OpenGL 3.0 spec released!

2008-08-12 Thread Pasi Kärkkäinen
On Wed, Aug 06, 2008 at 12:39:15PM +0300, Pasi Kärkkäinen wrote:
 Hi list!
 
 It seems OpenGL 3.0 will be (finally) released at Siggraph!
 
 http://www.khronos.org/news/events/detail/siggraph_2008_los_angeles_california//
 
 OpenGL BOF
 
 SIGGRAPH 2008 | Wednesday, 13 August | 6:00 pm - 8:00 pm | Wilshire Grand 
 Hotel - Wilshire Room
 
 OpenGL 3.0 new features
 Specification Review  Jeremy Sandmel, Apple
 
 GLSL 1.3 new features New Shader language definition  Bill Licea-Kane, AMD 
 
 OpenGL 3.0 ISV PerspectiveDaniel Koch, Transgaming
 Discussion of benefits OpenGL 3.0 provides ISVs   Rob Barris, 
 Blizzard
 
 etc..
 

The Khronos. Group announced today it has released the OpenGL® 3.0 
specification

http://www.khronos.org/news/press/releases/khronos_releases_opengl_30_specifications_to_support_latest_generations_of/
http://www.khronos.org/opengl/

http://www.opengl.org/registry/doc/glspec30.20080811.pdf
http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.30.08.pdf
http://www.opengl.org/documentation/specs/glx/glx1.4.pdf
http://www.opengl.org/documentation/specs/glu/glu1_3.pdf

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Re: OpenGL 3.0 release at siggraph

2008-08-07 Thread Pasi Kärkkäinen
On Wed, Aug 06, 2008 at 11:55:29AM -0700, Ian Romanick wrote:
 Pasi Kärkkäinen wrote:
 
 | It seems OpenGL 3.0 will be (finally) released at Siggraph!
 
 Yes, finally. :)
 
 |
 http://www.khronos.org/news/events/detail/siggraph_2008_los_angeles_california//
 |
 | OpenGL BOF
 |
 | SIGGRAPH 2008 | Wednesday, 13 August | 6:00 pm - 8:00 pm | Wilshire
 Grand Hotel - Wilshire Room
 
 I will be at SIGGRAPH and at the BoF this year...in case anyone wants to
 meet up and hang out or something.
 

Nice. Too bad I can't be there. Would be nice to see Siggraph once.. 

Maybe you can post here and let us know what happened and how it was :) 

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OpenGL 3.0 release at siggraph

2008-08-06 Thread Pasi Kärkkäinen
Hi list!

It seems OpenGL 3.0 will be (finally) released at Siggraph!

http://www.khronos.org/news/events/detail/siggraph_2008_los_angeles_california//

OpenGL BOF

SIGGRAPH 2008 | Wednesday, 13 August | 6:00 pm - 8:00 pm | Wilshire Grand Hotel 
- Wilshire Room

OpenGL 3.0 new features
Specification ReviewJeremy Sandmel, Apple

GLSL 1.3 new features New Shader language definitionBill Licea-Kane, AMD 

OpenGL 3.0 ISV Perspective  Daniel Koch, Transgaming
Discussion of benefits OpenGL 3.0 provides ISVs Rob Barris, Blizzard

etc..

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Re: GSOC '08 hardware accelerated video decoding

2008-04-01 Thread Pasi Kärkkäinen
On Fri, Mar 28, 2008 at 12:08:38AM -0400, Younes M wrote:
 Hi,
 
 I recently posted to the Nouveau mailing list about this, but for
 those who don't participate in that one I thought I would also post
 here since it seems to concern DRI as much as Nouveau. I intend to
 submit an application for a project that will attempt to implement
 XvMC in terms of Gallium3D. I've come up with a preliminary proposal
 and was hoping people would be willing to give it a quick read and
 give me some feedback; opinions, corrections, concerns, etc. An HTML
 version is here: http://www.bitblit.org/gsoc/gallium3d_xvmc.shtml and
 a text version is below.
 

Hi!

