Re: [RFC PATCH v2 0/5] drm/amd/display: improve DTN color state log

2023-09-26 Thread Melissa Wen
On 09/25, Harry Wentland wrote:
> 
> 
> On 2023-09-13 12:43, Melissa Wen wrote:
> > Hi,
> > 
> > This is an update of previous RFC [0] improving the data collection of
> > Gamma Correction and Blend Gamma color blocks.
> > 
> > As I mentioned in the last version, I'm updating the color state part of
> > DTN log to match DCN3.0 HW better. Currently, the DTN log considers the
> > DCN10 color pipeline, which is useless for DCN3.0 because of all the
> > differences in color caps between DCN versions. In addition to new color
> > blocks and caps, some semantic differences made the DCN10 output not fit
> > DCN30.
> > 
> > In this RFC, the first patch adds new color state elements to DPP and
> > implements the reading of registers according to HW blocks. Similarly to
> > MPC, the second patch also creates a DCN3-specific function to read the
> > MPC state and add the MPC color state logging to it. With DPP and MPC
> > color-register reading, I detach DCN10 color state logging from the HW
> > log and create a `.log_color_state` hook for logging color state
> > according to HW color blocks with DCN30 as the first use case. Finally,
> > the last patch adds DPP and MPC color caps output to facilitate
> > understanding of the color state log.
> > 
> > This version works well with the driver-specific color properties[1] and
> > steamdeck/gamescope[2] together, where we can see color state changing
> > from default values.
> > 
> > Here is a before vs. after example:
> > 
> > Without this series:
> > ===
> > DPP:IGAM format  IGAM modeDGAM modeRGAM mode  GAMUT mode  C11 
> > C12   C13 C14   C21 C22   C23 C24   C31 C32   C33 C34
> > [ 0]:0h  BypassFixed  Bypass   Bypass0
> > h h h h h h
> > [ 3]:0h  BypassFixed  Bypass   Bypass0
> > h h h h h h
> > 
> > MPCC:  OPP  DPP  MPCCBOT  MODE  ALPHA_MODE  PREMULT  OVERLAP_ONLY  IDLE
> > [ 0]:   0h   0h   3h 3   20 0 0
> > [ 3]:   0h   3h   fh 2   20 0 0
> > 
> > With this series (Steamdeck/Gamescope):
> > ==
> > 
> > DPP:  DGAM ROM  DGAM ROM type  DGAM LUT  SHAPER mode  3DLUT mode  3DLUT bit 
> > depth  3DLUT size  RGAM mode  GAMUT mode  C11 C12   C13 C14   C21 C22   C23 
> > C24   C31 C32   C33 C34
> > [ 0]:1   sRGBBypassRAM A   RAM B   
> > 12-bit17x17x17  RAM A   0  h h h 
> > h h h
> > [ 1]:1   sRGBBypassRAM B   RAM A   
> > 12-bit17x17x17  RAM A   0  h h h 
> > h h h
> > [ 2]:1   sRGBBypassRAM B   RAM A   
> > 12-bit17x17x17  RAM A   0  h h h 
> > h h h
> > [ 3]:1   sRGBBypassRAM A   RAM B   
> > 12-bit17x17x17  RAM A   0  h h h 
> > h h h
> > 
> > DPP Color Caps: input_lut_shared:0  icsc:1  dgam_ram:0  dgam_rom: 
> > srgb:1,bt2020:1,gamma2_2:1,pq:1,hlg:1  post_csc:1  gamcor:1  
> > dgam_rom_for_yuv:0  3d_lut:1  blnd_lut:1  oscs:0
> > 
> > MPCC:  OPP  DPP  MPCCBOT  MODE  ALPHA_MODE  PREMULT  OVERLAP_ONLY  IDLE  
> > SHAPER mode  3DLUT_mode  3DLUT bit-depth  3DLUT size  OGAM mode  OGAM LUT  
> > GAMUT mode  C11 C12   C33 C34
> > [ 0]:   0h   0h   2h 3   01 0 0 
> >   Bypass  Bypass   12-bit17x17x17RAM A  
> >  0 h h
> > [ 1]:   0h   1h   fh 2   20 0 0 
> >   Bypass  Bypass   12-bit17x17x17 Bypass A  
> >  0 h h
> > [ 2]:   0h   2h   3h 3   01 0 0 
> >   Bypass  Bypass   12-bit17x17x17 Bypass A  
> >  0 h h
> > [ 3]:   0h   3h   1h 3   20 0 0 
> >   Bypass  Bypass   12-bit17x17x17 Bypass A  
> >  0 h h
> > 
> > MPC Color Caps: gamut_remap:1, 3dlut:2, ogam_ram:1, ocsc:1
> > 
> > With this series (Steamdeck/KDE):
> > 
> > 
> > DPP:  DGAM ROM  DGAM ROM type  DGAM LUT  SHAPER mode  3DLUT mode  3DLUT bit 
> > depth  3DLUT size  RGAM mode  GAMUT mode  C11 C12   C13 C14   C21 C22   C23 
> > C24   C31 C32   C33 C34
> > [ 0]:0   sRGBBypass   Bypass  Bypass   
> > 12-bit   9x9x9 Bypass   0  h h h 
> > h h h
> > [ 3]:0   sRGBBypass   Bypass  

