[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-05-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

pingufunkybeat at gmail.com changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||FIXED

--- Comment #41 from pingufunkybeat at gmail.com 2011-05-08 07:09:35 PDT ---
(In reply to comment #40)
> You should update Trine to a newer version. There is an updated installer on
> the Humble Bundle website called 'TrineUpdate2.32.run'.

It seems like I've missed the update to the game itself, and its importance.

I can confirm it working fine on r600g (HD4550), so this can be closed again.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-05-08 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

pingufunkyb...@gmail.com changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||FIXED

--- Comment #41 from pingufunkyb...@gmail.com 2011-05-08 07:09:35 PDT ---
(In reply to comment #40)
 You should update Trine to a newer version. There is an updated installer on
 the Humble Bundle website called 'TrineUpdate2.32.run'.

It seems like I've missed the update to the game itself, and its importance.

I can confirm it working fine on r600g (HD4550), so this can be closed again.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-05-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #40 from Marek Ol??k  2011-05-07 08:07:45 PDT 
---
I was testing Trine on both r300g and r600g and the game seems to render
everything correctly (r300g is a little faster though).

You should update Trine to a newer version. There is an updated installer on
the Humble Bundle website called 'TrineUpdate2.32.run'.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-05-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

pingufunkybeat at gmail.com changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|FIXED   |

--- Comment #39 from pingufunkybeat at gmail.com 2011-05-07 07:59:21 PDT ---
(In reply to comment #38)
> (In reply to comment #35)
> > The game renders fine, so I guess this bug report can be closed now.
> 
> OK, closing.

Not confirmed here with r600g, it looks as it always did. Can anyone check?

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-05-06 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

Marek Ol??k  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED

--- Comment #38 from Marek Ol??k  2011-05-06 09:11:35 PDT 
---
(In reply to comment #35)
> The game renders fine, so I guess this bug report can be closed now.

OK, closing.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-05-06 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

Marek Olšák mar...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED

--- Comment #38 from Marek Olšák mar...@gmail.com 2011-05-06 09:11:35 PDT ---
(In reply to comment #35)
 The game renders fine, so I guess this bug report can be closed now.

OK, closing.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #37 from imamdxl8805 at gmail.com 2011-04-24 09:48:26 PDT ---
(In reply to comment #36)
> confirming fixed in git,
> 
> glxinfo | grep OpenGL
> 
> OpenGL vendor string: Tungsten Graphics, Inc
> OpenGL renderer string: Mesa DRI Mobile Intel? GM45 Express Chipset
> x86/MMX/SSE2
> OpenGL version string: 2.1 Mesa 7.11-devel (git-0a9cec3)
> OpenGL shading language version string: 1.20
> OpenGL extensions:
> 
> Ubuntu 10.10
> Linux 2.6.36-02063604-generic
> Intel GMA 4500 256MB
> 
> OMG if we had more AAA games like this in Linux then Open Source Drivers would
> be the best of all drivers. Even Windows driver cant run this game.

fix: the game does run on Windows

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #36 from imamdxl8805 at gmail.com 2011-04-24 08:51:32 PDT ---
confirming fixed in git,

glxinfo | grep OpenGL

OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel? GM45 Express Chipset
x86/MMX/SSE2
OpenGL version string: 2.1 Mesa 7.11-devel (git-0a9cec3)
OpenGL shading language version string: 1.20
OpenGL extensions:

Ubuntu 10.10
Linux 2.6.36-02063604-generic
Intel GMA 4500 256MB

OMG if we had more AAA games like this in Linux then Open Source Drivers would
be the best of all drivers. Even Windows driver cant run this game.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #35 from Sven Arvidsson  2011-04-24 05:21:00 PDT ---
(In reply to comment #34)
> 
> That's odd, at least on r300g the bug is still there, and I'm using Trine 
> 1.32.

Actually, forget that. I should learn to do a git pull before commenting on
bugs. It looks like a fix was commited:

commit d7f4c4e1b187552ede397f00fb56a6f0bb724ce1
Author: Eric Anholt 
Date:   Wed Apr 20 16:49:19 2011 -0700

mesa: Fix fragment.color (no index) writes with OPTION ARB_draw_buffers.

Fixes a bug in Trine where fragment.color would write
FRAG_RESULT_COLOR (which is interpreted by drivers as being the "write
this to all color buffers" option) instead of FRAG_RESULT_DATA0 (just
the first target).

Fixes piglit ATI_draw_buffers/arbfp-no-index.


