12:11:38 UTC, John Burton wrote: On Wednesday, 19 July 2017 at 12:05:09 UTC, Kagamin wrote: Try a newer compiler, this was fixed recently. Hmm it turns out this machine has 2.0.65 on which is fairly ancient. I'd not realized this machine had not been updated. Sorry for wasting everyones' time if that's so, and thanks for the help. Ah, great!
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 11:52:09 UTC, John Burton wrote: lib1.d private void init() { // init function used only as an implementation detail } void mything() { init(); } lib2.d - void init() { // init function meant to be used as part of the module interface } main.d import lib1; import lib2; void main() { init(); // This is meant to call lib2.init because it's the only // function of that name. lib1.init() is supposed to be // an entirely internal implementation detail of lib1 // Even though I can't call lib1.init() because it's private // this call still shows up as ambigous. // // In C I'd write "static void init()" in lib1.d to indicate // that the function was entirely local to that file. However static // does not appear to have that same effect in D } This should work as you expect, as that's what private in module scope is supposed to do. And it does work for me 2.074.1. There was a bug with the visibility of module-private symbols in the D frontend that was fixed a couple of releases back (can't recall off hand which version). So if you're using an older version of DMD, or a version of LDC or GDC that uses an older version of the frontend, then you'll still encounter the bug. The workaround (until you get a compiler with a more recent frontend) is to use the fully qualified name (FQN) of the function you want to call, in this case: lib2.init();
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 12:05:09 UTC, Kagamin wrote: Try a newer compiler, this was fixed recently. Hmm it turns out this machine has 2.0.65 on which is fairly ancient. I'd not realized this machine had not been updated. Sorry for wasting everyones' time if that's so, and thanks for the help.
Re: C style 'static' functions
Try a newer compiler, this was fixed recently.
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 11:31:32 UTC, Jacob Carlborg wrote: On 2017-07-19 09:22, John Burton wrote: In C I can declare a function 'static' and it's only visible from within that implementation file. So I can have a static function 'test' in code1.c and another non static function 'test' in utils.c and assuming a suitable prototype I can use 'test' in my program and the one in code1.c will not interfere. In D it seems that declaring functions as static in a module does not affect visibility outside of a module. So if I declare a static function in one module with a specific name that is just used in internally for the implementation, and then define a function with the same name in another module that is intended to by 'exported' then in my main program they still conflict and I have to take steps to avoid this. It looked as if I could use 'private' instead of static but although this prevents me from calling the "private" function, it still conflicts with the one I want to call. In C++ I could use static or an anonymous namespace for implementation functions, but there doesn't seem to be anything similar in D. Is there any way to achieve what I want in D (Private implementation functions) I think it would be easier if you provide a small code example of what you want to achieve. Here is an artificial example of what I mean. The point is that I can break main.d from compiling by adding what is meant to be a purely internal implementation detail inside of lib1. - In C I can make internal functions static to avoid this... Im D, none of static, package, private etc seem to do this. They prevent it from being called but don't hide the existence of the function from the module importing it. If there is no way to achieve this it's not a big problem, I'm just curious now :) lib1.d private void init() { // init function used only as an implementation detail } void mything() { init(); } lib2.d - void init() { // init function meant to be used as part of the module interface } main.d import lib1; import lib2; void main() { init(); // This is meant to call lib2.init because it's the only // function of that name. lib1.init() is supposed to be // an entirely internal implementation detail of lib1 // Even though I can't call lib1.init() because it's private // this call still shows up as ambigous. // // In C I'd write "static void init()" in lib1.d to indicate // that the function was entirely local to that file. However static // does not appear to have that same effect in D }
Re: C style 'static' functions
On 2017-07-19 09:22, John Burton wrote: In C I can declare a function 'static' and it's only visible from within that implementation file. So I can have a static function 'test' in code1.c and another non static function 'test' in utils.c and assuming a suitable prototype I can use 'test' in my program and the one in code1.c will not interfere. In D it seems that declaring functions as static in a module does not affect visibility outside of a module. So if I declare a static function in one module with a specific name that is just used in internally for the implementation, and then define a function with the same name in another module that is intended to by 'exported' then in my main program they still conflict and I have to take steps to avoid this. It looked as if I could use 'private' instead of static but although this prevents me from calling the "private" function, it still conflicts with the one I want to call. In C++ I could use static or an anonymous namespace for implementation functions, but there doesn't seem to be anything similar in D. Is there any way to achieve what I want in D (Private implementation functions) I think it would be easier if you provide a small code example of what you want to achieve. -- /Jacob Carlborg
