Re: [IxDA Discuss] Undergraduate Curriculum in HCI

2009-06-02 Thread Andrei Herasimchuk


On Jun 1, 2009, at 7:25 PM, dave malouf wrote:


1) 80% of what UX practitioners do has been done within some context
of ID for few decades longer.


I'm going to take exception to this. I think Dave is using his rose  
colored glasses filter here. 8^)


Or at least the lack of context is missing. That context is: what kind  
of products are you designing?


If we are talking about software related products (web apps, RIAs,  
desktop clients, even heavy interactive, Ajax type web sites) where  
the screen display is a large part of the work involved, I'd have to  
say neither ID nor GD has the general advantage here. Both are fairly  
relevant in the design thinking that helps one get into designing  
those kinds of products effectively.


The reason I think is this: With software, there's a heavy dose of GD  
fundamentals that can get someone very far into the product before the  
wall of interaction is hit simply because the very nature of software  
is that its rendered on a screen display of some kind. The thing is  
that interaction for software is an order of magnitude less (for  
lack of a good term right now) or at least contained than what one  
does when building physical products, digital components or not. So I  
tend to find ID types generally do adequate when presented with  
software design problems, but lacking core GD fundamentals like grid  
and composition general relegates their work to be average overall.  
The reverse becomes true of GD types. The display is gorgeous, but the  
lack of effective interaction design brings the whole thing down to  
the average level.


There are obviously exceptions to all of this.

Will this change as software becomes even more dynamic and advanced,  
like with the blocks examples of mini-computers talking to each other  
as shown at TED? Sure. How far is that out? Anyone's guess at this  
stage. But at this point in time, I don't take the position that ID is  
a better training ground for software related products. I feel it's  
incredibly valuable, but you're going to be better suited by picking  
major courses in either ID or GD as a primary focus, then  
supplementing those course with at least the fundamentals of the  
other, if not full on deep course work across the board if you want to  
design software related products.



2) Its relationship to ergo/HF practice is very well established


This is certainly true.


3) the great programs out there get context of use, and
practice/teach some form of design research (i.e. anthro design).


This is wash in my opinion. So do great GD programs. In fact, GD is  
all about communication and context, which for software related  
products translates fairly well


Now, having said all of that, if you are trying to design a product  
like Photoshop, I'm not sure which kind of person I'd prefer to have  
to design that if building a team at this point in time. I would  
expect ID trained designers would fair better with some of the core  
fundamentals of it since Photoshop is really *all* interaction and  
very little visual, but that has not been my experience. I've found  
very people who truly understand what it means to design traditional  
tool based software anymore, for whatever reason.


--
Andrei Herasimchuk

Chief Design Officer, Involution Studios
innovating the digital world

e. and...@involutionstudios.com
c. +1 408 306 6422


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Re: [IxDA Discuss] Undergraduate Curriculum in HCI

2009-06-02 Thread Dennis J Schleicher Jr
Hi Chris,

As regard your 4th question.  I find Jon Kolko (who used to be at
SCAD) resources on design education very helpful. You might want to
check them out to get an idea of the content and topics and how much
they hold your interest.

Design Education 
http://www.jonkolko.com/education.php

Good luck

--Dennis


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Re: [IxDA Discuss] Undergraduate Curriculum in HCI

2009-06-01 Thread Chris
Thank you all for the replies, I'd welcome any other advice.  Since
it seems that the field may not currently respect the idea of IxD as
an undergraduate program, I may pursue something in Graphic Design. 
I suppose it's good that I'm getting this information now, though
it is somewhat disconcerting.

Other comments or criticisms are welcome.  Thanks again.

PS: Does anyone have any experience with any combination of
architecture (in education or practice) and hci?


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Undergraduate Curriculum in HCI

2009-06-01 Thread dave malouf
Chris,

I love graphic design, so there is no intended diss in what I'm
about to say and I know it REALLY depends on the specific program,
but out of the common undergraduate degrees out there, the one that
will prepare you the most as an IxD is NOT GD. Hands down industrial
design is better. 