The game renders fine, so I guess this bug report can be closed now.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #34 from Sven Arvidsson  2011-04-24 05:13:53 PDT ---
(In reply to comment #33)
> Maybe there isn't a problem with Mesa, or maybe Turo found a suitable
> workaround. But if you go to the humblebundle site and download the updated
> build of Trine, the issue is resolved.
> 
> I am running Mesa from git master with none of the patches mentioned in this
> bug report (except any that were merged to master), and lighting is fixed. If 
> I
> go back to the Trine build that was posted on HIB3 release day, I'm back to
> having no lighting.
> 
> Game seems to render correctly. Now, performance right. :)

That's odd, at least on r300g the bug is still there, and I'm using Trine 1.32.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #34 from Sven Arvidsson s...@whiz.se 2011-04-24 05:13:53 PDT ---
(In reply to comment #33)
 Maybe there isn't a problem with Mesa, or maybe Turo found a suitable
 workaround. But if you go to the humblebundle site and download the updated
 build of Trine, the issue is resolved.
 
 I am running Mesa from git master with none of the patches mentioned in this
 bug report (except any that were merged to master), and lighting is fixed. If 
 I
 go back to the Trine build that was posted on HIB3 release day, I'm back to
 having no lighting.
 
 Game seems to render correctly. Now, performance right. :)

That's odd, at least on r300g the bug is still there, and I'm using Trine 1.32.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #35 from Sven Arvidsson s...@whiz.se 2011-04-24 05:21:00 PDT ---
(In reply to comment #34)
 
 That's odd, at least on r300g the bug is still there, and I'm using Trine 
 1.32.

Actually, forget that. I should learn to do a git pull before commenting on
bugs. It looks like a fix was commited:

commit d7f4c4e1b187552ede397f00fb56a6f0bb724ce1
Author: Eric Anholt e...@anholt.net
Date:   Wed Apr 20 16:49:19 2011 -0700

mesa: Fix fragment.color (no index) writes with OPTION ARB_draw_buffers.

Fixes a bug in Trine where fragment.color would write
FRAG_RESULT_COLOR (which is interpreted by drivers as being the write
this to all color buffers option) instead of FRAG_RESULT_DATA0 (just
the first target).

Fixes piglit ATI_draw_buffers/arbfp-no-index.


The game renders fine, so I guess this bug report can be closed now.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #36 from imamdxl8...@gmail.com 2011-04-24 08:51:32 PDT ---
confirming fixed in git,

glxinfo | grep OpenGL

OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset
x86/MMX/SSE2
OpenGL version string: 2.1 Mesa 7.11-devel (git-0a9cec3)
OpenGL shading language version string: 1.20
OpenGL extensions:

Ubuntu 10.10
Linux 2.6.36-02063604-generic
Intel GMA 4500 256MB

OMG if we had more AAA games like this in Linux then Open Source Drivers would
be the best of all drivers. Even Windows driver cant run this game.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-24 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #37 from imamdxl8...@gmail.com 2011-04-24 09:48:26 PDT ---
(In reply to comment #36)
 confirming fixed in git,
 
 glxinfo | grep OpenGL
 
 OpenGL vendor string: Tungsten Graphics, Inc
 OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset
 x86/MMX/SSE2
 OpenGL version string: 2.1 Mesa 7.11-devel (git-0a9cec3)
 OpenGL shading language version string: 1.20
 OpenGL extensions:
 
 Ubuntu 10.10
 Linux 2.6.36-02063604-generic
 Intel GMA 4500 256MB
 
 OMG if we had more AAA games like this in Linux then Open Source Drivers would
 be the best of all drivers. Even Windows driver cant run this game.

fix: the game does run on Windows

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #33 from Sean McNamara  2011-04-23 
18:25:40 PDT ---
Maybe there isn't a problem with Mesa, or maybe Turo found a suitable
workaround. But if you go to the humblebundle site and download the updated
build of Trine, the issue is resolved.

I am running Mesa from git master with none of the patches mentioned in this
bug report (except any that were merged to master), and lighting is fixed. If I
go back to the Trine build that was posted on HIB3 release day, I'm back to
having no lighting.

Game seems to render correctly. Now, performance right. :)

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-23 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #33 from Sean McNamara gm.potato...@gmail.com 2011-04-23 18:25:40 
PDT ---
Maybe there isn't a problem with Mesa, or maybe Turo found a suitable
workaround. But if you go to the humblebundle site and download the updated
build of Trine, the issue is resolved.