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 07:22:48 UTC, John Burton wrote: In C I can declare a function 'static' and it's only visible from within that implementation file. So I can have a static function 'test' in code1.c and another non static function 'test' in utils.c and assuming a suitable prototype I can use 'test' in my program and the one in code1.c will not interfere. In D it seems that declaring functions as static in a module does not affect visibility outside of a module. Indeed, static is not a visibility attribute and for a free function static is mostly a no-op. So far i've only seen a meaningful static free func once and it was used as template value parameter. So if I declare a static function in one module with a specific name that is just used in internally for the implementation, and then define a function with the same name in another module that is intended to by 'exported' then in my main program they still conflict and I have to take steps to avoid this. It looked as if I could use 'private' instead of static but although this prevents me from calling the "private" function, it still conflicts with the one I want to call. In C++ I could use static or an anonymous namespace for implementation functions, but there doesn't seem to be anything similar in D. Is there any way to achieve what I want in D (Private implementation functions) If what you want is an overload that has the same signature, which is not really possible, then you'd rather use a function template: enum Internal { no, yes } void foo(Internal Itr = Internal.no)() { static if (Itr) {} else {} } That should do the trick, although i don't know the context.
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 07:51:11 UTC, Gary Willoughby wrote: On Wednesday, 19 July 2017 at 07:22:48 UTC, John Burton wrote: In C++ I could use static or an anonymous namespace for implementation functions, but there doesn't seem to be anything similar in D. Is there any way to achieve what I want in D (Private implementation functions) Try the package keyword: https://dlang.org/spec/attribute.html#visibility_attributes This appears to still have the same issue. I can't use the "package" function in the main program but it still conflicts with the one I can use from a different module. Unless I'm doing it wrong...
Re: C style 'static' functions
On Wednesday, 19 July 2017 at 07:22:48 UTC, John Burton wrote: In C++ I could use static or an anonymous namespace for implementation functions, but there doesn't seem to be anything similar in D. Is there any way to achieve what I want in D (Private implementation functions) Try the package keyword: https://dlang.org/spec/attribute.html#visibility_attributes
C style 'static' functions
In C I can declare a function 'static' and it's only visible from within that implementation file. So I can have a static function 'test' in code1.c and another non static function 'test' in utils.c and assuming a suitable prototype I can use 'test' in my program and the one in code1.c will not interfere. In D it seems that declaring functions as static in a module does not affect visibility outside of a module. So if I declare a static function in one module with a specific name that is just used in internally for the implementation, and then define a function with the same name in another module that is intended to by 'exported' then in my main program they still conflict and I have to take steps to avoid this. It looked as if I could use 'private' instead of static but although this prevents me from calling the "private" function, it still conflicts with the one I want to call. In C++ I could use static or an anonymous namespace for implementation functions, but there doesn't seem to be anything similar in D. Is there any way to achieve what I want in D (Private implementation functions)
static functions associated with enums
I have an enum, say: enum AssetCategory { Investment, PrimaryResidence, FamilyProperty, FinancialInstrument } and I have functions that convert to/from strings to be used in Json (via vibe json). The vibe wants to call out to user supplied toJson/fromJson if both functions are provided and the test for it is: Json serializeToJson(T)(T value) { ... static if( __traits(compiles, value = T.fromJson(value.toJson())) ){ return value.toJson(); ... } I would like to use this feature to have the json output the string instead of numeric value (while still retaining numeric value in data structures). The toJson/fromJson functions below are close. They allow for this: if( __traits(compiles, t.fromJson(t.toJson()) )) to be true - but that is not the same thing. Is there a trickery to associate a static function with an enum? (e.g. AssetCategory.fromJson(json)) ) Thanks Dan --- static void fromJson(ref AssetCategory assetType, Json src) { string value = cast(string)src; writeln(value is ,value); final switch(value) { case Investment: { assetType = AssetCategory.Investment; break; } case PrimaryResidence: { assetType = AssetCategory.PrimaryResidence; break; } case FamilyProperty: { assetType = AssetCategory.FamilyProperty; break; } case FinancialInstrument: { assetType = AssetCategory.FinancialInstrument; break; } } } static Json toJson(AssetCategory assetType) { auto result = Json(); result = text(assetType); return result; }
