Re: [IxDA Discuss] Designer inbreeding?

2009-02-18 Thread Eirik Midttun
Thanks for your reply Dave!

I'm not really sure what to assume about my background. I have
looked at some programs and the relevance of my degree seems to span
from I'm already there and I don't know anything, and in
between I haven't found much. For me the obvious choice is to seek
out the training I lack: the design training that you get in ID.
Catch-up classes isn't a problem for me, but I don't see that
presented as an option.

(Just to have it mentioned: I mostly look at European universities,
since that's where I live.)

But putting my own pursuits to the side: Isn't this an area where
things can improve? Defining IxD, what skill set and knowledge the Ix
designer should have seems to be a recurring theme in the discussions
here. To find good answers to this I think exploring and getting
ideas from other disciplines essential. I think it makes sence then
to facilitate for this. Why not start something in academia.

- Eirik


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Re: [IxDA Discuss] Designer inbreeding?

2009-02-18 Thread Boon Chew
Erik,

One option is to do a Masters in Human-Computer Interaction, which has
slightly more emphasis in psychology, with a sprinkling of design,
anthropology, systems thinking, etc.
I'm currently enrolled as a Masters student at University College
London for their Human-Computer Interaction with Ergonomics program
(http://www.uclic.ucl.ac.uk/), and they do generate quite a fair
number of practitioners in the field for the UK, since being around
since 1967.
I am quite confident of the program, myself coming from a Computer
Engineering background, and having worked in the telecoms field doing
software and web development.
While I admit that good design is practiced, there are things you can
learn in class to speed up that transition.

Boon

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Re: [IxDA Discuss] Designer inbreeding?

2009-02-18 Thread Eirik Midttun
If you all can stand a bit of sw dev talk, here is an excerpt from
Embedded Muse, a newsletter for embedded programming. The topic CS
education and embedded software:

It's certainly true that universities could do more to teach good
software design and process (or even good coding practices for that
matter). While we wouldn't want to turn them into technical
colleges, universities should probably shift the balance between the
broad theoretical and the practical more towards the latter. Some
programs offer courses in software engineering, but students have to
seek them out.

However, companies share a lot of the blame here and aren't really
in a position to criticize academia. In almost every interview I've
had, I've been asked to write (or read) code. I can't recall the
last time I was asked anything significant about software design. On
the job the focus is often the same - producing code rather than
designing first. This is analogous to a mechanical engineer grabbing
a chunk of metal and heading out to the machine shop to cut a part.
No one in their right mind would think that's a reasonable design
process.

I'm not sure how to change this prevailing view of software
development. Perhaps the problem is a lack of understanding of
software development among managers. Often it's perpetuated by EE's
who know how to code (sort of) but not how to design. I often feel
like I am swimming upstream in advocating for design before coding. I
try to seek jobs with companies that seem to recognize the value of
proper software design and hope I can prove it with results.

What I see now, and didn't think of until recently (after
Interaction'09), is how design isn't just thought, but also have to
be practiced. The talk about design in software is mostly results, I
can hardly imagine that the creative process is thought of. What is
also lacking is presentation: No wonder the managers don't
appreciate design if you don't know how to present it.

If CS wants to improve on design they should look outside their own
departement. Maybe it should also realise that design isn't for
everyone: Many of my colleagues is happy with coding and don't care
too much of design. They should understand it, but they don't have
to do it.

Just to turn the problem around: What is it that someone with a pure
design background should know, but doesn't, in order to be a good
interaction designer?







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Re: [IxDA Discuss] Designer inbreeding?

2009-02-18 Thread Adrian Howard


On 18 Feb 2009, at 00:50, Eirik Midttun wrote:
[snip]

Catch-up classes isn't a problem for me, but I don't see that
presented as an option.

[snip]

Could well be worth asking even if there's nothing obvious presented.  
In the dim and distant past when I was in academia folk were more than  
willing to suggestion options to folk (this was in the UK - elsewhere  
YMMV I guess.)


Adrian



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Re: [IxDA Discuss] Designer inbreeding?

2009-02-18 Thread Jason de Runa
Two years ago, I was in a similar position as Eirik. I started my
career in web development than transitioned to consumer electronic
GUIs. I never had any formal design degree other than learning
through books and applying it as I go. However, one thing I realized
is that I didn't possess the proper design foundation and critical
perspectives you need in design. Thus, I began my search for design
programs. 

As a Human Computer Interaction Design graduate student at Indiana
University, I can give you an overview on how our program is
structured. In the first year, students spend a lot of studio time in
teams on various design projects while learning the foundations of
design - Interaction Design, Experience Design. As David mentioned
students can take design electives in other schools. For example,
some of my colleagues are taking design electives ranging from
typography in fine arts to building physical games and interactive
media in telecommunications. Which shows the true strength of the
program - interdisciplinary. In the second year, students critically
reflect from their studio experiences in the first year and work on
their thesis projects, while incorporating design theory and
interaction culture courses. 

