[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

2019-09-25 Thread bugzilla-daemon
https://bugs.freedesktop.org/show_bug.cgi?id=92428

GitLab Migration User  changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution|--- |MOVED

--- Comment #12 from GitLab Migration User  ---
-- GitLab Migration Automatic Message --

This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.

You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/1224.

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[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

2016-10-17 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92428

--- Comment #11 from Marek Olšák  ---
Does it still happen with current Mesa git? If so, can you try to run it with
this environment variable?

R600_DEBUG=switch_on_eop

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[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92428

--- Comment #10 from James  ---
(In reply to James from comment #9)
> (In reply to Michel Dänzer from comment #8)
> > (In reply to James from comment #7)
> > > The link is here.
> > > https://www.dropbox.com/s/15mfgng35b2rmt2/SwordCoast.x86_64.1.trace?dl=0
> > 
> > I don't get any VM faults when replaying that, let alone a lockup, neither
> > on Kaveri nor Verde. Does replaying this apitrace reproduce the problem for
> > you?
> 
> Yes, it replays up to the splash screen then hard locks my PC. Although I'm
> using a 7850 so it wouldn't be Kaveri or Verde. It would be Pitcarin/GCN. 
> Don't
> know if that makes a difference.

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[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

2015-12-22 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92428

--- Comment #9 from James  ---
(In reply to Michel Dänzer from comment #8)
> (In reply to James from comment #7)
> > The link is here.
> > https://www.dropbox.com/s/15mfgng35b2rmt2/SwordCoast.x86_64.1.trace?dl=0
> 
> I don't get any VM faults when replaying that, let alone a lockup, neither
> on Kaveri nor Verde. Does replaying this apitrace reproduce the problem for
> you?

Yes, it replays up to the splash screen then hard locks my PC. Although I'm
using a 7850  wouldn't be Kaveri or Verde. It would be Pitcarin/GCN. Don't know
if that makes a difference.

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[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

2015-12-21 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92428

--- Comment #8 from Michel Dänzer  ---
(In reply to James from comment #7)
> The link is here.
> https://www.dropbox.com/s/15mfgng35b2rmt2/SwordCoast.x86_64.1.trace?dl=0

I don't get any VM faults when replaying that, let alone a lockup, neither on
Kaveri nor Verde. Does replaying this apitrace reproduce the problem for you?

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[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

2015-12-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92428

--- Comment #7 from James  ---
Since the it exceeds the file limit, I've uploaded the apitrace to my dropbox. 

The link is here.
https://www.dropbox.com/s/15mfgng35b2rmt2/SwordCoast.x86_64.1.trace?dl=0

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[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

2015-12-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92428

--- Comment #6 from Nicolai Hähnle  ---
Thanks for the reports. VM faults are tricky to find - can one of you provide
an apitrace of a lockup so that we can reproduce this?

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[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

2015-12-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92428

--- Comment #5 from l.gambetta at alice.it ---
Created attachment 120582
  --> https://bugs.freedesktop.org/attachment.cgi?id=120582=edit
Messages printed into the journalctl log about this crash

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[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

2015-12-18 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92428

--- Comment #4 from l.gambetta at alice.it ---
I can confirm this bug. The game crashed my PC on the load screen.

My specs:

CPU AMD A10-7850K
GPU ATI Radeon 7850 1Gb RAM
8 GB RAM
Kernel 4.3.3, 64 bit
xf86-video-ati 7.6.1
mesa 11.0.7
Manjaro Linux

$ glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.0.7
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.0.7
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.0.7
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:

01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Pitcairn PRO [Radeon HD 7850 / R7 265 / R9 270 1024SP]

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[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

2015-10-23 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92428

--- Comment #3 from Francesco Biscani  ---
I am also experiencing a lockup with this game. In my case the lockup happens
before I get to the main menu right after starting the game. I have a radeon r9
270x, and I am using the radeonsi driver (version 7.5.0), mesa 11.0.3, llvm
3.7.0, xorg server 1.17.2. The OS is Linux 4.2.2 64 bit.

# glxinfo|grep -i opengl
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
OpenGL core profile version string: 4.1 (Core Profile) Mesa 11.0.3
OpenGL core profile shading language version string: 4.10
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 11.0.3
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 11.0.3
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00


# sudo lspci |grep -i vga
01:00.0 VGA compatible controller: Advanced Micro Devices, Inc. [AMD/ATI]
Curacao XT [Radeon R7 370 / R9 270X/370 OEM]

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[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

2015-10-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92428

--- Comment #2 from James  ---
01:00.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc.
[AMD/ATI] Pitcairn PRO [Radeon HD 7850 / R7 265 / R9 270 1024SP] [1002:6819]
Subsystem: PC Partner Limited / Sapphire Technology Radeon HD 7850 2GB
GDDR5 DVI-I/DVI-D/HDMI/DP [174b:e221]
Kernel driver in use: radeon
Kernel modules: radeon

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[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

2015-10-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92428

--- Comment #1 from James  ---
 glxinfo | grep OpenGL
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD PITCAIRN
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.6.9
(git-8957b69)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.6.9 (git-8957b69)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.6.9 (git-8957b69)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:

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[Bug 92428] Sword Coast Legends causing GPU lockup. radeon 0000:01:00.0: GPU lockup (current fence id 0x000000000000afd1 last fence id 0x000000000000b194 on ring 3)

2015-10-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92428

Bug ID: 92428
   Summary: Sword Coast Legends causing GPU lockup.  radeon
:01:00.0: GPU lockup (current fence id
0xafd1 last fence id 0xb194 on
ring 3)
   Product: Mesa
   Version: 10.6
  Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/Gallium/radeonsi
  Assignee: dri-devel at lists.freedesktop.org
  Reporter: h0ser at h0sed.org
QA Contact: dri-devel at lists.freedesktop.org

Created attachment 118821
  --> https://bugs.freedesktop.org/attachment.cgi?id=118821=edit
System Logs

Bear with me as it's my first time submitting a bug report. When loading a
level in Sword Coast Legends, the driver crashes and hard locks the PC.
Attached is what I believe are the relevant portions of the logs.

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