Re: [IxDA Discuss] Command line or GUI

2009-04-01 Thread j. eric townsend

Something I forgot to ask earlier

Ananya Vetaal wrote:

I am working on redesign of a product having a command line

 interface and as of now it seems users are pretty comfortable with that.

Why are you redesigning it?

If the users are comfortable with the interface and there's no outside 
requirement to change the interface to a GUI resolve other issues, why 
change from a CLI in the first place, why not improve the CLI?   Are 
there new features that might benefit from a GUI or marketing 
requirements that a GUI might support?


--
J. Eric jet Townsend, CMU Master of Tangible Interaction Design '09

design: www.allartburns.org; hacking: www.flatline.net;  HF: KG6ZVQ
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Re: [IxDA Discuss] Command line or GUI

2009-03-31 Thread Jared Spool


On Mar 30, 2009, at 9:50 AM, dave malouf wrote:


2) Almost every major API client has invented a way to do in GUI what
previously was purely CLI.


How much of this is because the twitter CLI is clumsy, particularly  
because it uses the same channel as the data? (Anyone who has been  
bitten by the oops-that-was-supposed-to-be-a-direct-message problem,  
raise your hand.)


Jared



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[IxDA Discuss] Command line or GUI

2009-03-30 Thread Ananya Vetaal
hi all

I was wondering what could be the possible circumstances where a command line 
interface would be more suitable or better than a GUI.

I am working on redesign of a product having a command line interface and as of 
now it seems users are pretty comfortable with that.

any thoughts ?


thanks

Ananya



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Re: [IxDA Discuss] Command line or GUI

2009-03-30 Thread Caroline Jarrett
Ananya Vetaal
 
 I was wondering what could be the 
 possible circumstances where a
 command line interface would 
 be more suitable or better than a GUI.

Anecdote: my husband retired last year from his job as a UNIX sysadmin. He
loathed all GUIs, and not just because he'd learned VI (which he calls
'vomit inducer' so you can see he's one for a turn of phrase).

So a typical update on a typical machine with a typical GUI might be six
clicks, one typed entry, and three button clicks. No problem.

Only, he's got to do it across anything up to a couple of hundred machines.
Hands up anyone who wants to click through a GUI six hundred times doing the
same thing in 100 places. Not to mention keep track of which of the 100
places has been done or not - while also dealing with customer support
issues, hardware breakdowns, bosses who love to interrupt to reset the
priorities given a whole 10 minutes ago, etc.

What he wanted was a command line interface that let him write some scripts,
e.g. in a Korn shell, to automate all that and track it. No CLI, no scripts,
he's one grumpy bunny.

Substantive point:
You'll find that many programs resort to CLIs, or line-by-line models, when
the going gets tough. Think about when you want to edit HTML directly and
when you want to do it WYSIWYG. 

Hope this helps

Caroline Jarrett
www.formsthatwork.com


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Re: [IxDA Discuss] Command line or GUI

2009-03-30 Thread Milan Guenther
I think CLIs are a good solution where the users knows exactly what to
do with which command, where there is no exploration needed, and where
the activity includes repetitive tasks that can be automated via the
syntax.

also have a look at mozilla ubiquity, that seems to introduce the return
of the command line for all users. I also know a lot of mac users who do
almost anything with spotlight, instead of using menus or icons.

milan

-- 
milan guenther * interaction design
||| |  |  ||  | || | ||

+33 6 67 11 13 83 * www.guenther.cx


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Re: [IxDA Discuss] Command line or GUI

2009-03-30 Thread Alan Salmoni
IMHO, it depends upon the frequency of use over a long period of time.
If something is going to be very regularly used and (as Caroline
pointed out) can save work by being scripted, users will often invest
the time needed to learn a CLI. Jobs like system administration can be
made a lot easier with a CLI. As I said in another thread, a former
lecturer of mine mentioned some research she did way back when which
showed sys admins performing more efficiently with a CLI than a GUI.

On the other hand, people will often stick to inefficient strategies
even when a much more efficient one is demonstrated to them. One
colleague of mine tested this and found that there was a trade-off in
terms of mental activity - users were sometimes willing to give up
time to use think less. Another (purely anecdotal) example
featured people being shown how to use Excel to add up a list of
numbers and then reverting back to a calculator when asked to do it
again with a slightly altered list. So quite often, users will prefer
a GUI even when there are known advantages to learning a CLI. As
designers, we have to remember that the most efficient design in
(say) terms of the KLM doesn't always meet user's needs.



