mesa-6.5: assertion failed on resolution change

2006-05-21 Thread Pawel Salek

Hi all,

I use mesa-6.5-6 - as currently in Fedora Development - to drive RV350  
(1002:4150)


glxgears performance is not particularly impressive (920fps; my former  
gfx r200-based card  used to give 1700-2200 depending on the driver  
revision) and there are random lines flashing on the screen, which may  
be just some memory bandwith problems (resolution 1280x1280, 24bpp)  
since the lines go away at lower resolutions.


Anyway, a more serious problem is a failed assertion in radeon driver  
when one tries to eg. change the resolution in Return to Castle  
Wolfenstein. The message is:


wolfsp.x86: radeon_mm.c:464: radeon_mm_free: Assertion `id = rmesa-

rmm-u_last' failed.


Clues? Hints? Patches?

Pawel


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Re: mesa-6.5: assertion failed on resolution change

2006-05-21 Thread Pawel Salek

On 05/21/2006 10:54:45 PM, Aapo Tahkola wrote:

On Sun, 21 May 2006 00:55:23 +0200
Pawel Salek [EMAIL PROTECTED] wrote:

 Hi all,

 I use mesa-6.5-6 - as currently in Fedora Development - to drive
 RV350 (1002:4150). glxgears performance is not particularly
 impressive (920fps; my former gfx r200-based card  used to give
 1700-2200 depending on the driver revision) and there are random
 lines flashing on the screen, which may be just some memory
 bandwith problems (resolution 1280x1280, 24bpp) since the lines go
 away at lower resolutions.

 Anyway, a more serious problem is a failed assertion in radeon
 driver when one tries to eg. change the resolution in Return to
 Castle Wolfenstein. The message is:

 wolfsp.x86: radeon_mm.c:464: radeon_mm_free: Assertion `id =
 rmesa-rmm-u_last' failed.

This has been fixed in CVS.
You can set ColorTiling option to true in xorg.conf to get a speed
boost.


ColorTiling works like a charm: it gives factor two speedup in  
glxgears, one can play RTCW at 1280x1024 *and* the random lines are  
gone! Is there any reason this option is not the default?


Pawel


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Re: Status of X600 (5B62) support inquiry; bug 5413

2006-03-15 Thread Pawel Salek

On 03/15/2006 04:01:30 AM, Mike Mestnik wrote:



--- Pawel Salek [EMAIL PROTECTED] wrote:
 [snip]
Was working fine for me, until trying to use a newer snapshot.  I
still need to patch drm_pciids.txt and copy over the /scripts dir  
before ./install.sh


1. you do not need to copy over /scripts - modify drm_pciids.h directly  
instead: The makefiles won't try to rebuild it then. Of course, the  
drm_pciids.txt should be eventually modified in CVS so that no manual  
modification is required.


2. I confirm that something got broken between 20060306 and 20060308.  
With any recent snapshot like 20060313, I get:


$ glxgears
*WARN_ONCE*
File r300_ioctl.c function r300Clear line 555
CB_DPATH has been enabled.
Please let me know if this introduces new instabilities.
***
drmRadeonCmdBuffer: -22 (exiting)

and following stuff in dmesg:
[drm] Initialized radeon 1.24.0 20060225 on minor 0:
[drm] Setting GART location based on new memory map
[drm] Loading R300 Microcode
[drm] writeback test succeeded in 1 usecs
[drm] Setting GART location based on new memory map
[drm] Loading R300 Microcode
[drm] writeback test succeeded in 1 usecs
[drm:r300_emit_3d_load_vbpntr] *ERROR* Offset failed range check (k=0  
i=2) while processing 3D_LOAD_VBPNTR packet.

[drm:r300_emit_packet3] *ERROR* r300_emit_raw_packet3 failed
[drm:r300_do_cp_cmdbuf] *ERROR* r300_emit_packet3 failed

Pawel


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DOOM3 with dri/r200 drivers: first impression

2005-01-18 Thread Pawel Salek
Hello,
I thought I would share my impression of running DOOM3 (250SEK on  
sale!) using DRI drivers (free!).

SUMMARY:
- hardware TCL broken.
- some lighting problems with software TCL.
- few lockups (save frequently!).
- average 10 FPS on AMD XP1800+, Radeon 8500LE, 640x480.
FOLLOWUP:
My goal was to run DOOM3 with a minimal number of changes since
this is a production machine. I used kernel-2.6.10-1.741_FC3 and  
patched xorg-x11-6.8.1.902-1.

