Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-24 Thread FoongYeen Chan
more to add to the list. See SAP User Experience glossary
http://www.sapdesignguild.org/resources/ux_glossary.asp


regards,
Chan



On Wed, Feb 18, 2009 at 12:09 PM, Bo Lora  wrote:

> I can't resist.
>
> "Hub and Spoke" hasn't been mentioned...
>
> That will get a whole room going in circles.
>
>
>
>
> . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
> Posted from the new ixda.org
> http://www.ixda.org/discuss?post=38736
>
>
> 
> Welcome to the Interaction Design Association (IxDA)!
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>

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-18 Thread Bo Lora
I can't resist.

"Hub and Spoke" hasn't been mentioned...

That will get a whole room going in circles.




. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38736



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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-18 Thread Jarod Tang
It would be nicer to add a list of vocabulary as non-ux but related items?
And better, put them into different boxes, :)

Regards,
Jarod


On Mon, Feb 16, 2009 at 9:38 AM, Dan Saffer  wrote:

> At I09, there were a lot of calls for a vocabulary we can all understand,
> no matter what medium we're working in. As part of my "crowdsource the book"
> effort, I'd like to include these terms in the second edition of Designing
> for Interaction I'm currently working on.
>
> Here's the list I have. What else should be on here?
>
> 5-way
> Actuator
> Adaptation
> Affordance
> Agile
> Button
> Comparator
> Conditional
> Constraint
> Customization
> Deliverable
> Dial
> Direct Manipulation
> Drop-Down Menu
> Eye tracking
> Feedback
> Feedforward
> Indirect Manipulation
> Input
> Hover
> Jog Dial
> Latch
> Metadata
> Mockup
> Mode
> Output
> Persona
> Personalization
> Pixel-Perfect
> Prototype
> Sensor
> Service
> Slider
> Stakeholder
> State
> Switch
> Toggle
> Usability Testing
> Use Case
> Waterfall
> Widget
> Window
> Wireframe
> 
> Welcome to the Interaction Design Association (IxDA)!
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> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
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>



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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread Nina Eleanor Alter
Exactly- tho the instance I was thinking (and I know there are many  
like this), was how IxDs and VisDe's often times and un-intentionally  
use the word "mock" or "screen" differently... and the resulting mis- 
communication of expectations can cause confusion. Likewise,  
"prototype" to those not terribly practiced in much usability testing,  
could exclusively imply a high-fidelity digital prototype... and it'd  
be nice for such a definition to present a variety of sub-definition  
option/examples, such as paper prototypes, low-fi HTML prototypes,  
Flex, etc.


Personally, I'd also like to see VisDe terminology and process stages  
included into such a glossary, because I yearn for the day when  
product groups understand our role in the complete product lifecycle  
process as one which extends far beyond "the person who makes it  
pretty," and this seems like a great opportunity to evangelize a  
deeper understanding of all unique roles in the UED process.


10-4,
n



On Tue, Feb 17, 2009 at 1:45 PM, Nina Eleanor Alter
wrote:

I do like the idea of having 2 separate definitions for a single  
word (as
Miriam Webster and other dictionaries do), as it can't be  
controlled which
disciplines some words are and/or aren't used for. As regular  
dictionaries
define some words differently as "noun" and "verb" (as some can be  
both), an
IxD glossary could do the same- which I totally think would also be  
super
useful for Product Manager and Engineers, and others involved in  
the design

process more peripherally.



Right, like if we include the word "design" we might want to note that
engineers use this word to describe a planning stage but that it  
doesn't map

exactly to what designers mean when they use the same word.

--
Christian Crumlish
I'm writing a book so please forgive any lag
http://designingsocialinterfaces.com

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread Andrew Boyd
Hi Nina,

I can't speak for IxDA, IAI, or any other organisation - but multiple
domain-specific definitions will always be welcome on uxcommunity.org for as
long as I am part of it.

As to who contributes, and who gardens, and who has editorial control - good
question. Eventually we'll run into issues of
commercial/academic/discipline/cutlural bias and need to think about it. I
think that this is an important conversation to have - the editorial
policies of wikipedia have shaped it - in some ways for the better.

Best regards, Andrew

On Wed, Feb 18, 2009 at 8:45 AM, Nina Eleanor Alter
wrote:

