Check that we have a V3D device registered before attempting to
allocate a binner buffer object.

Signed-off-by: Paul Kocialkowski <paul.kocialkow...@bootlin.com>
---
 drivers/gpu/drm/vc4/vc4_v3d.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/drivers/gpu/drm/vc4/vc4_v3d.c b/drivers/gpu/drm/vc4/vc4_v3d.c
index 7c490106e185..c16db4665af6 100644
--- a/drivers/gpu/drm/vc4/vc4_v3d.c
+++ b/drivers/gpu/drm/vc4/vc4_v3d.c
@@ -241,6 +241,9 @@ static int bin_bo_alloc(struct vc4_dev *vc4)
        int ret = 0;
        struct list_head list;
 
+       if (!v3d)
+               return -ENODEV;
+
        /* We may need to try allocating more than once to get a BO
         * that doesn't cross 256MB.  Track the ones we've allocated
         * that failed so far, so that we can free them when we've got
-- 
2.21.0

_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/dri-devel

Reply via email to