[IxDA Discuss] What would be the pay structure for e-Learning Technology Specialist/Architect in Doha, Qutar?

2010-01-07 Thread gokris
What would be the pay structure for e-Learning Technology
Specialist/Architect in Doha, Qutar with 7 to 8 years of experience? 


Thanks in advance...

kris

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[IxDA Discuss] Extra time for London UX Workshop - Deadline Jan 15th

2010-01-07 Thread Knight, John, VF-Group
We have streamlined our reviewing process to give you more time and
greater flexibility for submissions to the UX Competency Framework
Workshop at BCS in February. This means that position papers as well as
presentations will now be accepted and the new deadline is January 15th.


Submissions should be sent to t.mce...@napier.ac.uk by next Friday and
more information on the event can be found on Usability News
http://www.usabilitynews.com/news/article6092.asp




Download HCI Remix and Redux for FREE and visit the Interfaces archive
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[IxDA Discuss] JOB: Interface Designer, Boston, Involution Studios

2010-01-07 Thread Juhan Sonin
Interface Designer
Involution Studios
Boston, MA 
Full-time or contract

Do you want to design, code, and build beautiful services and
products that ship? We’re looking for a passionate and tech-obsessed
designer that wants to work in a small studio with people who will
stretch their mind and skills.

You will: 
* design pixel-perfect mockups and create fully interactive, working
prototypes
* get your hands dirty in HTML, CSS, javascript, and similar tools
* use and give back to open source-based solutions
* speak the truth
* find the work you are meant to do
* raise the design IQ of the studio and
* push your skills to new levels. 

We will:

* help you learn how to lead and manage an entire service (from
engineering to interface design to project management to customer
service)
* grow your brain by working with great engineers and designers
* send you to courses and conferences
* break bread together and
* have fun! 

Qualifications:

* degree in design or engineering
* a thorough understanding of interface design principles
* an understanding of fundamental engineering principles
* an online portfolio of work exhibiting success designing beautiful
products that have actually shipped

To apply, please email your resume and work samples to Juhan Sonin,
resu...@involutionstudios.com. 



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[IxDA Discuss] 2010 IA Summit call for poster submissions

2010-01-07 Thread Lori Baker
The 2010 IA Summit is calling for poster submissions by February 1st.  Bring
a unique project you have worked on, a process you have improved or a new
way to classify our profession.
Our tracks are:

*Business Strategy  Management*
We’re looking for case studies, tools, and techniques that help UX managers
and practitioners work better with their teams and their organizations. Tell
us your war stories, lessons learned, tips and tricks. You don’t have to
take the stage alone – we’re looking for discussion leaders for working
sessions and panels too!
*
Making  Refining Experience*
Our work is about participating in making and iterating experiences. These
experiences can happen online  offline. They can manifest in a product, an
interaction, a ballroom. We facilitate, document, ideate, and advocate for
the user. This track is about all of the juicy details of this
participation.

*Researching and Evaluating*
This track is intended to present ideas about research before, during, after
and surrounding the design process. We must measure what we make to
understand its success. Share the things you have learned about how to learn
from your customers.

We look forward to seeing what you’ve been up to.

Lori Baker

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[IxDA Discuss] Design guidelines - good or bad - thoughts?

2010-01-07 Thread Russell Wilson
I'd like to get people's opinions on the value of company-wide design
guidelines (for software applications/websites)?

In theory, design guidelines could help to remove design bottlenecks by
empowering others
to create and apply the guidelines... but in reality they can also be hard
to implement, confusing,
restrictive, etc.

Is there any data on the successful use of design guidelines by
non-designers? Are there better alternatives?

Thx,
Russ



Russell Wilson
Vice President of User Experience, CA
Blog: dexodesign.com, uitrends.com
LinkedIn: http://www.linkedin.com/in/russwilson

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Re: [IxDA Discuss] Good news for Visio users

2010-01-07 Thread Cone Trees
More good news for Visio users- if you've been wishing you could
create interactive prototypes with Visio, here is a something
(relatively unknown) that enables you to do so- VisDynamica. I wrote
about it a few months ago. URL: http://tinyurl.com/mr7ovo


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[IxDA Discuss] IxD in Japan

2010-01-07 Thread Kristen
My fiance is looking to teach English in Japan for a year starting in
September.  I have been looking into going to grad school for IxD in
North America (I have been working in the HCI field for 2 years now)
for 2011.  However, I would love to go with him to Japan and do
something IxD or HCI related.

I am wondering if anyone knows of companies in Japan that hire
english speakers for Interaction Design or HCI, or something of a
starting point.

Thanks!



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[IxDA Discuss] Page Load Time Research

2010-01-07 Thread Will Hacker
Is anyone aware of any usability studies that address page load time
and impact to the users' experience and perception of a site? I'm
creating a page load service level agreement for a web app and would
like it if I had some research that reinforced my recommendation
(I'm recommending a 2 second maximum for the login process). If you
are aware of anything specific to homepages and login, that would be
even better.

