ETA for DRI2

2008-01-16 Thread Johan Bilien
Hi,

is the plan of having DRI2 and Kristian's efforts for redirected direct
rendering for Fedora 9 still actual? At least the device independent
part?

Thanks!
-- 
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[EMAIL PROTECTED]

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[Bug 14094] DRI version GIT - Intel 956GM DRI crash - Segmentation fault in intel_fbo. c:369

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14094





--- Comment #1 from vaLentin [EMAIL PROTECTED]  2008-01-16 01:25:18 PST ---
Created an attachment (id=13743)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=13743)
Xorg log

Xorg.log.0


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[Bug 14094] New: DRI version GIT - Intel 956GM DRI crash - Segmentation fault in intel_fbo. c:369

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14094

   Summary: DRI version GIT - Intel 956GM DRI crash - Segmentation
fault in intel_fbo.c:369
   Product: DRI
   Version: DRI CVS
  Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
  Severity: critical
  Priority: high
 Component: libdrm
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


Created an attachment (id=13742)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=13742)
Xorg conf file

Hi. I have a laptop which has Intel 965GM on board video device. Recently I
have reported a bug to the mesa developers:

https://bugs.freedesktop.org/show_bug.cgi?id=13492

Eric Anholt fixed it and I would like to thank him about that.

After I saw that the bug has been marked as resolved I decided to install the
latest mesa and dri git versions on my system so I can test and eventually play
games that need 3d ac
celeration and OpenGL with wine. Before those were failing due to a bug in the
mesa library. Ok. I re-installed MESA and DRI from the _GIT_ as per
instructions available on the fo
llowing web address: 

http://dri.freedesktop.org/wiki/Building

After that the glxinfo binary and the applications which were previously dying
in the mesa part of the 3d handling are now crashing in the DRI part. Here we
go.

In the mesa/configs/linux-dri config file I have:

OPT_FLAGS  = -pipe -O2 -march=prescott -mtune=prescott -fomit-frame-pointer -g 
DRI_DIRS = i810 i915 i965

Some other things that might be usefull:

Portage 2.1.4 (default-linux/x86/2007.0, gcc-4.1.2, glibc-2.7-r1,
2.6.23-gentoo-r5-sunshine i686)