> I do like the idea of having 2 separate definitions for a single word (as
> Miriam Webster and other dictionaries do), as it can't be controlled which
> disciplines some words are and/or aren't used for. As regular dictionaries
> define some words differently as "noun" and "verb" (as some can be both), an
> IxD glossary could do the same- which I totally think would also be super
> useful for Product Manager and Engineers, and others involved in the design
> process more peripherally.
>
> Likewise, I'd love to see VisDe language (and language used by those who
> entered UED from a classical-design background) incorporated into such a
> glossary. Would be personally happy to contribute, if VisDe contributions
> are sought. I definitely think getting the definitions from a seasoned
> VisDe, versus from an IxD who is experienced in working/collaborating with
> VisDes, would be preferable.
>
> Nina the VisDe police, over and out.
>
> :D n
>
>
>
> On Feb 17, 2009, at 1:22 PM, Christian Crumlish wrote:
>
>  I agree on not enforcing boundaries between disciplines and ownership of
>> terms, but I do think we need to be careful, just in case it turns out
>> that
>> two different practices are using the same word to mean two different
>> things.
>> -x-
>>
>> On Tue, Feb 17, 2009 at 1:13 PM, Andrew Boyd > >wrote:
>>
>>
>>> On Tue, Feb 17, 2009 at 2:59 AM, Christian Crumlish 
>>> wrote:
>>>
>>>  Getting a glossary together is a great idea, both for Dan's revised book
 and
 for the community. I (helped) put together a UI glossary at Yahoo but
 that
 has more to do with what elements on the screen ("button") are called,
 for
 the purposes of consistent translation to 35 other languages. While
 researching it I did come across some glossaries from MS and a few
 others,
 though I don't want to fall into fallacy of equating UI and IxD.
 Some of the words being suggested here seem to be UX words but not IxD
 words, which is probably a good thing from the perspective of coming to
 agreement across subdiscipline on what the terms mean, but it might be
 worth
 sometimes indicated when a word is from the core IxD practices or
 shared/borrowed/encountered on cross-functional teams.

 On the IA side of the fence, we are working on a "skills" matrix in
 which
 we're trying to inventory a number of the skills and tasks that IAs
 should
 be expected to be able to do at various stages of their career. Of
 course
 there are variations but we think we can indicate some "required" and
 "elective" skills at various rough levels. The purpose of the exercise
 is
 to
 help hiring managers and job seekers ask for and meet matching
 expectations.

 The IxDA may want to do something similar (and the other tribes:
 usability
 experts, etc., may wish to do so as well), and we could all compare
 notes
 at
 some point, both on terminology and on skillsets.

 -xian-


>>> Hi Christian,
>>>
>>> I'm aware of the IAI skills matrix - I'm part of the team (although my
>>> contributions have been slightly less than blinding to date).
>>>
>>> I used uxcommunity.org and labeled it an "IxUx Wiki" because I see one
>>> as
>>> part of the other - and I'm not proposing to suggest which is which. I
>>> don't
>>> see it as being "a list of terms specific to the IxD domain" so much as
>>> "a
>>> list of terms used by IxD/UxD (and even IA) folks" - it may be that these
>>> different groups really do come from different planets and belong to
>>> different unions (so to speak), but I thought I'd let the community work
>>> that out for themselves. The list is there, anyone can grab it and make
>>> their own version of it on their own wiki/proprietary site/wherever as
>>> far
>>> as I am concerned. I do need to sort the copyright notice in the footer
>>> out,
>>> sorry, such that it is properly Creative Commons. It's on the list :)
>>>
>>> On the plus side, there are people in there adding fresh terms, and some
>>> folks (thanks David More in particular) have started adding definitions.
>>>
>>> Cheers, Andrew
>>>
>>> --
>>> ---
>>> Andrew Boyd
>>> http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
>>> http://uxbookclub.org -- connect, read, discuss
>>> http://govux.org -- the government user experience forum

Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread Nina Eleanor Alter
Since there's several-thousand users on the listserv here... maybe put- 
together a unique list, just for those interested in working  
collaboratively on such a project... and then Dan (or whomever) can  
pick/chose/filter the input he likes for the final published product,  
and the discussion(s) are archived separately from this list?


Just a thought, assumin' that it'd be a lively and lengthy set of  
correspondences that maybe not all subscribers would want to be in the  
middle of. If I'm wrong, do please shoot me down!


:D n


On Feb 17, 2009, at 1:45 PM, Andrew Boyd wrote:

On Wed, Feb 18, 2009 at 8:22 AM, Christian Crumlish   
wrote:


I agree on not enforcing boundaries between disciplines and  
ownership of
terms, but I do think we need to be careful, just in case it turns  
out that

two different practices are using the same word to mean two different
things.
-x-



Hi Christian,

I'd like to get these differences of terminology use out in the open,
personally - for example, the people that 'own' the term  
"affordance" could
probably have an incredibly meaningful dialogue with the people who  
use it

in their own context. It's language, it evolves, and some common
understanding is required for effective communication. Let's have that
conversation :)

Best regards, Andrew

--
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread Christian Crumlish
We agree.
I think calling it UX glossary may help in inviting non-IxD-identified folks
into the conversation, but I don't want to get hung up on tribal names.