Link that I just happened to find a couple of days ago:

http://people.freedesktop.org/~zhen/xds2007_xvmc.pdf

Might be worth checking out..

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Re: GSOC '08 hardware accelerated video decoding

2008-04-01 Thread Pasi Kärkkäinen
On Tue, Apr 01, 2008 at 12:50:08PM +0300, Pasi Kärkkäinen wrote:
 On Fri, Mar 28, 2008 at 12:08:38AM -0400, Younes M wrote:
  Hi,
  
  I recently posted to the Nouveau mailing list about this, but for
  those who don't participate in that one I thought I would also post
  here since it seems to concern DRI as much as Nouveau. I intend to
  submit an application for a project that will attempt to implement
  XvMC in terms of Gallium3D. I've come up with a preliminary proposal
  and was hoping people would be willing to give it a quick read and
  give me some feedback; opinions, corrections, concerns, etc. An HTML
  version is here: http://www.bitblit.org/gsoc/gallium3d_xvmc.shtml and
  a text version is below.
  
 
 Hi!
 
 Link that I just happened to find a couple of days ago:
 
 http://people.freedesktop.org/~zhen/xds2007_xvmc.pdf
 
 Might be worth checking out..
 

And forgot to mention that the pdf above is about:

XvMC for H.264/AVC 

Current work at 'h264' branch of git://people.freedesktop.org/~zhen/videoproto

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Re: New render-to-texture extension: GL_EXT_framebuffer_object

2005-01-19 Thread Pasi Kärkkäinen
On Tue, Jan 18, 2005 at 01:23:24PM -0800, Ian Romanick wrote:
 Pasi Kärkkäinen wrote:
 
 http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt
 
 Has finally been posted.. hopefully it will be implemented in Mesa soon :)
 
 The superbuffers working group worked on that extension for just over 2 
 years, and we're glad to be done! :)


Congratulations! This extensions looks very good. 
 
 Getting this implemented in software Mesa shouldn't be too painful, but 
 it isn't something that will happen over night.  Of course, patches are 
 always welcomed. ;)


Yep. 107 revisions of the spec tells something about the work needed :)
 
 Getting it implemented in the hardware accelerated drivers will likely 
 be a lot more painful.  I honestly don't expect to see ANY non-beta 
 drivers supporting it for at least a couple months.
 

Hmm.. does this require any bigger / architechtural changes to DRI and/or X? 
memory
management?

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New render-to-texture extension: GL_EXT_framebuffer_object

2005-01-18 Thread Pasi Kärkkäinen
Hi list!

http://www.opengl.org/documentation/extensions/EXT_framebuffer_object.txt

Has finally been posted.. hopefully it will be implemented in Mesa soon :)

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ARB float texture/framebuffer extensions are out

2004-10-31 Thread Pasi Kärkkäinen
Hi!

ARB released a couple of days ago the long waited float extensions..

http://oss.sgi.com/projects/ogl-sample/registry/ARB/color_buffer_float.txt
http://oss.sgi.com/projects/ogl-sample/registry/ARB/half_float_pixel.txt
http://oss.sgi.com/projects/ogl-sample/registry/ARB/texture_float.txt

http://www.opengl.org/discussion_boards/cgi_directory/ultimatebb.cgi?ubb=get_topic;f=3;t=012662

There seems to be some IP issues.. does that mean these extensions can't be
implemented in Mesa/DRI ?

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Re: Latest Mesa CVS (DRI) do not compile (since glx indirect?)

2004-10-28 Thread Pasi Kärkkäinen
On Wed, Oct 27, 2004 at 04:31:13PM -0700, Ian Romanick wrote:
 Dieter Nützel wrote:
 
