Re: [Dspace-tech] Computers games' repository
Hi everybody. Thanks for all explications. MacKenzie you helped me a lot. :-) Now, I will make some tests about game's storage and recovery in the Dspace. Probably, I will come back to this list for new questions. cheers Jeane ps: sorry for my english because it is not good! If necessary, correct me please! :-) 2008/3/6, MacKenzie Smith [EMAIL PROTECTED]: Hi Jeane, Jim was right that you can store any sort of digital object in DSpace (with metadata) including software programs like computer games, but to make a game truly useful over time requires a bit more effort... you probably know all about this so I apologize if this is old news, but most games (i.e. interactive software programs) only run in very specific computing environments, sometimes with specific I/O devices, and DSpace doesn't do anything to support that requirement now. So you could get the game binary from a DSpace archive, but it won't necessarily run. We ran into this issue with CAD models that we're trying to archive and that depend on particular CAD software to open. We are investigation archiving the CAD software along with the model, and providing an emulation or virtualization environment (e.g. via VMWare or QEMU) to run the software and open the model. If that works, then something like that might make your games playable in the future. The other strategy is to store the game (source code ideally, or binary if that's what you've got) along with *a lot* of information about the game (e.g. screen shots, descriptions of how it worked, hardware requirements, etc.) so that in the future people can figure out how to recreate its operating environment and get the right emulator for their computer. Hope this helps, MacKenzie Hello, I am new in this list... I'd like to know if is possible to use the Dspace to create a computers games' repository. Thanks. Jeane -- MacKenzie Smith Associate Director for Technology MIT Libraries - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ DSpace-tech mailing list DSpace-tech@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dspace-tech
Re: [Dspace-tech] Computers games' repository
At the risk of wandering off-topic from DSpace, when archiving non-PC software (i.e., for operating systems other than MS-DOS/PC-DOS or Microsoft Windows, and not on standard IBM format disks) it is advisable to create an image of the original disk with software like 22Disk or ImageDisk. In that way, you can recreate a disk that will run on the original hardware. This is especially important where the original disk was copy protected by non-physical means. For more information on archiving old software, you might want to post a question to Classic Computer Mailing List at [EMAIL PROTECTED] or look in their archives. Bob -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of MacKenzie Smith Sent: Thursday, March 06, 2008 9:55 AM To: Jeane Teixeira Cc: dspace-tech@lists.sourceforge.net Subject: Re: [Dspace-tech] Computers games' repository Hi Jeane, Jim was right that you can store any sort of digital object in DSpace (with metadata) including software programs like computer games, but to make a game truly useful over time requires a bit more effort... you probably know all about this so I apologize if this is old news, but most games (i.e. interactive software programs) only run in very specific computing environments, sometimes with specific I/O devices, and DSpace doesn't do anything to support that requirement now. So you could get the game binary from a DSpace archive, but it won't necessarily run. We ran into this issue with CAD models that we're trying to archive and that depend on particular CAD software to open. We are investigation archiving the CAD software along with the model, and providing an emulation or virtualization environment (e.g. via VMWare or QEMU) to run the software and open the model. If that works, then something like that might make your games playable in the future. The other strategy is to store the game (source code ideally, or binary if that's what you've got) along with *a lot* of information about the game (e.g. screen shots, descriptions of how it worked, hardware requirements, etc.) so that in the future people can figure out how to recreate its operating environment and get the right emulator for their computer. Hope this helps, MacKenzie Hello, I am new in this list... I'd like to know if is possible to use the Dspace to create a computers games' repository. Thanks. Jeane -- MacKenzie Smith Associate Director for Technology MIT Libraries - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ DSpace-tech mailing list DSpace-tech@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dspace-tech - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ DSpace-tech mailing list DSpace-tech@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dspace-tech
Re: [Dspace-tech] Computers games' repository
Good point, and thanks for the referral. Robert Feldman wrote: At the risk of wandering off-topic from DSpace, when archiving non-PC software (i.e., for operating systems other than MS-DOS/PC-DOS or Microsoft Windows, and not on standard IBM format disks) it is advisable to create an image of the original disk with software like 22Disk or ImageDisk. In that way, you can recreate a disk that will run on the original hardware. This is especially important where the original disk was copy protected by non-physical means. For more information on archiving old software, you might want to post a question to Classic Computer Mailing List at [EMAIL PROTECTED] or look in their archives. Bob -- MacKenzie Smith Associate Director for Technology MIT Libraries - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ DSpace-tech mailing list DSpace-tech@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dspace-tech
[Dspace-tech] Computers games' repository
Hello, I am new in this list... I'd like to know if is possible to use the Dspace to create a computers games' repository. Thanks. Jeane 2008/3/6, Jayan Chirayath Kurian [EMAIL PROTECTED]: Thanks Graham. It works fine with Chinese Titles. __ From: Graham Triggs [mailto:[EMAIL PROTECTED] Sent: Thu 1/31/2008 5:28 PM To: Jayan Chirayath Kurian Cc: dspace-tech@lists.sourceforge.net Subject: Re: [Dspace-tech] Chinese titles In current development versions of DSpace, you can set the mail.charset property in your dspace.cfg to UTF-8. If you are using a released version of DSpace, then you'll need to edit org/dspace/core/Email.java and change the line: message.setText(fullMessage); to message.setText(fullMessage, UTF-8); G On Thu, 2008-01-31 at 11:30 +0800, Jayan Chirayath Kurian wrote: hi! For documents with Chinese titles, DSpace displays correctly the chinese characters in the simple item view. But in the automatic submission archived email sent from the DSpace admin account, the chinese characters in the title metadata are mentioned as ???. Please suggest if there is a configuration to set up to display in chinese. Jayan - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ DSpace-tech mailing list DSpace-tech@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dspace-tech This email has been scanned by Postini. For more information please visit http://www.postini.com This e-mail is confidential and should not be used by anyone who is not the original intended recipient. BioMed Central Limited does not accept liability for any statements made which are clearly the sender's own and not expressly made on behalf of BioMed Central Limited. No contracts may be concluded on behalf of BioMed Central Limited by means of e-mail communication. BioMed Central Limited Registered in England and Wales with registered number 3680030 Registered Office Middlesex House, 34-42 Cleveland Street, London W1T 4LB This email has been scanned by Postini. For more information please visit http://www.postini.com - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/ ___ DSpace-tech mailing list DSpace-tech@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dspace-tech - This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2008. http://clk.atdmt.com/MRT/go/vse012070mrt/direct/01/___ DSpace-tech mailing list DSpace-tech@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dspace-tech