On Tue, Feb 17, 2009 at 1:45 PM, Andrew Boyd wrote:

>
> On Wed, Feb 18, 2009 at 8:22 AM, Christian Crumlish  wrote:
>
>> I agree on not enforcing boundaries between disciplines and ownership of
>> terms, but I do think we need to be careful, just in case it turns out that
>> two different practices are using the same word to mean two different
>> things.
>> -x-
>>
>>
> Hi Christian,
>
> I'd like to get these differences of terminology use out in the open,
> personally - for example, the people that 'own' the term "affordance" could
> probably have an incredibly meaningful dialogue with the people who use it
> in their own context. It's language, it evolves, and some common
> understanding is required for effective communication. Let's have that
> conversation :)
>
> Best regards, Andrew
>
> --
> ---
> Andrew Boyd
> http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
> http://uxbookclub.org -- connect, read, discuss
> http://govux.org -- the government user experience forum
> http://resilientnationaustralia.org Resilient Nation Australia
>



-- 
Christian Crumlish
I'm writing a book so please forgive any lag
http://designingsocialinterfaces.com

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread Angel Marquez
design 
I like to design.

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread Christian Crumlish
On Tue, Feb 17, 2009 at 1:45 PM, Nina Eleanor Alter
wrote:

> I do like the idea of having 2 separate definitions for a single word (as
> Miriam Webster and other dictionaries do), as it can't be controlled which
> disciplines some words are and/or aren't used for. As regular dictionaries
> define some words differently as "noun" and "verb" (as some can be both), an
> IxD glossary could do the same- which I totally think would also be super
> useful for Product Manager and Engineers, and others involved in the design
> process more peripherally.


Right, like if we include the word "design" we might want to note that
engineers use this word to describe a planning stage but that it doesn't map
exactly to what designers mean when they use the same word.

-- 
Christian Crumlish
I'm writing a book so please forgive any lag
http://designingsocialinterfaces.com

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread Andrew Boyd
On Wed, Feb 18, 2009 at 8:22 AM, Christian Crumlish  wrote:

> I agree on not enforcing boundaries between disciplines and ownership of
> terms, but I do think we need to be careful, just in case it turns out that
> two different practices are using the same word to mean two different
> things.
> -x-
>
>
Hi Christian,

I'd like to get these differences of terminology use out in the open,
personally - for example, the people that 'own' the term "affordance" could
probably have an incredibly meaningful dialogue with the people who use it
in their own context. It's language, it evolves, and some common
understanding is required for effective communication. Let's have that
conversation :)

Best regards, Andrew

-- 
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread Nina Eleanor Alter
I do like the idea of having 2 separate definitions for a single word  
(as Miriam Webster and other dictionaries do), as it can't be  
controlled which disciplines some words are and/or aren't used for. As  
regular dictionaries define some words differently as "noun" and  
"verb" (as some can be both), an IxD glossary could do the same- which  
I totally think would also be super useful for Product Manager and  
Engineers, and others involved in the design process more peripherally.


Likewise, I'd love to see VisDe language (and language used by those  
who entered UED from a classical-design background) incorporated into  
such a glossary. Would be personally happy to contribute, if VisDe  
contributions are sought. I definitely think getting the definitions  
from a seasoned VisDe, versus from an IxD who is experienced in  
working/collaborating with VisDes, would be preferable.


Nina the VisDe police, over and out.

:D n


On Feb 17, 2009, at 1:22 PM, Christian Crumlish wrote:

I agree on not enforcing boundaries between disciplines and  
ownership of
terms, but I do think we need to be careful, just in case it turns  
out that

two different practices are using the same word to mean two different
things.
-x-

On Tue, Feb 17, 2009 at 1:13 PM, Andrew Boyd  
wrote:




On Tue, Feb 17, 2009 at 2:59 AM, Christian Crumlish   
wrote:


Getting a glossary together is a great idea, both for Dan's  
revised book

and
for the community. I (helped) put together a UI glossary at Yahoo  
but that
has more to do with what elements on the screen ("button") are  
called, for

the purposes of consistent translation to 35 other languages. While
researching it I did come across some glossaries from MS and a few  
others,

though I don't want to fall into fallacy of equating UI and IxD.
Some of the words being suggested here seem to be UX words but not  
IxD
words, which is probably a good thing from the perspective of  
coming to
agreement across subdiscipline on what the terms mean, but it  
might be

worth
sometimes indicated when a word is from the core IxD practices or
shared/borrowed/encountered on cross-functional teams.

On the IA side of the fence, we are working on a "skills" matrix  
in which
we're trying to inventory a number of the skills and tasks that  
IAs should
be expected to be able to do at various stages of their career. Of  
course
there are variations but we think we can indicate some "required"  
and
"elective" skills at various rough levels. The purpose of the  
exercise is

to
help hiring managers and job seekers ask for and meet matching
expectations.

The IxDA may want to do something similar (and the other tribes:  
usability
experts, etc., may wish to do so as well), and we could all  
compare notes

at
some point, both on terminology and on skillsets.

-xian-



Hi Christian,

I'm aware of the IAI skills matrix - I'm part of the team (although  
my

contributions have been slightly less than blinding to date).

