Re: [Dorset] Help Needed: Can anyone with a Windows Phone or an older iPhone or iPad test this link?

2016-08-06 Thread Patrick Wigmore
On Saturday 06 Aug 2016, at 18:45:45, Terry Coles wrote:
> ...what I need to know is can people play the samples on the
> page below with a Windows Phone or older iPhone or iPad?

I tried the page in Safari on my university-issued iPad Mini, 
which has the user agent string:
> Mozilla/5.0 (iPad; CPU OS 9_3_1 like Mac OS X) 
AppleWebKit/601.1.46 (KHTML, like Gecko) Version/9.0 
Mobile/13E238 Safari/601.1

I am not sure whether it counts as an old iPad. The hardware is 
getting on a bit, but the software is up to date.

The MP3 and WAV versions work. The OGG version does not.

The MP3 version appeared to load entirely as soon as the page was 
viewed. It played back with no noticeable delay after pressing 
play.

The WAV version appeared not to load onto the device at all until 
I had pressed play. It also played back with no noticeable delay 
after pressing play, while the rest of the file loaded in the 
background, which took about a second on my WiFi/ADSL connection.

If nobody on this list has a suitable device, perhaps you or 
someone else could take advantage of the Open Device Lab 
Bournemouth to do this sort of testing. 
https://odl.wearebase.com/

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Re: [Dorset] Help Needed: Can anyone with a Windows Phone or an older iPhone or iPad test this link?

2016-08-06 Thread Terry Coles
On Saturday, 6 August 2016 19:12:28 BST Ralph Corderoy wrote:
> I can't help with device testing, but peruse
> http://caniuse.com/#search=audio and you will see details of what
> browsers support the  tag, and what audio file formats are
> supported by different browsers.  The columns default to the mainstream,
> but "Show all" adds many more.  Don't know if they include the mobile
> ones you're interested in.  You can search for "ogg" too, as an example.

Thanks Ralph, I searched for 'What codecs can I play in an iPhone | Windows' 
phone and still didn't find that. 

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Terry Coles

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Re: [Dorset] Help Needed: Can anyone with a Windows Phone or an older iPhone or iPad test this link?

2016-08-06 Thread Ralph Corderoy
Hi Terry,

> On Tuesday evening, some reservations were expressed about the codecs that 
> would be compatible with the different OS types.

I can't help with device testing, but peruse
http://caniuse.com/#search=audio and you will see details of what
browsers support the  tag, and what audio file formats are
supported by different browsers.  The columns default to the mainstream,
but "Show all" adds many more.  Don't know if they include the mobile
ones you're interested in.  You can search for "ogg" too, as an example.

Cheers, Ralph.

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[Dorset] Help Needed: Can anyone with a Windows Phone or an older iPhone or iPad test this link?

2016-08-06 Thread Terry Coles
Hi,

Those who were at the Meeting last Tuesday will be aware that one of the 
projects for the Wimborne Model Town this winter is to develop an Audio guide 
for visitors to use on their phones and other mobile devices.  To avoid having 
to develop multiple apps for Android, iOS and Windows, we intend to serve up a 
web page from a local Wireless Access Point with the audio simply accessed via 
an  tag.

On Tuesday evening, some reservations were expressed about the codecs that 
would be compatible with the different OS types.

I've coded a very crude web page with a sample telling the History of the 
Model Town.  Ignore the level (which is a bit low at present) and my rubbish 
narration, what I need to know is can people play the samples on the page 
below with a Windows Phone or older iPhone or iPad?

Key information I need is:

1.  What works?

2.  If it doesn't work, what is the device and what is the codec?

3.  How long it takes for each sample to commence playing after the play 
button is pressed?

4.  Can you see the sample loading when you first visit the page?  (You might 
have to look out for this, because the device caches the audio.)

Samples are pre-loaded, so there shouldn't be an appreciable lag after all of 
the samples have arrived.  The .wav is the biggest file and I can visibly see 
it loading on my phone, especially when I'm in a low signal area (eg, not on 
Wi Fi).  However, as long as it loaded at all (sometimes it didn't), it 
doesn't take too long.

http://www.hadrian-way.co.uk/HTML5_Test/Audio_test.html[1] 

I've tested it with my desktop, my Nexus 5 Android phone, my laptop, my 
daughters (Android) phone and my Chromebook.  All three codecs work using 
Chromium and Firefox.  My daughter's partner also tested it on his newish 
iPhone and .ogg didn't work.  On a Windows 10 laptop, .ogg also failed.

What we would like to do is use .mp3, because, so far it has worked on 
everything and it is smaller than .wav.  However, if it turns out that Windows 
phone or old iOS devices won't load .mp3, then I'll have to provide .wav too.

As far as I'm aware, .mp3 has worked on Android for ever, but if anyone knows 
different..

-- 



Terry Coles

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