[IxDA Discuss] What would be the pay structure for e-Learning Technology Specialist/Architect in Doha, Qutar?
What would be the pay structure for e-Learning Technology Specialist/Architect in Doha, Qutar with 7 to 8 years of experience? Thanks in advance... kris Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Extra time for London UX Workshop - Deadline Jan 15th
We have streamlined our reviewing process to give you more time and greater flexibility for submissions to the UX Competency Framework Workshop at BCS in February. This means that position papers as well as presentations will now be accepted and the new deadline is January 15th. Submissions should be sent to t.mce...@napier.ac.uk by next Friday and more information on the event can be found on Usability News http://www.usabilitynews.com/news/article6092.asp Download HCI Remix and Redux for FREE and visit the Interfaces archive at: http://www.bcs-hci.org.uk/about/interfaces Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] JOB: Interface Designer, Boston, Involution Studios
Interface Designer Involution Studios Boston, MA Full-time or contract Do you want to design, code, and build beautiful services and products that ship? Were looking for a passionate and tech-obsessed designer that wants to work in a small studio with people who will stretch their mind and skills. You will: * design pixel-perfect mockups and create fully interactive, working prototypes * get your hands dirty in HTML, CSS, javascript, and similar tools * use and give back to open source-based solutions * speak the truth * find the work you are meant to do * raise the design IQ of the studio and * push your skills to new levels. We will: * help you learn how to lead and manage an entire service (from engineering to interface design to project management to customer service) * grow your brain by working with great engineers and designers * send you to courses and conferences * break bread together and * have fun! Qualifications: * degree in design or engineering * a thorough understanding of interface design principles * an understanding of fundamental engineering principles * an online portfolio of work exhibiting success designing beautiful products that have actually shipped To apply, please email your resume and work samples to Juhan Sonin, resu...@involutionstudios.com. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] 2010 IA Summit call for poster submissions
The 2010 IA Summit is calling for poster submissions by February 1st. Bring a unique project you have worked on, a process you have improved or a new way to classify our profession. Our tracks are: *Business Strategy Management* We’re looking for case studies, tools, and techniques that help UX managers and practitioners work better with their teams and their organizations. Tell us your war stories, lessons learned, tips and tricks. You don’t have to take the stage alone – we’re looking for discussion leaders for working sessions and panels too! * Making Refining Experience* Our work is about participating in making and iterating experiences. These experiences can happen online offline. They can manifest in a product, an interaction, a ballroom. We facilitate, document, ideate, and advocate for the user. This track is about all of the juicy details of this participation. *Researching and Evaluating* This track is intended to present ideas about research before, during, after and surrounding the design process. We must measure what we make to understand its success. Share the things you have learned about how to learn from your customers. We look forward to seeing what you’ve been up to. Lori Baker Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Design guidelines - good or bad - thoughts?
I'd like to get people's opinions on the value of company-wide design guidelines (for software applications/websites)? In theory, design guidelines could help to remove design bottlenecks by empowering others to create and apply the guidelines... but in reality they can also be hard to implement, confusing, restrictive, etc. Is there any data on the successful use of design guidelines by non-designers? Are there better alternatives? Thx, Russ Russell Wilson Vice President of User Experience, CA Blog: dexodesign.com, uitrends.com LinkedIn: http://www.linkedin.com/in/russwilson Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Good news for Visio users
More good news for Visio users- if you've been wishing you could create interactive prototypes with Visio, here is a something (relatively unknown) that enables you to do so- VisDynamica. I wrote about it a few months ago. URL: http://tinyurl.com/mr7ovo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48162 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] IxD in Japan
My fiance is looking to teach English in Japan for a year starting in September. I have been looking into going to grad school for IxD in North America (I have been working in the HCI field for 2 years now) for 2011. However, I would love to go with him to Japan and do something IxD or HCI related. I am wondering if anyone knows of companies in Japan that hire english speakers for Interaction Design or HCI, or something of a starting point. Thanks! Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] Page Load Time Research
Is anyone aware of any usability studies that address page load time and impact to the users' experience and perception of a site? I'm creating a page load service level agreement for a web app and would like it if I had some research that reinforced my recommendation (I'm recommending a 2 second maximum for the login process). If you are aware of anything specific to homepages and login, that would be even better. Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Page Load Time Research
I also would like this information, not just for login though. We are trying to determine how long before a spinning wait indicator appears for any action. Currently I'm also thinking about 2 seconds, but I would love to have something to back it up. Another related question (not to hijack the original question), should a wait indicator always be displayed for longer operations? Are there operations, like when a new page is displayed, that shouldn't display a wait indicator? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48240 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Page Load Time Research
I've recently come across some items that discuss this topic: On UIE.com: Usability Tools Podcast: The Truth About Page Download Time http://www.uie.com/brainsparks/2007/09/24/usability-tools-podcast-the-truth-about-page-download-time/ http://www.uie.com/events/roadshow/articles/download_time/ And, on Useit.com http://www.useit.com/alertbox/timeframes.html On Usability.gov, Optimizing the User Experience guideline document http://www.usability.gov/pdfs/chapter2.pdf There are many sources cited on this WebsiteOptimization.com entry: http://www.websiteoptimization.com/speed/1/ Just to name a few. :) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48240 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Page Load Time Research
On Jan 7, 2010, at 10:09 AM, jennifer wrote: http://www.uie.com/events/roadshow/articles/download_time/ This link fell victim to a recent host change. Try this one instead: http://www.uie.com/articles/download_time/ Thanks, Jennifer, for forwarding the links to everyone. Jared Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design guidelines - good or bad - thoughts?