I am running Mesa from git master with none of the patches mentioned in this
bug report (except any that were merged to master), and lighting is fixed. If I
go back to the Trine build that was posted on HIB3 release day, I'm back to
having no lighting.

Game seems to render correctly. Now, performance right. :)

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #32 from Eric Anholt  2011-04-20 18:06:59 PDT 
---
http://lists.freedesktop.org/archives/mesa-dev/2011-April/006946.html may help.
 It didn't fix things yet on my driver.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #31 from Sven Arvidsson  2011-04-20 09:58:52 PDT ---
I just wanted to say thanks to Christoph for figuring this out, and another
thanks to Turo for working on it (Considering how rare it is for game
developers to care about the open drivers, and how swamped you must be with
support issues for the bundle this is doubly appreciated!)

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

Mathieu Belanger  changed:

   What|Removed |Added

 CC||b747xx at gmail.com

--- Comment #30 from Mathieu Belanger  2011-04-20 09:47:49 
PDT ---
For r600, this:

File r600_shader.c

The loop at line 697 can be removed to see if this fix it. I will try this
evening of nobody test it.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #29 from Sven Arvidsson  2011-04-20 09:19:26 PDT ---
Cool! The same fix works for r300g! (Commenting out the loop starting at line
472 in r300_fs.c) :]

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #28 from Christoph Bumiller  
2011-04-20 09:08:51 PDT ---
Now it become easy to fix, it seems that
TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS is set when it shouldn't be, the game
looks fine with llvmpipe if I make it ignore this property.

The nv50 and nvc0 drivers never cared about it and just assumed (had to,
actually, the assumption was added when
TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS didn't exist yet) that if multiple
colour values are written, the render targets are supposed to receive separate
values and not just colour 0.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #27 from Sven Arvidsson  2011-04-20 08:48:55 PDT ---
(In reply to comment #26)
> That's what g-buffer 1 is supposed to look like. So at least rendertarget 1 is
> filled correctly. What about the other two?

This would be deferredSample2.xyz and deferredSample3.xyz? If so, on my system
it looks just the same as with deferredSample1.xyz

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #26 from Turo Lamminen  2011-04-20 
06:03:32 PDT ---
(In reply to comment #23)
> changed return lerp(half3(FOG_COLOR.xyz), result, deferredSample3.z);
> to return deferredSample1.xyz;
> 
> And the game becomes a 2D game
That's what g-buffer 1 is supposed to look like. So at least rendertarget 1 is
filled correctly. What about the other two?

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #25 from Sven Arvidsson  2011-04-20 05:08:39 PDT ---
(In reply to comment #24)
> Installed Windows version with WINE 1.3.14
> everything works perfect, no graphical bugs at all.

I doubt this is relevant at all, the Windows versions seems to use HLSL which
Wine translates to GLSL...

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #24 from imamdxl8805 at gmail.com 2011-04-20 04:51:27 PDT ---
Installed Windows version with WINE 1.3.14
everything works perfect, no graphical bugs at all.

Tested On:

Ubuntu 10.10
Mesa 7.10.2 (no GL_ATI_draw_buffers)
Mesa 7.11-devel (git-f41e1db) (has GL_ATI_draw_buffers)
Linux 2.6.36-02063604-generic
Intel GMA 4500 256MB



[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #23 from imamdxl8805 at gmail.com 2011-04-20 03:54:46 PDT ---
Created an attachment (id=45858)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45858)
Output1 after modifing data/shader/cg/deferred_light_pixel.cg

in file data/shader/cg/deferred_light_pixel.cg

changed return lerp(half3(FOG_COLOR.xyz), result, deferredSample3.z);
to return deferredSample1.xyz;

And the game becomes a 2D game

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #22 from imamdxl8805 at gmail.com 2011-04-20 03:54:04 PDT ---
Created an attachment (id=45857)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45857)
Output after modifing data/shader/cg/deferred_light_pixel.cg

in file data/shader/cg/deferred_light_pixel.cg

changed return lerp(half3(FOG_COLOR.xyz), result, deferredSample3.z);
to return deferredSample1.xyz;

And the game becomes a 2D game

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #21 from Turo Lamminen  2011-04-20 
02:59:12 PDT ---
Try this: 
Modify data/shader/cg/deferred_light_pixel.cg

On about line 75 in function getAmbientSample change this:

return lerp(half3(FOG_COLOR.xyz), result, deferredSample3.z);

to this:
return deferredSample1.xyz;

