[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-11-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #45 from MirceaKitsune  ---
I apologize for my stupidity: I just noticed the commit mentioned above is
dated 02-08-2015, meaning more than 3 months ago. I have MESA 11.0.5 installed,
which is very recent so it must include that commit. There are indeed no
problems with the shaders and the problem stays fixed, so all is good :)

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-11-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #44 from MirceaKitsune  ---
Uh... that news makes me a bit uncomfortable. I can't currently compile latest
GIT master of MESA on openSUSE Tumbleweed, so I can't test if the problem
doesn't return because of it. I'll wait for the relevant system packages to
update and test the problematic shaders again, then post another update here.

Have you ran Second Life with Deferred Lighting enabled, EoD? It does require
an account to log in, so if you don't use it regularly it's understandable if
you can't. Would have liked knowing your results until I can test the new
commit myself though.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #43 from EoD  ---
FTR: the above workaround has been reverted in
http://cgit.freedesktop.org/mesa/mesa/commit/?id=de59a40f6898e20a61ac4ea0e5995334f6ed2932
and there are no more problems on my r600g at least.

Thanks!

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-08-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #42 from MirceaKitsune  ---
(In reply to MWATTT from comment #41)

Interesting discovery, thank you for looking into that. Perhaps in this case
the problem lies somewhere else, and it's not directly the fault of single
sample fast color clear? Would it be worth one of the developers looking into
it, if there were important advantages to the disabled fast-clear method?

Please however don't make any untested changes in the mainstream branch if so.
Marek's fix just got shaders working again, I wouldn't want to go back to the
old situation. If his is the best solution, I'm certainly happy with that!

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-07-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #41 from MWATTT  ---
I'm able to reproduce the bug (with commit
97ec2c694fe568e375ec7a2b85c1acb1e4666b54 reverted) with a small program after
viewing a minecraft apitrace.

Apparently, if 2 textures are attached to a fbo (as GL_COLOR_ATTACHMENT0,
GL_COLOR_ATTACHMENT1), GL_COLOR_ATTACHMENT1 is cleared and after that
glDrawBuffers(2, {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1}) is called, but
the shader of the following drawing command doesn't write anything in the
second buffer (GL_COLOR_ATTACHMENT1), then it will hang.

I've attached a small code which reproduce the hang.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-07-30 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #40 from MWATTT  ---
Created attachment 117466
  --> https://bugs.freedesktop.org/attachment.cgi?id=117466=edit
fast color clear hang code

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-07-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

Ernst Sjöstrand  changed:

   What|Removed |Added

 CC||dawide2211 at gmail.com

--- Comment #39 from Ernst Sjöstrand  ---
*** Bug 90042 has been marked as a duplicate of this bug. ***

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-07-04 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #38 from MirceaKitsune  ---
Thank you very much for fixing this, that's great news! I will gladly compile
MESA from GIT after some things are fixed. I'm sorry if anything that should
have worked had to be disabled... that is however much better than this issue
taking place.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-07-03 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

Marek Olšák  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |FIXED

--- Comment #37 from Marek Olšák  ---
Workaround committed as 97ec2c694fe568e375ec7a2b85c1acb1e4666b54. The
single-sample fast color clear is unlikely to be re-enabled again. The real
cause of hangs is unknown.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-07-02 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

Marek Olšák  changed:

   What|Removed |Added

 CC||EoD at xmw.de

--- Comment #36 from Marek Olšák  ---
*** Bug 82186 has been marked as a duplicate of this bug. ***

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-07-02 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

Marek Olšák  changed:

   What|Removed |Added

 Attachment #113251|0   |1
is obsolete||

--- Comment #35 from Marek Olšák  ---
Created attachment 116872
  --> https://bugs.freedesktop.org/attachment.cgi?id=116872=edit
debug info

Please apply the attached patch and attach the output. Thanks.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-07-02 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #34 from Michel Dänzer  ---
(In reply to MirceaKitsune from comment #33)
> However, the new game that I posted about in the above comment (One Late
> Night) still produces the freeze even with this enabled.

That's probably a different issue then and needs to be tracked separately.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-07-01 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

MirceaKitsune  changed:

   What|Removed |Added

   Severity|critical|major

--- Comment #33 from MirceaKitsune  ---
At last, I found a partial workaround! More precisely, the solution was posted
in #82186 by MWATTT. I must simply export the following environment variable:

R600_DEBUG=notiling

I can confirm that with this, I can freely enable all shaders in Second Life
and get no crash for the first time. Stunt Rally also seems to no longer cause
the freezes. However, the new game that I posted about in the above comment
(One Late Night) still produces the freeze even with this enabled.