1) 80% of what UX practitioners do has been done within some context
of ID for few decades longer.
2) Its relationship to ergo/HF practice is very well established
3) the great programs out there get context of use, and
practice/teach some form of design research (i.e. anthro design).

I don't know if UVA has an ID dept. I know tht VTech's is very
highly regarded. But SCAD (plug time) is just a short 8hr. drive down
I-95 AND!!! it is the only undergraduate program in the country that
offers a minor in Interaction design specifically. AND you can take
the minor from any major: GD, Interactive Design  Game Development
and obviously (and most popularly) Industrial Design.

Of course SCAD isn't for everyone, but I think you should map your
career path 1st and then choose a school instead of choosing a school
1st., IMHO.

BTW, there are other great design or even state schools with design
colleges that I would consider (and many private schools as well).
Take a look at http://iact.in/ to see a little tidbit of some recent
work.

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Undergraduate Curriculum in HCI

2009-06-01 Thread mark schraad
Dave is quite bias regarding schools (and he should be). He is absolutely
right on this point.
Mark

On Mon, Jun 1, 2009 at 2:25 PM, dave malouf dave@gmail.com wrote:


 but out of the common undergraduate degrees out there, the one that
 will prepare you the most as an IxD is NOT GD. Hands down industrial
 design is better.


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Re: [IxDA Discuss] Undergraduate Curriculum in HCI

2009-06-01 Thread Stephen Holmes
I'd agree wholeheartedly with Dave - my original Industrial Design
major (back in 1980!) was a natural fit for me when I started UX in
the mid 1990s (starting with embedded control systems before moving
on to web design and web applications). 

The thinking and task solving design processes you go through in ID
are very similar to what I now do in UX, and the long term discipline
and project management needed for ID also suits UX projects (which
tend to last a lot longer than most graphic design projects). 

I learnt my visual/graphic design skills by taking on some graphic
design electives such as typography and life drawing, but the ID
major stream gave me a great foundation on which to build my career
in web and application design. Loving it ever since!

Good luck!


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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Re: [IxDA Discuss] Undergraduate Curriculum in HCI

2009-05-24 Thread Michael Tuminello

Hey Chris -

As someone working in the field and as a Virginia graduate, I would  
say I think you can relax for two reasons.


1.  Virginia is an excellent school
2.  Very few people are assured jobs based on their undergraduate  
course of study


There was no undergrad program available for most people working in  
the field now, including the people who are writing the books that you  
would be reading if there WAS a decent undergrad program.  :-)


I majored in Asian Studies (Chinese) and English, and minored in  
Oriental Languages (Japanese).  I took one computer science class  
(Pascal, I think) and dropped it because I had too many credits and  
because I thought it was boring.  I didn't really get interested in  
design at all until after I graduated.  I'm not holding myself up as  
any sort of exemplar in the field, but I do get paid to do this.


Writing is a critical skill, so you could do worse than to be an  
English major, if you end up not liking the HCI dept.


If you maintain your interest in the field and do well in school, I  
don't think any doors will be closed to you in IxD as a result of  
attending U.Va.  You'd be surprised just how many products are out  
there in need of  better design.  They can't all get CM (or SCAD)  
grads.  :-)


Best of luck -

Michael






On May 18, 2009, at 6:18 PM, Chris wrote:


Thanks for your time.

I've recently been accepted to the University of Virginia for
undergraduate work.  I like this university a great deal, but I'm
concerned that because they seem to be lacking in a design department
(except arts), it may be suboptimal for preparation toward a career in
Human-Computer Interaction Design.

I have read the obligatory two pages of Google results, as well as
contacted Mr. Dan Saffer and several others in the past about how to
go about planning an undergraduate curriculum.  Specifically I read
Dan's Article * on this very topic, but he has since then posted
more ideas which I am unable to recover in a Google search with the
time I've allotted for this project today.

