[Bug 60553] [trine2] wrong colors when executed fullscreen

2015-05-14 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60553

letharion at gmail.com changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution|--- |FIXED

--- Comment #10 from letharion at gmail.com ---
I tested on the current git version today, and this is no longer an issue. :)

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2014-09-05 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60553

--- Comment #9 from Laurent carlier  ---
Is it still an issue?

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-05-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60553

--- Comment #8 from letharion at gmail.com ---
Created attachment 78862
  --> https://bugs.freedesktop.org/attachment.cgi?id=78862=edit
Trine 2 windowed. Proper rendering.

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-05-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60553

letharion at gmail.com changed:

   What|Removed |Added

  Attachment #78860|0   |1
is obsolete||

--- Comment #7 from letharion at gmail.com ---
Created attachment 78861
  --> https://bugs.freedesktop.org/attachment.cgi?id=78861=edit
Trine 2 in fullscreen, heavy miss rendering.

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-05-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60553

--- Comment #6 from letharion at gmail.com ---
Created attachment 78860
  --> https://bugs.freedesktop.org/attachment.cgi?id=78860=edit
Trine 2 in fullscreen, heavy miss rendering.

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-05-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60553

letharion at gmail.com changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|FIXED   |---

--- Comment #5 from letharion at gmail.com ---
Running with mesa as of c4150123aa9c2a71a62fed800d7c4424e9b948f2 I do not see
this fixed.

The problems in the main menu, as shows in the screenshots already attached,
remain. I'll attach images of gameplay as well, as the effect is shown more
clearly there.

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-05-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=60553

lethar...@gmail.com changed:

   What|Removed |Added

 Status|RESOLVED|REOPENED
 Resolution|FIXED   |---

--- Comment #5 from lethar...@gmail.com ---
Running with mesa as of c4150123aa9c2a71a62fed800d7c4424e9b948f2 I do not see
this fixed.

The problems in the main menu, as shows in the screenshots already attached,
remain. I'll attach images of gameplay as well, as the effect is shown more
clearly there.

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-05-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=60553

--- Comment #6 from lethar...@gmail.com ---
Created attachment 78860
  -- https://bugs.freedesktop.org/attachment.cgi?id=78860action=edit
Trine 2 in fullscreen, heavy miss rendering.

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-05-04 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=60553

--- Comment #8 from lethar...@gmail.com ---
Created attachment 78862
  -- https://bugs.freedesktop.org/attachment.cgi?id=78862action=edit
Trine 2 windowed. Proper rendering.

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-04-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60553

Laurent carlier  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #4 from Laurent carlier  ---
It seem now fixed with:
3.1 (Core Profile) Mesa 9.2.0 (git-c4bea00)

So, closing

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-04-30 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=60553

Laurent carlier lordhea...@gmail.com changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #4 from Laurent carlier lordhea...@gmail.com ---
It seem now fixed with:
3.1 (Core Profile) Mesa 9.2.0 (git-c4bea00)

So, closing

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-03-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60553

--- Comment #3 from letharion at gmail.com ---
I can confirm I have the same issue. Works in windowed, colors wrong in
fullscreen, and some objects fail to render completely during gameplay.

Radeon HD 6550D
Mesa 9.1
xf86-video-ati 7.1.0

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-03-11 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=60553

--- Comment #3 from lethar...@gmail.com ---
I can confirm I have the same issue. Works in windowed, colors wrong in
fullscreen, and some objects fail to render completely during gameplay.

Radeon HD 6550D
Mesa 9.1
xf86-video-ati 7.1.0

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-02-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60553

--- Comment #2 from Laurent carlier  ---
Tracing the game windows gives a working trace:

6 glXChooseVisual(dpy = 0xc4d0010, screen = 0, attribList = {GLX_RGBA,
GLX_RED_SIZE, GLX_LEVEL, GLX_GREEN_SIZE, GLX_LEVEL, GLX_BLUE_SIZE,
GLX_BUFFER_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, GLX_ACCUM_BLUE_SIZE, 0}) =
&{visual = 0xc4dbb80, visualid = 557, screen = 0, depth = 24, c_class = 4,
red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256,
bits_per_rgb = 8}
7 glXCreateContext(dpy = 0xc4d0010, vis = &{visual = 0xc4dbb80, visualid = 557,
screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280,
blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL,
direct = True) = 0xc4e8bc0
8 glXMakeCurrent(dpy = 0xc4d0010, drawable = 23068674, ctx = 0xc4e8bc0) = True
14 glXMakeCurrent(dpy = 0xc4d0010, drawable = 0, ctx = NULL) = True
15 glXDestroyContext(dpy = 0xc4d0010, ctx = 0xc4e8bc0)
16 glXChooseVisual(dpy = 0xc4d0010, screen = 0, attribList = {GLX_RGBA,
GLX_RED_SIZE, GLX_LEVEL, GLX_GREEN_SIZE, GLX_LEVEL, GLX_BLUE_SIZE,
GLX_BUFFER_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, GLX_ACCUM_BLUE_SIZE, 0}) =
&{visual = 0xc4dbb80, visualid = 557, screen = 0, depth = 24, c_class = 4,
red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256,
bits_per_rgb = 8}
17 glXCreateContext(dpy = 0xc4d0010, vis = &{visual = 0xc4dbb80, visualid =
557, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask =
65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList =
NULL, direct = True) = 0xc518380
18 glXMakeCurrent(dpy = 0xc4d0010, drawable = 23068677, ctx = 0xc518380) = True
21 glXMakeCurrent(dpy = 0xc4d0010, drawable = 0, ctx = NULL) = True
22 glXDestroyContext(dpy = 0xc4d0010, ctx = 0xc518380)
29 glXChooseVisual(dpy = 0xc4d0010, screen = 0, attribList = {GLX_RGBA,
GLX_RED_SIZE, GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_RED_SIZE, GLX_BLUE_SIZE,
GLX_RED_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE,
GLX_RED_SIZE, 0}) = &{visual = 0xc4dbc40, visualid = 563, screen = 0, depth =
24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255,
colormap_size = 256, bits_per_rgb = 8}
30 glXCreateContext(dpy = 0xc4d0010, vis = &{visual = 0xc4dbc40, visualid =
563, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask =
65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList =
NULL, direct = True) = 0xc4c6d00
31 glXMakeCurrent(dpy = 0xc4d0010, drawable = 23068680, ctx = 0xc4c6d00) = True
37 glXMakeCurrent(dpy = 0xc4d0010, drawable = 0, ctx = NULL) = True
38 glXDestroyContext(dpy = 0xc4d0010, ctx = 0xc4c6d00)
39 glXChooseVisual(dpy = 0xc4d0010, screen = 0, attribList = {GLX_RGBA,
GLX_RED_SIZE, GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_RED_SIZE, GLX_BLUE_SIZE,
GLX_RED_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE,
GLX_RED_SIZE, 0}) = &{visual = 0xc4dbc40, visualid = 563, screen = 0, depth =
24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255,
colormap_size = 256, bits_per_rgb = 8}
40 glXCreateContext(dpy = 0xc4d0010, vis = &{visual = 0xc4dbc40, visualid =
563, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask =
65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList =
NULL, direct = True) = 0xc4fda30
41 glXMakeCurrent(dpy = 0xc4d0010, drawable = 23068683, ctx = 0xc4fda30) = True
 and so on..

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-02-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60553

Laurent carlier  changed:

   What|Removed |Added

  Attachment #74499|image/png   |image/jpeg
  mime type||

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-02-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60553

--- Comment #1 from Laurent carlier  ---
Created attachment 74500
  --> https://bugs.freedesktop.org/attachment.cgi?id=74500=edit
trine2 with correct rendering (windowed)

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-02-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60553

Laurent carlier  changed:

   What|Removed |Added

  Attachment #74499|text/plain  |image/png
  mime type||

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-02-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=60553

Laurent carlier  changed:

   What|Removed |Added

   Hardware|Other   |x86-64 (AMD64)
 OS|All |Linux (All)

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-02-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=60553

Laurent carlier lordhea...@gmail.com changed:

   What|Removed |Added

   Hardware|Other   |x86-64 (AMD64)
 OS|All |Linux (All)

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-02-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=60553

Laurent carlier lordhea...@gmail.com changed:

   What|Removed |Added

  Attachment #74499|text/plain  |image/png
  mime type||

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-02-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=60553

--- Comment #1 from Laurent carlier lordhea...@gmail.com ---
Created attachment 74500
  -- https://bugs.freedesktop.org/attachment.cgi?id=74500action=edit
trine2 with correct rendering (windowed)

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-02-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=60553

Laurent carlier lordhea...@gmail.com changed:

   What|Removed |Added

  Attachment #74499|image/png   |image/jpeg
  mime type||

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[Bug 60553] [trine2] wrong colors when executed fullscreen