This dumps g-buffer 1 to screen. Likewise for other buffers.
g-buffers are as follows:
1 color. Should look pretty normal except for being completely fullbright
2 normals. Should be red-green-yellowish
3. light parameters. Should be mostly blue

If you want to see how this should look on a working driver you need to disable
lights. Easiest way to do this is to change function getPointlightSample around
line 460. Change

return result;

to

return half3(0.0);

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #21 from Turo Lamminen t...@alternativegames.net 2011-04-20 
02:59:12 PDT ---
Try this: 
Modify data/shader/cg/deferred_light_pixel.cg

On about line 75 in function getAmbientSample change this:

return lerp(half3(FOG_COLOR.xyz), result, deferredSample3.z);

to this:
return deferredSample1.xyz;

This dumps g-buffer 1 to screen. Likewise for other buffers.
g-buffers are as follows:
1 color. Should look pretty normal except for being completely fullbright
2 normals. Should be red-green-yellowish
3. light parameters. Should be mostly blue

If you want to see how this should look on a working driver you need to disable
lights. Easiest way to do this is to change function getPointlightSample around
line 460. Change

return result;

to

return half3(0.0);

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #22 from imamdxl8...@gmail.com 2011-04-20 03:54:04 PDT ---
Created an attachment (id=45857)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=45857)
Output after modifing data/shader/cg/deferred_light_pixel.cg

in file data/shader/cg/deferred_light_pixel.cg

changed return lerp(half3(FOG_COLOR.xyz), result, deferredSample3.z);
to return deferredSample1.xyz;

And the game becomes a 2D game

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #23 from imamdxl8...@gmail.com 2011-04-20 03:54:46 PDT ---
Created an attachment (id=45858)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=45858)
Output1 after modifing data/shader/cg/deferred_light_pixel.cg

in file data/shader/cg/deferred_light_pixel.cg

changed return lerp(half3(FOG_COLOR.xyz), result, deferredSample3.z);
to return deferredSample1.xyz;

And the game becomes a 2D game

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #24 from imamdxl8...@gmail.com 2011-04-20 04:51:27 PDT ---
Installed Windows version with WINE 1.3.14
everything works perfect, no graphical bugs at all.

Tested On:

Ubuntu 10.10
Mesa 7.10.2 (no GL_ATI_draw_buffers)
Mesa 7.11-devel (git-f41e1db) (has GL_ATI_draw_buffers)
Linux 2.6.36-02063604-generic
Intel GMA 4500 256MB

From the result, It seems that it is not a driver bug, rather than it is nVidia
Linux Cg bug or Trine Linux version bug.

Windows Trine version (from humble bundle) with WINE works perfectly.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #25 from Sven Arvidsson s...@whiz.se 2011-04-20 05:08:39 PDT ---
(In reply to comment #24)
 Installed Windows version with WINE 1.3.14
 everything works perfect, no graphical bugs at all.

I doubt this is relevant at all, the Windows versions seems to use HLSL which
Wine translates to GLSL...

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #26 from Turo Lamminen t...@alternativegames.net 2011-04-20 
06:03:32 PDT ---
(In reply to comment #23)
 changed return lerp(half3(FOG_COLOR.xyz), result, deferredSample3.z);
 to return deferredSample1.xyz;
 
 And the game becomes a 2D game
That's what g-buffer 1 is supposed to look like. So at least rendertarget 1 is
filled correctly. What about the other two?

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #27 from Sven Arvidsson s...@whiz.se 2011-04-20 08:48:55 PDT ---
(In reply to comment #26)
 That's what g-buffer 1 is supposed to look like. So at least rendertarget 1 is
 filled correctly. What about the other two?

This would be deferredSample2.xyz and deferredSample3.xyz? If so, on my system
it looks just the same as with deferredSample1.xyz

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #28 from Christoph Bumiller e0425...@student.tuwien.ac.at 
2011-04-20 09:08:51 PDT ---
Now it become easy to fix, it seems that
TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS is set when it shouldn't be, the game
looks fine with llvmpipe if I make it ignore this property.

The nv50 and nvc0 drivers never cared about it and just assumed (had to,
actually, the assumption was added when
TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS didn't exist yet) that if multiple
colour values are written, the render targets are supposed to receive separate
values and not just colour 0.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #29 from Sven Arvidsson s...@whiz.se 2011-04-20 09:19:26 PDT ---
Cool! The same fix works for r300g! (Commenting out the loop starting at line
472 in r300_fs.c) :]

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #31 from Sven Arvidsson s...@whiz.se 2011-04-20 09:58:52 PDT ---
I just wanted to say thanks to Christoph for figuring this out, and another
thanks to Turo for working on it (Considering how rare it is for game
developers to care about the open drivers, and how swamped you must be with
support issues for the bundle this is doubly appreciated!)