=
System uname: 2.6.23-gentoo-r5-sunshine i686 Intel(R) Core(TM)2 Duo CPU T7100 @
1.80GHz
Timestamp of tree: Wed, 16 Jan 2008 06:30:08 +
app-shells/bash: 3.2_p33
dev-lang/python: 2.4.4-r8, 2.5.1-r5
dev-python/pycrypto: 2.0.1-r6
sys-apps/baselayout: 1.12.11.1
sys-apps/sandbox:1.2.18.1-r2
sys-devel/autoconf:  2.13, 2.61-r1
sys-devel/automake:  1.5, 1.6.3, 1.7.9-r1, 1.8.5-r3, 1.9.6-r2, 1.10
sys-devel/binutils:  2.18-r1
sys-devel/gcc-config: 1.4.0-r4
sys-devel/libtool:   1.5.24
virtual/os-headers:  2.6.23-r3
ACCEPT_KEYWORDS=x86 ~x86
CBUILD=i686-pc-linux-gnu
CFLAGS=-pipe -O2 -march=prescott -mtune=prescott -fomit-frame-pointer
CHOST=i686-pc-linux-gnu
CONFIG_PROTECT=/etc
CONFIG_PROTECT_MASK=/etc/env.d /etc/fonts/fonts.conf /etc/gconf /etc/terminfo
/etc/udev/rules.d
CXXFLAGS=-pipe -O2 -march=prescott -mtune=prescott -fomit-frame-pointer
MAKEOPTS=-j3
PKGDIR=/usr/portage/packages
USE=X a52 aac acl acpi alsa amr battery berkdb bitmap-fonts bluetooth bzip2
cdr cli cpudetection cpufreq cracklib crypt doc dri dv dvd dvdnav dvdr dvdread
ermt exif ffmpeg fortran gdbm gif glitz gpm gtk hal iconv imlib imlib2 isdnlog
jpeg jpeg2k lame lm_sensors mad midi mmx mmxext mp2 mp3 mpeg mudflap ncurses
nls nptl nptlonly ogg opengl openmp pam pcmcia
 pcre perl pmu png pppd python qt-static qt3 quicktime radio readline real
realmedia reflection sdl sensord session slang smp socks5 sound spl srt sse
sse2 ssl ssse3 svg symlink t
cpd tk truetype truetype-fonts truetype2 type1-fonts unicode usb vidix vorbis
wifi win32codecs wxwindows x86 xgetdefault xml xorg xvid zlib
ALSA_CARDS=ali5451 als4000 atiixp ati
ixp-modem bt87x ca0106 cmipci emu10k1 emu10k1x ens1370 ens1371 es1938 es1968
fm801 hda-intel intel8x0 intel8x0m maestro3 trident usb-audio via82xx
via82xx-modem ymfpci ALSA_PCM_P
LUGINS=adpcm alaw asym copy dmix dshare dsnoop empty extplug file hooks iec958
ioplug ladspa lfloat linear meter mulaw multi null plug rate route share shm
softvol APACHE2_MODUL
ES=actions alias auth_basic authn_alias authn_anon authn_dbm authn_default
authn_file authz_dbm authz_default authz_groupfile authz_host authz_owner
authz_user autoindex cache da
v dav_fs dav_lock deflate dir disk_cache env expires ext_filter file_cache
filter headers include info log_config logio mem_cache mime mime_magic
negotiation rewrite setenvif spel
ing status unique_id userdir usertrack vhost_alias CAMERAS=canon
ELIBC=glibc INPUT_DEVICES=keyboard mouse synaptics KERNEL=linux
LCD_DEVICES=bayrad cfontz cfontz633 glk 
hd44780 lb216 lcdm001 mtxorb ncurses text LINGUAS=en bg USERLAND=GNU
VIDEO_CARDS=i810 vesa vga
Unset:  CPPFLAGS, CTARGET, EMERGE_DEFAULT_OPTS, INSTALL_MASK, LC_ALL, LDFLAGS,
PORTAGE_COMPRESS, PORTAGE_COMPRESS_FLAGS, PORTAGE_RSYNC_EXTRA_OPTS,
PORTDIR_OVERLAY

Manually compilled and installed mesa and dri from the git repo. I have
restarted the X server and DRI is reported to be working correctly:

charged [EMAIL PROTECTED]:/usr/local/src$  glxinfo | grep Yes
Failed to initialize TTM buffer manager.  Falling back to classic.
direct rendering: Yes

For your reference you can also check the Xorg.log and xorg.conf files
attached.

However when I try to run glxgears here is what I get:

charged [EMAIL 

[Bug 13812] quake4 crash X

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13812





--- Comment #4 from Colin.Joe [EMAIL PROTECTED]  2008-01-16 01:30:35 PST ---
I have send you email , you can do it as it listed .


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[Bug 13812] quake4 crash X

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13812





--- Comment #3 from Zou Nan hai [EMAIL PROTECTED]  2008-01-16 01:18:10 PST ---
How to bypass the s3tc issue of Q4 demo?


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[Bug 11870] AIGLX DRM Probe Removes RADEON DRM Lock

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11870





--- Comment #18 from Igor Mozolevsky [EMAIL PROTECTED]  2008-01-16 01:51:37 
PST ---
Applying the above patch (11334) leads to screen corruption and no refresh when
running apps. Also see http://www.freebsd.org/cgi/query-pr.cgi?pr=119324


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[PATCH] Convert drivers/char/agp/frontend.c to use unlocked_ioctl

2008-01-16 Thread Mathieu Segaud
As of now, agp_compat_ioctl already runs without the BKL. Mutual exclusion
is enforced by agp_fe.agp_mutex in agp_ioctl() and agp_compat_ioctl().
Apply the same locking rationale to the two functions allowing BKL cleanup.

