Re: [IxDA Discuss] Question about streamlining Axure prototypes, Feb 3

2009-02-04 Thread Kim Mc
If you remove all of the unused pages or layers from your prototype, then save 
it with a different name in a different folder, it will save only the files 
that are in the current prototype.  If you need to revert to the original name, 
you can delete the old prototype, then rename the new one with the original 
name.

Hope this helps.




- Original Message 
From: Gloria Petron gpet...@gmail.com
To: IXDA list disc...@ixda.org
Sent: Wednesday, February 4, 2009 12:13:12 PM
Subject: [IxDA Discuss] Question about streamlining Axure prototypes, Feb 3

Hello,
I'm generating an Axure prototype that's morphed quite a bit over time.
How can I clean up the prototype folder to get rid of unused files and
folders?
I don't see a Clean up/remove unused files feature on Axure.
Does one do this manually?

Thanks!
Gloria

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Re: [IxDA Discuss] Axure - Questions...and more questions

2009-01-31 Thread Kim Mc
I agree with pretty much everything Becky said about Axure, though I would add 
that while it's easy to pick up the basics of Axure, it does take a little more 
time to figure out how to put together the interactions.  Part of this is 
because there are lots of things the software won't let you do easily, but if 
you know the software well enough, you can find ways to fake it.  In some 
cases, I spent lots of time putting together a prototype thinking I could get 
something to work one way, then I'd have to go back 'cludge' something together 
to make it work the way I wanted it to.  This is yet another reason never to 
expect Axure prototypes to be development ready code.

Another thing to consider is the presentation quality and visual fidelity of 
Axure.  As Becky pointed out, there isn't very many options on how you can make 
text appear, and Axure prototypes are generally very low fidelity and aren't 
very pretty.   If you're using them just to work with developers and 'concept' 
or explore different interactions and navigation structures, Axure is great, 
but I'm not sure I would ever use Axure wireframes as client deliverables 
(depending on the client, of course).  Also, printing is iffy.  You have to 
structure the layers on the page so they don't appear when you print pages, 
which may be contrary to the way you want the prototype to work.

I definitely used it in conjunction with Visio, but I would create jpgs of 
Visio wireframes (that I had done for other parts of the site, or that had more 
graphical and page elements on them - headers, footers etc.) and then I would 
add layers or other elements to show interactions.  As far as I know, there 
isn't a way to 'import' Visio work you've already done and move forward from 
there.

Kim


  

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Re: [IxDA Discuss] Agile UXD

2008-11-03 Thread Kim Mc
My experience is that you as a UX person need to be involved in the product 
definition or 'backlog' throughout the entire development process and not just 
the beginning definition phase.  Sometimes you will need to be more of a 
product manager than a UX person, and be willing to limit or streamline the 
amount of documentation you end up doing (not necessarily a bad thing).  Just 
In Time Design is an Agile mantra  Be flexible and work directly with 
developers as a team, not just delivering specs and wireframes then moving on. 

It is important, however, to have a good strategic vision to build from, which 
can often be the most challenging part to fit into an agile process.  There is 
the concept of sprint 0 - that this is the intial sprint where you work out 
all of the high-level strategy and IA structure then create your backlog from 
there.  I personally like to have specific UX deliverables or demos in each 
sprint so that UX and possibly design stay 1 sprint ahead of the development 
team.  The demo for the UX team is wireframes or a clickable prototype that is 
presented to the group.  

Jeff Patton has some interesting ideas and tips about UX and agile  
http://agileproductdesign.com/blog/

Hope this is helpful.

Kim



- Original Message 
From: Jessica Petersen [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Sent: Monday, November 3, 2008 4:50:45 PM
Subject: [IxDA Discuss] Agile  UXD

What are your experiences in an agile environment? What has worked for
you and what hasn't?



My organization is considering employing agile, and I tend to be of the
opinion that UXD needs to be at the forefront of the process thinking
about things holistically - then breaking the project into chunks that
will eventually result in a complete user experience. However, I have
received quite a bit of push back in this regard and have found it
difficult to find other experiences which support my thoughts.





Thanks,








Jessica Petersen
Senior UX Designer
[EMAIL PROTECTED] mailto:[EMAIL PROTECTED] 
801.722.7000 x 1483 tel
801.722.7001 fax


550 East Timpanogos Circle
Orem, UT 84097
www.omniture.com http://www.omniture.com 


  

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