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-20 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #32 from Eric Anholt e...@anholt.net 2011-04-20 18:06:59 PDT ---
http://lists.freedesktop.org/archives/mesa-dev/2011-April/006946.html may help.
 It didn't fix things yet on my driver.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #20 from Sven Arvidsson  2011-04-19 06:34:09 PDT ---
(In reply to comment #17)
> Modified shader, replace data/shader/cg/deferred_light_pixel.cg with this and
> retest

AFAICT there's no change.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #19 from imamdxl8805 at gmail.com 2011-04-19 04:48:54 PDT ---
Created an attachment (id=45809)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45809)
game graphics result 2 by Modified shader

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #18 from imamdxl8805 at gmail.com 2011-04-19 04:48:10 PDT ---
Created an attachment (id=45808)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45808)
game graphics result 1 by Modified shader

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #17 from Turo Lamminen  2011-04-19 
02:59:55 PDT ---
Created an attachment (id=45803)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45803)
Modified shader

Modified shader, replace data/shader/cg/deferred_light_pixel.cg with this and
retest

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #17 from Turo Lamminen t...@alternativegames.net 2011-04-19 
02:59:55 PDT ---
Created an attachment (id=45803)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=45803)
Modified shader

Modified shader, replace data/shader/cg/deferred_light_pixel.cg with this and
retest

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-19 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #18 from imamdxl8...@gmail.com 2011-04-19 04:48:10 PDT ---
Created an attachment (id=45808)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=45808)
game graphics result 1 by Modified shader

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #16 from imamdxl8805 at gmail.com 2011-04-18 21:10:55 PDT ---
Tested as of today 19 April 2011, cloned mesa git

glxinfo | grep OpenGL
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel? GM45 Express Chipset
x86/MMX/SSE2
OpenGL version string: 2.1 Mesa 7.11-devel (git-f41e1db)
OpenGL shading language version string: 1.20
OpenGL extensions:

it runs but looks like the attachment "Screenshot of the problem" in any
graphic settings.

It seems that everything is in there but no lighting on them except the sprite.

Ubuntu 10.10 (32 Bit)
Linux 2.6.36-02063604-generic
Mesa 7.11-devel (cloned from git)
Intel GMA 4500 256MB

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-18 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #16 from imamdxl8...@gmail.com 2011-04-18 21:10:55 PDT ---
Tested as of today 19 April 2011, cloned mesa git

glxinfo | grep OpenGL
OpenGL vendor string: Tungsten Graphics, Inc
OpenGL renderer string: Mesa DRI Mobile Intel® GM45 Express Chipset
x86/MMX/SSE2
OpenGL version string: 2.1 Mesa 7.11-devel (git-f41e1db)
OpenGL shading language version string: 1.20
OpenGL extensions:

it runs but looks like the attachment Screenshot of the problem in any
graphic settings.

It seems that everything is in there but no lighting on them except the sprite.

Ubuntu 10.10 (32 Bit)
Linux 2.6.36-02063604-generic
Mesa 7.11-devel (cloned from git)
Intel GMA 4500 256MB

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #15 from Sven Arvidsson  2011-04-16 07:02:14 PDT ---
(In reply to comment #14)
> Interesting, I have this with llvmpipe too, but it looks correct with nvc0, so
> I'd look for a driver specific issue.

This is interesting, would it be possible to track down the bug by comparing
logs from llvmpipe and nvc0?

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-16 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #15 from Sven Arvidsson s...@whiz.se 2011-04-16 07:02:14 PDT ---
(In reply to comment #14)
 Interesting, I have this with llvmpipe too, but it looks correct with nvc0, so
 I'd look for a driver specific issue.

This is interesting, would it be possible to track down the bug by comparing
logs from llvmpipe and nvc0?