Re: static functions associated with enums
On 03/21/2013 01:34 PM, Dan wrote: Json serializeToJson(T)(T value) { ... static if( __traits(compiles, value = T.fromJson(value.toJson())) ){ It looks like fromJson must be a static member function because the condition is written in a way that fromJson is called on the type itself. (I don't know any trick to bind that to a regular function.) It may not be suitable in your case but wrapping the enum inside a struct is a solution (struct AssetCategory below): import std.stdio; import std.conv; struct Json { string s; this(string s) { writefln(constructing with %s, s); this.s = s; } T opCast(T : string)() const { return s; } } Json serializeToJson(T)(T value) { static if( __traits(compiles, value = T.fromJson(value.toJson())) ) { return value.toJson(); } else { return Json(NOT GOOD: DEFAULT BEHAVIOR); } } enum AssetCategoryType { Investment, PrimaryResidence, FamilyProperty, FinancialInstrument } struct AssetCategory { AssetCategoryType assetType; alias assetType this; static AssetCategory fromJson(Json src) { string value = cast(string)src; return AssetCategory(value.to!AssetCategoryType); } } static Json toJson(AssetCategory assetType) { auto result = Json(); result = Json(text(assetType)); return result; } void main() { auto category = AssetCategory(AssetCategoryType.FamilyProperty); auto json = serializeToJson(category); writeln(json); // Test fromJson assert(AssetCategory.fromJson(Json(PrimaryResidence)) == AssetCategory(AssetCategoryType.PrimaryResidence)); } Ali
static functions?
I pretty sure I'm an idiot. [code] class foo { public static int bar() { return 0; } } [/code] How do I call bar() without creating an instance of foo? foo.bar() results in Error: undefined identifier 'bar' I'm having a really hard time finding anything related to D in general.
Re: static functions?
This seems to work when the class is in the same file as main(), but if I move it to it's own file and use import foo it errors. What am I missing?
Re: static functions?
On Sunday, 20 May 2012 at 21:19:14 UTC, p0xel wrote: This seems to work when the class is in the same file as main(), but if I move it to it's own file and use import foo it errors. What am I missing? When you write import foo; and then foo.bar, the compiler thinks that you a referring to a global function bar in module foo. To call static function bar of class foo in module foo write foo.foo.bar(). Or you could write import foo : foo; to import just the class foo from module foo and not the entire module.
Re: static functions?
On 5/21/2012 6:32 AM, jerro wrote: On Sunday, 20 May 2012 at 21:19:14 UTC, p0xel wrote: This seems to work when the class is in the same file as main(), but if I move it to it's own file and use import foo it errors. What am I missing? When you write import foo; and then foo.bar, the compiler thinks that you a referring to a global function bar in module foo. To call static function bar of class foo in module foo write foo.foo.bar(). Or you could write import foo : foo; to import just the class foo from module foo and not the entire module. Or even better, name your module foo.d, and name your class Foo. Then... import foo; void main() { Foo.bar(); } That's also the general convention.
Re: Static functions in immutable types...
Hello Tomek, Dnia 07-12-2009 o 11:34:52 Michal Minich michal.min...@gmail.com napisał(a): Hello Tomek, ... don't make sense. So is there a reason why they aren't excluded from the everything in an immutable is immutable rule? Tomek Immutable static member function could be useful... marking struct or class as const or immutable is the same as marking every its member so. The problem I see is in definition of what const or immutable member function means: from D specs: Immutable member functions are guaranteed that the object and anything referred to by the this reference is immutable. Which applies both to instance and s static functions. I think the above definition should apply only to instance functions. Static const or immutable functions should be defined as: Immutable static member functions are guaranteed that the static variables of object and anything referred to by these variables is immutable. static member function cannot modify member variables already, because they do not have this pointer. They would be only allowed to modify its arguments and global variables; they would be something like pure functions for the congaing type, but not for other world. I'm not sure how this semantics could be useful in practice, but it seems definitely better to me than erroring out on static function inside immutable type. If by the lot of text above you meant it's a compiler bug, I agree :-) http://d.puremagic.com/issues/show_bug.cgi?id=3598 Tomek I'm glad we agreed it is a bug :-) How about the semantics I proposed ? If you agree I would include it in the bug text.
