Re: [PATCH] drm/msm/dpu: fix BGR565 vs RGB565 confusion

2020-02-13 Thread Sean Paul
On Thu, Feb 13, 2020 at 3:03 PM Rob Clark  wrote:
>
> From: Rob Clark 
>
> The component order between the two was swapped, resulting in incorrect
> color when games with 565 visual hit the overlay path instead of GPU
> composition.
>
> Fixes: 25fdd5933e4c ("drm/msm: Add SDM845 DPU support")
> Signed-off-by: Rob Clark 

Reviewed-by: Sean Paul 

> ---
>  drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c | 4 ++--
>  1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c 
> b/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
> index 24ab6249083a..6f420cc73dbd 100644
> --- a/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
> +++ b/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
> @@ -255,13 +255,13 @@ static const struct dpu_format dpu_format_map[] = {
>
> INTERLEAVED_RGB_FMT(RGB565,
> 0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
> -   C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
> +   C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
> false, 2, 0,
> DPU_FETCH_LINEAR, 1),
>
> INTERLEAVED_RGB_FMT(BGR565,
> 0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
> -   C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
> +   C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
> false, 2, 0,
> DPU_FETCH_LINEAR, 1),
>
> --
> 2.24.1
>
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[PATCH] drm/msm/dpu: fix BGR565 vs RGB565 confusion

2020-02-13 Thread Rob Clark
From: Rob Clark 

The component order between the two was swapped, resulting in incorrect
color when games with 565 visual hit the overlay path instead of GPU
composition.

Fixes: 25fdd5933e4c ("drm/msm: Add SDM845 DPU support")
Signed-off-by: Rob Clark 
---
 drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c 
b/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
index 24ab6249083a..6f420cc73dbd 100644
--- a/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
+++ b/drivers/gpu/drm/msm/disp/dpu1/dpu_formats.c
@@ -255,13 +255,13 @@ static const struct dpu_format dpu_format_map[] = {
 
INTERLEAVED_RGB_FMT(RGB565,
0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
-   C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
+   C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
false, 2, 0,
DPU_FETCH_LINEAR, 1),
 
INTERLEAVED_RGB_FMT(BGR565,
0, COLOR_5BIT, COLOR_6BIT, COLOR_5BIT,
-   C1_B_Cb, C0_G_Y, C2_R_Cr, 0, 3,
+   C2_R_Cr, C0_G_Y, C1_B_Cb, 0, 3,
false, 2, 0,
DPU_FETCH_LINEAR, 1),
 
-- 
2.24.1

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