[IxDA Discuss] too much feedback?

2008-05-17 Thread Apar Maniar
Hi everyone

I took a look at this photo
http://www.flickr.com/photos/albaum/2495004994/sizes/l/

and this got me thinking that while it is a good rule of thumb to give the
user feedback, how and when does feedback stop being helpful and become
overkill or just plain nuisance.

I cant remember the countless number of times I have t click on the little
x to get rid of the network connection notification in XP somewhere in the
subconscious it hurts

Apar

-- 
The goal of the action is the action itself!

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Re: [IxDA Discuss] too much feedback?

2008-05-17 Thread Raminder Oberoi


Made me laugh. But also realized that Windows OS didn't know  
travellers at JFK were its users.


• Raminder Oberoi

On May 17, 2008, at 6:08 AM, Apar Maniar [EMAIL PROTECTED]  
wrote:



Hi everyone

I took a look at this photo
http://www.flickr.com/photos/albaum/2495004994/sizes/l/

and this got me thinking that while it is a good rule of thumb to  
give the
user feedback, how and when does feedback stop being helpful and  
become

overkill or just plain nuisance.

I cant remember the countless number of times I have t click on the  
little
x to get rid of the network connection notification in XP  
somewhere in the

subconscious it hurts

Apar

--
The goal of the action is the action itself!

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Re: [IxDA Discuss] Do you ask for Functions or Scenarios?

2008-05-17 Thread Michael
I am al about involving the programmers from the beginning. I present
my wireframe%u2019s, mockup%u2019s, findings from my paper
prototypingsession. I Also make my field study documents available.
Within the company I managed to get my own space to place all the
information and guess what everyone loves it. My boss is happy
because he sees that   there is stil progress in the project even
though nothing has been build. The users are happy because they are
taken seriously en they are being listened to. And the programmers
actually know what to do!

To spread awareness I also developed  a poster and distributed it
throughout the building(s)   



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Re: [IxDA Discuss] Hand Writing in Web Design

2008-05-17 Thread Jeff Seager
Well, I'm going to assume you're not flame-baiting. That doesn't
mean my own opinion won't generate a little heat.

I think the idea has some very small degree of merit, in the same way
any visual imagery has merit as a design element. But overall it is
crap, and a vestige of print designers' thinking that does not
belong on the Web. The handwritten content must be rendered as an
embedded image, which will require proper tagging for accessibility,
and some people simply won't bother. In fact, this wasn't mentioned
at all in the Smashing Magazine article -- which I think is patently
irresponsible of the contributor.

Good web design shares some characteristics and sensibilities with
good print design and with good television and movie production
values. But it is a new and different medium, with additional
constraints and concerns that include portability and extensibility,
and people who try to fit it into those old pigeonholes do us all a
disservice ... especially when they lead others down that dead-end
path with them.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] too much feedback?

2008-05-17 Thread Mario Bourque
I like seeing the BSOD on an ATM. It really inspires confidence.

@mariobourque

On Sat, May 17, 2008 at 1:24 PM, Raminder Oberoi [EMAIL PROTECTED]
wrote:


 Made me laugh. But also realized that Windows OS didn't know travellers at
 JFK were its users.

 • Raminder Oberoi


 On May 17, 2008, at 6:08 AM, Apar Maniar [EMAIL PROTECTED] wrote:

  Hi everyone

 I took a look at this photo
 http://www.flickr.com/photos/albaum/2495004994/sizes/l/

 and this got me thinking that while it is a good rule of thumb to give the
 user feedback, how and when does feedback stop being helpful and become
 overkill or just plain nuisance.

 I cant remember the countless number of times I have t click on the little
 x to get rid of the network connection notification in XP somewhere in
 the
 subconscious it hurts

 Apar

 --
 The goal of the action is the action itself!
 
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-- 
Mario Bourque
mariobourque.com / [EMAIL PROTECTED]

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Re: [IxDA Discuss] too much feedback?

2008-05-17 Thread Apar Maniar
By all means use it in the ppt, but I am not the one to capture this
brilliant shot, I happen to hit on it while browsing through flickr, better
thing would be to quote the person who originally took the shit (oh and if
that person is picky ask permission from him/her too)

@Raminder- I was not talking about just this particular instance by itself I
wanted to see what people think would be considered as overkill when it
comes to feedback, if people have examples to quote even better

Apar

On Sun, May 18, 2008 at 1:12 AM, [EMAIL PROTECTED] [EMAIL PROTECTED]
wrote:

 Thank you for posting this.  May I use it in a PPT presentation and cite
 your name as source.  HILARIOUS.

 michael

 userRESEARCH.com

 Michael R. Summers







 Apar Maniar wrote:

 Hi everyone

 I took a look at this photo
 http://www.flickr.com/photos/albaum/2495004994/sizes/l/

 and this got me thinking that while it is a good rule of thumb to give the
 user feedback, how and when does feedback stop being helpful and become
 overkill or just plain nuisance.

 I cant remember the countless number of times I have t click on the little
 x to get rid of the network connection notification in XP somewhere in
 the
 subconscious it hurts

 Apar






-- 
The goal of the action is the action itself!

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Re: [IxDA Discuss] Hand Writing in Web Design

2008-05-17 Thread matthew holloway
Jeff, i am confused... you say overall its crap because its a
vestige  from print design but then say good web design shares its
sensibilities with good print design. Frankly from my POV, which I
know has no merit to this community, if it works it works.  If you
don't like, then you should just say I don't like it--which
also has no real merit, the only thing that matters is if client and
their readers like it.   