Re: Static functions in immutable types...
On Mon, 07 Dec 2009 05:34:52 -0500, Michal Minich michal.min...@gmail.com wrote: Hello Tomek, ... don't make sense. So is there a reason why they aren't excluded from the everything in an immutable is immutable rule? Tomek Immutable static member function could be useful... marking struct or class as const or immutable is the same as marking every its member so. The problem I see is in definition of what const or immutable member function means: from D specs: Immutable member functions are guaranteed that the object and anything referred to by the this reference is immutable. Which applies both to instance and s static functions. I think the above definition should apply only to instance functions. Static const or immutable functions should be defined as: Immutable static member functions are guaranteed that the static variables of object and anything referred to by these variables is immutable. Let's say there was an immutable static member function which treated the static data members as immutable. This means nobody else can change them. This means that there cannot be any static member functions that are not immutable. This means that the data members cannot be marked as public unless they are also marked as immutable. In this case, the equivalent thing is to mark all static data members as immutable, and leave the static function as a normal function. This is why the OP said they don't make sense Although his statement really should be immutable static functions don't make sense, not static functions in immutable types don't make sense, as they do make sense, they should just not be marked as immutable. The bug filed is absolutely a bug, it should be possible to have a normal static function inside an immutable type. -Steve
Re: Static functions in immutable types...
Hello Steven, I'm sorry, but have big trouble to understand what you want to say. So I will comment to what I can, and try to rephrase my post. On Mon, 07 Dec 2009 05:34:52 -0500, Michal Minich michal.min...@gmail.com wrote: Hello Tomek, ... don't make sense. So is there a reason why they aren't excluded from the everything in an immutable is immutable rule? Tomek Immutable static member function could be useful... marking struct or class as const or immutable is the same as marking every its member so. The problem I see is in definition of what const or immutable member function means: from D specs: Immutable member functions are guaranteed that the object and anything referred to by the this reference is immutable. Which applies both to instance and s static functions. I think the above definition should apply only to instance functions. Static const or immutable functions should be defined as: Immutable static member functions are guaranteed that the static variables of object and anything referred to by these variables is immutable. Let's say there was an immutable static member function which treated the static data members as immutable. This means nobody else can change them. Couldn't they be changed from outside of the type? This means that there cannot be any static member functions that are not immutable. This means that the data members cannot be marked as public unless they are also marked as immutable. In this case, the equivalent thing is to mark all static data members as immutable, and leave the static function as a normal function. This is why the OP said they don't make sense Although his statement really should be immutable static functions don't make sense, not static functions in immutable types don't make sense, as they do make sense, they should just not be marked as immutable. The bug filed is absolutely a bug, it should be possible to have a normal static function inside an immutable type. Currently everything is marked as immutable in immutable type. Do you think it is good to have exception for static function? -Steve So to rephrase: 1. from D specs: A struct declaration can have a storage class of const, immutable or shared. It has an equivalent effect as declaring each member of the struct as const, immutable or shared. -- I'm ok with this, it is simple. 2. from D specs: Immutable member functions are guaranteed that the object and anything referred to by the this reference is immutable. -- this rule is wrong, because it mentions *this* and at the same time it applies to static member functions, which obviously doesn't have *this* reference. 3. I propose changing rule in point 2 to: Immutable *non-static* member functions are guaranteed that the object and anything referred to by the this reference is immutable. and adding this one: Immutable static member functions are guaranteed that the static variables of object and anything referred to by these variables is immutable And I'm asking if the change is reasonable - Or how should be defined semantics of static immutable member function?
Re: Static functions in immutable types...