Signed-off-by: Mathieu Segaud [EMAIL PROTECTED]
---
 drivers/char/agp/frontend.c |4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/drivers/char/agp/frontend.c b/drivers/char/agp/frontend.c
index 7791e98..6212a9e 100644
--- a/drivers/char/agp/frontend.c
+++ b/drivers/char/agp/frontend.c
@@ -960,7 +960,7 @@ static int agpioc_unbind_wrap(struct agp_file_private 
*priv, void __user *arg)
return agp_unbind_memory(memory);
 }
 
-static int agp_ioctl(struct inode *inode, struct file *file,
+static long agp_ioctl(struct file *file,
 unsigned int cmd, unsigned long arg)
 {
struct agp_file_private *curr_priv = file-private_data;
@@ -1047,7 +1047,7 @@ static const struct file_operations agp_fops =
.llseek = no_llseek,
.read   = agp_read,
.write  = agp_write,
-   .ioctl  = agp_ioctl,
+   .unlocked_ioctl = agp_ioctl,
 #ifdef CONFIG_COMPAT
.compat_ioctl   = compat_agp_ioctl,
 #endif
-- 
1.5.3.8


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Re: ETA for DRI2

2008-01-16 Thread Kristian Høgsberg
On Jan 16, 2008 3:07 AM, Johan Bilien [EMAIL PROTECTED] wrote:
 Hi,

 is the plan of having DRI2 and Kristian's efforts for redirected direct
 rendering for Fedora 9 still actual? At least the device independent
 part?

Hi,

Yes, I'm still expecting to get this done in time for Fedora 9.  We
have an alpha release coming up in a week (schedule over here:
http://fedoraproject.org/wiki/Releases/9/Schedule) and I'm not sure we
can make that.  However, the final feature freeze is in march, which
should be enough time to get this into the release, and upstream, of
course.

Kristian

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[Bug 8357] Rendering with r300 right of 2650px width is disstorted

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=8357


Matthias Bläsing [EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||WONTFIX




--- Comment #19 from Matthias Bläsing [EMAIL PROTECTED]  2008-01-16 08:24:37 
PST ---
Ok - I'll close this bug as WONTFIX and open an new report against mesa to
enable  private backbuffers.


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[Bug 14099] New: r300 should use private backbuffers

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14099

   Summary: r300 should use private backbuffers
   Product: Mesa
   Version: unspecified
  Platform: Other
OS/Version: All
Status: NEW
  Severity: normal
  Priority: medium
 Component: Drivers/DRI/r300
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


Hello,

As described in bug 8357 the r300 is limited to rendering to a maximal area
with a width of 2650px. This also affects the use of application requirering a
smaller rendering area, when using it behind the magic barrier. In the
discussion of the bug mentioned above Roland Scheidegger comments in comment
#17, that this could be circumvented by using private backbuffers instead of
one shared backbuffer.

I think the dri driver is the right place for this.

Thanks in advance


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RFC: render buffer

2008-01-16 Thread Jerome Glisse
Hi all,

There have been discussion on irc and elsewhere about the need or not
of an object describing a render buffer (could be scan-out buffer or
or other specialized card render buffer: color buffer, zbuffer, ...).
This would mostly act as a wrapper around BO.

Here is what i can imagine as an interface for this:
- RenderCreate(properties)
- RenderMapLinear
- RenderMap
- RenderUnmap
- Renderunreference
Properties would be a set of common properties like:
- width
- height
- bit per pixel
- pitch
- scan out buffer
And also driver private properties like:
- compressed in this weird specific format
- ...
At creation you give a set of properties and you can't change them
afterward (well i think it's good enough rules).

For what this could be use full ? Well first it would be very useful
for mode setting as we can then just have a place where constraint on
scan out buffer memory layout are properly checked. Right now we just
blindly trust user space to provide a big enough buffer.

This could also be use full for creating render buffer making cmd
checking a lot easier (as we would have access to width, height,
pitch or whatever information is needed to make sure that we have
a proper target for our rendering command.

Also we could offer common interface for scan out buffer where
the driver should allocate a proper buffer using only default
properties like (width, height, bit per pixel) and it would be
up to driver to fill in other properties with good safe default
value (alignment, pitch, compressed, ...)

I believe having render buffer object concept in kernel make
sense for the above mentioned reasons and because in graphics
world render buffer are a key concept and every things in end
have to deal with it. So to sum-up:
- easy checking of proper render buffer in kernel
- easy checking of proper scan out buffer in kernel
- make user space easier and safer (others things than
  a dri driver will allocate proper buffer without
  having to duplicate code).

Few more words on map i think it could be use full to provide
two different map method one linear specifically means that
you want a linear mapping of the buffer (according to width,
height, pitch and bpp) the others just ask for mapping and
driver could pass some informations on the layout of the mapped
memory (tiled, compressed, ...).