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Command line or GUI

2009-03-30 Thread dave malouf
I love the concept of Ubiquity and its predecessor, Enso.
Enso was a great example of empowering the desktop for experts by
taking advantage of the appendix (a latent evolutionary organ you
just don't need any more) of the keyboard the caps lock.
Brilliant. The other big advance is the specific implementation of
the type ahead functionality within a CLI.

Ubiquity is a tremendous evolution of the CLI concept, but taking it
further in important ways. From the End User perspective it is what I
have been describing as CLI with GUI support. The other component is
the developer framework which makes creating ubiquity commands pretty
easy.

Now, enough rah rah.
This is just an observation within a single space--Twitter.
I have noticed that Twitter has been conceived as a CLI. This is b/c
it has to all be doable from the SMS API client. Makes sense.

However, if you look at the eco-system evolution 2 things have
happened:
1) Supporting the CLI are the amazing user driven markup additions
like # and @.
2) Almost every major API client has invented a way to do in GUI what
previously was purely CLI.

I think #1 is just fun and interesting.
while #2 is telling about CLIs and their overall utility in the
market place.

This is my way of saying that I would be cautious to ONLY have CLIs
(to the point that someone said earlier about choosing). And if you
do have CLIs enable an API system that allows an eco-system to expand
over time. CLIs afford markup, so let it happen.

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Command line or GUI

2009-03-30 Thread Andrei Herasimchuk


On Mar 30, 2009, at 12:50 PM, dave malouf wrote:


Ubiquity is a tremendous evolution of the CLI concept, but taking it
further in important ways. From the End User perspective it is what I
have been describing as CLI with GUI support. The other component is
the developer framework which makes creating ubiquity commands pretty
easy.


Agreed.

Another important concept that goes hand in hand with this is that  
things like Ubiquity work because they embrace modality. That is, you  
enter a mode to scope the context to deliver a certain set of  
functions in specific ways. The mode doesn't have to be a locked out  
mode, but can easily be more ephemeral, like with Ubiquity.


Modality in the past has often been thought of as a bad thing.  
Unfortunate really because modality is actually a fairly important  
interface concept in designing software and digital products. Knowing  
when and where to use modality is the trick, and maybe its time for  
folks to dive back into the old desktop app days to see what types of  
modality worked and what didn't and start bringing those things back  
into the general software design language again.


The biggest danger or hurdle Ubiquity has solve is basically the same  
as a UNIX CLI or what Enso had to handle: The threshold where the  
number of textual commands or services overwhelms one's ability to  
remember the entire list of commands via text. Ubiquity will more than  
likely have a better shot at this since it also has the benefit of  
context (as defined by the URL in the browser) to create the first  
level of scoping the problem.


--
Andrei Herasimchuk

Chief Design Officer, Involution Studios
innovating the digital world

e. and...@involutionstudios.com
c. +1 408 306 6422


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Re: [IxDA Discuss] Command line or GUI

2009-03-30 Thread Angel Marquez
Okay, so, how about this:http://www.humanized.com/about/

I think right after I posted how I use UI's and CLI together in
a harmonious way that converges when and how to use both in an effective
manner someone posted a link to these guys. I'm not trying to single you out
humanoidz; but, modes cause misery written on a computer, posted on the
internet, to a blog makes me think you don't get it.

Maybe it's just the way you are framing it or maybe

That whole 'humanize' thing doesn't make sense to me. It's give and take
with some friction for any long lasting bond between any constituent parts.
If user experience is going to always assume users are static rather than
dynamic and make things that do not evolve are they really humanizing or are
they creating barriers between progress?

And morphing interaction design into some we do it for the user thing...I
think my original interest and the reason I found the IxDA is because of my
want to make the design process not s*ck so much and bridge that gap of
ambiguity between dev team members. Yea, I'm all for the user; but, if you
can't get one clear line of communication across the titled dev sphere what
is the point..?