Trying to compile current Mesa against xorg-x11-6.8.1.902 is a major  
PIA[1]. I ended up using mesa-6.2.1 that comes with xorg and port the  
R200 part of Roland Scheidegger's S3TC patch to this code. See
http://www.theochem.kth.se/~pawsa/dri/ for few more details.

I could confirm that hardware TCL is broken (at least in the version I  
used) - does anybody know how to fix it?
http://www.theochem.kth.se/~pawsa/dri/tcl-enabled.png
http://www.theochem.kth.se/~pawsa/dri/tcl-disabled.png

Software TCL appears to have some problems, too:
http://www.theochem.kth.se/~pawsa/dri/lighting-problem1.png
http://www.theochem.kth.se/~pawsa/dri/lighting-problem2.png
- can anybody else confirm that?
I could repeatedly get a hardware lockup when standing in certain place  
and looking at certain point:
http://www.theochem.kth.se/~pawsa/dri/sure-hang.png
The lockup happened twice also when looking at the moving bridge few  
corridors later.

Pawel
[1] current mesa CVS appears to use a number of constants mostly  
related to HYPERZ without defining them. Perhaps I should have followed  
build instructions exactly. I have a patch that gets me through the  
compilation (it is not something to commit, rather to give an idea  
where the problems lie). Still, the linking phase stops with some error  
related to software shaders, I believe.
http://www.theochem.kth.se/~pawsa/dri/mesa-build-changes-20041207.patch

I think the DRI building instruction phase is all nice and great but  
the whole process is complex and limits the number of people testing  
the code to hardcore hackers (or perhaps the goal is to reduce number  
of reporters that have no idea what they are writing about? In a way, I  
can understand that...:).


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Re: [Dri-devel] Application performance: open source vs proprieta ry?

2003-11-27 Thread Pawel Salek
On 2003.11.27 06:20, Alexander Stohr wrote:
[snip]
There is a comparison from R.Scheidegger, it is linked at
the dri web page at Documents page, Other Documents
section comparing several Radeon 9000 capable drivers
including the DRI drivers. [snip]
This review is very good but I would really like to see the numbers -  
and some analysis! - for recently released game Savage that was even  
announced on Slashdot. I tried it on my ATI8500LE (I know it is not a  
state-of-the-art graphics card any more) and I have got mixed feelings.  
Binary ATI drivers appeared to have problems with character rendering  
(but performance was almost decent) and DRI drivers could render only  
single frame every few seconds and had usual problems with s3TC but the  
program can be asked not to compress textures - I wish it could detect  
the missing extension automatically as ID-software games do.

I contacted S2Games and they said that: The open-source DRI drivers  
don't support the Vertex Buffer Object OpenGL extension [...].  We fall  
back to other methods like VAR and such on cards that don't support  
VBO, but really it comes down to the driver optimizing for high poly  
counts. We use the same code in both Linux and Windows (since it's all  
OpenGL), and in Windows we get fast speeds on both ATI and NVidia.  In  
Linux, ATI seems like a non-starter on both driver sets, whereas the  
binary NVidia drivers work like a charm. In games like RTCW, they deal  
in the realm of 2,000-5,000 polygons per frame.  In more recent games  
like Savage, we push more like 100,000 polygons per frame, since we're  
doing full outdoor scenes. [...] The VAR that we use is the   
NV_vertex_array_range extension.  If the driver don't support that, I  
believe we fall back to the CVA extension (compiled vertex array).

I can imagine many applications that require many polygons to be  
displayed: CAD, molecular modelling and I understand such extensions  
are not patented, are they? Does anybody know why  
GL_EXT_compiled_vertex_array cannot give same performance as  
GL_EXT_vertex_buffer_object? Would that be much work to implement this  
extension?

Pawel

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Re: [Dri-devel] Application performance: open source vs proprieta ry?

2003-11-27 Thread Pawel Salek
On 11/27/2003 08:18:17 PM, Alexander Stohr wrote:
 From: Pawel Salek
[snip]
 DRI drivers could render only single frame every few seconds
 and had usual problems with s3TC but the program can be asked
 not to compress textures - I wish it could detect the missing
 extension automatically as ID-software games do.
The DRI drivers dont have a problem with S3TC,
they simply dont expose those patented color format.
If there is a problem, then there is the problem
that patents do have problem with free software
and open source such as XFree86 licensed or GPL
licensed software [snip]
I absolutely agree with you. It was just my phrasing that was  
unfortunate and not reflecting my true opinion.