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #14 from Christoph Bumiller  
2011-04-15 09:34:15 PDT ---
Interesting, I have this with llvmpipe too, but it looks correct with nvc0, so
I'd look for a driver specific issue.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #13 from Fryderyk Dziarmagowski  
2011-04-15 07:06:58 PDT ---
I got exactly same problem on Intel G45/G43 (Mesa HEAD) like on the screenshot
from #7 (using beta version)

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #12 from Krzysztof A. Sobiecki  2011-04-15 
06:35:39 PDT ---
Created an attachment (id=45667)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45667)
RADEON_DEBUG=vp,tex without mesa patch

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #11 from Krzysztof A. Sobiecki  2011-04-15 
06:19:41 PDT ---
Created an attachment (id=45666)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45666)
RADEON_DEBUG=vp and patch on r300g

I will post also log without patched mesa.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #10 from Sven Arvidsson  2011-04-15 05:57:58 PDT ---
Created an attachment (id=45665)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45665)
r300g with patch

I have added logs from my system, both from the debug build of Trine
(attachment 45664) and from r300g with the patch from bug 45557.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #9 from Sven Arvidsson  2011-04-15 05:56:05 PDT ---
Created an attachment (id=45664)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45664)
Trine debug log

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #8 from Turo Lamminen  2011-04-15 
03:37:30 PDT ---
(In reply to comment #5)
> Created an attachment (id=45654)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45654)
> Log from beta game on r300g

Get the mesa log too so we can see shader asm code. The interesting shaders are
depthpass_mesh_pixel.cg entry mesh_deferred_all which fills the g-buffers and
deferred_light_pixel.cg which uses those g-buffers.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #7 from Krzysztof A. Sobiecki  2011-04-15 
03:29:51 PDT ---
Created an attachment (id=45659)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45659)
Screenshot from beta game on r300g

Game looks very similar on llvmpipe and r300g.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #6 from Krzysztof A. Sobiecki  2011-04-15 
03:26:49 PDT ---
Created an attachment (id=45657)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45657)
Log from beta game on llvmpipe

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #5 from Krzysztof A. Sobiecki  2011-04-15 
03:24:05 PDT ---
Created an attachment (id=45654)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45654)
Log from beta game on r300g

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #5 from Krzysztof A. Sobiecki sob...@gmail.com 2011-04-15 
03:24:05 PDT ---
Created an attachment (id=45654)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=45654)
Log from beta game on r300g

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #6 from Krzysztof A. Sobiecki sob...@gmail.com 2011-04-15 
03:26:49 PDT ---
Created an attachment (id=45657)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=45657)
Log from beta game on llvmpipe

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #7 from Krzysztof A. Sobiecki sob...@gmail.com 2011-04-15 
03:29:51 PDT ---
Created an attachment (id=45659)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=45659)
Screenshot from beta game on r300g

Game looks very similar on llvmpipe and r300g.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #8 from Turo Lamminen t...@alternativegames.net 2011-04-15 
03:37:30 PDT ---
(In reply to comment #5)
 Created an attachment (id=45654)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=45654)
 Log from beta game on r300g

Get the mesa log too so we can see shader asm code. The interesting shaders are
depthpass_mesh_pixel.cg entry mesh_deferred_all which fills the g-buffers and
deferred_light_pixel.cg which uses those g-buffers.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #9 from Sven Arvidsson s...@whiz.se 2011-04-15 05:56:05 PDT ---
Created an attachment (id=45664)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=45664)
Trine debug log

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #10 from Sven Arvidsson s...@whiz.se 2011-04-15 05:57:58 PDT ---
Created an attachment (id=45665)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=45665)
r300g with patch

I have added logs from my system, both from the debug build of Trine
(attachment 45664) and from r300g with the patch from bug 45557.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #11 from Krzysztof A. Sobiecki sob...@gmail.com 2011-04-15 
06:19:41 PDT ---
Created an attachment (id=45666)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=45666)
RADEON_DEBUG=vp and patch on r300g

I will post also log without patched mesa.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-15 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #14 from Christoph Bumiller e0425...@student.tuwien.ac.at 
2011-04-15 09:34:15 PDT ---
Interesting, I have this with llvmpipe too, but it looks correct with nvc0, so
I'd look for a driver specific issue.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-14 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #4 from Turo Lamminen  2011-04-14 
15:47:42 PDT ---
Something useful for you guys:

1. Back up the original executables and shaders (in data/shader/cg/)

2. Grab this: http://alternativegames.net/temp/trineUnofficialBeta.tar.bz2
This build is UNOFFICIAL and UNSUPPORTED. Don't get it unless you know you need
it.

