Chindogu has been a mainstay of my Digital Media 1 classes for several years
now - each student conceptualizes, creates and documents the creation of
Chindogu useless invention. The project helps to introduce a number of
thematic and theoretical constructs from furthering the consideration of
Duchamp's concept of the Readymade to allowing for a humorous first leap into
a critical assessment of overconsumption and object fetishism. This term I
updated the project to include a second step which involves each student
producing and infomercial for their inventions (lends well to a critical
consideration of the nature of TV advertizing, etc.).
-Joseph DeLappe
On 11/26/09 5:00 PM, empyre-requ...@lists.cofa.unsw.edu.au
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Today's Topics:
1. Re: Chindogu and re-design (davin heckman)
2. (The Internet as Playground and Factory) - tulip madness -a
tale of old times (tre...@thing.net)
--
Message: 1
Date: Wed, 25 Nov 2009 09:55:34 -0500
From: davin heckman davinheck...@gmail.com
Subject: Re: [-empyre-] Chindogu and re-design
To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
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ff0cfe080911250655j24b7cfd2p7121fe08557e0...@mail.gmail.com
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I am very happy to learn about Chindogu. I have been kicking around
some notes on cartoons and capitalism. A particular object of
interest to me are rube Goldberg machines as well as the folklore of
the entrepreneur (the simple invention that makes makes a million
dollars, feeding rats to cats/cats to rats, and the proliferation of
pyramid schemes.) But more than anything, I enjoy the spectacle of
the object that can contain it all. Chindogu is a powerful critique
of the irrationality that occurs when a particular rationality is
allowed to advance unfettered... and thinking about it will add
considerably to my thinking.
I also think it might be a transitional link between material culture
and digital culture, in that it materially juxtaposes functions in
ways that digital applications can be assembled seamlessly within a
particular platform. In a sense, an app-ladened iphone is an absurd
object, but somehow reasonable because it is assemblage is virtual
rather than mechanical.
Peace!
Davin Heckman
On Tue, Nov 24, 2009 at 11:02 AM, Margarete Jahrmann
margarete.jahrm...@zhdk.ch wrote:
dear friends,
dear machiko {/wave we met at a Vienna Muqua panel},
your nice submission spurs on to participate again- some time gone
by since the game art thread...
please let me kindly add, that of course the Chindogu as described
by Kenji Kawakami and his ten tenets of chindogu was key for the
founding of the Ludic Society - elaborated in issue one of the
Ludic Society Magazine magazine in 2006.
http://www.ludic-society.net/LS_issue1_nov05_min.pdf
http://www.ludic-society.net/issue/play/issue1.php
Practice, inspired by this concept, were play-objects, we called -
GoApe chindogus...
http://www.ludic.priv.at/ludicwheel/index.php?target=photo#
From my point of view it is not crucial, if it is a Japanese concept
or a European.I also think it is a bit over exaggerated to say it is
widely used in England - as far as I know the art academia scene
from my own PhD studies and teaching experiences in the field of
Ludic arts and interfaces.
The Chindogu, from my point of view is an aesthetic and political
programm, connecting traditions of 'patphysics, object orientation
and conceptual arts
- and most importantly can be used to introduce uselessness -
connected to play - as subversive statement, at least in the
European interpretation of the idea.
and we make jokes on it ;)
In the logics of the imaginative Roger Caillois (1973) suggests the
mollusc as soft conception model, which is obviously an adequate
frame of exp?rience for the hereby proposed proceedings of Ludics.
The mollusc mood styled smooth new objets c?libataires trigger
electronic and ?pataphysic poetic glitches, as a followup series of
the ludic society gamebased search artifacts of ?GoApe-Chindogus?.
Title: GoApe Chindogus. Nouveau Objects c?libataire. New Bachelor
Machines, 2005-2008. 'Pata-physical Circuitboard things,
Classification: conceived semi-synthetic object/ techno-affordance
Date: Autumne 2005. Technique: Printed circuit boards, electronics
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