 gcc -c -I../../include -I../../src/mesa -I../../src/mesa/main 
 -I../../src/mesa/glapi -I../../src/mesa/math 
 -I../../src/mesa/tnl-I../../src/mesa/shader -I../../src/mesa/swrast 
 -I../../src/mesa/swrast_setup -Wall -O -march=athlon -ansi -pedantic -fPIC 
 -D_POSIX_SOURCE -D_POSIX_C_SOURCE=199309L -D_SVID_SOURCE -D_BSD_SOURCE 
 -DUSE_XSHM -DUSE_X86_ASM -DUSE_MMX_ASM -DUSE_3DNOW_ASM -DUSE_SSE_ASM 
 -DPTHREADS -I/usr/X11R6/include glapi/glapi.c -o glapi/glapi.o
 In file included from glapi/glapi.c:129:
 glapi/glapitemp.h: In function `NoOpGetInfoLogARB':
 glapi/glapitemp.h:3783: error: parameter name omitted
 glapi/glapitemp.h:3783: error: parameter name omitted
 glapi/glapitemp.h:3783: error: parameter name omitted
 glapi/glapitemp.h:3785: error: parse error before ',' token
 
 I just saw this as well.  It appears to be related to the recent GLSL 
 changes.  I'll try to poke around at it tonight, if nobody beats me to it.
 

So GLSL will be supported in Mesa/DRI in the near future? :) 

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Software emulation of shaders.. sw-shader

2004-09-30 Thread Pasi Kärkkäinen
Hello!

When browsing the web I found this: http://sw-shader.sf.net.

It's full software implementation of DX9 for windows.. using SIMD/SSE/MMX.

Could this help Mesa in any way? Mainly the shader optimizations..

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OpenGL 2.0 specification available for download

2004-09-09 Thread Pasi Kärkkäinen
Hi all!

From the www.opengl.org:

OpenGL 2.0 specification available for download

http://www.opengl.org/documentation/opengl_current_version.html
http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf

Any plans for 2.0 support in Mesa? I think the biggest todo is the
sw-emulation of glsl?

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Re: [Mesa3d-dev] Re: OpenGL 2.0 specification available for download

2004-09-09 Thread Pasi Kärkkäinen
On Thu, Sep 09, 2004 at 05:03:27PM +0200, Philipp Klaus Krause wrote:
 Brian Paul schrieb:
 Pasi Kärkkäinen wrote:
 
 Hi all!
 
 From the www.opengl.org:
 
 
 OpenGL 2.0 specification available for download
 
 http://www.opengl.org/documentation/opengl_current_version.html
 http://www.opengl.org/documentation/specs/version2.0/glspec20.pdf
 
 Any plans for 2.0 support in Mesa? I think the biggest todo is the
 sw-emulation of glsl?
 
 
 Yeah, implementing the shading language will be a huge project.  It 
 would be nice if a group of volunteers would work together to implement it.
 
 I'll probably start working on some of the infrastructure for 2.0 
 support in the near future.  But the GLSL parser and code generator will 
 be the bulk of the 2.0 work by far.
 
 -Brian
 
 
 Some modifications to Mesa are necessary:
 -Change glColor3 behaviour,
 -Seperate legacy and generic vertex attributes.
  GL_NV_vertex_program, GL_NV_vertex_program1_1 and GL_NV_vertex_program2
  needs attribute aliasing. GL_ARB_vertex_program, GL_NV_vertex_program3
  allow it. GL_ARB_vertex_shader sas that even for GL_ARB_vertex_program
  (assuming both extensions present) there may be no attribute aliasing.
 -I dont' know about GL_ARB_texture_non_power_of_two and
  GL_ARB_draw_buffers. Are they supported already?
 -The rest should be there.
 
 I planned to do some work towards shader support, but wanted to wait for
 The 2.0 spec to be released to see what would change. I probably won't
 find much time before mid-october or so. This is what I had in mind:
 
 Frontends for GL_ARB_vertex_program and GL_ARB_vertex_shader,
 GL_ARB_fragment_program and GL_ARB_fragment_shader that create some
 intermediate representation.
 Then, at least four backends: One for SSE to get fast software
 rendering on newer x86, one that interpretes for the architectures where
 there is no compiling backend, one for the new intel chips and their
 fragment program support and finally, one for the Wildcat VP
 (I don't have docs for it though and doubt that I will ever get any,
 I haven't asked Intel about i915 yet).
 