3. There's some better logging on shader errors. Post new logs, including log
from the game ~/.frozenbyte/trine/logs/log.txt

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-14 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #3 from dcelasun at gmail.com 2011-04-14 13:28:46 PDT ---
The quote the game developer's post over at Phoronix:

The lights are missing. Which means that deferred phase is not working. Which
means that most likely G-buffers are not filled correctly because multiple
render targets do not work. This should probably be filed as a bug against the
driver.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-14 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #2 from Sven Arvidsson  2011-04-14 09:02:12 PDT ---
Created an attachment (id=45613)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45613)
Correct rendering of Windows version

Same problem with softpipe, so the bug should probably be reassigned to Mesa
core. I tried swrast too, but it will not run the game.

Just for reference, I have attached a screenshot of how it's supposed to look.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-14 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #1 from Krzysztof A. Sobiecki  2011-04-14 
08:39:06 PDT ---
Created an attachment (id=45612)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=45612)
Screenshot of the problem using llvmpipe

LIBGL_ALWAYS_SOFTWARE=yes ./trine-bin64

glxinfo:
name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
GLX_SGIX_visual_select_group, GLX_INTEL_swap_event
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, 
GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, 
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, 
GLX_INTEL_swap_event
GLX version: 1.4
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, 
GLX_MESA_multithread_makecurrent, GLX_OML_swap_method, 
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
GLX_SGIX_visual_select_group, GLX_INTEL_swap_event
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe
OpenGL version string: 2.1 Mesa 7.11-devel (git-78e90bf)
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture, 
GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, 
GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip, 
GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels, 
GL_EXT_point_parameters, GL_EXT_rescale_normal, 
GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, 
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_framebuffer_sRGB, 
GL_ARB_multitexture, GL_EXT_framebuffer_sRGB, 
GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat, 
GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix, 
GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, 
GL_EXT_secondary_color, GL_EXT_texture_env_add, GL_EXT_texture_lod_bias, 
GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, 
GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_S3_s3tc, 
GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, 
GL_ARB_texture_compression, GL_EXT_framebuffer_object, 
GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_dot3, 
GL_MESA_window_pos, GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, 
GL_ARB_depth_texture, GL_ARB_occlusion_query, GL_ARB_shadow, 
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
GL_ARB_window_pos, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, 
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, 
GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, 
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, 
GL_ATI_texture_env_combine3, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, 
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_primitive_restart, 
GL_ARB_fragment_program_shadow, GL_ARB_half_float_pixel, 
GL_ARB_occlusion_query2, GL_ARB_point_sprite, GL_ARB_shading_language_100, 
GL_ARB_sync, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, 
GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate, 
GL_OES_read_format, GL_ARB_pixel_buffer_object, GL_ARB_texture_rectangle, 
GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_dxt1, 
GL_EXT_texture_mirror_clamp, GL_EXT_texture_rectangle, 
GL_EXT_texture_sRGB, GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil, 
GL_ARB_vertex_array_object, GL_ATI_separate_stencil, 
GL_ATI_texture_mirror_once, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
GL_EXT_gpu_program_parameters, GL_EXT_texture_env_combine, 
GL_EXT_texture_sRGB_decode, GL_OES_EGL_image, GL_ARB_copy_buffer, 
GL_ARB_draw_instanced, 

[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #1 from Krzysztof A. Sobiecki sob...@gmail.com 2011-04-14 
08:39:06 PDT ---
Created an attachment (id=45612)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=45612)
Screenshot of the problem using llvmpipe