For implementation is see two possible way:
- wrap render buffer around BO
- make render buffer a specialized BO by adding
  a flag into BO and ptr to render buffer structure

Second solution likely the easier one. Anyway what are people thought
on all that ?

Cheers,
Jerome Glisse


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[Bug 14099] r300 should use private backbuffers

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14099


Jerome Glisse [EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||[EMAIL PROTECTED]




--- Comment #1 from Jerome Glisse [EMAIL PROTECTED]  2008-01-16 09:27:52 PST 
---
Well it'snt as easy as that. I think that what ever is the pitch (8192 is hw
limit
on r300/r400 hw i think) the rendering will be broken above 2650 pixels so to
work around this you would have to allocate several small render buffer and
then
blit then in a bigger one (pitch now becoming the upper limit).

I haven't time to checkout that render if broken what ever we do above 2650, to
check this disable cliprect and clip things in drm at top of r300_cmd.c and try
with a big enough window if things appear properly above 2650 then we might
have
somethings but this would imply a security risk at it would mean we need to 
disable clipping which we would hate to do.

Private render buffer are needed if we want to have the split solution but i
think
this should be done in a driver independent way.

As a side note iirc fglrx is broken too and can't render above 2650.


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[Bug 14099] r300 should use private backbuffers

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14099


Roland Scheidegger [EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||[EMAIL PROTECTED]




--- Comment #2 from Roland Scheidegger [EMAIL PROTECTED]  2008-01-16 09:34:55 
PST ---
(In reply to comment #1)
 Well it'snt as easy as that. I think that what ever is the pitch (8192 is hw
 limit
 on r300/r400 hw i think) the rendering will be broken above 2650 pixels so to
 work around this you would have to allocate several small render buffer and
 then
 blit then in a bigger one (pitch now becoming the upper limit).
If you really have private render buffers, those will be as big as needed and
not bigger, so pitch shouldn't be above 2560 (I think this was the correct
number?) if your rendering area (I assume this really means the size of your
window in which 3d rendering happens) isn't larger. Blitter can copy to the
larger real framebuffer just fine (up to 8k).


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Re: RFC: render buffer

2008-01-16 Thread Keith Whitwell
Jerome Glisse wrote:
 Hi all,
 
 There have been discussion on irc and elsewhere about the need or not
 of an object describing a render buffer (could be scan-out buffer or
 or other specialized card render buffer: color buffer, zbuffer, ...).
 This would mostly act as a wrapper around BO.
 
 Here is what i can imagine as an interface for this:
   - RenderCreate(properties)
   - RenderMapLinear
   - RenderMap
   - RenderUnmap
   - Renderunreference
 Properties would be a set of common properties like:
 - width
 - height
 - bit per pixel
 - pitch
 - scan out buffer
 And also driver private properties like:
 - compressed in this weird specific format
 - ...
 At creation you give a set of properties and you can't change them
 afterward (well i think it's good enough rules).
 
 For what this could be use full ? Well first it would be very useful
 for mode setting as we can then just have a place where constraint on
 scan out buffer memory layout are properly checked. Right now we just
 blindly trust user space to provide a big enough buffer.
 
 This could also be use full for creating render buffer making cmd
 checking a lot easier (as we would have access to width, height,
 pitch or whatever information is needed to make sure that we have
 a proper target for our rendering command.
 
 Also we could offer common interface for scan out buffer where
 the driver should allocate a proper buffer using only default
 properties like (width, height, bit per pixel) and it would be
 up to driver to fill in other properties with good safe default
 value (alignment, pitch, compressed, ...)
 
 I believe having render buffer object concept in kernel make
 sense for the above mentioned reasons and because in graphics
 world render buffer are a key concept and every things in end
 have to deal with it. So to sum-up:
   - easy checking of proper render buffer in kernel
   - easy checking of proper scan out buffer in kernel
   - make user space easier and safer (others things than
 a dri driver will allocate proper buffer without
 having to duplicate code).
 
 Few more words on map i think it could be use full to provide
 two different map method one linear specifically means that
 you want a linear mapping of the buffer (according to width,
 height, pitch and bpp) the others just ask for mapping and
 driver could pass some informations on the layout of the mapped
 memory (tiled, compressed, ...).
 
