Re: Doom3 benchmarks.

2006-08-12 Thread Rune Petersen
Roland Scheidegger wrote:
> Rune Petersen wrote:
>> Roland Scheidegger wrote:
>>> Adam K Kirchhoff wrote:
 Just thought I'd post some updated benchmarks of Doom3.  These
 were all run with the first timedemo at 640x480, and (for the
 open source drivers) with ColorTiling turned on in the xorg.conf
 file.  I'll list all tests with the open source drivers first:

 x700 + r300 (with arb renderer) - 5.5 FPS (There's not much point
 in testing it with the r200 or arb2 renderers at the moment.)
>>> What's the problem with arb2?
>>
>> fragment.position input is not implemented yet. fglrx driver parses
>> it from VP to FP via a texcoord route. I've been hitting my head on
>> this for some time. Only got as far as only getting a soft lockup
>> which isn't very useful.
> That kinda makes sense. On r200 you could already pass vertex data to
> the fragment registers (but you couldn't use position as input), so the
> data was interpolated by the texcoord interpolator but texture lookup
> was disabled (see the ATI_fs spec / r200 dri implementation). At first
> sight looks like a similar mechanism might be used by r300 I guess,
> interpolating position or texcoords isn't too different is it?
> 

I've had been looking into this, and the vertex shader is supplying the
position to the fragment shader as a texcoord, the only apparent
difference in shader setup between a position and a real texcoord, is a
real texcoord is supplied as input for the vertex shader.


I would really like to capture the vertex program of
program/fp/tri-depth and the fglrx driver.

But I'm betting the vertex shader is capable of writing to a texcoord.
All I need is a safe way for the vertex shader code to know if the
fragment shader needs the position.

Any help with this would be great.


Rune Petsen

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[Bug 7861] mach64 with render acceleration should restore texture state

2006-08-12 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=7861  
 




--- Additional Comments From [EMAIL PROTECTED]  2006-08-12 12:43 ---
Created an attachment (id=6535)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=6535&action=view)
trivial patch.

Same to: https://bugs.freedesktop.org/attachment.cgi?id=5715  
 
 
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[Bug 7861] New: mach64 with render acceleration should restore texture state

2006-08-12 Thread bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=7861  
 
   Summary: mach64 with render acceleration should restore texture
state
   Product: Mesa
   Version: unspecified
  Platform: PC
OS/Version: Linux
Status: NEW
  Severity: trivial
  Priority: P2
 Component: Drivers/DRI/Mach64
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


Spawned from bug #6877.

RENDER acceleration uses texturing, thus when RENDER acceleration is enabled,
the mach64 DRI driver should restore texture state when acquiring the DRI lock. 
 
 
 
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