Until the problem is fixed in the code, I will add this to my ~./profile file.
Does it disable anything important? I'm also setting the bug back from Urgent
to Major, since at least now there is now an acceptable solution to prevent it
in most cases.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-07-01 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

MirceaKitsune  changed:

   What|Removed |Added

Version|10.3|git
   Severity|major   |critical

--- Comment #32 from MirceaKitsune  ---
Today I downloaded a new Linux native game. One of its shaders also triggers
this issue, causing the GPU to freeze and the monitor to keep resetting while
the shader is active. Unfortunately, the game didn't include any settings to
disable this specific shader. I had to abandon playing it for the time being,
as doing so it eventually brought down my X server and forced me to restart.

I understand that Mesa is open-source software, which the developers are
probably not paid to maintain and do so voluntarily. Even so, it's becoming
frustrating that for two years there is barely anyone even taking notice of
this report. Especially after I found the guilty commit in a GIT bisect, tested
two patches, and even posted a replicable trace!

I'm setting the task's priority to Urgent, since I don't know what else I can
do to get the developer's attention. I'm also changing the version to GIT,
because latest master itself still has this problem.

Please, help fix this major issue! This is a major problem and has no
workarounds!

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-04-08 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #31 from MirceaKitsune  ---
I poked the developers about this on IRC, since I stopped getting replies here.
I was reminded about posting an API trace, so other developers could replicate
the problem without having to install Second Life. I already generated one a
while ago, which I re-uploaded on my Google Drive at the following link:

https://drive.google.com/file/d/0B5lE6Cy2gg_rZXV6aW1RQV80ODg/view?usp=sharing

Playing back this trace reproduces the GPU freeze for me, so it should contain
the trigger for the issue. I understand this is specific to Radeon 6xxx cards
and related to the "fast clear" feature, so it needs to be tested on a similar
model of card. I will await for feedback on the issue... thank you.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-02-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #30 from MirceaKitsune  ---
Still waiting for news please. Like I said, the patch in comment 28 does not
fix the issue, but the patch in comment 23 did. I'm hoping there is enough data
to make a solution possible before the next release, if not I can still test
other patches.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-02-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #29 from MirceaKitsune  ---
The issue still happens with that patch. I applied it against latest GIT
master, and enabling shaders in Second Life froze the system immediately again.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-02-07 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #28 from Marek Olšák  ---
Created attachment 113251
  --> https://bugs.freedesktop.org/attachment.cgi?id=113251=edit
patch

Could you please test this patch?

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2015-02-03 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #27 from MirceaKitsune  ---
I still check this every few days for news. I understand the developers have
many issues to deal with, but could someone please commit a simple fix for this
problem? It's the only reason why I can't safely use shaders in Second Life,
Stuntrally, and potentially other engines... for about two years since the
issue was introduced here. I confirmed a line in the code which fixes the
problem, as well as the commit which introduced it, thanks to the suggestions
in the comments above... so hopefully a solution isn't that difficult now. Any
thoughts please?

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-11-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #26 from MirceaKitsune  ---
Any news regarding a solution? I understand the patch I tested with might not
be the actual answer, but a way to test that the problem lies somewhere else.
Since I spend time on Second Life daily, and this is the only reason why I
can't use shaders, a fix before the next MESA release would be highly
appreciated.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #25 from Marek Olšák  ---
My explanations for this bug are:

1) CMASK allocation is wrong. We should try and overallocate it.

2) CMASK contains garbage, which can hang the hardware. Either the clear_buffer
function isn't reliable (it uses CP DMA) or CMASK was corrupted by eviction. Or
an out-of-bounds access from some other source corrupted it.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #24 from MirceaKitsune  ---
(In reply to Marek Olšák from comment #23)

I can't test latest Mesa with Second Life, due to another bug in current GIT
master: http://bugs.freedesktop.org/show_bug.cgi?id=86089 So I manually
integrated your patch in the latest commit which doesn't have that issue
(6212d2402df4ad0658cbb98ce889e35ef5f32fa3) and tested with it.

The problem is indeed solved! I can now enable Advanced Lighting and all
related shaders without any issues in Second Life. Turning shaders on in
Stuntrally also doesn't produce the crash any longer. Thank you for the patch!
I will wait for it to be included and use an updated release afterward.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #23 from Marek Olšák  ---
Created attachment 109669
  --> https://bugs.freedesktop.org/attachment.cgi?id=109669=edit
verify the bisected commit

Can you test the attached patch with Mesa master? It will help to verify that
the bisected commit is the culprit.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #22 from MirceaKitsune  ---
(In reply to Michel Dänzer from comment #21)

I did several tests multiple times to be sure, and it seems like it. No matter
how much I stress the viewer (a lot of avatars / geometry on the screen)
nothing bad happens with commit 56d9a397aa2dbee6b12e1bbe56be39f426e1e34d. But
the moment I switch to commit edbbfac6cfc634e697d7f981155a5072c52d77ac, it only
takes a bit of content for the GPU to instantly hiccup and only recover if I
move the view down really quick.