I used uxcommunity.org and labeled it an "IxUx Wiki" because I see  
one as
part of the other - and I'm not proposing to suggest which is  
which. I don't
see it as being "a list of terms specific to the IxD domain" so  
much as "a
list of terms used by IxD/UxD (and even IA) folks" - it may be that  
these

different groups really do come from different planets and belong to
different unions (so to speak), but I thought I'd let the community  
work
that out for themselves. The list is there, anyone can grab it and  
make
their own version of it on their own wiki/proprietary site/wherever  
as far
as I am concerned. I do need to sort the copyright notice in the  
footer out,

sorry, such that it is properly Creative Commons. It's on the list :)

On the plus side, there are people in there adding fresh terms, and  
some
folks (thanks David More in particular) have started adding  
definitions.


Cheers, Andrew

--
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia





--
Christian Crumlish
I'm writing a book so please forgive any lag
http://designingsocialinterfaces.com

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread Christian Crumlish
I agree on not enforcing boundaries between disciplines and ownership of
terms, but I do think we need to be careful, just in case it turns out that
two different practices are using the same word to mean two different
things.
-x-

On Tue, Feb 17, 2009 at 1:13 PM, Andrew Boyd wrote:

>
> On Tue, Feb 17, 2009 at 2:59 AM, Christian Crumlish  wrote:
>
>> Getting a glossary together is a great idea, both for Dan's revised book
>> and
>> for the community. I (helped) put together a UI glossary at Yahoo but that
>> has more to do with what elements on the screen ("button") are called, for
>> the purposes of consistent translation to 35 other languages. While
>> researching it I did come across some glossaries from MS and a few others,
>> though I don't want to fall into fallacy of equating UI and IxD.
>> Some of the words being suggested here seem to be UX words but not IxD
>> words, which is probably a good thing from the perspective of coming to
>> agreement across subdiscipline on what the terms mean, but it might be
>> worth
>> sometimes indicated when a word is from the core IxD practices or
>> shared/borrowed/encountered on cross-functional teams.
>>
>> On the IA side of the fence, we are working on a "skills" matrix in which
>> we're trying to inventory a number of the skills and tasks that IAs should
>> be expected to be able to do at various stages of their career. Of course
>> there are variations but we think we can indicate some "required" and
>> "elective" skills at various rough levels. The purpose of the exercise is
>> to
>> help hiring managers and job seekers ask for and meet matching
>> expectations.
>>
>> The IxDA may want to do something similar (and the other tribes: usability
>> experts, etc., may wish to do so as well), and we could all compare notes
>> at
>> some point, both on terminology and on skillsets.
>>
>> -xian-
>>
>
> Hi Christian,
>
> I'm aware of the IAI skills matrix - I'm part of the team (although my
> contributions have been slightly less than blinding to date).
>
> I used uxcommunity.org and labeled it an "IxUx Wiki" because I see one as
> part of the other - and I'm not proposing to suggest which is which. I don't
> see it as being "a list of terms specific to the IxD domain" so much as "a
> list of terms used by IxD/UxD (and even IA) folks" - it may be that these
> different groups really do come from different planets and belong to
> different unions (so to speak), but I thought I'd let the community work
> that out for themselves. The list is there, anyone can grab it and make
> their own version of it on their own wiki/proprietary site/wherever as far
> as I am concerned. I do need to sort the copyright notice in the footer out,
> sorry, such that it is properly Creative Commons. It's on the list :)
>
> On the plus side, there are people in there adding fresh terms, and some
> folks (thanks David More in particular) have started adding definitions.
>
> Cheers, Andrew
>
> --
> ---
> Andrew Boyd
> http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
> http://uxbookclub.org -- connect, read, discuss
> http://govux.org -- the government user experience forum
> http://resilientnationaustralia.org Resilient Nation Australia
>



-- 
Christian Crumlish
I'm writing a book so please forgive any lag
http://designingsocialinterfaces.com

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread Andrew Boyd
On Wed, Feb 18, 2009 at 2:53 AM, Kinjal  wrote:

> This can be a good reference while creating the wiki.
> http://www.usabilityfirst.com/glossary/index_terms.txl
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
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>

Hi Kinjal,

my only suggestion would be to check with the copyright owners first prior
to grabbing the list :)

Best regards, Andrew

-- 
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread Andrew Boyd
On Tue, Feb 17, 2009 at 2:59 AM, Christian Crumlish  wrote:

> Getting a glossary together is a great idea, both for Dan's revised book
> and
> for the community. I (helped) put together a UI glossary at Yahoo but that
> has more to do with what elements on the screen ("button") are called, for
> the purposes of consistent translation to 35 other languages. While
> researching it I did come across some glossaries from MS and a few others,
> though I don't want to fall into fallacy of equating UI and IxD.
> Some of the words being suggested here seem to be UX words but not IxD
> words, which is probably a good thing from the perspective of coming to
> agreement across subdiscipline on what the terms mean, but it might be
> worth
> sometimes indicated when a word is from the core IxD practices or
> shared/borrowed/encountered on cross-functional teams.
>
> On the IA side of the fence, we are working on a "skills" matrix in which
> we're trying to inventory a number of the skills and tasks that IAs should
> be expected to be able to do at various stages of their career. Of course
> there are variations but we think we can indicate some "required" and
> "elective" skills at various rough levels. The purpose of the exercise is
> to
> help hiring managers and job seekers ask for and meet matching
> expectations.
>
> The IxDA may want to do something similar (and the other tribes: usability
> experts, etc., may wish to do so as well), and we could all compare notes
> at
> some point, both on terminology and on skillsets.
>
> -xian-
>

Hi Christian,

I'm aware of the IAI skills matrix - I'm part of the team (although my
contributions have been slightly less than blinding to date).