In any case, I have taken to the idea of designing an
interdisciplinary curriculum based on the best programs in practice
at this time.  I've read over Carnegie Mellon's bachelor's in
HCI**, and I believe many (if not all) of the courses will be
available at UVA.  I will continue updating here as I gather more
information, but the primary reason for my posting is that I would
like to gather this community's opinions on the following:

1) Is HCI or any related discipline a reasonable undergraduate
degree?  Why or why not?

2) How can this (or a similar) first undergraduate program be
approached in such a way that it will both provide a strong
understanding of the work involved in Interaction Design, and grant
proof of competence (and thus fulfill the requirement of HCI
undergraduate education on job applications)?  What would the
degree-specific courses look like?

3) Speaking in terms of UVA specifically, can a degree be conferred
from a listing of courses that are not tailored specifically to
design itself?  Their courses range from cognitive science to
computer science to art to human factors and interactivity.  I plan
to provide a list of applicable coursework from their course
catalog*** as I learn more.

4) What other thoughts do you have in regard to this subject?

I'm keen on designing for interactivity and I would like my
curriculum to mirror these interests.  Thank you very much for any
consideration or advice toward a creative solution to these issues.

--Chris





* So you want to be an Interaction Designer
http://adaptivepath.com/ideas/essays/archives/000656.php

** Carnegie Mellon's Secondary Undergraduate Curriculum
http://www.hcii.cmu.edu/undergraduate-major-curriculum

*** University of Virginia Course Catalog (I will be pulling courses
primarily from the College of Arts and Sciences).
http://etg08.itc.virginia.edu/cod.pages/20092/cod.html

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Re: [IxDA Discuss] Undergraduate Curriculum in HCI

2009-05-19 Thread dave malouf
I'll bite.

I run the *MINOR* in interaction design here at Savannah College of
Art  Design.

Bill Moggridge recently came out and said that a major as an
undergrad in IxD is not valuable at this time. That the requirements
of the form giving design programs should include IxD in it. And I
can't agree more!

To this point, if you aren't at a design school you will not be
learning to design. You'll be learning how to research, how to
evaluate and how to engineer, but not design. You won't learn about
aesthetics and you won't learn about design thinking and other core
methods and practices towards applied creative thinking.

That being said, if you want to be a designer, I would not (you asked
for an opinion and I'm giving it to you; and people will disagree) go
into an HCI program. I would go to a design school and join a program
in graphic design, interactive design or industrial design to learn
design and then add the concentration of HCI  IxD specific stuff to
that course load through electives.

If you can't go to a out of state or private schools due to cost
(totally reasonable) try to get into a design program like that at
Virginia Tech. 

if you can go private or out of state and the technical side is as
important to you as the aesthetic side, then be sure to go to a
school that offers both sides like CMU, UCLA, Stanford, Berkeley, the
list goes on and on. OR!  come down here to Savannah  SCAD. I've
only been here a short time, but I can say confidently you will never
work harder in your life, nor be more ready for the real world. You
get out of it what you put into it.

Anyway, as to specific curriculum I'd put it this way:
Series of studios in Interactive Media and Production (2D)
Series of studios in interactive PRODUCT design (3D)
Research methods (generative/contextual  evaluative)
General HF (erogonomics, cognitive/perception)
Art History  Critique
Design History  Critique
Anthropology/Sociology
Cultural Criticism
Business/Economics/Management
Computer Science  Math
Lit  Composition
Speaking  Presentation

That should do you well right there!

Have fun! and Good Luck!

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
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http://www.ixda.org/discuss?post=42102



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Re: [IxDA Discuss] Undergraduate Curriculum in HCI

2009-05-19 Thread Bonnie John
To echo Dave's point, and Bill's via Dave, an undergraduate degree in 
HCI _only_ is probably not a good idea.