Note however that with both of these commits, the scene becomes black when I
enable Advanced Lighting, and I can only see floating text. But that seems to
be a completely unrelated issue, likely added temporarily during this time then
fixed relatively soon... probably something to do with lighting.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-11-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

Michel Dänzer  changed:

   What|Removed |Added

 CC||greg at chown.ath.cx

--- Comment #21 from Michel Dänzer  ---
(In reply to MirceaKitsune from comment #20)
> edbbfac6cfc634e697d7f981155a5072c52d77ac is the first bad commit
> commit edbbfac6cfc634e697d7f981155a5072c52d77ac
> Author: Grigori Goronzy 
> Date:   Wed Sep 11 01:41:40 2013 +0200
> 
> r600g: fast color clears for single-sample buffers


Thank you for bisecting. So you can reliably reproduce the problem with that
commit, but not with its parent commit
56d9a397aa2dbee6b12e1bbe56be39f426e1e34d?

Grigori, any ideas?

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #20 from MirceaKitsune  ---
It is done. After nearly two hours of bisecting, I managed to track the exact
commit which adds the freezes... at least in the case of Second Life.

edbbfac6cfc634e697d7f981155a5072c52d77ac is the first bad commit
commit edbbfac6cfc634e697d7f981155a5072c52d77ac
Author: Grigori Goronzy 
Date:   Wed Sep 11 01:41:40 2013 +0200

r600g: fast color clears for single-sample buffers

Allocate a CMASK on demand and use it to fast clear single-sample
colorbuffers. Both FBOs and window system colorbuffers are fast
cleared. Expand as needed when colorbuffers are mapped or displayed
on screen.

v2: cosmetics, move transfer expansion into dma_blit

Signed-off-by: Marek Olšák 

:04 04 dbb6df4e7ed243043e46afc9b91c389b61549ef9
62ae46bd2049b7cb6e35e2dce2ba4725b413bdbe M  src

56d9a397aa2dbee6b12e1bbe56be39f426e1e34d is the last good commit

These are the changes in the bad commit: http://pastebin.com/raw.php?i=Z1RAGRcT

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #19 from MirceaKitsune  ---
Alright. I dusted up my local GIT clone of MESA, and started checking out and
compiling various versions. So far I only looked at the tags, and found the
releases between which the issue was added: mesa-9.2.5 (works fine) to
mesa-10.0-rc1 (contains the problem).

Now comes the painful process of narrowing down which commit between these two
tags implements the problem. It might take some time, but I'll post here the
moment I have a result.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #18 from MirceaKitsune  ---
(In reply to Michel Dänzer from comment #17)

This happens since an year ago. Commit 2dc35a619c50139d07ad96fc4dfe456e5811c84e
is when I first noticed the problem. I'm uncertain whether I can even still
compile such an old version of MESA at this day. I shall attempt to however.

In case I can't compile: Is there a place where I can download pre-compiled
nightly / weekly builds of MESA at least, dating since last year?

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-11-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #17 from Michel Dänzer  ---
The situation hasn't changed since comment #13:

At this point, there's no way to make progress on this bug without someone who
can reproduce the problem and investigate or at least bisect it. It's up to you
if you want to look for someone else who fits the bill, or just bisect
yourself.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-11-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

MirceaKitsune  changed:

   What|Removed |Added

   Priority|medium  |high
Version|git |10.3

--- Comment #16 from MirceaKitsune  ---
Okay, I just found an important clue: The issue is not limited to Second Life
alone! I just tried to enable shaders in the open-source racing game Stuntrally
(Vdrift Ogre) and got the exact same problem. The machine would freeze, the
screen would flicker (monitor going in standby), but in this case it would
unfreeze after a few seconds so I managed to turn shaders off.

Additionally, I did more tests in Second Life several days ago, and found
something interesting: If I look at the ground so barely anything is rendered,
the shaders work perfectly well. But if the sky or too much detail come into
view, it only takes a few seconds until the GPU suddenly hiccups and I can
barely re-stabilize the system.