On Tue, 08 Dec 2009 11:53:03 -0500, Michal Minich michal.min...@gmail.com wrote: Hello Steven, I'm sorry, but have big trouble to understand what you want to say. So I will comment to what I can, and try to rephrase my post. On Mon, 07 Dec 2009 05:34:52 -0500, Michal Minich michal.min...@gmail.com wrote: Hello Tomek, ... don't make sense. So is there a reason why they aren't excluded from the everything in an immutable is immutable rule? Tomek Immutable static member function could be useful... marking struct or class as const or immutable is the same as marking every its member so. The problem I see is in definition of what const or immutable member function means: from D specs: Immutable member functions are guaranteed that the object and anything referred to by the this reference is immutable. Which applies both to instance and s static functions. I think the above definition should apply only to instance functions. Static const or immutable functions should be defined as: Immutable static member functions are guaranteed that the static variables of object and anything referred to by these variables is immutable. Let's say there was an immutable static member function which treated the static data members as immutable. This means nobody else can change them. Couldn't they be changed from outside of the type? That would be a violation of immutability. If they can change, then they are not immutable. Note they cannot be temporarily immutable, they are immutable from the moment that something casts it to immutable. It is up to you, the programmer, to ensure that no mutable references exist after you perform the cast. Using a mutable reference to immutable data results in undefined behavior. To illustrate: int x; immutable(int) *y; void foo() { y = cast(immutable(int)*)y; // no longer allowed to use x! } void bar() { foo(); x++; // undefined behavior! } This means that there cannot be any static member functions that are not immutable. This means that the data members cannot be marked as public unless they are also marked as immutable. In this case, the equivalent thing is to mark all static data members as immutable, and leave the static function as a normal function. This is why the OP said they don't make sense Although his statement really should be immutable static functions don't make sense, not static functions in immutable types don't make sense, as they do make sense, they should just not be marked as immutable. The bug filed is absolutely a bug, it should be possible to have a normal static function inside an immutable type. Currently everything is marked as immutable in immutable type. Do you think it is good to have exception for static function? Either you make an exception for a static function -or- applying immutable to a static function is a no-op. There is no reason to restrict immutable types from having static functions. So to rephrase: 1. from D specs: A struct declaration can have a storage class of const, immutable or shared. It has an equivalent effect as declaring each member of the struct as const, immutable or shared. -- I'm ok with this, it is simple. 2. from D specs: Immutable member functions are guaranteed that the object and anything referred to by the this reference is immutable. -- this rule is wrong, because it mentions *this* and at the same time it applies to static member functions, which obviously doesn't have *this* reference. 3. I propose changing rule in point 2 to: Immutable *non-static* member functions are guaranteed that the object and anything referred to by the this reference is immutable. and adding this one: Immutable static member functions are guaranteed that the static variables of object and anything referred to by these variables is immutable And I'm asking if the change is reasonable - Or how should be defined semantics of static immutable member function? static immutable member functions are either illegal in the case where all static member data is not immutable or equivalent to static member functions in the case where all the member data is immutable. I agree the rule needs to change, here is how I would change it: A struct declaration can have a storage class of const, immutable or shared. It has an equivalent effect as declaring each member of the struct except static functions as const, immutable or shared. Immutable/const/shared non-static member functions are guaranteed that the object and anything referred to by the this reference is immutable/const/shared. Declaring a static member function is immutable/const/shared is considered an error. -Steve
Re: Static functions in immutable types...