Pawel

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[Dri-devel] Exceedingly large memory usage in XFree CVS, as of 20030213

2003-03-04 Thread Pawel Salek
Hi,

I reported some time ago (Sat, 1 Feb 2003 22:38:44 +0100, message-id: 
[EMAIL PROTECTED]) that return to Castle Wolfenstein 
stutters with radeon 8500. The problem was traced to large memory usage 
by the game. Back then, I did not know whether it was a problem with 
the game or with XFree.

Today, I have run a molecular visualisation program on a RNA strand (I 
usually deal with slightly smaller molecules) and I was surprised when 
I noticed that the process occupied more than 200MB of memory. 
Disabling the visualisation mode reduced the memory usage to mere 8MB. 
So, the 200MB memory is basically used by a very simple display list 
generation that for the molecule in question creates a 1336 
GL_QUAD_STRIP's with total 34736 glVertex3f vertexes (26 vertexes per 
strip) and 1212 GL_TRIANGLES with 465408 total glVertex3fv vertexes 
(384 per glBegin/glEnd group) - which seem like reasonable values.

My primary suspect is then XFree86, or exactly GL library. I thought I 
would start reporting the problem here first, particulary because I get 
following message in dmesg:
[drm:radeon_lock_take] *ERROR* 4 holds heavyweight lock

I will appreciate any redirection to more appriopriate lists, if needed.

Pawel
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Theoretical Chemistry Division, KTH
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Re: [Dri-devel] Exceedingly large memory usage in XFree CVS, as of 20030213

2003-03-04 Thread Pawel Salek
On 2003.03.04 20:00 Ian Romanick wrote:
Pawel Salek wrote:
Today, I have run a molecular visualisation program on a RNA strand 
(I usually deal with slightly smaller molecules) and I was surprised 
when I noticed that the process occupied more than 200MB of memory. 
Disabling the visualisation mode reduced the memory usage to mere 
8MB. So, the 200MB memory is basically used by a very simple display 
list generation that for the molecule in question creates a 1336 
GL_QUAD_STRIP's with total 34736 glVertex3f vertexes (26 vertexes 
per strip) and 1212 GL_TRIANGLES with 465408 total glVertex3fv 
vertexes (384 per glBegin/glEnd group) - which seem like reasonable 
values.
Is the application using display lists?  There is a know problem 
where display lists can use a lot more memory than they should.  If 
the app does use display lists and you have access to the source, 
could you modify it to not use display lists?  I'd be curious to see 
if the memory usage goes down.
Affirmative. I do have access to the source and disabling the display 
list generation and doing direct rendering instead reduces the memory 
usage to the base level (8MB). I am sure plenty of people would love to 
have this issue fixed since it basically renders display lists useless 
for non-trivial applications (but I am sure you guys know that, too).

Thanks for help!

Pawel

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Re: [Dri-devel] radeon 8500/64MB 3D stuttering (texture?); mode switching problems in wolfenstein.

2003-02-04 Thread Pawel Salek

On 2003.02.02 19:29 Keith Whitwell wrote:

Pawel Salek wrote:
No.  Probably the most helpful thing you can do is binary search to 
try  find the change which introduced your problem.  So try a date 
half-way between now  september, check out that version  see if the 
problem is there, etc.

I did the testing and pretty early realized the problem is somewhere 
else. I have 256MB memory and before, wolfenstein fit just fine in this 
space (230-240MB, IIRC). Now, when I run kernel 2.4.20-2.24 + 
glibc-2.3.1-38 (the patches as in RH's phoebe2), the process size is 
about 300MB, or even slighly more - and the box starts swapping. I 
wonder whether it is a memory leak, or something else has changed. In 
any case, I consider it unlikely DRI problem.

If I have some more info, I will post it here.

/pawel


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Re: [Dri-devel] Radeon PCI Fix

2003-02-04 Thread Pawel Salek

On 2003.02.04 19:06 Michel Dänzer wrote:


And there's even more: newer compilers seem to optimize away some of
the
reads with strict aliasing. I thought I'd steal some code from the
kernel to detect if the compiler supports -fno-strict-aliasing, but it
looks like it just uses that unconditionally. We probably want to do
the
same for the DRM at least? AFAIR it's been supported since early 2.95.