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Re: [IxDA Discuss] Page Load Time Research

2010-01-07 Thread Brian Mila
I also would like this information, not just for login though.   We
are trying to determine how long before a spinning wait indicator
appears for any action.  Currently I'm also thinking about 2
seconds, but I would love to have something to back it up.  Another
related question (not to hijack the original question), should a wait
indicator always be displayed for longer operations?  Are there
operations, like when a new page is displayed, that shouldn't
display a wait indicator?




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Re: [IxDA Discuss] Page Load Time Research

2010-01-07 Thread jennifer
I've recently come across some items that discuss this topic:

On UIE.com:
Usability Tools Podcast: The Truth About Page Download Time 
http://www.uie.com/brainsparks/2007/09/24/usability-tools-podcast-the-truth-about-page-download-time/

http://www.uie.com/events/roadshow/articles/download_time/

And, on Useit.com
http://www.useit.com/alertbox/timeframes.html

On Usability.gov, Optimizing the User Experience guideline
document
http://www.usability.gov/pdfs/chapter2.pdf

There are many sources cited on this WebsiteOptimization.com entry:
http://www.websiteoptimization.com/speed/1/

Just to name a few. :)


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Re: [IxDA Discuss] Page Load Time Research

2010-01-07 Thread Jared Spool


On Jan 7, 2010, at 10:09 AM, jennifer wrote:


http://www.uie.com/events/roadshow/articles/download_time/


This link fell victim to a recent host change.

Try this one instead:
http://www.uie.com/articles/download_time/

Thanks, Jennifer, for forwarding the links to everyone.

Jared

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Re: [IxDA Discuss] Design guidelines - good or bad - thoughts?

2010-01-07 Thread Paul Sherman
Russ / all, 

Unfortunately, I have no data I can share publicly on this subject. But I can 
share some lessons I've learned while building guidelines and leading teams 
that produced and consumed guidelines. 

1. Treat design guidelines as a design problem in and of itself. 
Make the guidelines findable, learnable, usable (and memorable) for the 
intended consumers. This means you need to understand your users' needs. Some 
questions to ask yourself and your team are: 
- Do they need to know the *why* behind the guidelines, or do they just need to 
know *how* to be compliant? 
- Consider whether they (and therefore you) are constrained by the UI toolkit 
and available controls. That is, do they need implementation-specific 
guidelines? This is more typical for platform-specific software and certain 
web-delivered apps. Or do you have degrees of freedom more typical of web-based 
apps?

2. Make sure people can quickly and easily access the digital assets they'll 
need to successfully implement the guidelines.
Provide links to the assets (i.e., images, controls, CSS, code snippets, etc.) 
that will help designers and devs to implement the guidelines. Put the relevant 
links as close as possible to the guideline. Basically, put on your Tufte hat. 
(What can I say, I'm almost done with Beautiful Evidence so I'm looking at 
everything through Tuftian lenses right now.)

3. Make it so people can discuss and annotate the guidelines. 
Also, it's constructive when the community can submit examples of how they've 
implemented or adapted guidelines. At some point you may find it useful to 
convert a community submission into a full guideline.

4. Examples examples examples. (And more examples.)
It's often helpful to mock up one of your organization's existing applications 
to illustrate one or more guidelines. If nothing else, the team can then 
practice cargo cult design and just emulate your example. 

5. Socialize the guidelines...but also socialize a release plan for future 
guideline changes. 
Design and dev teams absolutely hate to find out that they've complied with 
R1.0 of the guidelines, but you've rev'ed them to R1.1 or 2.0. If you're making 
changes to the guidelines, make sure people know *when* the changes will be 
rolled out. And of course provide as many sneak peaks as you can. 

6. Make sure that you coordinate with the folks who own the visual aspects of 
your organization's brand. A little synergy here goes a long way. And they're 
usually a great source of brand digital assets. 

I'm sure others on the list have many other suggestions. 

IMO, M2c, YMMV, etc.

-Paul


- - - - - - -
Paul Sherman, Principal, ShermanUX
User Experience  Research | Design | Strategy
p...@shermanux.com
www.ShermanUX.com
+1.512.917.1942
- - - - - - - 

On Jan 7, 2010, at 9:19 AM, Russell Wilson wrote:

I'd like to get people's opinions on the value of company-wide design
guidelines (for software applications/websites)?

In theory, design guidelines could help to remove design bottlenecks by
empowering others
to create and apply the guidelines... but in reality they can also be hard
to implement, confusing,
restrictive, etc.

Is there any data on the successful use of design guidelines by
non-designers? Are there better alternatives?

Thx,
Russ



Russell Wilson
Vice President of User Experience, CA
Blog: dexodesign.com, uitrends.com
LinkedIn: http://www.linkedin.com/in/russwilson

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Re: [IxDA Discuss] Design guidelines - good or bad - thoughts?

2010-01-07 Thread Krystal R . Higgins
Paul--Great input on this.  

I'm in the process of creating a set of updated design guidelines
myself, and I do agree especially about setting a specific schedule
for revisions.  