 So get get something running I would first craete the
 GL_ARB_vertex_program frontend. Then the interpreting backend. If it's
 at least as fast as the solution we have now, we can already put it in
 Mesa. Next will be GL_ARB_vertex_shader frontend and SSE backend.
 

Hmm.. is it possible to use the frontend compiler which is available from
3dlabs website? Or does it help anything.. 

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[Dri-devel] tv-out of radeon mobility as another display?

2004-01-17 Thread Pasi Kärkkäinen
Hello!

Is it possible with the current (DRI) drivers to use tv-out as another
display? Built-in LCD/VGA being the first display (:0.0), and tv-out as the
second display (:0.1) ? 

How about (3d) acceleration on the tv-out? Does mergedfb help with this? 

gatos project seems to have some tv-out drivers available too.. 
but they support only clone-mode.

If I remember correctly, this is supported under windows. 

Thanks.

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Re: [Dri-devel] tv-out of radeon mobility as another display?

2004-01-17 Thread Pasi Kärkkäinen
On Sat, Jan 17, 2004 at 10:08:54AM -0800, Alex Deucher wrote:
 In theory this is possible, all you really need to do is direct one of
 the crtcs to output to the tv-out port rather than one of the monitor
 ports.  unfortuantely I don't know anything about tv out on radeon.  if
 the gatos drivers support clone mdoe, 3D should work on the cloned
 head.  you might have more luck inquiring on the gatos list.
 

OK. I'll check gatos list.

I'm interested in using my vj-application with my laptop.. which means, that I
can see the control-gui and the preview-window on the laptop itself (:0.0), 
and the master-output (only the opengl rendered video) on the another output
(tv-out, :0.1).

- Pasi Kärkkäinen


 Alex
 
 --- Pasi K?rkk?inen [EMAIL PROTECTED] wrote:
  Hello!
  
  Is it possible with the current (DRI) drivers to use tv-out as
  another
  display? Built-in LCD/VGA being the first display (:0.0), and tv-out
  as the
  second display (:0.1) ? 
  
  How about (3d) acceleration on the tv-out? Does mergedfb help with
  this? 
  
  gatos project seems to have some tv-out drivers available too.. 
  but they support only clone-mode.
  
  If I remember correctly, this is supported under windows. 
  
  Thanks.
  
  -- Pasi K?rkk?inen
 
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[Dri-devel] GLSlang approved by ARB

2003-07-01 Thread Pasi Kärkkäinen
quote from opengl.org forums:

3DLabs have released their GL2 SDK today and claim that the latest version
of glslang was approved by the ARB at the June meeting. There's a revised
version of the spec and some examples.

http://www.3dlabs.com/support/developer/ogl2/index.htm


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[Dri-devel] Buggy OpenGL Init/Quit in SDL (with Mesa)

2003-03-18 Thread Pasi Kärkkäinen
Hello!

I have been debugging a problem I am seeing with SDL when used with glew (glew
is OpenGL extension handler library, http://glew.sf.net).

When you use Mesa-based OpenGL drivers, and your app is using SDL for
OpenGL, and you link your program with glew, _SDL_ starts to segfault in
X11_GL_Shutdown().

The segfault happens when the following code from X11_GL_Shutdown() is run:

if( this-gl_data-glXReleaseBuffersMESA ) {
this-gl_data-glXReleaseBuffersMESA(GFX_Display,SDL_Window);
}

*segfault*

First I was sure, that the problem/bug is in glew, because the above code starts
to segfault after you link with glew libraries.. without glew everything
works well.

But after talking with DRI developers (Ian Romanick) it seems the real bug
is in SDL.. glew just exposes it somehow.

SDL does not check if the OpenGL driver really supports
glXReleaseBuffersMESA(). SDL should parse the extensions string to see if
the extension is really supported. The code currently (from SDL 1.2.5) is
like this:

this-gl_data-glXReleaseBuffersMESA =
(void (*)(Display *, GLXDrawable)) dlsym( handle, glXReleaseBuffersMESA );

That is wrong, because for example with my Matrox G400 the driver does NOT
support that extension (if you look glxinfo, glXReleaseBuffersMESA is not
in the list of supported extensions), but it is included in the Mesa OpenGL
library and dlsym() finds a pointer for it..