I used uxcommunity.org and labeled it an "IxUx Wiki" because I see one as
part of the other - and I'm not proposing to suggest which is which. I don't
see it as being "a list of terms specific to the IxD domain" so much as "a
list of terms used by IxD/UxD (and even IA) folks" - it may be that these
different groups really do come from different planets and belong to
different unions (so to speak), but I thought I'd let the community work
that out for themselves. The list is there, anyone can grab it and make
their own version of it on their own wiki/proprietary site/wherever as far
as I am concerned. I do need to sort the copyright notice in the footer out,
sorry, such that it is properly Creative Commons. It's on the list :)

On the plus side, there are people in there adding fresh terms, and some
folks (thanks David More in particular) have started adding definitions.

Cheers, Andrew

-- 
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread Kinjal
This can be a good reference while creating the wiki.
http://www.usabilityfirst.com/glossary/index_terms.txl

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread mark schraad

Great clarification David.


On Feb 17, 2009, at 5:25 AM, david farkas wrote:


I personally try to avoid the term affordance due to the
misrepresentation of affordance and perceived afforadance. Mentioning
the two even though they can fill books of their own would be
benefitial. Also concepts on friction.

Actual affordance
perceived affordance
cognitive friction
fitt's law
moore's law
goal oriented design verus user centered design


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-17 Thread david farkas
I personally try to avoid the term affordance due to the
misrepresentation of affordance and perceived afforadance. Mentioning
the two even though they can fill books of their own would be
benefitial. Also concepts on friction. 

Actual affordance
perceived affordance
cognitive friction
fitt's law
moore's law
goal oriented design verus user centered design


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=38736



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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-16 Thread Christian Crumlish
Getting a glossary together is a great idea, both for Dan's revised book and
for the community. I (helped) put together a UI glossary at Yahoo but that
has more to do with what elements on the screen ("button") are called, for
the purposes of consistent translation to 35 other languages. While
researching it I did come across some glossaries from MS and a few others,
though I don't want to fall into fallacy of equating UI and IxD.
Some of the words being suggested here seem to be UX words but not IxD
words, which is probably a good thing from the perspective of coming to
agreement across subdiscipline on what the terms mean, but it might be worth
sometimes indicated when a word is from the core IxD practices or
shared/borrowed/encountered on cross-functional teams.

On the IA side of the fence, we are working on a "skills" matrix in which
we're trying to inventory a number of the skills and tasks that IAs should
be expected to be able to do at various stages of their career. Of course
there are variations but we think we can indicate some "required" and
"elective" skills at various rough levels. The purpose of the exercise is to
help hiring managers and job seekers ask for and meet matching expectations.

The IxDA may want to do something similar (and the other tribes: usability
experts, etc., may wish to do so as well), and we could all compare notes at
some point, both on terminology and on skillsets.

-xian-

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-16 Thread caronnect
A few more terms:

- heuristics
- low-fi (low-fidelity) prototype
- high-fi (high-fidelity) prototype
- paper prototyping
- storyboards / storyboarding
- solution visualisation: conceptual visualisation
- user scenarios
- user personas
- user interface specification ('UI spec')
- user-centred design / UCD
- pattern library
- component control library
- user interface guidelines ('UI Guidelines')
- UX / user experience
- graphical user interfaces / GUIs
- evaluations / usability evaluations
- widget
- components
- controls
- structural components (menus, toolbars)
- navigation
- orientation
- labels


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-16 Thread Andrew Boyd
Hi Andrea,

I've started piling this list together so far at uxcommunity.org. I know
it's "ux" not "ix" but I figure the list can be grabbed by anyone and put
onto the official ixda.org site sometime later - for now, it is there if
anyone wants to build on it.

Cheers, Andrew

On Mon, Feb 16, 2009 at 1:42 PM, Andrea Lewis  wrote:

> Perhaps the wiki could be a long-term pet project of this group/membership?
>
> I see incredible value and potential here... defining the till yet
> undefined... and reaching consensus on terminology and definitions.
>
>
> On Sun, Feb 15, 2009 at 9:30 PM, Chauncey Wilson
> wrote:
>
> > Hello Dan,
> >
> > Here are a few other terms:
> >
> >
> > Reliability
> > Validity
> > User profile
> > Open sort
> > Closed sort
> > Q-sort
> > Reverse sort
> > Hierarchical sort
> > QOC
> > Design rationale
> > User interface inspection
> > Use case
> > Pattern
> > Affinity diagram
> > Artifact analysis
> > Baseline
> > Beeper study
> > Diary study
> > Metaphor
> > Braindrawing
> > Claims analysis
> > Scenario-based design
> > Participatory design
> > Cognitive task analysis
> > Concept mapping
> > Ethnography
> > Internal validity
> > External validity
> > Greeking
> > Kano method
> > Parallel design
> > Participant observation
> > Rich picture
> > Sampling (stats)
> > Transparency
> > Triangulation
> > Wizard of OZ study
> >
> > Chauncey
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > On Sun, Feb 15, 2009 at 8:38 PM, Dan Saffer  wrote:
> >
> > > At I09, there were a lot of calls for a vocabulary we can all
> understand,
> > > no matter what medium we're working in. As part of my "crowdsource the
> > book"
> > > effort, I'd like to include these terms in the second edition of
> > Designing
> > > for Interaction I'm currently working on.
> > >
> > > Here's the list I have. What else should be on here?
> > >
> > > 5-way
> > > Actuator
> > > Adaptation
> > > Affordance
> > > Agile
> > > Button
> > > Comparator
> > > Conditional
> > > Constraint
> > > Customization
> > > Deliverable
> > > Dial
> > > Direct Manipulation
> > > Drop-Down Menu
> > > Eye tracking
> > > Feedback
> > > Feedforward
> > > Indirect Manipulation
> > > Input
> > > Hover
> > > Jog Dial
> > > Latch
> > > Metadata
> > > Mockup
> > > Mode
> > > Output
> > > Persona
> > > Personalization
> > > Pixel-Perfect
> > > Prototype
> > > Sensor
> > > Service
> > > Slider
> > > Stakeholder
> > > State
> > > Switch
> > > Toggle
> > > Usability Testing
> > > Use Case
> > > Waterfall
> > > Widget
> > > Window
> > > Wireframe
> > > 
> > > Welcome to the Interaction Design Association (IxDA)!
> > > To post to this list ... disc...@ixda.org
> > > Unsubscribe  http://www.ixda.org/unsubscribe
> > > List Guidelines  http://www.ixda.org/guidelines
> > > List Help .. http://www.ixda.org/help
> > >
> > 
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ... disc...@ixda.org
> > Unsubscribe  http://www.ixda.org/unsubscribe
> > List Guidelines  http://www.ixda.org/guidelines
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> >
> 
> Welcome to the Interaction Design Association (IxDA)!
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>



-- 
---
Andrew Boyd
http://uxaustralia.com.au -- UX Australia Conference Canberra 2009
http://uxbookclub.org -- connect, read, discuss
http://govux.org -- the government user experience forum
http://resilientnationaustralia.org Resilient Nation Australia

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-16 Thread Itamar Medeiros
What about (for techniques):

Contextual Inquiry
Storytelling


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Jeremy Yuille
this sounds like an awesome list of stuff to add to
http://www.interaction-design.org/encyclopedia/

On Mon, Feb 16, 2009 at 1:42 PM, Andrea Lewis  wrote:

> Perhaps the wiki could be a long-term pet project of this group/membership?
>
>

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Angel Marquez
>>Toyeticlol
Their should be an interaction design doll that says 'it depends' when you
pull the string to make it talk.

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread William Brall
Bayesian Filtering
Implicit Choice
Intelligent Default
Best-to-market

And jokingly:
Toyetic



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Angel Marquez
Table of 
Contentsof
this book has a nice comprehensive list. I bought it before I had even
heard of 'interaction design'.

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Angel Marquez
ChunkVirtual Food Fight

On Sun, Feb 15, 2009 at 7:22 PM, Alexandra O'Neal wrote:

> In response to:
>
> *I'm not exactly sure what you mean by:*
>
> * On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote:*
>
> * Scrum*
> * Attribute*
> * Value*
> * Facet*
> * Surface*
> * Skeleton*
>
>   - Scrum is a flavor of Agile.
>   - Attributes, values, and facets are forms of metadata in taxonomy
>   discussions
>   - Surface and skeleton are convenient ways of discussing an interface &
>   its underlying parts.  These were applied by JJ Garrett in his Elements
> of
>   UX, although he placed them in a larger context of five stages of UX
>   development.
>
>
> I liked someone's idea of a permanent wiki for this effort.
> bests,
> Alex
>
> --
> The best time to plant a tree is twenty years ago. The next best time is
> now.
> 
> Welcome to the Interaction Design Association (IxDA)!
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> Unsubscribe  http://www.ixda.org/unsubscribe
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>

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[IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Alexandra O'Neal
In response to:

*I'm not exactly sure what you mean by:*

* On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote:*

* Scrum*
* Attribute*
* Value*
* Facet*
* Surface*
* Skeleton*

   - Scrum is a flavor of Agile.
   - Attributes, values, and facets are forms of metadata in taxonomy
   discussions
   - Surface and skeleton are convenient ways of discussing an interface &
   its underlying parts.  These were applied by JJ Garrett in his Elements of
   UX, although he placed them in a larger context of five stages of UX
   development.


