[Bug 92923] SGPR spilling

2016-08-24 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

Marek Olšák  changed:

   What|Removed |Added

 Resolution|--- |FIXED
 Status|NEW |RESOLVED

--- Comment #15 from Marek Olšák  ---
Fixed a long time ago.

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[Bug 92923] SGPR spilling

2016-01-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

--- Comment #14 from pat  ---
Test 1: no noticeable difference between patched and not.

Test 2: your repo/branch (git-016eba7), no noticeable improvement (including
the GTT patch). Graph also shows minimal bytes moved.

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[Bug 92923] SGPR spilling

2016-01-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

--- Comment #13 from pat  ---
2048M VRAM

Test 1:
Version:  OpenGL 3.0 [3.0 Mesa 11.2.0-devel (git-6f898f7)]
Patched with both patches you provided.

With patch: the graph spikes up to 45.5 MB during the loading screen, later it
stays at 0 byte. When I turn around it goes up to KB but not MB. Still around 3
FPS, up to 11 when looking at the sky.

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[Bug 92923] SGPR spilling

2016-01-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

--- Comment #12 from Nicolai Hähnle  ---
Created attachment 120987
  --> https://bugs.freedesktop.org/attachment.cgi?id=120987=edit
always add GTT to buffers' initial domain

How much VRAM do you have? Try running the game with
GALLIUM_HUD=num-bytes-moved, with and without the attached patch.

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[Bug 92923] SGPR spilling

2016-01-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

--- Comment #11 from Nicolai Hähnle  ---
With the branch at http://cgit.freedesktop.org/~nh/mesa/log/?h=pub-invalidate
the in-game part of your trace plays back at around 11 FPS on a Carrizo, which
is an integrated GPU (laptop). It may be worth a shot.

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[Bug 92923] SGPR spilling

2016-01-11 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

--- Comment #10 from pat  ---
Any last tests you'd want me to do before I upgrade my hardware and say bye bye
to AMD?

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[Bug 92923] SGPR spilling

2016-01-10 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

--- Comment #9 from pat  ---
Hey Nicolai, thanks for the fast patch.

I've patched rev 5e3edd4 of the 32bit package (lib32-mesa-git,
lib32-mesa-git-debug, lib32-mesa-libgl-git) and started the 32bit game binary.
It's still at 3-4 FPS.

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[Bug 92923] SGPR spilling

2016-01-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

--- Comment #8 from Nicolai Hähnle  ---
Created attachment 120923
  --> https://bugs.freedesktop.org/attachment.cgi?id=120923=edit
fix long buffer wait times observed in trace

Hi pat, thanks for following up with this!

On Tonga, this trace runs into a variant of the compiler error you mentioned
earlier in the bug report due to limited SGPRs. This is something we still need
to address.

On Carrizo, I can run the trace and I notice an obvious buffer wait time
problem. Please try the quick-and-dirty patch I've attached. The trace is still
slow for me, but (a) it's a trace and (b) it's not a dGPU part, so I'd be
interested to hear how the in-game performance is for you with the patch.

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[Bug 92923] SGPR spilling

2016-01-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

--- Comment #7 from pat  ---
llvm svn version 257076 (32bit: 257085)
OpenGL 3.0 [3.0 Mesa 11.2.0-devel (git-040e314)]
apitrace: http://www.psycho3d.de/temp/PlanetExplorersApitrace.7z (300MB
7zipped)

Apitrace should include a few minutes of gameplay, 2x freeze for several
seconds. I disabled the steam overlay for the trace but I think I had probably
1-3 FPS during the test.

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[Bug 92923] SGPR spilling

2016-01-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

--- Comment #6 from Nicolai Hähnle  ---
Sorry for your pain. We did make some changes to make LLVM more robust
recently, so that's something. As for the performance problems you're seeing,
I'd really appreciate if you could provide an apitrace, see
https://github.com/apitrace/apitrace/wiki/Steam if you're running the game
under Steam. That should allow us to reproduce the issue.

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[Bug 92923] SGPR spilling

2016-01-09 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

--- Comment #5 from pat  ---
Version:  OpenGL 3.0 [3.0 Mesa 11.2.0-devel (git-bca1805)]
Renderer: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.8.0)

No more crashes with the current game version and mesa git/llvm svn, but it
runs with 1 FPS (with very rare boosts to 45-60 FPS) on lowest settings. The
log file still looks like before as far ar I can tell.

This was probably my last test with AMD/mesa.

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[Bug 92923] SGPR spilling

2015-11-20 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

--- Comment #4 from Michel Dänzer  ---
(In reply to pat from comment #3)
> Steam seems to mess with stderr, I hope this game log has the info you need.

It does, thanks.

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[Bug 92923] SGPR spilling

2015-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

pat  changed:

   What|Removed |Added

 Attachment #119606|0   |1
is obsolete||

--- Comment #3 from pat  ---
Created attachment 119948
  --> https://bugs.freedesktop.org/attachment.cgi?id=119948=edit
Game log file

Steam seems to mess with stderr, I hope this game log has the info you need.

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[Bug 92923] SGPR spilling

2015-11-19 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

Michel Dänzer  changed:

   What|Removed |Added

 CC||tstellar at gmail.com

--- Comment #2 from Michel Dänzer  ---
Tom, any ideas?

pat, please run the game with the environment variable R600_DEBUG=vs,gs,ps and
attach its stderr output after reproducing the problem.

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[Bug 92923] SGPR spilling

2015-11-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

--- Comment #1 from pat  ---
Created attachment 119607
  --> https://bugs.freedesktop.org/attachment.cgi?id=119607=edit
backtrace from game log file

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[Bug 92923] SGPR spilling

2015-11-12 Thread bugzilla-dae...@freedesktop.org
https://bugs.freedesktop.org/show_bug.cgi?id=92923

Bug ID: 92923
   Summary: SGPR spilling
   Product: Mesa
   Version: 11.0
  Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/Gallium/radeonsi
  Assignee: dri-devel at lists.freedesktop.org
  Reporter: freedesktop.org at psycho3d.de
QA Contact: dri-devel at lists.freedesktop.org

Created attachment 119606
  --> https://bugs.freedesktop.org/attachment.cgi?id=119606=edit
stacktrace from game log file

"LLVM triggered Diagnostic Handler: Ran out of VGPRs for spilling SGPR"

The game Planet Explorers crashes after a few minutes, the log file is flooded
with this error message.

Additional error messages:
radeon_llvm_compile: Processing Diag Flag
LLVM failed to compile shader
EE si_state_shaders.c:647 si_shader_select - Failed to build shader variant
(type=1) 1

The problem may have started with mesa 11.0 but I'm not sure, I don't play it
very often. The game runs on unity 5.

Attaching backtrace and stacktrace from the log file. There is also a memory
map I could attach.

OpenGL info from the log file:
Version:  OpenGL 3.0 [3.0 Mesa 11.0.5]
Renderer: Gallium 0.4 on AMD PITCAIRN (DRM 2.43.0, LLVM 3.7.0)
Vendor:   X.Org
VRAM: 2048 MB

Hardware is a Radeon HD 7870

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