Now when that function is called in X11_GL_Shutdown() in SDL it causes the
segfault I'm seeing.

This obviously does not happen with Nvidia's drivers, because they do not include
that function in the libGL.so.

Ian Romanick also stated that glXReleaseBuffersMESA() should not be called
in any case when Mesa is loaded as libGL.so .. any ideas why that piece of
code is in SDL ?

When I remove glXReleaseBuffersMESA() code from SDL everything runs fine!

Really simple application for testing this is available from
http://nrg.joroinen.fi/sdl-glew-bug.tar.gz. It should compile out of the box
and segfault if you are using DRI drivers (at least if segfaults with my
G400 and with couple of other people's G400 too, both Debian and Redhat). 

I really would like to get this solved, because SDL segfaults every time I
try to use it (with glew).


Thanks!


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[Dri-devel] ARB_vertex_buffer_object extension posted!

2003-03-18 Thread Pasi Kärkkäinen

Hello!

If you have not yet noticed, ARB_vertex_buffer_object extension has been released!

http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_buffer_object.txt

ARB_pixel_buffer_object should follow soon too..

You can also find the slides about this extension shown in the Game
Developers Conference 2003 from here:

http://www.r3.nu/~cass/gdc_slides/GDC2003_OGL_BufferObjects.ppt

DRI should be able to support these after Ian Romanick completes the
texmem-changes sometime in the future..


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Re: [Dri-devel] missing xf86strtof definition

2003-02-07 Thread Pasi Kärkkäinen
On Fri, Feb 07, 2003 at 07:27:42AM -0700, Brian Paul wrote:
 Alan Hourihane wrote:
 On Fri, Feb 07, 2003 at 01:06:22AM +, Alan Hourihane wrote:
 
 On Fri, Feb 07, 2003 at 10:55:33AM +1000, Chris Ison wrote:
 
 in XFree86 log
 
 Symbol xf86strtof from module
 /usr/X11R6/lib/modules/extensions/libGLcore.a is unresolved!
 
 this function doesn't exist in XFree86 trunk, nor DRI trunk (going by
 grep), how ever it is used in extras/Mesa/src/imports.c
 
 did someone forget to commit its definition?
 
 Good catch. Just committed a fix for it.
 
 
 Mmmm. Looking at Mesa though, it doesn't define it's wrapper interface
 for strtof() either, and I can't see it being used within Mesa too.
 
 It's wrapping calls xf86strtof() or strtod() - is that intentional ? or...
 
 Should this be removed from imports.c ?
 
 AFAIK, I've never used strtof/strtod in Mesa until in the current 5.1/trunk 
 code.  I need it for fragment program parsing.
 

Hmm.. does this mean Mesa is going to have ARB_f_p support (in software?) ?

How about ARB_v_p ?


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Re: [Dri-devel] A question, about Rage128 and news in DRI

2003-02-03 Thread Pasi Kärkkäinen
On Mon, Feb 03, 2003 at 02:27:43PM +, Alan Cox wrote:
 On Mon, 2003-02-03 at 12:45, Stefan Lange wrote:
  VIA/S3 has been contacted several times already, whether they'll allow 
  the integration of S3TC-support in the DRI. Unfortunately they never 
  answered. So it's not very likely that you'll S3TC in DRI in the near 
  future. Things might change some time, if you're lucky, but I doubt it
 
 I'm talking to someone senior at VIA about this however its a slow
 process and we've had our new year, and now the chinese new year in the
 way. 
 

Great! Let's hope you have more luck than the others had..


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[Dri-devel] Debian packages of upcoming xfree86 4.3 with DRI?

2003-01-26 Thread Pasi Kärkkäinen
Hello!

Does someone have up to date Debian packages for testing the DRI of upcoming
xfree 4.3 ?


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Re: [Dri-devel] Debian packages of upcoming xfree86 4.3 with DRI?