On Tue, 08 Dec 2009 12:23:53 -0500, Steven Schveighoffer wrote: That would be a violation of immutability. If they can change, then they are not immutable. Note they cannot be temporarily immutable, they are immutable from the moment that something casts it to immutable. It is up to you, the programmer, to ensure that no mutable references exist after you perform the cast. Using a mutable reference to immutable data results in undefined behavior. To illustrate: int x; immutable(int) *y; void foo() { y = cast(immutable(int)*)y; // no longer allowed to use x! } void bar() { foo(); x++; // undefined behavior! } This is misunderstanding, I'm talking about interaction of mutable static data members with immutable static member function, as in this example: struct S { static int x; static void foo () immutable { // x = 3; // should be error, because immutable static member function cannot change mutable static data members. } } This means that there cannot be any static member functions that are not immutable. This means that the data members cannot be marked as public unless they are also marked as immutable. In this case, the equivalent thing is to mark all static data members as immutable, and leave the static function as a normal function. This is why the OP said they don't make sense Although his statement really should be immutable static functions don't make sense, not static functions in immutable types don't make sense, as they do make sense, they should just not be marked as immutable. The bug filed is absolutely a bug, it should be possible to have a normal static function inside an immutable type. Currently everything is marked as immutable in immutable type. Do you think it is good to have exception for static function? Either you make an exception for a static function -or- applying immutable to a static function is a no-op. There is no reason to restrict immutable types from having static functions. So to rephrase: 1. from D specs: A struct declaration can have a storage class of const, immutable or shared. It has an equivalent effect as declaring each member of the struct as const, immutable or shared. -- I'm ok with this, it is simple. 2. from D specs: Immutable member functions are guaranteed that the object and anything referred to by the this reference is immutable. -- this rule is wrong, because it mentions *this* and at the same time it applies to static member functions, which obviously doesn't have *this* reference. 3. I propose changing rule in point 2 to: Immutable *non-static* member functions are guaranteed that the object and anything referred to by the this reference is immutable. and adding this one: Immutable static member functions are guaranteed that the static variables of object and anything referred to by these variables is immutable And I'm asking if the change is reasonable - Or how should be defined semantics of static immutable member function? static immutable member functions are either illegal in the case where all static member data is not immutable or equivalent to static member functions in the case where all the member data is immutable. I agree the rule needs to change, here is how I would change it: A struct declaration can have a storage class of const, immutable or shared. It has an equivalent effect as declaring each member of the struct except static functions as const, immutable or shared. Immutable/const/shared non-static member functions are guaranteed that the object and anything referred to by the this reference is immutable/const/shared. Declaring a static member function is immutable/const/shared is considered an error. The change I proposed is in at least line with existing functionality. What is a benefit of not having immutable member functions as you proposed? -Steve Moved the discussion to digitalmars.D group. please reply there
Re: Static functions in immutable types...
Hello Tomek, ... don't make sense. So is there a reason why they aren't excluded from the everything in an immutable is immutable rule? Tomek Immutable static member function could be useful... marking struct or class as const or immutable is the same as marking every its member so. The problem I see is in definition of what const or immutable member function means: from D specs: Immutable member functions are guaranteed that the object and anything referred to by the this reference is immutable. Which applies both to instance and s static functions. I think the above definition should apply only to instance functions. Static const or immutable functions should be defined as: Immutable static member functions are guaranteed that the static variables of object and anything referred to by these variables is immutable. static member function cannot modify member variables already, because they do not have this pointer. They would be only allowed to modify its arguments and global variables; they would be something like pure functions for the congaing type, but not for other world. I'm not sure how this semantics could be useful in practice, but it seems definitely better to me than erroring out on static function inside immutable type.
Re: Static functions in immutable types...
Dnia 07-12-2009 o 11:34:52 Michal Minich michal.min...@gmail.com napisał(a): Hello Tomek, ... don't make sense. So is there a reason why they aren't excluded from the everything in an immutable is immutable rule? Tomek Immutable static member function could be useful... marking struct or class as const or immutable is the same as marking every its member so. The problem I see is in definition of what const or immutable member function means: from D specs: Immutable member functions are guaranteed that the object and anything referred to by the this reference is immutable. Which applies both to instance and s static functions. I think the above definition should apply only to instance functions. Static const or immutable functions should be defined as: Immutable static member functions are guaranteed that the static variables of object and anything referred to by these variables is immutable. static member function cannot modify member variables already, because they do not have this pointer. They would be only allowed to modify its arguments and global variables; they would be something like pure functions for the congaing type, but not for other world. I'm not sure how this semantics could be useful in practice, but it seems definitely better to me than erroring out on static function inside immutable type. If by the lot of text above you meant it's a compiler bug, I agree :-) http://d.puremagic.com/issues/show_bug.cgi?id=3598 Tomek
Static functions in immutable types...
... don't make sense. So is there a reason why they aren't excluded from the everything in an immutable is immutable rule? Tomek