 For implementation is see two possible way:
 - wrap render buffer around BO
 - make render buffer a specialized BO by adding
   a flag into BO and ptr to render buffer structure
 
 Second solution likely the easier one. Anyway what are people thought
 on all that ?

Pretty much every buffer is potentially a render target, for instance 
all texture buffers when generating mipmaps, etc.

In the example above, different parts of individual buffers may be 
rendered to with different pitches, etc, ie when targetting different 
mipmaps.  Intel hardware uses the same pitch for all mipmaps, but this 
is not universal.

Furthermore things like GL's pixel buffers may be used with different 
pitches etc according to the user's whim.

In general one of the nicest things about the current memory manager is 
that it does *not* impose this type of thing on regular buffer 
management.  I've worked with systems that do and it can be very 
burdensome.

It's not like this presents a security issue to the system at large, so 
the question then is why make it a kernel function?  You just end up 
running into the limitations you've encoded into the kernel in 
generation n when you're trying to do the work for generation n+1.

One motiviation for this sort of thing might be making allocation of 
fenced memory regions easier (fenced in the sense used in Intel HW, 
referring to tiled memory).  I think that might be better handled 
specially without encumbering the system as a whole with a fixed 
interpretation of buffer layout.

Is there a specific issue that this proposal is trying to address?

Keith

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[Bug 14099] r300 should use private backbuffers

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14099





--- Comment #3 from Michel Dänzer [EMAIL PROTECTED]  2008-01-16 09:47:28 PST 
---
With the upcoming DRI2 rework, every driver will use private renderbuffers, and
doing it before then isn't very practical.


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[Bug 11870] AIGLX DRM Probe Removes RADEON DRM Lock

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11870





--- Comment #19 from Robert Noland [EMAIL PROTECTED]  2008-01-16 10:02:59 PST 
---
I still don't see any evidence that this is related to locking or AIGLX, which
is the origin of this bug.  The user in the FreeBSD PR isn't even using AIGLX. 
This issue appears to be chipset specific and may not be drm related at all. 
Please file this as a new bug, including versions of xserver, mesa, ddx driver,
and drm modules.  Also, please verify that the problem does not exist if dri is
disabled and what steps are required to demonstrate the screen corruption.


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[Bug 11870] AIGLX DRM Probe Removes RADEON DRM Lock

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=11870


Eric Anholt [EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||FIXED




--- Comment #20 from Eric Anholt [EMAIL PROTECTED]  2008-01-16 10:13:47 PST 
---
Re-resolve bug from invalid reopening.


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Re: RFC: render buffer

2008-01-16 Thread Jerome Glisse
On Wed, 2008-01-16 at 17:35 +, Keith Whitwell wrote:
 Pretty much every buffer is potentially a render target, for instance 
 all texture buffers when generating mipmaps, etc.
 
 In the example above, different parts of individual buffers may be 
 rendered to with different pitches, etc, ie when targetting different 
 mipmaps.  Intel hardware uses the same pitch for all mipmaps, but this 
 is not universal.
 
 Furthermore things like GL's pixel buffers may be used with different 
 pitches etc according to the user's whim.
 
 In general one of the nicest things about the current memory manager is 
 that it does *not* impose this type of thing on regular buffer 
 management.  I've worked with systems that do and it can be very 
 burdensome.
 
 It's not like this presents a security issue to the system at large, so 
 the question then is why make it a kernel function?  You just end up 
 running into the limitations you've encoded into the kernel in 
 generation n when you're trying to do the work for generation n+1.
 
 One motiviation for this sort of thing might be making allocation of 
 fenced memory regions easier (fenced in the sense used in Intel HW, 
 referring to tiled memory).  I think that might be better handled 
 specially without encumbering the system as a whole with a fixed 
 interpretation of buffer layout.
 
 Is there a specific issue that this proposal is trying to address?
 
 Keith

Well main motivation was for mode setting and command checking,
for radeon a proper command checking will need to do a lot of,
(width|pitch)*height*bpp + alignment against bo size checking.
I do see render buffer object as a way of greatly simplify this.
But i won't fight for it, i am well aware that current bo are
really nice because it doesn't enforce a policy.

I guess my main concern is more about how to ask to mode setting
to program card to use this kind or this kind of layout for
scan out buffer.