2003-01-26 Thread Pasi Kärkkäinen
On Sun, Jan 26, 2003 at 04:06:26PM +0100, Michel Dänzer wrote:
 On Sun, 2003-01-26 at 15:10, Pasi Kärkkäinen wrote:
  
  Does someone have up to date Debian packages for testing the DRI of upcoming
  xfree 4.3 ?
 
 http://penguinppc.org/~daniels/README
 

Thanks! Seems to be upgraded a couple of days ago.. nice.


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Re: [Dri-devel] Newer Radeon cards and ATIs driver

2003-01-24 Thread Pasi Kärkkäinen
On Fri, Jan 24, 2003 at 06:18:46PM +0100, Gregor Riepl wrote:
 On Thursday 23 January 2003 21:50, Pasi Kärkkäinen wrote:
  I recommend using some library which has up-to-date header file and code to
  automatically set up all supported extensions..
 
  http://glew.sf.net is one of these. It supports most of ARB-, EXT-, ATI-
  and NVIDIA-extensions under both Linux and Windows.
 
 
 Thanks a lot, this really helped me!
 So actually the libGL isn't really responsible for the extensions and they can 
 be directly accessed... just as I thought
 It seems that it's no different under windows. ATI supplies a header file with 
 their examples and you have to load the EXT function pointers up yourself.
 

Yep. And glew will load the function pointer automatically if it is
supported by the driver..


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Re: [Dri-devel] Newer Radeon cards and ATIs driver

2003-01-23 Thread Pasi Kärkkäinen
On Wed, Jan 22, 2003 at 06:11:09PM -0700, Brian Paul wrote:
 Gregor Riepl wrote:
 For all those who don't know yet:
 ATI has released a closed source driver which should support most ATI 
 based video cards. You can grab it on www.ati.com. (It's an rpm though)
 
 This is quite nice, since the open source drivers support almost no 
 advanced features of the newer cards.
 Now the problem is, I just started with OpenGL programming and wanted to 
 try out those cool features recent 3d chips offer: vertex  pixel shaders, 
 ATI Truform, etc.
 But for some reason _none_ of these functions, not even the simplest 
 OpenGL 1.3/1.4 extensions (let alone ATI stuff) seem to be implemented in 
 their GL library/header files.
 
 You should be able to use the Mesa/DRI/XFree86 gl.h and glext.h headers. 
 glext.h has most of the newest extensions.
 

I recommend using some library which has up-to-date header file and code to
automatically set up all supported extensions..

http://glew.sf.net is one of these. It supports most of ARB-, EXT-, ATI- and
NVIDIA-extensions under both Linux and Windows.

Example code:

#include glew.h

glewInit();

if (glew.ARB_fragment_program)
{
// use pixel shaders here
}

if (glew.ARB_texture_env_combine)
{
// use texture env combiners here
}


and so on..


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Re: [Dri-devel] New ATI FireGL drivers announced

2002-11-21 Thread Pasi Kärkkäinen
On Thu, Nov 21, 2002 at 04:33:47PM +0100, Alexander Stohr wrote:
 Hello,
 
 i know that DRI is targeting open source development,
 but i know myselves that for a developer there can
 always be a need for a 2nd source driver reference.
 There are several other reasons why an alternate
 Linux driver might be of interest for the audience.
 
 So please excuse me for posting this information to your lists.
 
 So this passed the news wires today:
 ATI drives graphics performance for Linux users with new unified driver
 http://mirror.ati.com/companyinfo/press/2002/4574.html
 
 The drivers can now be downloaded for free at www.ati.com 
 (see e.g. Linux  FireGL 8800). 
 
 The drivers should run on Linux/x86 with glibc 2.2,
 some common kernel modules do come precompiled and 
 a build environment for gcc2.96 and gcc3.2 is included,
 thus making that drivers compatible with 
 e.g. RedHat(R) Linux(R)/x86 8.0 or 7.3  versions.
 