To clarify CMU's program. It is not a first major -- you can't just 
major in HCI. It is a *second* major. A student has to have a first 
major in something else (Design, CS, Psychology, Business, English, Art, 
Engineering, etc) and then apply for the second major in HCI, fulfilling 
all the requirements for both. This is a reflection of the fact that you 
have to be disciplinary in something before you can be inter-disciplinary!


I absolutely agree that you should go to a school that has stand-alone 
programs in each of the areas you are interested in. But we believe 
there are three sides (not two): Design, Technical (e.g., CS) and 
Psychology (both cognitive to understand perception, problem-solving, 
learning, etc., and social, to understand the behavior of groups now 
that the technology is up to social networking).


Best of luck.
Bonnie



dave malouf wrote:

I'll bite.

I run the *MINOR* in interaction design here at Savannah College of
Art  Design.

Bill Moggridge recently came out and said that a major as an
undergrad in IxD is not valuable at this time. That the requirements
of the form giving design programs should include IxD in it. And I
can't agree more!

To this point, if you aren't at a design school you will not be
learning to design. You'll be learning how to research, how to
evaluate and how to engineer, but not design. You won't learn about
aesthetics and you won't learn about design thinking and other core
methods and practices towards applied creative thinking.

That being said, if you want to be a designer, I would not (you asked
for an opinion and I'm giving it to you; and people will disagree) go
into an HCI program. I would go to a design school and join a program
in graphic design, interactive design or industrial design to learn
design and then add the concentration of HCI  IxD specific stuff to
that course load through electives.

If you can't go to a out of state or private schools due to cost
(totally reasonable) try to get into a design program like that at
Virginia Tech. 


if you can go private or out of state and the technical side is as
important to you as the aesthetic side, then be sure to go to a
school that offers both sides like CMU, UCLA, Stanford, Berkeley, the
list goes on and on. OR!  come down here to Savannah  SCAD. I've
only been here a short time, but I can say confidently you will never
work harder in your life, nor be more ready for the real world. You
get out of it what you put into it.

Anyway, as to specific curriculum I'd put it this way:
Series of studios in Interactive Media and Production (2D)
Series of studios in interactive PRODUCT design (3D)
Research methods (generative/contextual  evaluative)
General HF (erogonomics, cognitive/perception)
Art History  Critique
Design History  Critique
Anthropology/Sociology
Cultural Criticism
Business/Economics/Management
Computer Science  Math
Lit  Composition
Speaking  Presentation

That should do you well right there!

Have fun! and Good Luck!

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=42102



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Re: [IxDA Discuss] Undergraduate Curriculum in HCI

2009-05-19 Thread live

*Thank You* so much for including Psychology in your triad!

I don't feel Cognitive, Social (and Neuroscience) don't get the  
recognition they deserve when it comes to full HCI perspectives.




On May 19, 2009, at 10:40 AM, Bonnie John wrote:

To echo Dave's point, and Bill's via Dave, an undergraduate degree  
in HCI _only_ is probably not a good idea.


To clarify CMU's program. It is not a first major -- you can't just  
major in HCI. It is a *second* major. A student has to have a first  
major in something else (Design, CS, Psychology, Business, English,  
Art, Engineering, etc) and then apply for the second major in HCI,  
fulfilling all the requirements for both. This is a reflection of  
the fact that you have to be disciplinary in something before you  
can be inter-disciplinary!


I absolutely agree that you should go to a school that has stand- 
alone programs in each of the areas you are interested in. But we  
believe there are three sides (not two): Design, Technical (e.g.,  
CS) and Psychology (both cognitive to understand perception, problem- 
solving, learning, etc., and social, to understand the behavior of  
groups now that the technology is up to social networking).


Best of luck.
Bonnie



dave malouf wrote:

I'll bite.

I run the *MINOR* in interaction design here at Savannah College of
Art  Design.

Bill Moggridge recently came out and said that a major as an
undergrad in IxD is not valuable at this time. That the requirements
of the form giving design programs should include IxD in it. And I
can't agree more!