Re: [RFC PATCH v2 0/5] drm/amd/display: improve DTN color state log

2023-09-25 Thread Harry Wentland



On 2023-09-13 12:43, Melissa Wen wrote:
> Hi,
> 
> This is an update of previous RFC [0] improving the data collection of
> Gamma Correction and Blend Gamma color blocks.
> 
> As I mentioned in the last version, I'm updating the color state part of
> DTN log to match DCN3.0 HW better. Currently, the DTN log considers the
> DCN10 color pipeline, which is useless for DCN3.0 because of all the
> differences in color caps between DCN versions. In addition to new color
> blocks and caps, some semantic differences made the DCN10 output not fit
> DCN30.
> 
> In this RFC, the first patch adds new color state elements to DPP and
> implements the reading of registers according to HW blocks. Similarly to
> MPC, the second patch also creates a DCN3-specific function to read the
> MPC state and add the MPC color state logging to it. With DPP and MPC
> color-register reading, I detach DCN10 color state logging from the HW
> log and create a `.log_color_state` hook for logging color state
> according to HW color blocks with DCN30 as the first use case. Finally,
> the last patch adds DPP and MPC color caps output to facilitate
> understanding of the color state log.
> 
> This version works well with the driver-specific color properties[1] and
> steamdeck/gamescope[2] together, where we can see color state changing
> from default values.
> 
> Here is a before vs. after example:
> 
> Without this series:
> ===
> DPP:IGAM format  IGAM modeDGAM modeRGAM mode  GAMUT mode  C11 C12 
>   C13 C14   C21 C22   C23 C24   C31 C32   C33 C34
> [ 0]:0h  BypassFixed  Bypass   Bypass0
> h h h h h h
> [ 3]:0h  BypassFixed  Bypass   Bypass0
> h h h h h h
> 
> MPCC:  OPP  DPP  MPCCBOT  MODE  ALPHA_MODE  PREMULT  OVERLAP_ONLY  IDLE
> [ 0]:   0h   0h   3h 3   20 0 0
> [ 3]:   0h   3h   fh 2   20 0 0
> 
> With this series (Steamdeck/Gamescope):
> ==
> 
> DPP:  DGAM ROM  DGAM ROM type  DGAM LUT  SHAPER mode  3DLUT mode  3DLUT bit 
> depth  3DLUT size  RGAM mode  GAMUT mode  C11 C12   C13 C14   C21 C22   C23 
> C24   C31 C32   C33 C34
> [ 0]:1   sRGBBypassRAM A   RAM B   
> 12-bit17x17x17  RAM A   0  h h h 
> h h h
> [ 1]:1   sRGBBypassRAM B   RAM A   
> 12-bit17x17x17  RAM A   0  h h h 
> h h h
> [ 2]:1   sRGBBypassRAM B   RAM A   
> 12-bit17x17x17  RAM A   0  h h h 
> h h h
> [ 3]:1   sRGBBypassRAM A   RAM B   
> 12-bit17x17x17  RAM A   0  h h h 
> h h h
> 
> DPP Color Caps: input_lut_shared:0  icsc:1  dgam_ram:0  dgam_rom: 
> srgb:1,bt2020:1,gamma2_2:1,pq:1,hlg:1  post_csc:1  gamcor:1  
> dgam_rom_for_yuv:0  3d_lut:1  blnd_lut:1  oscs:0
> 
> MPCC:  OPP  DPP  MPCCBOT  MODE  ALPHA_MODE  PREMULT  OVERLAP_ONLY  IDLE  
> SHAPER mode  3DLUT_mode  3DLUT bit-depth  3DLUT size  OGAM mode  OGAM LUT  
> GAMUT mode  C11 C12   C33 C34
> [ 0]:   0h   0h   2h 3   01 0 0   
> Bypass  Bypass   12-bit17x17x17RAM A  
>  0 h h
> [ 1]:   0h   1h   fh 2   20 0 0   
> Bypass  Bypass   12-bit17x17x17 Bypass A  
>  0 h h
> [ 2]:   0h   2h   3h 3   01 0 0   
> Bypass  Bypass   12-bit17x17x17 Bypass A  
>  0 h h
> [ 3]:   0h   3h   1h 3   20 0 0   
> Bypass  Bypass   12-bit17x17x17 Bypass A  
>  0 h h
> 
> MPC Color Caps: gamut_remap:1, 3dlut:2, ogam_ram:1, ocsc:1
> 
> With this series (Steamdeck/KDE):
> 
> 
> DPP:  DGAM ROM  DGAM ROM type  DGAM LUT  SHAPER mode  3DLUT mode  3DLUT bit 
> depth  3DLUT size  RGAM mode  GAMUT mode  C11 C12   C13 C14   C21 C22   C23 
> C24   C31 C32   C33 C34
> [ 0]:0   sRGBBypass   Bypass  Bypass   
> 12-bit   9x9x9 Bypass   0  h h h 
> h h h
> [ 3]:0   sRGBBypass   Bypass  Bypass   
> 12-bit   9x9x9 Bypass   0  h h h 
> h h h
> 
> DPP Color Caps: input_lut_shared:0  icsc:1  dgam_ram:0  dgam_rom: 
> 