I liked someone's idea of a permanent wiki for this effort.
bests,
Alex

--
The best time to plant a tree is twenty years ago. The next best time is
now.

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Phillip Hunter
Few more:

activity-centered
gesture
modal / modality
auto-complete
data
presentation
layer
search
post
navigation
mental model

ph



. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread John Vaughan

Some of my favorites:

Buzzwords in Good Currency
Techno-Blather
Nonversation
New-ance
The Emperor's New Team Player
Cyber-silliness
Frottage
It's All Geek to Me
Swave
Kulchah
The Stench of Information



- Original Message - 
From: "Dan Saffer" 

To: "IxDA Discuss" 
Sent: Sunday, February 15, 2009 8:38 PM
Subject: [IxDA Discuss] Terms Every IxD Should Know


At I09, there were a lot of calls for a vocabulary we can all  
understand, no matter what medium we're working in. As part of my  
"crowdsource the book" effort, I'd like to include these terms in the  
second edition of Designing for Interaction I'm currently working on.


Here's the list I have. What else should be on here?

5-way
Actuator
Adaptation
Affordance
Agile
Button
Comparator
Conditional
Constraint
Customization
Deliverable
Dial
Direct Manipulation
Drop-Down Menu
Eye tracking
Feedback
Feedforward
Indirect Manipulation
Input
Hover
Jog Dial
Latch
Metadata
Mockup
Mode
Output
Persona
Personalization
Pixel-Perfect
Prototype
Sensor
Service
Slider
Stakeholder
State
Switch
Toggle
Usability Testing
Use Case
Waterfall
Widget
Window
Wireframe

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread FoongYeen Chan
more...

scenario
heuristic
user-centered design
list box
text box
emotions



regards,
CHAN



On Mon, Feb 16, 2009 at 9:38 AM, Dan Saffer  wrote:

> At I09, there were a lot of calls for a vocabulary we can all understand,
> no matter what medium we're working in. As part of my "crowdsource the book"
> effort, I'd like to include these terms in the second edition of Designing
> for Interaction I'm currently working on.
>
> Here's the list I have. What else should be on here?
>
> 5-way
> Actuator
> Adaptation
> Affordance
> Agile
> Button
> Comparator
> Conditional
> Constraint
> Customization
> Deliverable
> Dial
> Direct Manipulation
> Drop-Down Menu
> Eye tracking
> Feedback
> Feedforward
> Indirect Manipulation
> Input
> Hover
> Jog Dial
> Latch
> Metadata
> Mockup
> Mode
> Output
> Persona
> Personalization
> Pixel-Perfect
> Prototype
> Sensor
> Service
> Slider
> Stakeholder
> State
> Switch
> Toggle
> Usability Testing
> Use Case
> Waterfall
> Widget
> Window
> Wireframe
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help
>

Welcome to the Interaction Design Association (IxDA)!
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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Andrea Lewis
Perhaps the wiki could be a long-term pet project of this group/membership?

I see incredible value and potential here... defining the till yet
undefined... and reaching consensus on terminology and definitions.


On Sun, Feb 15, 2009 at 9:30 PM, Chauncey Wilson
wrote:

> Hello Dan,
>
> Here are a few other terms:
>
>
> Reliability
> Validity
> User profile
> Open sort
> Closed sort
> Q-sort
> Reverse sort
> Hierarchical sort
> QOC
> Design rationale
> User interface inspection
> Use case
> Pattern
> Affinity diagram
> Artifact analysis
> Baseline
> Beeper study
> Diary study
> Metaphor
> Braindrawing
> Claims analysis
> Scenario-based design
> Participatory design
> Cognitive task analysis
> Concept mapping
> Ethnography
> Internal validity
> External validity
> Greeking
> Kano method
> Parallel design
> Participant observation
> Rich picture
> Sampling (stats)
> Transparency
> Triangulation
> Wizard of OZ study
>
> Chauncey
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
> On Sun, Feb 15, 2009 at 8:38 PM, Dan Saffer  wrote:
>
> > At I09, there were a lot of calls for a vocabulary we can all understand,
> > no matter what medium we're working in. As part of my "crowdsource the
> book"
> > effort, I'd like to include these terms in the second edition of
> Designing
> > for Interaction I'm currently working on.
> >
> > Here's the list I have. What else should be on here?
> >
> > 5-way
> > Actuator
> > Adaptation
> > Affordance
> > Agile
> > Button
> > Comparator
> > Conditional
> > Constraint
> > Customization
> > Deliverable
> > Dial
> > Direct Manipulation
> > Drop-Down Menu
> > Eye tracking
> > Feedback
> > Feedforward
> > Indirect Manipulation
> > Input
> > Hover
> > Jog Dial
> > Latch
> > Metadata
> > Mockup
> > Mode
> > Output
> > Persona
> > Personalization
> > Pixel-Perfect
> > Prototype
> > Sensor
> > Service
> > Slider
> > Stakeholder
> > State
> > Switch
> > Toggle
> > Usability Testing
> > Use Case
> > Waterfall
> > Widget
> > Window
> > Wireframe
> > 
> > Welcome to the Interaction Design Association (IxDA)!
> > To post to this list ... disc...@ixda.org
> > Unsubscribe  http://www.ixda.org/unsubscribe
> > List Guidelines  http://www.ixda.org/guidelines
> > List Help .. http://www.ixda.org/help
> >
> 
> Welcome to the Interaction Design Association (IxDA)!
> To post to this list ... disc...@ixda.org
> Unsubscribe  http://www.ixda.org/unsubscribe
> List Guidelines  http://www.ixda.org/guidelines
> List Help .. http://www.ixda.org/help
>