Isn't the volatile keyword the right way to disable such optimizations?

-pawel


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Re: [Dri-devel] radeon 8500/64MB 3D stuttering (texture?); mode switching problems in wolfenstein.

2003-02-02 Thread Pawel Salek

On 2003.02.02 04:24 Keith Whitwell wrote:

Steps to Reproduce:
1. Run RTCW with normal quality settings. Try opening a door (the 
tram station, third level, is particularly good test case). The 
computer can hang for a second, and the sound will stutter like on 
damaged CD.

Actual Results:  The computer can hang for a second, and the sound 
will stutter like on damaged CD. Frame rate drops down from 100fps 
to 1. It can be very difficult to aim and shoot in such a situation. 
:-)

This is a regression wrt September 2002.

Pawel,

Can you try using the pre-september kernel module with the current 
driver?  I have a guess that it may be related to changes made in the 
radeon.o module about that time.

I tried v 1.5.0
[drm] Initialized radeon 1.5.0 20020611 on minor 0
as in dri CVS on 2002-08-31
but the delays are still there. Should I try another version?

-pawel


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[Dri-devel] radeon 8500/64MB 3D stuttering (texture?); mode switching problems in wolfenstein.

2003-02-01 Thread Pawel Salek
Hi,

I have a problem to report. When playing wolfenstein (RTCW, exactly) on 
ATi powered 8500LE card with XFree86-4.2.99.4-20030129.1 (I believe 
this is the current CVS, as packaged current in RH's rawhide), game 
hangs for a second when entering new rooms. Also, starting a new level 
takes unusually long time. These problems did not exist when I used 
dri.sf.net snapshots in August-September 2002. My first guess here is 
something wrong either with card memory management or with the texture
upload. The delays remain even after changing the quality settings.

FWIW, mode switching (geometry and texture detail) work only if the 
Xserver is started with the same resolution as used later by the game 
(i.e. if the game uses 800x600, XF86Config should contain only Mode 
800x600). This may RTCW bug, though.

Version-Release number of selected component (if applicable):
XFree86-4.2.99.4-20030129.1

How reproducible:
Always

Steps to Reproduce:
1. Run RTCW with normal quality settings. Try opening a door (the tram 
station, third level, is particularly good test case). The computer can 
hang for a second, and the sound will stutter like on damaged CD.

Actual Results:  The computer can hang for a second, and the sound will 
stutter like on damaged CD. Frame rate drops down from 100fps to 1. It 
can be very difficult to aim and shoot in such a situation. :-)

This is a regression wrt September 2002. I thought it might have been 
connected with introduction of RandR, but since I unsuccesfully tried 
playing with the resolution, I am not sure any longer. 
dmesg reports:
agpgart: Maximum main memory to use for agp memory: 203M
agpgart: Detected Via Apollo Pro KT266 chipset
agpgart: AGP aperture is 64M @ 0xe000
[drm] AGP 0.99 on VIA Apollo KT133 @ 0xe000 64MB
[drm] Initialized radeon 1.7.0 20020828 on minor 0
[drm] Loading R200 Microcode

graphics card shares IRQ with a network card but I do not think this is 
a problem.

Decreasing color depth from 24 to 16 helps considerably to shorten 
delays. It takes the image more coarse, too. It looks like half of the 
memory on the card gets wasted.

If you need more info, just ask.

Pawel

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Re: [Dri-devel] snapshot radeon-20021009 problem report: radeon_unlock

2002-10-11 Thread Pawel Salek
On 2002.10.11 21:31 José Fonseca wrote:

Sorry for the delay, but it has been a busy day today.

The libxaa.a module build from today's CVS using 
gcc-2.95.3/glibc-2.2.5 is available at
http://mefriss1.swan.ac.uk/~jfonseca/dri/packages/libxaa.a.bz2
This expands to some fat 6MB due to the debug info, but first try it 
as
is before attempt to strip anything out of it.

I hope this helps to discover the Sig11 problem.

This fixes the problem for me (on RH8.0, radeon snapshot). And I nearly 
lost the hope.

I think it would be nice to have the snapshots working smoothly again, 
they are really useful for people like me, who would like to follow the 
development but the due to notorius lack of spare time cannot afford 
tracking CVS changes.

Thanks!