Russ / all, Unfortunately, I have no data I can share publicly on this subject. But I can share some lessons I've learned while building guidelines and leading teams that produced and consumed guidelines. 1. Treat design guidelines as a design problem in and of itself. Make the guidelines findable, learnable, usable (and memorable) for the intended consumers. This means you need to understand your users' needs. Some questions to ask yourself and your team are: - Do they need to know the *why* behind the guidelines, or do they just need to know *how* to be compliant? - Consider whether they (and therefore you) are constrained by the UI toolkit and available controls. That is, do they need implementation-specific guidelines? This is more typical for platform-specific software and certain web-delivered apps. Or do you have degrees of freedom more typical of web-based apps? 2. Make sure people can quickly and easily access the digital assets they'll need to successfully implement the guidelines. Provide links to the assets (i.e., images, controls, CSS, code snippets, etc.) that will help designers and devs to implement the guidelines. Put the relevant links as close as possible to the guideline. Basically, put on your Tufte hat. (What can I say, I'm almost done with Beautiful Evidence so I'm looking at everything through Tuftian lenses right now.) 3. Make it so people can discuss and annotate the guidelines. Also, it's constructive when the community can submit examples of how they've implemented or adapted guidelines. At some point you may find it useful to convert a community submission into a full guideline. 4. Examples examples examples. (And more examples.) It's often helpful to mock up one of your organization's existing applications to illustrate one or more guidelines. If nothing else, the team can then practice cargo cult design and just emulate your example. 5. Socialize the guidelines...but also socialize a release plan for future guideline changes. Design and dev teams absolutely hate to find out that they've complied with R1.0 of the guidelines, but you've rev'ed them to R1.1 or 2.0. If you're making changes to the guidelines, make sure people know *when* the changes will be rolled out. And of course provide as many sneak peaks as you can. 6. Make sure that you coordinate with the folks who own the visual aspects of your organization's brand. A little synergy here goes a long way. And they're usually a great source of brand digital assets. I'm sure others on the list have many other suggestions. IMO, M2c, YMMV, etc. -Paul - - - - - - - Paul Sherman, Principal, ShermanUX User Experience Research | Design | Strategy p...@shermanux.com www.ShermanUX.com +1.512.917.1942 - - - - - - - On Jan 7, 2010, at 9:19 AM, Russell Wilson wrote: I'd like to get people's opinions on the value of company-wide design guidelines (for software applications/websites)? In theory, design guidelines could help to remove design bottlenecks by empowering others to create and apply the guidelines... but in reality they can also be hard to implement, confusing, restrictive, etc. Is there any data on the successful use of design guidelines by non-designers? Are there better alternatives? Thx, Russ Russell Wilson Vice President of User Experience, CA Blog: dexodesign.com, uitrends.com LinkedIn: http://www.linkedin.com/in/russwilson Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design guidelines - good or bad - thoughts?
Paul--Great input on this. I'm in the process of creating a set of updated design guidelines myself, and I do agree especially about setting a specific schedule for revisions. We did an informal internal survey of how people like interacting with our design guidelines, and the biggest complaint we got was about not knowing that newer versions had been revved. Cheers, . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Posted from the new ixda.org http://www.ixda.org/discuss?post=48237 Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
Re: [IxDA Discuss] Design guidelines - good or bad - thoughts?