To this point, if you aren't at a design school you will not be
learning to design. You'll be learning how to research, how to
evaluate and how to engineer, but not design. You won't learn about
aesthetics and you won't learn about design thinking and other core
methods and practices towards applied creative thinking.

That being said, if you want to be a designer, I would not (you asked
for an opinion and I'm giving it to you; and people will disagree) go
into an HCI program. I would go to a design school and join a program
in graphic design, interactive design or industrial design to learn
design and then add the concentration of HCI  IxD specific stuff to
that course load through electives.

If you can't go to a out of state or private schools due to cost
(totally reasonable) try to get into a design program like that at
Virginia Tech.
if you can go private or out of state and the technical side is as
important to you as the aesthetic side, then be sure to go to a
school that offers both sides like CMU, UCLA, Stanford, Berkeley, the
list goes on and on. OR!  come down here to Savannah  SCAD. I've
only been here a short time, but I can say confidently you will never
work harder in your life, nor be more ready for the real world. You
get out of it what you put into it.

Anyway, as to specific curriculum I'd put it this way:
Series of studios in Interactive Media and Production (2D)
Series of studios in interactive PRODUCT design (3D)
Research methods (generative/contextual  evaluative)
General HF (erogonomics, cognitive/perception)
Art History  Critique
Design History  Critique
Anthropology/Sociology
Cultural Criticism
Business/Economics/Management
Computer Science  Math
Lit  Composition
Speaking  Presentation

That should do you well right there!

Have fun! and Good Luck!

-- dave


. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
Posted from the new ixda.org
http://www.ixda.org/discuss?post=42102



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[IxDA Discuss] Undergraduate Curriculum in HCI

2009-05-18 Thread Chris
Thanks for your time.

I've recently been accepted to the University of Virginia for
undergraduate work.  I like this university a great deal, but I'm
concerned that because they seem to be lacking in a design department
(except arts), it may be suboptimal for preparation toward a career in
Human-Computer Interaction Design.

I have read the obligatory two pages of Google results, as well as
contacted Mr. Dan Saffer and several others in the past about how to
go about planning an undergraduate curriculum.  Specifically I read
Dan's Article * on this very topic, but he has since then posted
more ideas which I am unable to recover in a Google search with the
time I've allotted for this project today.

In any case, I have taken to the idea of designing an
interdisciplinary curriculum based on the best programs in practice
at this time.  I've read over Carnegie Mellon's bachelor's in
HCI**, and I believe many (if not all) of the courses will be
available at UVA.  I will continue updating here as I gather more
information, but the primary reason for my posting is that I would
like to gather this community's opinions on the following:

1) Is HCI or any related discipline a reasonable undergraduate
degree?  Why or why not?

2) How can this (or a similar) first undergraduate program be
approached in such a way that it will both provide a strong
understanding of the work involved in Interaction Design, and grant
proof of competence (and thus fulfill the requirement of HCI
undergraduate education on job applications)?  What would the
degree-specific courses look like?

3) Speaking in terms of UVA specifically, can a degree be conferred
from a listing of courses that are not tailored specifically to
design itself?  Their courses range from cognitive science to
computer science to art to human factors and interactivity.  I plan
to provide a list of applicable coursework from their course
catalog*** as I learn more.

4) What other thoughts do you have in regard to this subject?

I'm keen on designing for interactivity and I would like my
curriculum to mirror these interests.  Thank you very much for any
consideration or advice toward a creative solution to these issues.

--Chris 





* So you want to be an Interaction Designer
http://adaptivepath.com/ideas/essays/archives/000656.php

** Carnegie Mellon's Secondary Undergraduate Curriculum
http://www.hcii.cmu.edu/undergraduate-major-curriculum

*** University of Virginia Course Catalog (I will be pulling courses
primarily from the College of Arts and Sciences).
http://etg08.itc.virginia.edu/cod.pages/20092/cod.html

Welcome to the Interaction Design Association (IxDA)!
To post to this list ... disc...@ixda.org
Unsubscribe  http://www.ixda.org/unsubscribe
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