2013-02-09 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=60553

--- Comment #2 from Laurent carlier lordhea...@gmail.com ---
Tracing the game windows gives a working trace:

6 glXChooseVisual(dpy = 0xc4d0010, screen = 0, attribList = {GLX_RGBA,
GLX_RED_SIZE, GLX_LEVEL, GLX_GREEN_SIZE, GLX_LEVEL, GLX_BLUE_SIZE,
GLX_BUFFER_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, GLX_ACCUM_BLUE_SIZE, 0}) =
{visual = 0xc4dbb80, visualid = 557, screen = 0, depth = 24, c_class = 4,
red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256,
bits_per_rgb = 8}
7 glXCreateContext(dpy = 0xc4d0010, vis = {visual = 0xc4dbb80, visualid = 557,
screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask = 65280,
blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList = NULL,
direct = True) = 0xc4e8bc0
8 glXMakeCurrent(dpy = 0xc4d0010, drawable = 23068674, ctx = 0xc4e8bc0) = True
14 glXMakeCurrent(dpy = 0xc4d0010, drawable = 0, ctx = NULL) = True
15 glXDestroyContext(dpy = 0xc4d0010, ctx = 0xc4e8bc0)
16 glXChooseVisual(dpy = 0xc4d0010, screen = 0, attribList = {GLX_RGBA,
GLX_RED_SIZE, GLX_LEVEL, GLX_GREEN_SIZE, GLX_LEVEL, GLX_BLUE_SIZE,
GLX_BUFFER_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, GLX_ACCUM_BLUE_SIZE, 0}) =
{visual = 0xc4dbb80, visualid = 557, screen = 0, depth = 24, c_class = 4,
red_mask = 16711680, green_mask = 65280, blue_mask = 255, colormap_size = 256,
bits_per_rgb = 8}
17 glXCreateContext(dpy = 0xc4d0010, vis = {visual = 0xc4dbb80, visualid =
557, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask =
65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList =
NULL, direct = True) = 0xc518380
18 glXMakeCurrent(dpy = 0xc4d0010, drawable = 23068677, ctx = 0xc518380) = True
21 glXMakeCurrent(dpy = 0xc4d0010, drawable = 0, ctx = NULL) = True
22 glXDestroyContext(dpy = 0xc4d0010, ctx = 0xc518380)
29 glXChooseVisual(dpy = 0xc4d0010, screen = 0, attribList = {GLX_RGBA,
GLX_RED_SIZE, GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_RED_SIZE, GLX_BLUE_SIZE,
GLX_RED_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE,
GLX_RED_SIZE, 0}) = {visual = 0xc4dbc40, visualid = 563, screen = 0, depth =
24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255,
colormap_size = 256, bits_per_rgb = 8}
30 glXCreateContext(dpy = 0xc4d0010, vis = {visual = 0xc4dbc40, visualid =
563, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask =
65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList =
NULL, direct = True) = 0xc4c6d00
31 glXMakeCurrent(dpy = 0xc4d0010, drawable = 23068680, ctx = 0xc4c6d00) = True
37 glXMakeCurrent(dpy = 0xc4d0010, drawable = 0, ctx = NULL) = True
38 glXDestroyContext(dpy = 0xc4d0010, ctx = 0xc4c6d00)
39 glXChooseVisual(dpy = 0xc4d0010, screen = 0, attribList = {GLX_RGBA,
GLX_RED_SIZE, GLX_RED_SIZE, GLX_GREEN_SIZE, GLX_RED_SIZE, GLX_BLUE_SIZE,
GLX_RED_SIZE, GLX_DOUBLEBUFFER, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE,
GLX_RED_SIZE, 0}) = {visual = 0xc4dbc40, visualid = 563, screen = 0, depth =
24, c_class = 4, red_mask = 16711680, green_mask = 65280, blue_mask = 255,
colormap_size = 256, bits_per_rgb = 8}
40 glXCreateContext(dpy = 0xc4d0010, vis = {visual = 0xc4dbc40, visualid =
563, screen = 0, depth = 24, c_class = 4, red_mask = 16711680, green_mask =
65280, blue_mask = 255, colormap_size = 256, bits_per_rgb = 8}, shareList =
NULL, direct = True) = 0xc4fda30
41 glXMakeCurrent(dpy = 0xc4d0010, drawable = 23068683, ctx = 0xc4fda30) = True
 and so on..

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