Re: [RFC PATCH v2 0/5] drm/amd/display: improve DTN color state log

2023-09-13 Thread Rodrigo Siqueira Jordao




On 9/13/23 10:43, Melissa Wen wrote:

Hi,

This is an update of previous RFC [0] improving the data collection of
Gamma Correction and Blend Gamma color blocks.

As I mentioned in the last version, I'm updating the color state part of
DTN log to match DCN3.0 HW better. Currently, the DTN log considers the
DCN10 color pipeline, which is useless for DCN3.0 because of all the
differences in color caps between DCN versions. In addition to new color
blocks and caps, some semantic differences made the DCN10 output not fit
DCN30.

In this RFC, the first patch adds new color state elements to DPP and
implements the reading of registers according to HW blocks. Similarly to
MPC, the second patch also creates a DCN3-specific function to read the
MPC state and add the MPC color state logging to it. With DPP and MPC
color-register reading, I detach DCN10 color state logging from the HW
log and create a `.log_color_state` hook for logging color state
according to HW color blocks with DCN30 as the first use case. Finally,
the last patch adds DPP and MPC color caps output to facilitate
understanding of the color state log.

This version works well with the driver-specific color properties[1] and
steamdeck/gamescope[2] together, where we can see color state changing
from default values.

Here is a before vs. after example:

Without this series:
===
DPP:IGAM format  IGAM modeDGAM modeRGAM mode  GAMUT mode  C11 C12   
C13 C14   C21 C22   C23 C24   C31 C32   C33 C34
[ 0]:0h  BypassFixed  Bypass   Bypass0h 
h h h h h
[ 3]:0h  BypassFixed  Bypass   Bypass0h 
h h h h h

MPCC:  OPP  DPP  MPCCBOT  MODE  ALPHA_MODE  PREMULT  OVERLAP_ONLY  IDLE
[ 0]:   0h   0h   3h 3   20 0 0
[ 3]:   0h   3h   fh 2   20 0 0