I think natural language search engines is the term I heard around the first
.com fizzle doing what is resurfacing and being mentioned here. If you could
capture the input and organize it based on relevance on the fly you could
use a beefed up ajax input form field to aid you in your command line
interaction search activities...



On Mon, Mar 30, 2009 at 1:14 PM, Andrei Herasimchuk 
aherasimc...@involutionstudios.com wrote:


 On Mar 30, 2009, at 12:50 PM, dave malouf wrote:

  Ubiquity is a tremendous evolution of the CLI concept, but taking it
 further in important ways. From the End User perspective it is what I
 have been describing as CLI with GUI support. The other component is
 the developer framework which makes creating ubiquity commands pretty
 easy.


 Agreed.

 Another important concept that goes hand in hand with this is that things
 like Ubiquity work because they embrace modality. That is, you enter a mode
 to scope the context to deliver a certain set of functions in specific ways.
 The mode doesn't have to be a locked out mode, but can easily be more
 ephemeral, like with Ubiquity.

 Modality in the past has often been thought of as a bad thing. Unfortunate
 really because modality is actually a fairly important interface concept in
 designing software and digital products. Knowing when and where to use
 modality is the trick, and maybe its time for folks to dive back into the
 old desktop app days to see what types of modality worked and what didn't
 and start bringing those things back into the general software design
 language again.

 The biggest danger or hurdle Ubiquity has solve is basically the same as a
 UNIX CLI or what Enso had to handle: The threshold where the number of
 textual commands or services overwhelms one's ability to remember the entire
 list of commands via text. Ubiquity will more than likely have a better shot
 at this since it also has the benefit of context (as defined by the URL in
 the browser) to create the first level of scoping the problem.

 --
 Andrei Herasimchuk

 Chief Design Officer, Involution Studios
 innovating the digital world

 e. and...@involutionstudios.com
 c. +1 408 306 6422


 
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Re: [IxDA Discuss] Command line or GUI

2009-03-30 Thread Angel Marquez
NLP http://en.wikipedia.org/wiki/Natural_language_processing

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Re: [IxDA Discuss] Command line or GUI

2009-03-30 Thread Andrei Herasimchuk


On Mar 30, 2009, at 1:33 PM, Angel Marquez wrote:


Okay, so, how about this:
http://www.humanized.com/about/

I think right after I posted how I use UI's and CLI together in a  
harmonious way that converges when and how to use both in an  
effective manner someone posted a link to these guys. I'm not trying  
to single you out humanoidz; but, modes cause misery written on a  
computer, posted on the internet, to a blog makes me think you don't  
get it.


Locked out modality where everything else on the screen is off limits  
until the mode is dismissed causes misery.


But it is interesting that an entire product that is based in modality  
like Ubiquity and Enso is somehow not modal. Even as defined by the  
creators. It's entirely modal. It maybe an ephemeral and dynamic type  
of modality that is using context and source material in an attempt to  
make the interaction more natural, but its still modal. The way we  
changed the palettes to pop-up and stick (which became the basis for a  
lot of the CS3 changes later on) in Photoshop all those years back was  
something I termed semi-modal and is similar in concept as to what  
Ubiquity uses, in that you lock keyboard and interaction into a thing  
on the screen until that thing is dismissed. But it is still modal.


I think it's the nature of past modality and its uses that people want  
to run away from it instead of embracing it and evolving it. For  
example, choosing a tool -- any tool -- in Photoshop is a mode. Is  
that bad? Hardly... it's what makes the entire pixel editing model  
work in the first place. Choosing tools is the entire basis for a lot  
of desktop applications and that type of modality has its place. In  
the analog world, picking up a hammer is similar to a mode, as opposed  
to picking up a saw.


As for not getting it... I'm going to ignore that comment and the  
manner you stated it.



Maybe it's just the way you are framing it or maybe


My definition and use of modality comes from my work on desktop client  
applications, where even then arguably people thought modality meant  
dialog boxes that lock you out of doing anything else on the  
computer. In fact, modality simple means that there are modes. When  
you choose a tool you are setting the mode for how all of your  
interaction with the mouse and keyboard work.