Cheers,
Jerome Glisse



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Re: RFC: render buffer

2008-01-16 Thread Keith Whitwell
Jerome Glisse wrote:
 On Wed, 2008-01-16 at 17:35 +, Keith Whitwell wrote:
 Pretty much every buffer is potentially a render target, for instance 
 all texture buffers when generating mipmaps, etc.

 In the example above, different parts of individual buffers may be 
 rendered to with different pitches, etc, ie when targetting different 
 mipmaps.  Intel hardware uses the same pitch for all mipmaps, but this 
 is not universal.

 Furthermore things like GL's pixel buffers may be used with different 
 pitches etc according to the user's whim.

 In general one of the nicest things about the current memory manager is 
 that it does *not* impose this type of thing on regular buffer 
 management.  I've worked with systems that do and it can be very 
 burdensome.

 It's not like this presents a security issue to the system at large, so 
 the question then is why make it a kernel function?  You just end up 
 running into the limitations you've encoded into the kernel in 
 generation n when you're trying to do the work for generation n+1.

 One motiviation for this sort of thing might be making allocation of 
 fenced memory regions easier (fenced in the sense used in Intel HW, 
 referring to tiled memory).  I think that might be better handled 
 specially without encumbering the system as a whole with a fixed 
 interpretation of buffer layout.

 Is there a specific issue that this proposal is trying to address?

 Keith
 
 Well main motivation was for mode setting and command checking,
 for radeon a proper command checking will need to do a lot of,
 (width|pitch)*height*bpp + alignment against bo size checking.
 I do see render buffer object as a way of greatly simplify this.
 But i won't fight for it, i am well aware that current bo are
 really nice because it doesn't enforce a policy.
 
 I guess my main concern is more about how to ask to mode setting
 to program card to use this kind or this kind of layout for
 scan out buffer.

Modesetting and scanout buffers are a different kettle of fish - it may 
be reasonable to have more policy there than we currently do, and I 
don't think that the negatives I'm worried about apply so much to this 
area.

It's quite reasonable to expect that *somebody* in the display stack may 
have more information than the 3d client driver about the necessary 
format, layout, etc of a scanout buffer, and that information would be 
necessary in order to get eg. page flipping to work correctly.

It *may* be that the memory manager/kernel module has a role to play in 
this -- I don't really know one way or another.  I guess the argument is 
stronger when you're talking about cases where the drm module does 
modesetting itself.

It should be possible to put together a proposal in this area that 
doesn't negatively affect the 3d driver's ability to use buffers as 
rendertargets in new  innovative ways.  I'm not sure what it would look 
like exactly, but I'd be happy to evaluate it in the above terms.

Keith


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[Bug 12570] [915 TTM] glean case depthStencil causes Assertion failure in DRI driver

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12570


Eric Anholt [EMAIL PROTECTED] changed:

   What|Removed |Added

Summary|[TTM] glean case|[915 TTM] glean case
   |depthStencil causes |depthStencil causes
   |Assertion failure in DRI|Assertion failure in DRI
   |driver  |driver




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[Bug 13837] [GLSL] glean/glsl1 fail: gl_FrontFacing var (1)

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13837


Eric Anholt [EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||[EMAIL PROTECTED]




--- Comment #1 from Eric Anholt [EMAIL PROTECTED]  2008-01-16 13:57:43 PST ---
I'm failing to reproduce this one with mesa master on my 965.


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Re: RFC: render buffer

2008-01-16 Thread Jerome Glisse
On Wed, 16 Jan 2008 19:49:34 +
Keith Whitwell [EMAIL PROTECTED] wrote:

 Jerome Glisse wrote:
  On Wed, 2008-01-16 at 17:35 +, Keith Whitwell wrote:
  Pretty much every buffer is potentially a render target, for instance 
  all texture buffers when generating mipmaps, etc.
 
  In the example above, different parts of individual buffers may be 
  rendered to with different pitches, etc, ie when targetting different 
  mipmaps.  Intel hardware uses the same pitch for all mipmaps, but this 
  is not universal.
 
  Furthermore things like GL's pixel buffers may be used with different 
  pitches etc according to the user's whim.
 