-pawel


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Re: [Dri-devel] snapshot radeon-20021009 problem report: radeon_unlock

2002-10-10 Thread Pawel Salek

On 2002.10.10 18:09 Michel Dänzer wrote:
 Do you also see the signal 11 in the X server log? [snip]
 
 That won't help the signal 11 though, which is probably still due to
 some kind of incompatibility in the binary snapshots.

Yes, I see signal 11 in the log (attached). Strangely, since the 
snapshots are supposedly compiled on RH8.0 (i.e. the same as mine), I 
thought it would not be a problem! Another strange for me thing is that 
the screen is not reset to text mode - but the keyboard works as it 
still was attached to the console.

Pawel



XFree86 Version 4.2.0 (Red Hat Linux release: 4.2.0-72) / X Window System
(protocol Version 11, revision 0, vendor release 6600)
Release Date: 23 January 2002
If the server is older than 6-12 months, or if your card is
newer than the above date, look for a newer version before
reporting problems.  (See http://www.XFree86.Org/)
Build Operating System: Linux 2.4.18-11smp i686 [ELF] 
Build Host: daffy.perf.redhat.com
 
Module Loader present
OS Kernel: Linux version 2.4.18-14 ([EMAIL PROTECTED]) (gcc version 
3.2 20020903 (Red Hat Linux 8.0 3.2-7)) #1 Wed Sep 4 13:35:50 EDT 2002 
Markers: (--) probed, (**) from config file, (==) default setting,
 (++) from command line, (!!) notice, (II) informational,
 (WW) warning, (EE) error, (NI) not implemented, (??) unknown.
(==) Log file: /var/log/XFree86.0.log, Time: Thu Oct 10 23:51:24 2002
(==) Using config file: /etc/X11/XF86Config
(==) ServerLayout Anaconda Configured
(**) |--Screen Screen0 (0)
(**) |   |--Monitor Monitor0
(**) |   |--Device ATI Radeon Mobility M6
(**) |--Input Device Mouse0
(**) |--Input Device Mouse1
(**) |--Input Device Keyboard0
(**) Option XkbRules xfree86
(**) XKB: rules: xfree86
(**) Option XkbModel pc102
(**) XKB: model: pc102
(**) Option XkbLayout se
(**) XKB: layout: se
(==) Keyboard: CustomKeycode disabled
(**) FontPath set to unix/:7100
(**) RgbPath set to /usr/X11R6/lib/X11/rgb
(==) ModulePath set to /usr/X11R6/lib/modules
(--) using VT number 7

(II) Open APM successful
(II) Module ABI versions:
XFree86 ANSI C Emulation: 0.1
XFree86 Video Driver: 0.5
XFree86 XInput driver : 0.3
XFree86 Server Extension : 0.1
XFree86 Font Renderer : 0.3
(II) Loader running on linux
(II) LoadModule: bitmap
(II) Loading /usr/X11R6/lib/modules/fonts/libbitmap.a
(II) Module bitmap: vendor=The XFree86 Project
compiled for 4.2.0, module version = 1.0.0
Module class: XFree86 Font Renderer
ABI class: XFree86 Font Renderer, version 0.3
(II) Loading font Bitmap
(II) LoadModule: pcidata
(II) Loading /usr/X11R6/lib/modules/libpcidata.a
(II) Module pcidata: vendor=The XFree86 Project
compiled for 4.2.0, module version = 0.1.0
ABI class: XFree86 Video Driver, version 0.5
(II) PCI: Probing config type using method 1
(II) PCI: Config type is 1
(II) PCI: stages = 0x03, oldVal1 = 0x8090, mode1Res1 = 0x8000
(II) PCI: PCI scan (all values are in hex)
(II) PCI: 00:00:0: chip 8086,3575 card 8086,1969 rev 02 class 06,00,00 hdr 00
(II) PCI: 00:01:0: chip 8086,3576 card , rev 02 class 06,04,00 hdr 01
(II) PCI: 00:1d:0: chip 8086,2482 card , rev 01 class 0c,03,00 hdr 80
(II) PCI: 00:1d:1: chip 8086,2484 card , rev 01 class 0c,03,00 hdr 00
(II) PCI: 00:1e:0: chip 8086,2448 card , rev 41 class 06,04,00 hdr 01
(II) PCI: 00:1f:0: chip 8086,248c card , rev 01 class 06,01,00 hdr 80
(II) PCI: 00:1f:1: chip 8086,248a card , rev 01 class 01,01,8a hdr 00
(II) PCI: 00:1f:3: chip 8086,2483 card , rev 01 class 0c,05,00 hdr 00
(II) PCI: 00:1f:5: chip 8086,2485 card 1558,0420 rev 01 class 04,01,00 hdr 00
(II) PCI: 00:1f:6: chip 8086,2486 card 1558,1800 rev 01 class 07,03,00 hdr 00
(II) PCI: 01:00:0: chip 1002,4c59 card 1558,0420 rev 00 class 03,00,00 hdr 00
(II) PCI: 02:02:0: chip 104c,8023 card 1558,0420 rev 00 class 0c,00,10 hdr 00
(II) PCI: 02:04:0: chip 10ec,8139 card 1558,8586 rev 10 class 02,00,00 hdr 00
(II) PCI: 02:07:0: chip 1180,0476 card , rev 88 class 06,07,00 hdr 82
(II) PCI: 02:07:1: chip 1180,0476 card , rev 88 class 06,07,00 hdr 82
(II) PCI: 02:07:2: chip 1180,0576 card , rev 00 class 08,80,00 hdr 80
(II) PCI: End of PCI scan
(II) LoadModule: scanpci
(II) Loading /usr/X11R6/lib/modules/libscanpci.a
(II) Module scanpci: vendor=The XFree86 Project
compiled for 4.2.0, module version = 0.1.0
ABI class: XFree86 Video Driver, version 0.5
(II) UnloadModule: scanpci
(II) Unloading /usr/X11R6/lib/modules/libscanpci.a
(II) Host-to-PCI bridge:
(II) PCI-to-ISA bridge:
(II) PCI-to-PCI bridge:
(II) PCI-to-PCI bridge:
(II) Bus 0: bridge is at (0:0:0), (-1,0,0), BCTRL: 0x08 (VGA_EN is set)
(II) Bus 0 I/O range:
[0] -1  0x - 0x (0x1) IX[B]
(II) Bus 0 non-prefetchable memory range:
[0] -1  0x - 0x (0x0) MX[B]
(II) Bus 0 prefetchable memory range:
[0] -1  0x - 