LIBGL_ALWAYS_SOFTWARE=yes ./trine-bin64

glxinfo:
name of display: :0
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_copy_sub_buffer, 
GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGI_swap_control, 
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
GLX_SGIX_visual_select_group, GLX_INTEL_swap_event
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_framebuffer_sRGB, 
GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, 
GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, 
GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync, 
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
GLX_SGIX_visual_select_group, GLX_EXT_texture_from_pixmap, 
GLX_INTEL_swap_event
GLX version: 1.4
GLX extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context, 
GLX_EXT_visual_info, GLX_EXT_visual_rating, 
GLX_MESA_multithread_makecurrent, GLX_OML_swap_method, 
GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, 
GLX_SGIX_visual_select_group, GLX_INTEL_swap_event
OpenGL vendor string: VMware, Inc.
OpenGL renderer string: Gallium 0.4 on llvmpipe
OpenGL version string: 2.1 Mesa 7.11-devel (git-78e90bf)
OpenGL shading language version string: 1.20
OpenGL extensions:
GL_ARB_multisample, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, 
GL_EXT_blend_logic_op, GL_EXT_blend_minmax, GL_EXT_blend_subtract, 
GL_EXT_copy_texture, GL_EXT_polygon_offset, GL_EXT_subtexture, 
GL_EXT_texture_object, GL_EXT_vertex_array, GL_EXT_compiled_vertex_array, 
GL_EXT_texture, GL_EXT_texture3D, GL_IBM_rasterpos_clip, 
GL_ARB_point_parameters, GL_EXT_draw_range_elements, GL_EXT_packed_pixels, 
GL_EXT_point_parameters, GL_EXT_rescale_normal, 
GL_EXT_separate_specular_color, GL_EXT_texture_edge_clamp, 
GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, 
GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_ARB_framebuffer_sRGB, 
GL_ARB_multitexture, GL_EXT_framebuffer_sRGB, 
GL_IBM_multimode_draw_arrays, GL_IBM_texture_mirrored_repeat, 
GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_transpose_matrix, 
GL_EXT_blend_func_separate, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, 
GL_EXT_secondary_color, GL_EXT_texture_env_add, GL_EXT_texture_lod_bias, 
GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_light_max_exponent, 
GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_S3_s3tc, 
GL_SUN_multi_draw_arrays, GL_ARB_texture_border_clamp, 
GL_ARB_texture_compression, GL_EXT_framebuffer_object, 
GL_EXT_texture_compression_s3tc, GL_EXT_texture_env_dot3, 
GL_MESA_window_pos, GL_NV_packed_depth_stencil, GL_NV_texture_rectangle, 
GL_ARB_depth_texture, GL_ARB_occlusion_query, GL_ARB_shadow, 
GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, 
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, 
GL_ARB_window_pos, GL_EXT_stencil_two_side, GL_EXT_texture_cube_map, 
GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_draw_buffers, 
GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_shader_objects, 
GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ATI_draw_buffers, 
GL_ATI_texture_env_combine3, GL_EXT_shadow_funcs, GL_EXT_stencil_wrap, 
GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_NV_primitive_restart, 
GL_ARB_fragment_program_shadow, GL_ARB_half_float_pixel, 
GL_ARB_occlusion_query2, GL_ARB_point_sprite, GL_ARB_shading_language_100, 
GL_ARB_sync, GL_ARB_texture_non_power_of_two, GL_ARB_vertex_buffer_object, 
GL_ATI_blend_equation_separate, GL_EXT_blend_equation_separate, 
GL_OES_read_format, GL_ARB_pixel_buffer_object, GL_ARB_texture_rectangle, 
GL_EXT_pixel_buffer_object, GL_EXT_texture_compression_dxt1, 
GL_EXT_texture_mirror_clamp, GL_EXT_texture_rectangle, 
GL_EXT_texture_sRGB, GL_ARB_framebuffer_object, GL_EXT_framebuffer_blit, 
GL_EXT_framebuffer_multisample, GL_EXT_packed_depth_stencil, 
GL_ARB_vertex_array_object, GL_ATI_separate_stencil, 
GL_ATI_texture_mirror_once, GL_EXT_draw_buffers2, GL_EXT_draw_instanced, 
GL_EXT_gpu_program_parameters, GL_EXT_texture_env_combine, 
GL_EXT_texture_sRGB_decode, GL_OES_EGL_image, GL_ARB_copy_buffer, 

[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #2 from Sven Arvidsson s...@whiz.se 2011-04-14 09:02:12 PDT ---
Created an attachment (id=45613)
 -- (https://bugs.freedesktop.org/attachment.cgi?id=45613)
Correct rendering of Windows version

Same problem with softpipe, so the bug should probably be reassigned to Mesa
core. I tried swrast too, but it will not run the game.

Just for reference, I have attached a screenshot of how it's supposed to look.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #3 from dcela...@gmail.com 2011-04-14 13:28:46 PDT ---
The quote the game developer's post over at Phoronix:

The lights are missing. Which means that deferred phase is not working. Which
means that most likely G-buffers are not filled correctly because multiple
render targets do not work. This should probably be filed as a bug against the
driver.

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[Bug 36236] Problems with lights in Trine game from www.humblebundle.com

2011-04-14 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=36236

--- Comment #4 from Turo Lamminen t...@alternativegames.net 2011-04-14 
15:47:42 PDT ---
Something useful for you guys:

1. Back up the original executables and shaders (in data/shader/cg/)

2. Grab this: http://alternativegames.net/temp/trineUnofficialBeta.tar.bz2
This build is UNOFFICIAL and UNSUPPORTED. Don't get it unless you know you need
it.

3. There's some better logging on shader errors. Post new logs, including log
from the game ~/.frozenbyte/trine/logs/log.txt

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