  In general one of the nicest things about the current memory manager is 
  that it does *not* impose this type of thing on regular buffer 
  management.  I've worked with systems that do and it can be very 
  burdensome.
 
  It's not like this presents a security issue to the system at large, so 
  the question then is why make it a kernel function?  You just end up 
  running into the limitations you've encoded into the kernel in 
  generation n when you're trying to do the work for generation n+1.
 
  One motiviation for this sort of thing might be making allocation of 
  fenced memory regions easier (fenced in the sense used in Intel HW, 
  referring to tiled memory).  I think that might be better handled 
  specially without encumbering the system as a whole with a fixed 
  interpretation of buffer layout.
 
  Is there a specific issue that this proposal is trying to address?
 
  Keith
  
  Well main motivation was for mode setting and command checking,
  for radeon a proper command checking will need to do a lot of,
  (width|pitch)*height*bpp + alignment against bo size checking.
  I do see render buffer object as a way of greatly simplify this.
  But i won't fight for it, i am well aware that current bo are
  really nice because it doesn't enforce a policy.
  
  I guess my main concern is more about how to ask to mode setting
  to program card to use this kind or this kind of layout for
  scan out buffer.
 
 Modesetting and scanout buffers are a different kettle of fish - it may 
 be reasonable to have more policy there than we currently do, and I 
 don't think that the negatives I'm worried about apply so much to this 
 area.
 
 It's quite reasonable to expect that *somebody* in the display stack may 
 have more information than the 3d client driver about the necessary 
 format, layout, etc of a scanout buffer, and that information would be 
 necessary in order to get eg. page flipping to work correctly.
 
 It *may* be that the memory manager/kernel module has a role to play in 
 this -- I don't really know one way or another.  I guess the argument is 
 stronger when you're talking about cases where the drm module does 
 modesetting itself.
 
 It should be possible to put together a proposal in this area that 
 doesn't negatively affect the 3d driver's ability to use buffers as 
 rendertargets in new  innovative ways.  I'm not sure what it would look 
 like exactly, but I'd be happy to evaluate it in the above terms.
 
 Keith
 

Well we did have some more discussion on irc about this and i think
that having this informations for framebuffer is the only place where
this is truely needed. We already have special interface for framebuffer
so i guess we could work our way from there without impacting bo.

For things other than framebuffer i think the main outcome of the
discussion we had is that this kind of informations should be exchanged
in user space btw program who cares. For instance in an X server this
kind of informations would be exchanged throught dri2, so we might just
have to limit bo sharing to a group of client behind a same master
(i am thinking of Dave'smulti-master work here which might bring us
the foundation for this).

So xserver is a drm master and each xserver client is a drm child or
dependant of this master and bo can only be shared through the master.

And finaly checking bo size even if we need to do some computation like
(width*height*bpp) won't kill the performance and will let the user
use its buffer in whatever way it sees fit as long as it doesn't
go beyond the size.

Cheers, 
Jerome Glisse [EMAIL PROTECTED]

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[Bug 13923] mesa unichrome crash in draw_rgba_pixels when starting torcs

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13923


Benno Schulenberg [EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||[EMAIL PROTECTED]




--- Comment #2 from Benno Schulenberg [EMAIL PROTECTED]  2008-01-16 15:42:37 
PST ---
From the backtrace it doesn't seem to be specific to a Unichrome.  Could Andrey
try Mesa HEAD from git?  Torcs does not segfault here on a Unichrome with the
latest git.  (But it freezes when ready to race -- not much better.)


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[Bug 13922] Failed to initialize TTM buffer manager

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13922


Michael Fu [EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||[EMAIL PROTECTED]




--- Comment #10 from Michael Fu [EMAIL PROTECTED]  2008-01-16 17:02:19 PST ---
*** Bug 14094 has been marked as a duplicate of this bug. ***


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[Bug 13916] [i965 vertex program] operation SGE/SLT works incorrectly

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13916


Shuang He [EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|ASSIGNED|RESOLVED
 Resolution||FIXED




--- Comment #3 from Shuang He [EMAIL PROTECTED]  2008-01-16 17:19:39 PST ---
fixed by Eric's commit(9bae03a583fc6d2d0b916961279abe9156078d1e)


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[Bug 13916] [i965 vertex program] operation SGE/SLT works incorrectly

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13916


Shuang He [EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|RESOLVED|VERIFIED