[Dri-devel] snapshot radeon-20021009 problem report: radeon_unlock

2002-10-09 Thread Pawel Salek

Hi,

I have got a following messages on boot with current snapshot 
radeon-20021009, running with ATI Radeon Mobility M6 LY rev 0, stock 
RH8.0 kernel (2.4.18-14 with a whole lot of patches).

modprobe: modprobe: Can't locate module char-major-226
last message repeated 3 times

kernel: Linux agpgart interface v0.99 (c) Jeff Hartmann
kernel: agpgart: Maximum main memory to use for agp memory: 439M
kernel: agpgart: Detected Intel i830M chipset
kernel: agpgart: AGP aperture is 32M @ 0xea00
kernel: [drm] AGP 0.99 on Unknown @ 0xea00 32MB
kernel: [drm] Initialized radeon 1.6.0 20020828 on minor 0
kernel: [drm:radeon_unlock] *ERROR* Process 665 using kernel context 0
gm[664]: gdm_slave_xioerror_handler: Fatal X error - Restarting :0
kernel: [drm:radeon_unlock] *ERROR* Process 672 using kernel context 0
gdm[671]: gdm_slave_xioerror_handler: Fatal X error - Restarting :0
kernel: [drm:radeon_unlock] *ERROR* Process 674 using kernel context 0
gdm[673]: gdm_slave_xioerror_handler: Fatal X error - Restarting :0
kernel: [drm:radeon_unlock] *ERROR* Process 676 using kernel context 0

My impression is that it is more of a kernel module problem than the 
driver's but that a wild guess only.

(just ask if more information is needed).

-pawel


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Re: [Dri-devel] Re: Typo on DRI website.

2002-09-23 Thread Pawel Salek

On 2002.09.23 06:24 Frank Worsley wrote:

 2. The main problem Ian Molton and you seem to have with the current
 site is that content is hard to find. That is probably a good point,
 but I think the way you have reorganized the content is even worse.

I think it is much too early for this kind of criticism. While the 
updated website is far from perfect and finished, I definetely think it 
is a clear improvement with respect to the former version. From a point 
of view of a person that only ocassionally follows development of DRI, 
it is important to get the message out and I would consider any change 
that makes the website more alive (+the information can actually be 
found on it) a change for good. There are few things more discouraging 
that a unmaintained website. Some guys are trying to do something about 
it and IMO definetely deserve a credit for it.

Pawel


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