I'm unclear whether this is a coincidence. But when the problem takes place,
the fan on my video card is running at maximum speed, indicating the Radeon DPM
module is stressing the card out. Note that the freezes existed before DPM was
supported by the free driver, and came after a MESA update alone.

My humble impression is that some shaders either create an infinite loop on the
GPU due to a compilation bug, either they're so unoptimized that they flood the
GPU with data it can't handle. It does seem to be triggered by specific objects
coming into view... but I can't tell if that's because of the model complexity
(high polygon count) or because they contain a "sick" shader which the video
card attempts to render.

Since this has been around for an year, and I gathered a few clues already,
please allow me to set it to "high" priority to bring more awareness. I'm
around and watching this, so I can do more tests... as long as it's nothing
that would risk breaking my system (like changing system drivers).

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-11-03 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #15 from MirceaKitsune  ---
Today with its release, I upgraded to openSUSE 13.2, which has MESA 10.3.0.
Despite being an official package, unlike my previous tests on repository
versions of MESA, the issue is still there. Enabling Advanced Lighting in the
SL viewer will freeze and crash the entire system immediately.

I still have a trace from a while ago, which can be used to re-produce the
issue without running SL yourself. As an xz archive, it seems to be reduced to
54 MB... but if I cannot post it here ask me for another place to upload it.
Anyway, I really hope someone looks into this :(

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-05-27 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #14 from Michel D?nzer  ---
BTW, if you capture the output of dmesg after the problem occurs, it should
contain some information about the GPU lockups. But it'll be much harder to
deduce the cause from that than from a bisection.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-05-27 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #13 from Michel D?nzer  ---
(In reply to comment #9)
> I shall also test R600_LLVM=0. Do I just set that as a variable in the same
> console before running the SL process, or is it a compile parameter?

The former, but make sure it's actually visible in the SL process, either by
exporting it or just prepending it on the SL command line.


> I wouldn't even know where to begin bisecting in such an ocean of commits,
> [...]

As I said before, the information in your original report is enough to get the
bisection started:

git bisect bad 2dc35a619c50139d07ad96fc4dfe456e5811c84e
git bisect good mesa-9.2.3

After that, git bisect will isolate the change introducing the problem after
the minimum number of tests required, which is about a dozen (roughly the
logarithm to the base of 2 of the number of commits between the commits above).


At this point, there's no way to make progress on this bug without someone who
can reproduce the problem and investigate or at least bisect it. It's up to you
if you want to look for someone else who fits the bill, or just bisect
yourself.


> I also compile latest GIT Mesa with latest libdrm from GIT. [...] Still, I
> use the free Radeon driver and X11 version provided by openSUSE 13.1. Could
> there be an incompatibility there?

That's unlikely, especially since Mesa 9.2.3 still works fine?


> No, I can't risk testing a newer driver or X11 than my distribution offers,
> as this is my desktop and I could break it.

FYI, it's possible to test newer versions of all components without affecting
the system installed ones. But so far everything points to this being a Mesa
bug.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-05-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #12 from MirceaKitsune  ---
Created attachment 99864
  --> https://bugs.freedesktop.org/attachment.cgi?id=99864=edit
dmesg output, dating 26-05-2014

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-05-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #11 from MirceaKitsune  ---
Created attachment 99863
  --> https://bugs.freedesktop.org/attachment.cgi?id=99863=edit
glxinfo output, dating 26-05-2014

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-05-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #10 from MirceaKitsune  ---
Created attachment 99862
  --> https://bugs.freedesktop.org/attachment.cgi?id=99862=edit
Xorg.0.log dating 26-05-2014

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-05-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #9 from MirceaKitsune  ---
(In reply to comment #8)
I haven't tried without DPM. I might sometime later.

I shall also test R600_LLVM=0. Do I just set that as a variable in the same
console before running the SL process, or is it a compile parameter?

The problem likely existed months before I first tried running the SL viewer on
a GIT version of MESA. The oldest version of Mesa where I don't get this
occurring is the one my Linux distribution comes with, 9.2.3. I wouldn't even
know where to begin bisecting in such an ocean of commits, especially
considering the crashes.

One more thing to mention if it's relevant: I also compile latest GIT Mesa with
latest libdrm from GIT. Since by the time I first tried a development version
of Mesa, it wouldn't compile against the libdrm-devel package in my system.
Still, I use the free Radeon driver and X11 version provided by openSUSE 13.1.
Could there be an incompatibility there? No, I can't risk testing a newer
driver or X11 than my distribution offers, as this is my desktop and I could
break it.

I'll attach the logs you mentioned shortly after I post this comment.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-05-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #8 from Michel D?nzer  ---
First of all, please attach the Xorg.0.log file and the output of glxinfo and
dmesg.

