On Tue, Mar 12, 2024 at 04:45:17PM +0100, Thomas Zimmermann wrote:
> Implement fbdev emulation with fbdev-dma. Fbdev-dma now supports
> damage handling, which is required by komeda. Avoids the overhead of
> fbdev-generic's additional shadow buffering. No functional changes.
>
> Signed-off-by: Thomas Zimmermann
> Cc: Liviu Dudau
Acked-by: Liviu Dudau
Best regards,
Liviu
> ---
> drivers/gpu/drm/arm/display/komeda/komeda_drv.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/drm/arm/display/komeda/komeda_drv.c
> b/drivers/gpu/drm/arm/display/komeda/komeda_drv.c
> index cc57ea4e13ae6..ffdeec3b3f2ea 100644
> --- a/drivers/gpu/drm/arm/display/komeda/komeda_drv.c
> +++ b/drivers/gpu/drm/arm/display/komeda/komeda_drv.c
> @@ -9,7 +9,7 @@
> #include
> #include
> #include
> -#include
> +#include
> #include
> #include
> #include "komeda_dev.h"
> @@ -80,7 +80,7 @@ static int komeda_platform_probe(struct platform_device
> *pdev)
> }
>
> dev_set_drvdata(dev, mdrv);
> - drm_fbdev_generic_setup(&mdrv->kms->base, 32);
> + drm_fbdev_dma_setup(&mdrv->kms->base, 32);
>
> return 0;
>
> --
> 2.44.0
>
--
| I would like to |
| fix the world, |
| but they're not |
| giving me the |
\ source code! /
---
¯\_(ツ)_/¯