Hi Russel, I created guidelines in the form of a simple checklist that the developers in my company can follow. The intent was to empower the developers to catch and correct the most obvious and prevalent issues that I repeatedly encounter. I'm afraid I don't have any data on its effectiveness, but a checklist is seemingly more accessible than a document and easily fits into an established process. Best, Jack Jack L. Moffett Senior Interaction Designer inmedius 412.459.0310 x219 http://www.inmedius.com It's not about the world of design; it's about the design of the world. - Bruce Mau Welcome to the Interaction Design Association (IxDA)! To post to this list ... disc...@ixda.org Unsubscribe http://www.ixda.org/unsubscribe List Guidelines http://www.ixda.org/guidelines List Help .. http://www.ixda.org/help
[IxDA Discuss] [Job] Senior User Experience Designer; Seattle/Everett WA; Intermec Technologies; Full Time
Great Opportunity to make an impact with your A talent in User Experience Design to our High Performing User Experience Team. Intermec, a Global Leader of Cutting Edge Technology for over 40 years seeks a Senior User Experience Designer at our Global Headquarters in Everett, WA. Intermec Inc. (NYSE:IN) develops, manufactures and integrates technologies that identify, track and manage supply chain assets. Core technologies include RFID, mobile computing and data collection systems, bar-code printers and label media. The company's products and services are used by customers in many industries worldwide to improve the productivity, quality and responsiveness of business operations. Intermec serves thousands of companies worldwide, including 75 percent of Fortune 500 companies and 60 percent of the Fortune 100. If you are an innovator in User Experience Design, please read on! GENERAL SUMMARY: The Senior User Experience Designer will design world-class user experience solutions. World Class will be measured in terms of usability, intuitiveness, consistency, relationship to ergonomics, and time to market. * Work closely with other departments to plan, direct, and implement the user interface design, aesthetic direction, and usability efforts for Intermec's hardware and software products. Must be able to design interfaces that are engaging, follow usability best practices, and reinforce Intermec's visual brand. * With the goal of creating intuitively usable products, drive user interface designs from conceptualization through prototyping to implementation, developing high level, and/or detailed storyboards, mock-ups, and prototypes to effectively communicate designs. * Assist program management, marketing, and engineering in authoring functional user requirements documents for the interfaces. * Champion user-centered design and conceive, set, and implement user interface guidelines and standards. Implementing usability processes and methodologies, you will evaluate designs, conduct usability tests, provide feedback to project teams and propose solutions. ESSENTIAL DUTIES RESPONSIBILITIES * Balance multiple simultaneous UxD-related tasks, determine priorities, and provide the required deliverables to meet or exceed program needs. * Define standards and guidelines for the overall user experience, user/work flows, navigational hierarchy, terminology, GUI, interaction, and functional design. * Work with cross-functional teams to understand interface requirements on a product-by-product basis and work with the user interface team to design, prototype, test, and deliver user interface designs. * Be a top source of extreme, sustainable innovation and setting a standard of excellence in problem solving. * Must be at home in a highly creative, what if -type of environment, and ready to quantify their position when needed. * Must understand the big picture of interaction between all Intermec products and visualizing ways to improve them. Improvements must range in scope from the incremental at the product level through to industry-changing at the systems level. * Highly collaborative with other key Intermec personnel, partners, and customers. * Able to keep confidential materials truly confidential, even from family and unauthorized coworkers. * Must be able to write and communicate effectively to all levels within the company. * Comfortable speaking and presenting in front of groups. Education * Bachelors degree in UxD, Cognitive Psychology, HCI, Industrial Design, or related field. Experience: * 7+ years of professional experience in user experience design. Experience with client software products is a must. * A minimum of 4 years in rapid-paced product development environments * Experienced in creating concept sketches, storyboards, wire framing, prototyping, and design specs. * Highly adept at white-boarding and leading brainstorming sessions. Skills: * User Research skills including focus groups, web-based, and direct methods, using advanced statistical techniques and quantitative analysis. * Experience applying a wide variety of methods for gathering usability data with ability to justify usability findings and work with teams to incorporate the findings into the product. * Experience with Windows user interface design standards and have knowledge about designing user interfaces for a range of form factors, small to large displays and devices. * Ability to complete rapid prototyping and experience creating low fidelity interaction prototypes as well as realistic-looking prototypes. * Experience with current user-centered design methods including contextual inquiry, task analysis, cognitive walkthroughs, usability studies, and user workshops. * Strong in Visio, Adobe Photoshop, Illustrator, and icon design software. Flash is a huge plus. * Excellent oral and written communications skills and presentation skills. * Must be a fast learner, extremely organized with a high degree of attention to detail. *