(In reply to comment #6)
> One thing I noticed additionally: I have Radeon DPM enabled, despite my
> Kernel requiring a boot parameter for that as that's not yet default.

Does the problem also occur without DPM?

BTW, in case your Mesa is built with --enable-r600-llvm-compiler, does the
problem also occur if you disable the LLVM based shader compiler with the
environment variable R600_LLVM=0 for the SL process?


(In reply to comment #7)
> Since I have no idea when the issue started happening and I can't risk
> crashing my machine dozens of times, I can't try GIT bisect myself.

That's just not true, see comment #3. Also (to preempt another concern you
mentioned on IRC), bisecting normally doesn't require any knowledge of the
code.


> I was however able to do an apitrace, which also produces the crash
> when played back.

Unfortunately, I'm not able to reproduce anything like what you describe with
that apitrace on my machines.


> I crashed my machine 5 times in order to record this.

Five iterations of git bisect would go a long way towards isolating the
problem. If you had started the bisection when you reported this bug, you would
have isolated the change introducing the problem for you a long time ago, even
if you only tested it once a day.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-05-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #7 from MirceaKitsune  ---
I brought this up on IRC last night, and was advised to do a GIT bisect or an
apitrace. Since I have no idea when the issue started happening and I can't
risk crashing my machine dozens of times, I can't try GIT bisect myself. I was
however able to do an apitrace, which also produces the crash when played back.
As requested, I packed it as an xz archive and uploaded it. This should allow
anyone who can't try the Second Life viewer themselves to reproduce the crash.

http://www.sendspace.com/file/oixqur

Unpack that somewhere, then run the command "glretrace
./do-not-directly-run-kokua-bin.trace" from the same directory. Be prepared for
a system freeze, and only do this on a machine where it's safe! Also, post a
comment here if that link stops working, so I can re-post the trace file if
needed.

I crashed my machine 5 times in order to record this. So I'd appreciate it if
someone could make the effort worth it and please test this more in depth, to
see where the issue really takes place in the MESA code.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-05-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #6 from MirceaKitsune  ---
I compiled latest MESA GIT today and tried the SL viewer out once more. The
issue still exists! I have however at least found a way to test it, that
doesn't appear to crash my computer (have no prims in view and therefore
rendered, have a command ready to instantly kill the viewer process). I shall
see if I can test with different settings, in case it's a combination of
factors.

One thing I noticed additionally: I have Radeon DPM enabled, despite my Kernel
requiring a boot parameter for that as that's not yet default. When the issue
takes place, the fan on my video card also reach maximum RPM. Something clearly
floods the video card and GPU beyond what they can handle.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-05-03 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #5 from MirceaKitsune  ---
Any news on this? With a new distribution upgrade coming slowly, I'm worried
that Second Life might no longer work properly and even crash my system. Can
anyone with a 6xxx series card try the latest Mesa GIT and attempt to reproduce
the problem?

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-02-16 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #4 from MirceaKitsune  ---
I updated Mesa to latest GIT and tried this again last night (Kokua viewer
3.6.12 x64). The result was even more catastrophic: As soon the world was to
begin rendering, the screen turned black and the monitor went in standby mode.
The numlock / capslock leds on the keyboard also stopped toggling. I had to
power off the computer to restart. This likely means a Kernel panic happened,
so the problem is probably really bad.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-01-26 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

Marek Ol??k  changed:

   What|Removed |Added

  Component|Drivers/DRI/R600|Drivers/Gallium/r600

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-01-15 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #3 from Michel D?nzer  ---
(In reply to comment #2)
> [...] compiling takes many minutes as it is.

git bisect minimizes the number of times you need to compile Mesa to isolate
the change introducing the problem.

> I can't estimate where it might have broken either,

Your initial report says it's working with Mesa 9.2.3 but broken with current
Git, that's good enough for bisecting.

> nor risk experiencing the problem too many times (given it almost
> brings the system down).

I don't think it's that dramatic. It sounds like the usual symptoms of the GPU
repeatedly hanging and being reset by the driver.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-01-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #2 from MirceaKitsune  ---
(In reply to comment #1)
> Can you bisect?

Probably not. I just set up the GIT today for the first time, and compiling
takes many minutes as it is. I can't estimate where it might have broken
either, nor risk experiencing the problem too many times (given it almost
brings the system down). I just know it works well in 9.2.3 but not 10.1.

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[Bug 73528] Deferred lighting in Second Life causes system hiccups and screen flickering

2014-01-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=73528

--- Comment #1 from Alex Deucher  ---
Can you bisect?

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