--
Andrei Herasimchuk

Chief Design Officer, Involution Studios
innovating the digital world

e. and...@involutionstudios.com
c. +1 408 306 6422


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Re: [IxDA Discuss] Command line or GUI

2009-03-30 Thread Angel Marquez
Adhering to a language and communicating is modal. Going from friend to foe,
lover to leaver, all modes...

Go ahead and ignore, I'm rude, I know, it's a mode I wish I could control a
little more.

Anyways, I'm playing SKATE II and the modes are amazing. I thought Tony Hawk
on PS2 could not be competed with; but, I think the control mappings for
this game are just as satisfying and a pleasurable challenge.

If you are going to design interactions and information architecture you
must know what activities go with what mode in the defined system. It's a
must not a should.

On Mon, Mar 30, 2009 at 1:52 PM, Andrei Herasimchuk 
aherasimc...@involutionstudios.com wrote:


 On Mar 30, 2009, at 1:33 PM, Angel Marquez wrote:

  Okay, so, how about this:
 http://www.humanized.com/about/

 I think right after I posted how I use UI's and CLI together in a
 harmonious way that converges when and how to use both in an effective
 manner someone posted a link to these guys. I'm not trying to single you out
 humanoidz; but, modes cause misery written on a computer, posted on the
 internet, to a blog makes me think you don't get it.


 Locked out modality where everything else on the screen is off limits until
 the mode is dismissed causes misery.

 But it is interesting that an entire product that is based in modality like
 Ubiquity and Enso is somehow not modal. Even as defined by the creators.
 It's entirely modal. It maybe an ephemeral and dynamic type of modality that
 is using context and source material in an attempt to make the interaction
 more natural, but its still modal. The way we changed the palettes to pop-up
 and stick (which became the basis for a lot of the CS3 changes later on) in
 Photoshop all those years back was something I termed semi-modal and is
 similar in concept as to what Ubiquity uses, in that you lock keyboard and
 interaction into a thing on the screen until that thing is dismissed. But it
 is still modal.

 I think it's the nature of past modality and its uses that people want to
 run away from it instead of embracing it and evolving it. For example,
 choosing a tool -- any tool -- in Photoshop is a mode. Is that bad?
 Hardly... it's what makes the entire pixel editing model work in the first
 place. Choosing tools is the entire basis for a lot of desktop applications
 and that type of modality has its place. In the analog world, picking up a
 hammer is similar to a mode, as opposed to picking up a saw.

 As for not getting it... I'm going to ignore that comment and the manner
 you stated it.

  Maybe it's just the way you are framing it or maybe


 My definition and use of modality comes from my work on desktop client
 applications, where even then arguably people thought modality meant dialog
 boxes that lock you out of doing anything else on the computer. In fact,
 modality simple means that there are modes. When you choose a tool you are
 setting the mode for how all of your interaction with the mouse and keyboard
 work.


 --
 Andrei Herasimchuk

 Chief Design Officer, Involution Studios
 innovating the digital world

 e. and...@involutionstudios.com
 c. +1 408 306 6422

 
 Welcome to the Interaction Design Association (IxDA)!
 To post to this list ... disc...@ixda.org
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Re: [IxDA Discuss] Command line or GUI

2009-03-30 Thread j. eric townsend

Alan Salmoni wrote:

made a lot easier with a CLI. As I said in another thread, a former
lecturer of mine mentioned some research she did way back when which
showed sys admins performing more efficiently with a CLI than a GUI.


Speaking as a sysadmin of one sort or another for the past 22 years, 
that's because only a chump does tasks that the computer could do for 
you.  Why should I manually scan a list of hundreds of processes and 
click on checkboxes for the ones I want to terminate when I can simply 
do something like this:


sudo ps -ax | grep -i naughty_program | awk ' { print $1 } ' | xargs 
kill -9


One sweet spot these days, IMHO, is package management on linux using 
apt.  There's the power-user CLI interface for people comfy with the 
shell and there's also a user-friendly GUI interface (synaptic) that is 
up there with OSX in ease of use.


--
J. Eric jet Townsend, CMU Master of Tangible Interaction Design '09

design: www.allartburns.org; hacking: www.flatline.net;  HF: KG6ZVQ
PGP: 0xD0D8C2E8 AC9B 0A23 C61A 1B4A 27C5 F799 A681 3C11 D0D8 C2E8

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