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Re: [IxDA Discuss] Ideas Worth Stealing [Plug]

2008-05-17 Thread David Cortright
A designer friend of mine (and my mentor) put up a blog specifically for
these design insights that he can't affect but nonetheless wants to get the
meme out.

http://stealthisidea.com/

for example:
*Here's the design to steal for a modern music device: real, tactile,
mode-less Thumbs-Up and Thumbs-Down buttons on the surface of the music
player. (Not the typical Apple non-button
buttonhttp://stealthisidea.com/articles/buttonphobia/.)
(Thank you Pandorahttp://en.wikipedia.org/wiki/Pandora_%28music_service%29for
that inspiration). Pressing the thumbs affects the song's star rating,
and thus their likelihood of it being selected by the elven DJ within the
machine.*

http://stealthisidea.com/articles/thumbs-up-music/

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Re: [IxDA Discuss] Hand Writing in Web Design

2008-05-17 Thread David Cortright
One need not use an image for alternate font text. SIFR is a great solution
for this.
http://wiki.novemberborn.net/sifr3

Here's an example of SIFR in use with a handwriting font.
http://www.sspl.org/

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Re: [IxDA Discuss] Hand Writing in Web Design

2008-05-17 Thread Jeff Seager
Web design and print design share *some* characteristics, Matthew. I
also share some characteristics with a mountain gorilla, but I'm not
a mountain gorilla. In a similar way, the Web is an evolutionary
cousin of print and other media. Many fundamental design principles
do carry over to web design. Some don't.

Among other things, I'm an accessibility advocate. The various
markup languages used in web design were meant from the start to
serve up content in accessible ways, and this idea of doing
handwritten design might be OK for very limited use -- maybe for a
site on the topic of excellent handwriting, or handwriting analysis.
To use it extensively would be a real headache if you did it as the
standards require. So a more polite way of saying this is crap
would be to say I don't like headaches.

The point where we may diverge is this: If it works, it works.
What does that mean? If it's standards-compliant and semantically
structured AND attractive and functional, it works. Otherwise, it
just looks good. The thing that riles me about that statement is that
it carries this underlying assumption: If it works for ME, it will
work for EVERYONE. And that's not true.

On one level, design is design. All disciplines share certain
principles of good design. But you don't design a 20-story building
with the exact same engineering principles used in designing a kite,
even though the two can have significant aesthetic similarities. A
highway engineer doesn't design a complex interchange to LOOK good
first, without regard to function, and I think the Smashing Magazine
article encourages just that kind of thinking.

Web design isn't just what we see and experience on the browser du
jour. There's a bunch of important stuff under the hood. My personal
feelings of aesthetic like or dislike aside, I don't call a design
good unless it also satisfies the basic rules of structure and
accessibility.


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Hand Writing in Web Design

2008-05-17 Thread Scott McDaniel
man what

On Sun, May 18, 2008 at 12:01 AM, Jeff Seager [EMAIL PROTECTED] wrote:
 Web design and print design share *some* characteristics, Matthew. I
 also share some characteristics with a mountain gorilla, but I'm not
 a mountain gorilla. In a similar way, the Web is an evolutionary
 cousin of print and other media. Many fundamental design principles
 do carry over to web design. Some don't.

 Among other things, I'm an accessibility advocate. The various
 markup languages used in web design were meant from the start to
 serve up content in accessible ways, and this idea of doing
 handwritten design might be OK for very limited use -- maybe for a
 site on the topic of excellent handwriting, or handwriting analysis.
 To use it extensively would be a real headache if you did it as the
 standards require. So a more polite way of saying this is crap
 would be to say I don't like headaches.

 The point where we may diverge is this: If it works, it works.
 What does that mean? If it's standards-compliant and semantically
 structured AND attractive and functional, it works. Otherwise, it
 just looks good. The thing that riles me about that statement is that
 it carries this underlying assumption: If it works for ME, it will
 work for EVERYONE. And that's not true.

 On one level, design is design. All disciplines share certain
 principles of good design. But you don't design a 20-story building
 with the exact same engineering principles used in designing a kite,
 even though the two can have significant aesthetic similarities. A
 highway engineer doesn't design a complex interchange to LOOK good
 first, without regard to function, and I think the Smashing Magazine
 article encourages just that kind of thinking.

 Web design isn't just what we see and experience on the browser du
 jour. There's a bunch of important stuff under the hood. My personal
 feelings of aesthetic like or dislike aside, I don't call a design
 good unless it also satisfies the basic rules of structure and
 accessibility.


 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
 Posted from the new ixda.org
 http://www.ixda.org/discuss?post=29152


 
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-- 
'Life' plus 'significance' = magic. ~ Grant Morrison

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Re: [IxDA Discuss] Ideas Worth Stealing [Plug]

2008-05-17 Thread Jeff Howard
That's my point Itamar. In that context, that type of information
seems completely appropriate for the Contact Us page. It could go on
the About page too, I guess. It's not really a crusade for me; just
making an observation. 

// jeff

Itamar wrote:
 don't you %u2014 sometimes %u2014 want to know who 
 are you talking to?


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Re: [IxDA Discuss] Hand Writing in Web Design

2008-05-17 Thread Kontra
 If it's standards-compliant and semantically structured AND attractive and
 functional, it works.

MySpace.
Can 117 million people be wrong?

-- 
Kontra
http://counternotions.com

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