 Supported cards should be (list might not be complete):
 - ATI Radeon 8500 {/DV/LE}, 9000 {/PRO}, 9500 {/PRO}, 9700 {/PRO} - Built
 by ATI
 - ATI FireGL 8700, 8800, E1, X1, Z1/X1-128MB (just announced for retail),
 Mobility
 
 I installed that drivers and tested them a tiny little bit.
 Simple applications like glxgears do perform very well and 
 they are working quite nice for ut2003_demo (S3TC!), Maya and Houdini.
 My impression is that things like Quake, Chromium or Blender should work.
 I just had a few minutes of a one-man tournament session this noon.
 
 I tried XVideo support and it showed that the CPU usage of TOP
 was higher than that of the video player application. Features
 that you will on FireGL boards are Overlays and PBuffer rendering 
 support.
 
 Please excuse me again, i furthert want to give a few of the end
 users an alternative to the dri drivers, which are often only
 really useable if you do have downloaded som 60 MB of CVS sources
 and built whole XF86 with a not totally trivial process.
 
 Let me express that i do _not_ object to any of the DRI-Devel works.
 DRI did great job and it resolves for situations where ATI
 cant provide solutions as of today and possibly long term.
 Just saying embedded Radeon chipsets, ATI chipsets on BSD,
 old ATI chipsets prior to the R200 and further any sort of
 experimental and custom extensions to the DRI open source
 drivers.
 
 Let's hope, no one does mind this mailing.
 
 -Alex.
 
 PS: not speaking for my employer, just documenting things that
 are already publicly availabel.


Quote from the webpage (URL above):

The new unified driver provides robust OpenGL® 2.0 support for many of ATIs
award-winning graphics boards including:


Does these drivers _really_ have OGL 2.0 support?


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[Dri-devel] DRI (Mesa) support for ARB_{fragment|vertex}_program extensions

2002-09-21 Thread Pasi Kärkkäinen


Hello!

http://oss.sgi.com/projects/ogl-sample/registry/ARB/fragment_program.txt
http://oss.sgi.com/projects/ogl-sample/registry/ARB/vertex_program.txt

Now when ARB has approved extensions for both pixel- and vertex-shaders,
are there any problems supporting these in DRI/Mesa?

At least r200 hardware supports these features..


- Pasi Kärkkäinen



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Re: [Dri-devel] Press release: Redhat - DRI

2001-10-18 Thread Pasi Kärkkäinen

On Thu, 18 Oct 2001, Jeffrey W. Baker wrote:



 On Thu, 18 Oct 2001, Pasi Kärkkäinen wrote:

 
  Red Hat Hires Former DRI Developers
 
  http://biz.yahoo.com/bw/011017/172084_1.html

 It doesn't say that at all, as far as I can see.


Sorry, that was taken from the www.linuxgames.com

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Re: [Dri-devel] Radeon 8500, what's the plan?

2001-09-27 Thread Pasi Kärkkäinen


On Thu, 27 Sep 2001, Dacobi Coding wrote:

 Hello people!

 I was just wondering, what's the plan regarding
 Radeon 8500 DRI support?

 I been hearing  rumors about ATI switching to
 a unified driver structure much like Nvidia's.
 Can anyone verify wether this is true or not,
 and if it is true, how it will affect the DRI project?


283. Support Radeon 7500, 8500 and Rage128ProII (#4941, ATI Technologies).

That's from the XFree86 changelog. I don't know more about that..


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[Dri-devel] OpenGL 2.0

2001-09-25 Thread Pasi Kärkkäinen


From slashdot:

3Dlabs is trying to drive the graphics interface away from hardware
specific extentions, as seen in DirectX. Instead, they are proposing an
open (no NDA) dialog on OpenGL 2.0. The guidelines mention
good-ol-fashioned platform independence (linux included) and emphasis on
programmability, time control and memory managemenmt.

http://www.3dlabs.com/opengl/ogl2.pdf


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Re: [Dri-devel] Radeon on KT7A

2001-05-30 Thread Pasi Kärkkäinen

On Wed, 30 May 2001, Alan Hourihane wrote:

 On Wed, May 30, 2001 at 04:59:44PM +0300, Pasi Kärkkäinen wrote:
  On Wed, 30 May 2001, Alan Hourihane wrote:
 
When I do that, the whole box crashes immediately after I press enter..:(
even sysrq wont work anymore..
   