We did an informal internal survey of how people like interacting
with our design guidelines, and the biggest complaint we got was
about not knowing that newer versions had been revved.

Cheers,


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Design guidelines - good or bad - thoughts?

2010-01-07 Thread Jack Moffett
Hi Russel,

I created guidelines in the form of a simple checklist that the developers in 
my company can follow. The intent was to empower the developers to catch and 
correct the most obvious and prevalent issues that I repeatedly encounter. I'm 
afraid I don't have any data on its effectiveness, but a checklist is seemingly 
more accessible than a document and easily fits into an established process.

Best,
Jack



Jack L. Moffett
Senior Interaction Designer
inmedius
412.459.0310 x219
http://www.inmedius.com


It's not about the world of design;
it's about the design of the world.

 - Bruce Mau







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[IxDA Discuss] [Job] Senior User Experience Designer; Seattle/Everett WA; Intermec Technologies; Full Time

2010-01-07 Thread Baker, Pamela (Pam)
Great Opportunity to make an impact with your A talent in User
Experience Design to our High Performing User Experience Team.
Intermec, a Global Leader of Cutting Edge Technology for over 40 years
seeks a Senior User Experience Designer at our Global Headquarters in
Everett, WA.

Intermec Inc. (NYSE:IN) develops, manufactures and integrates
technologies that identify, track and manage supply chain assets. Core
technologies include RFID, mobile computing and data collection systems,
bar-code printers and label media. The company's products and services
are used by customers in many industries worldwide to improve the
productivity, quality and responsiveness of business operations.
Intermec serves thousands of companies worldwide, including 75 percent
of Fortune 500 companies and 60 percent of the Fortune 100.

If you are an innovator in User Experience Design, please read on!

GENERAL SUMMARY: 
The Senior User Experience Designer will design world-class user
experience solutions. World Class will be measured in terms of
usability, intuitiveness, consistency, relationship to ergonomics, and
time to market.

* Work closely with other departments to plan, direct, and implement the
user interface design, aesthetic direction, and usability efforts for
Intermec's hardware and software products. Must be able to design
interfaces that are engaging, follow usability best practices, and
reinforce Intermec's visual brand. 
* With the goal of creating intuitively usable products, drive user
interface designs from conceptualization through prototyping to
implementation, developing high level, and/or detailed storyboards,
mock-ups, and prototypes to effectively communicate designs.
* Assist program management, marketing, and engineering in authoring
functional user requirements documents for the interfaces. 
* Champion user-centered design and conceive, set, and implement user
interface guidelines and standards. Implementing usability processes and
methodologies, you will evaluate designs, conduct usability tests,
provide feedback to project teams and propose solutions.

ESSENTIAL DUTIES  RESPONSIBILITIES
* Balance multiple simultaneous UxD-related tasks, determine priorities,
and provide the required deliverables to meet or exceed program needs.
* Define standards and guidelines for the overall user experience,
user/work flows, navigational hierarchy, terminology, GUI, interaction,
and functional design.
* Work with cross-functional teams to understand interface requirements
on a product-by-product basis and work with the user interface team to
design, prototype, test, and deliver user interface designs.
* Be a top source of extreme, sustainable innovation and setting a
standard of excellence in problem solving.
* Must be at home in a highly creative, what if -type of environment,
and ready to quantify their position when needed.
* Must understand the big picture of interaction between all Intermec
products and visualizing ways to improve them. Improvements must range
in scope from the incremental at the product level through to
industry-changing at the systems level. 
* Highly collaborative with other key Intermec personnel, partners, and
customers.
* Able to keep confidential materials truly confidential, even from
family and unauthorized coworkers.
* Must be able to write and communicate effectively to all levels within
the company.
* Comfortable speaking and presenting in front of groups.

Education
* Bachelors degree in UxD, Cognitive Psychology, HCI, Industrial Design,
or related field.

Experience:
* 7+ years of professional experience in user experience design.
Experience with client software products is a must.
* A minimum of 4 years in rapid-paced product development environments 
* Experienced in creating concept sketches, storyboards, wire framing,
prototyping, and design specs.
* Highly adept at white-boarding and leading brainstorming sessions.

Skills: 
* User Research skills including focus groups, web-based, and direct
methods, using advanced statistical techniques and quantitative
analysis.
* Experience applying a wide variety of methods for gathering usability
data with ability to justify usability findings and work with teams to
incorporate the findings into the product.
* Experience with Windows user interface design standards and have
knowledge about designing user interfaces for a range of form factors,
small to large displays and devices.
* Ability to complete rapid prototyping and experience creating low
fidelity interaction prototypes as well as realistic-looking prototypes.
* Experience with current user-centered design methods including
contextual inquiry, task analysis, cognitive walkthroughs, usability
studies, and user workshops.
* Strong in Visio, Adobe Photoshop, Illustrator, and icon design
software. Flash is a huge plus.
* Excellent oral and written communications skills and presentation
skills.
* Must be a fast learner, extremely organized with a high degree of
attention to detail.
*