One piece of advice I can give that helped me during my search in a
masters program is to find a program that cultivates your design
skills to your specific goals. Do you want to focus on product
design, experience design,  service design, or a combination of the
two? Initially this was difficult for me to figure out at first, but
after these answers emerged, it helped me tremendously with my design
judgment and improvisation skills. Also since I had my fair share of
development, I didn't search for traditional HCI programs that were
CS focused. 


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Re: [IxDA Discuss] Designer inbreeding?

2009-02-18 Thread Ripul Kumar
On Tue, 17 Feb 2009 15:16:03, Eirik Midttun emidt...@gmail.com wrote:
 I'll just introduce my own background so you know where I stand: I
 have a Master's Degree in Networks and Telecommunications which
 mixes CS and EE. I started my career in embedded development, and I
 now do GUI design and Project Management. I do self-studies on
 Interaction Design and try to implement the practices in my project.

 I have also had thoughts about taking it a bit further, meaning going
 back to uni. The most interesting for my would be a 2-year Master, or
 maybe PhD work. However, they are mostly offered by ID departments
 and admission is pretty much designed for ID grads. If you're an
 engineer you typically don't have a portefolio.

 The CS programmes isn't much better, but entry seems easier. For me
 it is less interesting since most of it will be repetition of things
 I know, or can figure out on my own.

 Point is, I don't think this internal recruiting in universities is
 doing any help to the development of the IxD discipline. Shouldn't
 these traditional disciplines join forces to shape the younger IxD?
 Isn't cross-breeding a better strategy?

 Or am I missing out on something?

 
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[IxDA Discuss] Designer inbreeding?

2009-02-17 Thread Eirik Midttun
I'll just introduce my own background so you know where I stand: I
have a Master's Degree in Networks and Telecommunications which
mixes CS and EE. I started my career in embedded development, and I
now do GUI design and Project Management. I do self-studies on
Interaction Design and try to implement the practices in my project.

I have also had thoughts about taking it a bit further, meaning going
back to uni. The most interesting for my would be a 2-year Master, or
maybe PhD work. However, they are mostly offered by ID departments
and admission is pretty much designed for ID grads. If you're an
engineer you typically don't have a portefolio.

The CS programmes isn't much better, but entry seems easier. For me
it is less interesting since most of it will be repetition of things
I know, or can figure out on my own.

Point is, I don't think this internal recruiting in universities is
doing any help to the development of the IxD discipline. Shouldn't
these traditional disciplines join forces to shape the younger IxD?
Isn't cross-breeding a better strategy?

Or am I missing out on something? 
 

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Re: [IxDA Discuss] Designer inbreeding?

2009-02-17 Thread dave malouf
I think there are 2 things.
1) you are missing something. You are assuming that your masters in
science gave you everything you need to be ready to take on a masters
in design (IxD or otherwise). There are core elements of design that
you probably never learned formally that are hard to take on
informally.

2) Putting that aside for a moment, I think you are making a rash
assumption. YES! you have to show a portfolio. But if you've been
doing GUI work for awhile, then don't you have a portfolio. Most
grad programs in design will evaluate your portfolio and then assess
if you have potential in the program and if you do they will further
decide what catch up classes you'll need to take. Usually these
are sketching, 2D design, and the like. Sometimes, this pushes you
back a semester/quarter or a year or so. 

When I was considering going for a masters in industrial design, I
was going to have to go through an entire extra year of what Pratt
called foundation before joining peers who either went through
that formal education experience as undergrads or provided proof of
expertise in their portfolio.

Now, let's go back to #1. 
If I wanted to go to med school, no matter what I learned in my
undergrad or any other grad work, if I didn't have the basics of
O-Chem, P-Chem, PHysics, biology, etc. I will have to take it over
again to even apply. Many people go to community college already
having a strong degree in order to get these core required courses
completed if they want to go to med school.

The same is true for many design programs, especially the ones that
are masters in design or masters in fine arts (as opposed to masters
of arts).

The best thing for you to do is to contact the schools you are
interested in and do an information interview with the chair/co-chair
or other faculty in the department you are interested in.

Another option is to go into an HCI program that has options around
strong design electives. CMU and Indiana seem to have that capability
as does Michigan and Baltimore.

Many of the industrial design grad students I've met so far here at
SCAD do not necessarily have a design background. Many are from
mechanical engineering. But those from that background do have to
take preliminary coursework in design to achieve the level of
competence in craft and critical design thinking that their peers got
doing this work as undergrads.

-- dave


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