With this series (Steamdeck/Gamescope):
==

DPP:  DGAM ROM  DGAM ROM type  DGAM LUT  SHAPER mode  3DLUT mode  3DLUT bit 
depth  3DLUT size  RGAM mode  GAMUT mode  C11 C12   C13 C14   C21 C22   C23 C24 
  C31 C32   C33 C34
[ 0]:1   sRGBBypassRAM A   RAM B   
12-bit17x17x17  RAM A   0  h h h 
h h h
[ 1]:1   sRGBBypassRAM B   RAM A   
12-bit17x17x17  RAM A   0  h h h 
h h h
[ 2]:1   sRGBBypassRAM B   RAM A   
12-bit17x17x17  RAM A   0  h h h 
h h h
[ 3]:1   sRGBBypassRAM A   RAM B   
12-bit17x17x17  RAM A   0  h h h 
h h h

DPP Color Caps: input_lut_shared:0  icsc:1  dgam_ram:0  dgam_rom: 
srgb:1,bt2020:1,gamma2_2:1,pq:1,hlg:1  post_csc:1  gamcor:1  dgam_rom_for_yuv:0 
 3d_lut:1  blnd_lut:1  oscs:0

MPCC:  OPP  DPP  MPCCBOT  MODE  ALPHA_MODE  PREMULT  OVERLAP_ONLY  IDLE  SHAPER 
mode  3DLUT_mode  3DLUT bit-depth  3DLUT size  OGAM mode  OGAM LUT  GAMUT mode  
C11 C12   C33 C34
[ 0]:   0h   0h   2h 3   01 0 0   
Bypass  Bypass   12-bit17x17x17RAM A   
0 h h
[ 1]:   0h   1h   fh 2   20 0 0   
Bypass  Bypass   12-bit17x17x17 Bypass A   
0 h h
[ 2]:   0h   2h   3h 3   01 0 0   
Bypass  Bypass   12-bit17x17x17 Bypass A   
0 h h
[ 3]:   0h   3h   1h 3   20 0 0   
Bypass  Bypass   12-bit17x17x17 Bypass A   
0 h h

MPC Color Caps: gamut_remap:1, 3dlut:2, ogam_ram:1, ocsc:1


I liked this new visualization. At some point, we need to document this 
information as a kernel-doc to make it easy to understand this DTN LOG.



With this series (Steamdeck/KDE):


DPP:  DGAM ROM  DGAM ROM type  DGAM LUT  SHAPER mode  3DLUT mode  3DLUT bit 
depth  3DLUT size  RGAM mode  GAMUT mode  C11 C12   C13 C14   C21 C22   C23 C24 
  C31 C32   C33 C34
[ 0]:0   sRGBBypass   Bypass  Bypass   
12-bit   9x9x9 Bypass   0  h h h 
h h h
[ 3]:0   sRGBBypass   Bypass  Bypass   
12-bit   9x9x9 Bypass   0  h h h 
h h h

DPP Color Caps: input_lut_shared:0  icsc:1  dgam_ram:0  dgam_rom: 
srgb:1,bt2020:1,gamma2_2:1,pq:1,hlg:1  post_csc:1  gamcor:1  

[RFC PATCH v2 0/5] drm/amd/display: improve DTN color state log

2023-09-13 Thread Melissa Wen
Hi,

This is an update of previous RFC [0] improving the data collection of
Gamma Correction and Blend Gamma color blocks.

As I mentioned in the last version, I'm updating the color state part of
DTN log to match DCN3.0 HW better. Currently, the DTN log considers the
DCN10 color pipeline, which is useless for DCN3.0 because of all the
differences in color caps between DCN versions. In addition to new color
blocks and caps, some semantic differences made the DCN10 output not fit
DCN30.

In this RFC, the first patch adds new color state elements to DPP and
implements the reading of registers according to HW blocks. Similarly to
MPC, the second patch also creates a DCN3-specific function to read the
MPC state and add the MPC color state logging to it. With DPP and MPC
color-register reading, I detach DCN10 color state logging from the HW
log and create a `.log_color_state` hook for logging color state
according to HW color blocks with DCN30 as the first use case. Finally,
the last patch adds DPP and MPC color caps output to facilitate
understanding of the color state log.