   O.k. Can you check your BIOS for something called AGP Driving Value ?
   usually in Chipset Features Setup. Set this to 0xFF.
  
   Also check for another option called AGP Driving Control and
   make sure it's set to MANUAL (the other option is AUTO). Then it allows
   you to enter a hex digit. Use the following...
  
   If yours is a KT133 board try 0xE7, if it's a Apollo Pro 133A try 0xDA.
  
   See if that helps.
  
 
  Tried 0xFF, 0xE7 and 0xDA. Crashes with all of them. MB has KT133A-chipset
  (Abit KT7A).
 
 Can you try adding this (after you've done them changes) to your XF86Config
 file in the Device section.

 Option AGPMode 4


Didn't help. Still crashes. I've got Fail Safe Defaults in BIOS, plus
the changes above, and 4x agpmode in XF86Config.

Any other ideas? (Reading older posts, if the Rate parameter is set to
zero, people noticed crashes.. I'm trying to change it).


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Re: [Dri-devel] Radeon on KT7A

2001-05-30 Thread Pasi Kärkkäinen

On Wed, 30 May 2001, Alan Hourihane wrote:

  When I do that, the whole box crashes immediately after I press enter..:(
  even sysrq wont work anymore..
 
 O.k. Can you check your BIOS for something called AGP Driving Value ?
 usually in Chipset Features Setup. Set this to 0xFF.

 Also check for another option called AGP Driving Control and
 make sure it's set to MANUAL (the other option is AUTO). Then it allows
 you to enter a hex digit. Use the following...

 If yours is a KT133 board try 0xE7, if it's a Apollo Pro 133A try 0xDA.

 See if that helps.


Tried 0xFF, 0xE7 and 0xDA. Crashes with all of them. MB has KT133A-chipset
(Abit KT7A).


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Re: [Dri-devel] Radeon on KT7A

2001-05-30 Thread Pasi Kärkkäinen

On Wed, 30 May 2001, Alan Hourihane wrote:

  I replaced -s 0:0.0 with the address of Radeon, and tried both of
  those.. didn't help. Still crashes in the same way as without that
  setpci-setting..
 
  Any other ideas?
 
 No. No. That's exactly why I asked for the lspci -vv output to check where
 things where.

 Please use -s 0:0.0


OK.

When I do that, the whole box crashes immediately after I press enter..:(
even sysrq wont work anymore..


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[Dri-devel] Radeon on KT7A

2001-05-29 Thread Pasi Kärkkäinen


Hello!

Anyone who has Radeon working without crashing on Abit KT7A ?

BIOS settings seem to be very effective on this MB.. with Fail Safe
Defaults whole machine crashes immediately after starting OpenGL-app.
With some BIOS tweaking I'm able to run 3D for a couple minutes (and
then we go..)

Could people post their BIOS-settings? (ie. what you have changed from the
Fail Safe Defaults).

I'm using XFree86 4.0.3 (Debian unstable) and Warp's dri-packages for
Debian.


Thank you.


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Re: [Dri-devel] G400 and blending

2001-04-21 Thread Pasi Kärkkäinen

On Fri, 20 Apr 2001, Jon Pennington wrote:

 On Fri, Apr 20, 2001 at 04:43:55PM -0600, Brian Paul wrote:
  Pasi Krkkinen wrote:
  
   Hello!
  
   Are there known blending bugs in the mga-driver (g400)? When I render many
   additive polygons on the top of each other with small alpha-value
   (something like 0.05) the result is something it shouldn't be with g400.
   With software-mesa it's correct as well as with nvidia's drivers.
  
   If this is not a known issue, I might do little app that demonstrates
   this..
 
  I've found that the accuracy of blending isn't always very good on
  some hardware.  Not much can be done about that.
 
  -Brian

 Pasi, does this happen if you're running Windows drivers on the same card?


Well that's something I didn't think about :)

I'll try it (maybe tomorrow) and post the results.


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