[Bug 107873] Doom 2016 - Rendering issues

2018-09-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107873

--- Comment #11 from Ahmed Elsayed  ---
(In reply to Timothy Arceri from comment #9)
> (In reply to Zebediah Figura from comment #7)
> > Do you mean that this is a bug present in Staging but not in upstream Wine?
> > In particular, is the patchset "opengl32-Revert_Disable_Ext" to blame?
> 
> Ok so it seems someone has confirmed this patch is the problem in the wine
> bug, so I'm going to close this bug.

It was wine bug. Sorry for posting here. And thanks for your patient.

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[Bug 107873] Doom 2016 - Rendering issues

2018-09-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107873

--- Comment #10 from Ahmed Elsayed  ---
(In reply to Ahmed Elsayed from comment #6)
> I can start the game with Vulkan but it stops loading at 99%, but with
> opengl, I can hear the menu sounds but I can see only the red fog.
> 
> I filed a bug in Wine but no one answered me.
> 
> https://bugs.winehq.org/show_bug.cgi?id=45826

Using the normal wine instead of wine-staging solved this issue, and the game
is working fine with opengl. Thanks for your help.

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[Bug 107873] Doom 2016 - Rendering issues

2018-09-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107873

Timothy Arceri  changed:

   What|Removed |Added

 Resolution|--- |NOTOURBUG
 Status|NEW |RESOLVED

--- Comment #9 from Timothy Arceri  ---
(In reply to Zebediah Figura from comment #7)
> Do you mean that this is a bug present in Staging but not in upstream Wine?
> In particular, is the patchset "opengl32-Revert_Disable_Ext" to blame?

Ok so it seems someone has confirmed this patch is the problem in the wine bug,
so I'm going to close this bug.

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[Bug 107873] Doom 2016 - Rendering issues

2018-09-17 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107873

--- Comment #8 from Timothy Arceri  ---
(In reply to Zebediah Figura from comment #7) 
> Do you mean that this is a bug present in Staging but not in upstream Wine?
> In particular, is the patchset "opengl32-Revert_Disable_Ext" to blame?

I'm not sure I use Fedora which uses wine staging by default, but I do know
this is a recent regression.

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[Bug 107873] Doom 2016 - Rendering issues

2018-09-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107873

--- Comment #7 from Zebediah Figura  ---
(In reply to Timothy Arceri from comment #5)
> Ok I think this is a regression with wine staging. First of all I can
> confirm this is not a RADV bug setting +r_renderapi 1 in launch options for
> steam launches the Vulkan path and its working fine.
> 
> As for the GL path it is using EXT_direct_state_access even though he don't
> advertise it. This seems to be a regression in wine staging and I've seen
> the same issue with Wolfenstein: The Old Blood recently.
> 
> I'm moving this bug to radeonsi for now but I'm tempted to close as not our
> bug.

Do you mean that this is a bug present in Staging but not in upstream Wine? In
particular, is the patchset "opengl32-Revert_Disable_Ext" to blame?

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[Bug 107873] Doom 2016 - Rendering issues

2018-09-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107873

--- Comment #6 from Ahmed Elsayed  ---
I can start the game with Vulkan but it stops loading at 99%, but with opengl,
I can hear the menu sounds but I can see only the red fog.

I filed a bug in Wine but no one answered me.

https://bugs.winehq.org/show_bug.cgi?id=45826

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[Bug 107873] Doom 2016 - Rendering issues

2018-09-12 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=107873

Timothy Arceri  changed:

   What|Removed |Added

 QA Contact|mesa-dev@lists.freedesktop. |dri-devel@lists.freedesktop
   |org |.org
   Assignee|mesa-dev@lists.freedesktop. |dri-devel@lists.freedesktop
   |org |.org
  Component|Drivers/Vulkan/radeon   |Drivers/Gallium/radeonsi

--- Comment #5 from Timothy Arceri  ---
Ok I think this is a regression with wine staging. First of all I can confirm
this is not a RADV bug setting +r_renderapi 1 in launch options for steam
launches the Vulkan path and its working fine.

As for the GL path it is using EXT_direct_state_access even though he don't
advertise it. This seems to be a regression in wine staging and I've seen the
same issue with Wolfenstein: The Old Blood recently.

I'm moving this bug to radeonsi for now but I'm tempted to close as not our
bug.

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