--- Comment #4 from Shuang He [EMAIL PROTECTED]  2008-01-16 17:20:01 PST ---
verified, thanks


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[Bug 13615] [TTM i965]mesa xdemo 'glthreads' run failed on 64bit 965

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13615


Colin.Joe [EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|REOPENED|RESOLVED
 Resolution||FIXED




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[Bug 13615] [TTM i965]mesa xdemo 'glthreads' run failed on 64bit 965

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=13615


Colin.Joe [EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|RESOLVED|VERIFIED




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[Bug 14104] New: Assertion `intel-batch-id == intel-last_state_batch_id' failed with i915_dri.

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14104

   Summary: Assertion `intel-batch-id == intel-
last_state_batch_id' failed with i915_dri.
   Product: Mesa
   Version: CVS
  Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
  Severity: major
  Priority: high
 Component: Drivers/DRI/i915
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: [EMAIL PROTECTED]


Created an attachment (id=13756)
 -- (http://bugs.freedesktop.org/attachment.cgi?id=13756)
Xorg log

Invoking mesa-demos such as ipers, geartrain, gamma, cube_demo, fire
  then demos are aborted displaying a error message as follows.
fire: intel_tris.c:114: intelStartInlinePrimitive: Assertion `intel-batch-id
==   intel-last_state_batch_id' failed.
Aborted

Environment
  CPU : Pentium4 2.66GHz
  MEM : 512MB
  Video memory : 8MB stolen
  Chipset : intel 82865G

  OS : Fedora core rawhide linux-2.6.24-0.156.rc8.fc9
  mesa : 7.1.0 git version 20080117
  drm : 2.3.1 git version  20080117


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[Bug 14104] Assertion `intel-batch-id == intel-last_state_batch_id' failed with i915_dri.

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14104


Shuang He [EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||[EMAIL PROTECTED]
 Status|NEW |RESOLVED
 Resolution||DUPLICATE




--- Comment #1 from Shuang He [EMAIL PROTECTED]  2008-01-16 20:50:20 PST ---
seems a duplicate of bug #14073

*** This bug has been marked as a duplicate of bug 14073 ***


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[Bug 14073] [32bit i915]3D application 'openarena' freeze tty

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14073


Shuang He [EMAIL PROTECTED] changed:

   What|Removed |Added

 CC||[EMAIL PROTECTED]




--- Comment #8 from Shuang He [EMAIL PROTECTED]  2008-01-16 20:50:20 PST ---
*** Bug 14104 has been marked as a duplicate of this bug. ***


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[Bug 12036] X freezes when running Wine on a P4M800 Unichrome Pro (Card ID: 3344)

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=12036


Wei Mingzhi [EMAIL PROTECTED] changed:

   What|Removed |Added

 Status|NEW |RESOLVED
 Resolution||FIXED




--- Comment #6 from Wei Mingzhi [EMAIL PROTECTED]  2008-01-16 22:07:38 PST ---
It seems this bug was solved in the latest 7.0.2 version of Mesa. Running
glxinfo will no longer result in segfault and Wine works well to (only for
non-DirectX applications, though).

I've closed the bug, please reopen if it still doesn't work.


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[Bug 14073] [32bit i915]3D application 'openarena' freeze tty with Assertion `intel-batch-id == intel-last_state_batch_id' failed

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14073


Shuang He [EMAIL PROTECTED] changed:

   What|Removed |Added

Summary|[32bit i915]3D application  |[32bit i915]3D application
   |'openarena' freeze tty  |'openarena' freeze tty with
   ||Assertion `intel-batch-id
   ||== intel-
   ||last_state_batch_id' failed




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[Bug 14073] [32bit i915]openarena freeze tty with Assertion `intel-batch- id == intel-last_state_batch_id' failed

2008-01-16 Thread bugzilla-daemon
http://bugs.freedesktop.org/show_bug.cgi?id=14073


Shuang He [EMAIL PROTECTED] changed:

   What|Removed |Added

Summary|[32bit i915]3D application  |[32bit i915]openarena freeze
   |'openarena' freeze tty with |tty with Assertion `intel-
   |Assertion `intel-batch-id |batch-id == intel-
   |== intel-   |last_state_batch_id' failed
   |last_state_batch_id' failed|




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