Re: [-empyre-] CHINDOGU empyre Digest, Vol 60, Issue 27

2009-11-28 Thread Joseph Delappe
Chindogu has been a mainstay of my Digital Media 1 classes for several years 
now - each student conceptualizes, creates and documents  the creation of 
Chindogu useless invention.  The project helps to introduce a number of 
thematic and theoretical constructs from furthering the consideration of 
Duchamp's concept of the Readymade to allowing for a humorous first leap into 
a critical assessment of overconsumption and object fetishism.  This term I 
updated the project to include a second step which involves each student 
producing and infomercial for their inventions (lends well to a critical 
consideration of the nature of TV advertizing, etc.).

-Joseph DeLappe


On 11/26/09 5:00 PM, empyre-requ...@lists.cofa.unsw.edu.au 
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Today's Topics:

   1. Re: Chindogu and re-design (davin heckman)
   2. (The Internet as Playground and Factory) - tulip madness -a
  tale of old times (tre...@thing.net)


--

Message: 1
Date: Wed, 25 Nov 2009 09:55:34 -0500
From: davin heckman davinheck...@gmail.com
Subject: Re: [-empyre-] Chindogu and re-design
To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Message-ID:
ff0cfe080911250655j24b7cfd2p7121fe08557e0...@mail.gmail.com
Content-Type: text/plain; charset=windows-1252

I am very happy to learn about Chindogu.  I have been kicking around
some notes on cartoons and capitalism.  A particular object of
interest to me are rube Goldberg machines as well as the folklore of
the entrepreneur (the simple invention that makes makes a million
dollars, feeding rats to cats/cats to rats, and the proliferation of
pyramid schemes.)  But more than anything, I enjoy the spectacle of
the object that can contain it all.  Chindogu is a powerful critique
of the irrationality that occurs when a particular rationality is
allowed to advance unfettered...  and thinking about it will add
considerably to my thinking.

I also think it might be a transitional link between material culture
and digital culture, in that it materially juxtaposes functions in
ways that digital applications can be assembled seamlessly within a
particular platform.  In a sense, an app-ladened iphone is an absurd
object, but somehow reasonable because it is assemblage is virtual
rather than mechanical.

Peace!

Davin Heckman

On Tue, Nov 24, 2009 at 11:02 AM, Margarete Jahrmann
margarete.jahrm...@zhdk.ch wrote:
 dear friends,
 dear machiko {/wave we met at a Vienna Muqua panel},

 your nice submission spurs on to participate again- some time gone
 by since the game art thread...

 please let me kindly add, that of course the Chindogu as described
 by Kenji Kawakami and his ten tenets of chindogu was key for the
 founding of the Ludic Society - elaborated in issue one of the
 Ludic Society Magazine magazine in 2006.
 http://www.ludic-society.net/LS_issue1_nov05_min.pdf
 http://www.ludic-society.net/issue/play/issue1.php

 Practice, inspired by this concept, were play-objects, we called -
 GoApe chindogus...
 http://www.ludic.priv.at/ludicwheel/index.php?target=photo#

 From my point of view it is not crucial, if it is a Japanese concept
 or a European.I also think it is a bit over exaggerated to say it is
 widely used in England - as far as I know the art academia scene
 from my own PhD studies and teaching experiences in the field of
 Ludic arts and interfaces.
 The Chindogu, from my point of view is an aesthetic and political
 programm, connecting traditions of 'patphysics, object orientation
 and conceptual arts
 - and most importantly can be used to introduce uselessness -
 connected to play - as subversive statement, at least in the
 European interpretation of the idea.
 and we make jokes on it ;)

 In the logics of the imaginative Roger Caillois (1973) suggests the
 mollusc as soft conception model, which is obviously an adequate
 frame of exp?rience for the hereby proposed proceedings of Ludics.
 The mollusc mood styled smooth new objets c?libataires trigger
 electronic and ?pataphysic poetic glitches, as a followup series of
 the ludic society gamebased search artifacts of ?GoApe-Chindogus?.


 Title: GoApe Chindogus. Nouveau Objects c?libataire. New Bachelor
 Machines, 2005-2008. 'Pata-physical Circuitboard things,
 Classification: conceived semi-synthetic object/ techno-affordance
 Date: Autumne 2005. Technique: Printed circuit boards, electronics
 URL: 

Re: [-empyre-] Chindogu and re-design

2009-11-28 Thread Renate Ferro
Hi Kevin,  What were you thinking of specifically here?  Got any links? 
I'm curious...

- The nineties saw a string of ludic interfaces in early net.art, yet
many of these now read as cold as any reflexive, modernist
compositional exercise.

Renate



Renate Ferro
Visiting Assistant Professor
Department of Art
Cornell University, Tjaden Hall
Ithaca, NY  14853

Email:   r...@cornell.edu
Website:  http://www.renateferro.net


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Re: [-empyre-] Chindogu and re-design

2009-11-28 Thread Christiane Robbins
Hi Renate -

I'm intrigued by your use of the descriptive phrases below:   ludic  
Interfaces  as well as now read as cold as any reflexive modernist  
compositional exercise.

If possible, I'd appreciate you furthering this position -

Many thanks -

Chris



On Nov 28, 2009, at 10:14 AM, Renate Ferro wrote:

 Hi Kevin,  What were you thinking of specifically here?  Got any  
 links?
 I'm curious...

 - The nineties saw a string of ludic interfaces in early net.art, yet
 many of these now read as cold as any reflexive, modernist
 compositional exercise.

 Renate



 Renate Ferro
 Visiting Assistant Professor
 Department of Art
 Cornell University, Tjaden Hall
 Ithaca, NY  14853

 Email:   r...@cornell.edu
 Website:  http://www.renateferro.net


 Co-moderator of _empyre soft skinned space
 http://www.subtle.net/empyre
 http://en.wikipedia.org/wiki/Empyre

 Art Editor, diacritics
 http://muse.jhu.edu/journals/dia/



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