This version works well with the driver-specific color properties[1] and
steamdeck/gamescope[2] together, where we can see color state changing
from default values.

Here is a before vs. after example:

Without this series:
===
DPP:IGAM format  IGAM modeDGAM modeRGAM mode  GAMUT mode  C11 C12   
C13 C14   C21 C22   C23 C24   C31 C32   C33 C34
[ 0]:0h  BypassFixed  Bypass   Bypass0h 
h h h h h
[ 3]:0h  BypassFixed  Bypass   Bypass0h 
h h h h h

MPCC:  OPP  DPP  MPCCBOT  MODE  ALPHA_MODE  PREMULT  OVERLAP_ONLY  IDLE
[ 0]:   0h   0h   3h 3   20 0 0
[ 3]:   0h   3h   fh 2   20 0 0

With this series (Steamdeck/Gamescope):
==

DPP:  DGAM ROM  DGAM ROM type  DGAM LUT  SHAPER mode  3DLUT mode  3DLUT bit 
depth  3DLUT size  RGAM mode  GAMUT mode  C11 C12   C13 C14   C21 C22   C23 C24 
  C31 C32   C33 C34
[ 0]:1   sRGBBypassRAM A   RAM B   
12-bit17x17x17  RAM A   0  h h h 
h h h
[ 1]:1   sRGBBypassRAM B   RAM A   
12-bit17x17x17  RAM A   0  h h h 
h h h
[ 2]:1   sRGBBypassRAM B   RAM A   
12-bit17x17x17  RAM A   0  h h h 
h h h
[ 3]:1   sRGBBypassRAM A   RAM B   
12-bit17x17x17  RAM A   0  h h h 
h h h

DPP Color Caps: input_lut_shared:0  icsc:1  dgam_ram:0  dgam_rom: 
srgb:1,bt2020:1,gamma2_2:1,pq:1,hlg:1  post_csc:1  gamcor:1  dgam_rom_for_yuv:0 
 3d_lut:1  blnd_lut:1  oscs:0

MPCC:  OPP  DPP  MPCCBOT  MODE  ALPHA_MODE  PREMULT  OVERLAP_ONLY  IDLE  SHAPER 
mode  3DLUT_mode  3DLUT bit-depth  3DLUT size  OGAM mode  OGAM LUT  GAMUT mode  
C11 C12   C33 C34
[ 0]:   0h   0h   2h 3   01 0 0   
Bypass  Bypass   12-bit17x17x17RAM A   
0 h h
[ 1]:   0h   1h   fh 2   20 0 0   
Bypass  Bypass   12-bit17x17x17 Bypass A   
0 h h
[ 2]:   0h   2h   3h 3   01 0 0   
Bypass  Bypass   12-bit17x17x17 Bypass A   
0 h h
[ 3]:   0h   3h   1h 3   20 0 0   
Bypass  Bypass   12-bit17x17x17 Bypass A   
0 h h

MPC Color Caps: gamut_remap:1, 3dlut:2, ogam_ram:1, ocsc:1

With this series (Steamdeck/KDE):


DPP:  DGAM ROM  DGAM ROM type  DGAM LUT  SHAPER mode  3DLUT mode  3DLUT bit 
depth  3DLUT size  RGAM mode  GAMUT mode  C11 C12   C13 C14   C21 C22   C23 C24 
  C31 C32   C33 C34
[ 0]:0   sRGBBypass   Bypass  Bypass   
12-bit   9x9x9 Bypass   0  h h h 
h h h
[ 3]:0   sRGBBypass   Bypass  Bypass   
12-bit   9x9x9 Bypass   0  h h h 
h h h

DPP Color Caps: input_lut_shared:0  icsc:1  dgam_ram:0  dgam_rom: 
srgb:1,bt2020:1,gamma2_2:1,pq:1,hlg:1  post_csc:1  gamcor:1  dgam_rom_for_yuv:0 
 3d_lut:1  blnd_lut:1  oscs:0

MPCC:  OPP  DPP  MPCCBOT  MODE  ALPHA_MODE  PREMULT  OVERLAP_ONLY  IDLE  SHAPER 
mode  3DLUT_mode  3DLUT bit-depth  3DLUT size  OGAM mode  OGAM LUT