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Chauncey Wilson
Hello Dan,

Here are a few other terms:


Reliability
Validity
User profile
Open sort
Closed sort
Q-sort
Reverse sort
Hierarchical sort
QOC
Design rationale
User interface inspection
Use case
Pattern
Affinity diagram
Artifact analysis
Baseline
Beeper study
Diary study
Metaphor
Braindrawing
Claims analysis
Scenario-based design
Participatory design
Cognitive task analysis
Concept mapping
Ethnography
Internal validity
External validity
Greeking
Kano method
Parallel design
Participant observation
Rich picture
Sampling (stats)
Transparency
Triangulation
Wizard of OZ study

Chauncey





















On Sun, Feb 15, 2009 at 8:38 PM, Dan Saffer  wrote:

> At I09, there were a lot of calls for a vocabulary we can all understand,
> no matter what medium we're working in. As part of my "crowdsource the book"
> effort, I'd like to include these terms in the second edition of Designing
> for Interaction I'm currently working on.
>
> Here's the list I have. What else should be on here?
>
> 5-way
> Actuator
> Adaptation
> Affordance
> Agile
> Button
> Comparator
> Conditional
> Constraint
> Customization
> Deliverable
> Dial
> Direct Manipulation
> Drop-Down Menu
> Eye tracking
> Feedback
> Feedforward
> Indirect Manipulation
> Input
> Hover
> Jog Dial
> Latch
> Metadata
> Mockup
> Mode
> Output
> Persona
> Personalization
> Pixel-Perfect
> Prototype
> Sensor
> Service
> Slider
> Stakeholder
> State
> Switch
> Toggle
> Usability Testing
> Use Case
> Waterfall
> Widget
> Window
> Wireframe
> 
> Welcome to the Interaction Design Association (IxDA)!
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>

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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Dan Saffer

I'm not exactly sure what you mean by:

On Feb 15, 2009, at 5:55 PM, Alexandra O'Neal wrote:


Scrum
Attribute
Value
Facet
Surface
Skeleton





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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Dan Saffer


On Feb 15, 2009, at 6:10 PM, Andrew Boyd wrote:


It's almost like we need a wiki to crowdsource the definitions, Dan.


I'd love to see that, but am not holding my breath. I'm on deadline  
here. :)


I'm also trying to get those terms that have a known, common  
understanding. Although as we've seen, even terms like "prototype" can  
get people arguing.


Dan



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Re: [IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Alexandra O'Neal
Good start :-)  Here are a few additional possibilities, depending somewhat
on the scope of your effort:

Scrum
narrative
user story
UX/user experience
Attribute
Value
Facet
Taxonomy
Surface
Skeleton
Heat mapping (as opposed to eye-tracking)
Fly-out menu
Func spec

bests,
Alex


--
The best time to plant a tree is twenty years ago. The next best time is
now.


On Sun, Feb 15, 2009 at 5:38 PM, Dan Saffer  wrote:

> At I09, there were a lot of calls for a vocabulary we can all understand,
> no matter what medium we're working in. As part of my "crowdsource the book"
> effort, I'd like to include these terms in the second edition of Designing
> for Interaction I'm currently working on.
>
> Here's the list I have. What else should be on here?
>
>
>

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help


[IxDA Discuss] Terms Every IxD Should Know

2009-02-15 Thread Dan Saffer
At I09, there were a lot of calls for a vocabulary we can all  
understand, no matter what medium we're working in. As part of my  
"crowdsource the book" effort, I'd like to include these terms in the  
second edition of Designing for Interaction I'm currently working on.


Here's the list I have. What else should be on here?

5-way
Actuator
Adaptation
Affordance
Agile
Button
Comparator
Conditional
Constraint
Customization
Deliverable
Dial
Direct Manipulation
Drop-Down Menu
Eye tracking
Feedback
Feedforward
Indirect Manipulation
Input
Hover
Jog Dial
Latch
Metadata
Mockup
Mode
Output
Persona
Personalization
Pixel-Perfect
Prototype
Sensor
Service
Slider
Stakeholder
State
Switch
Toggle
Usability Testing
Use Case
Waterfall
Widget
Window
Wireframe

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
List Guidelines  http://www.ixda.org/guidelines
List Help .. http://www.ixda.org/help