[-empyre-] February on -empyre Theorizing Animation: Content and Context

2010-02-02 Thread Renate Ferro

February on –empyre soft-skinned space:  Theorizing Animation:  Concept
and Context

Moderated by Renate Ferro (US) and Tim Murray with invited discussants
Thomas LaMarre (CA), Lev Manovich (UK), Susan Buchan (UK), Paul Ward (UK),
Eric Patrick (US), Richard Wright (UK), Thyrza  Nichols Goodeve (US),
Christopher Sullivan (US), with others to be announced.

Theorizing Animation: Concept and Context
http://www.subtle.net/empyre

Animated worlds are proliferating globally.  In consideration of
what seems like an explosion of online and museum exhibitions
celebrating animation, we would like to spend the month considering
the intersection between art, animation, and theory.  While some of
our guests theorize cinematic interventions in animation (timely
given the success of Avatar) others create, curate, and ponder the
experimental narratives and animated paintings that have captured
the curiosity of the art world.

What are the advantages of creating and thinking through animation?
How do real worlds and virtual worlds overlap?  What about the trend
to feature animation in museum contexts, often at the expense of
digitally interactive work which might be more expense to mount and
opaque to witness?  Can a critical distinction be made between
blockbuster animation and boutique creations, often with more
poignant narrative content?

Earlier this fall, Tim marveled at the extent to which animation was
featured in the Asia Art Biennial in Taiwan, with fascinating pieces
by the Israeli filmmaker, Ari Folman and the Russian collective
AES+F, as well as a separate show of Korean animation at the
National Taiwan Museum of Fine Art.  That is now followed by the
Animamix Biennial-Visual Attract and Attack now ongoing at the
Museum of Contemporary Art, Taiwan.

The cross platform solo exhibitions also have caught the eye of much of
the museum public.  Tim and Renate visited Sadie Benning's (USA) essay on
queer sexuality in Pause Play at the Whitney Museum in New York and look
forward to William Kentridge's (South Africa) Five Themes exhibition, a
survey of almost thirty-years of work including many animated films, that
opened last season at the MOMA San Francisco and will be at MOMA New
York at the end of this month.  Kentridge's work explores themes of
colonialism and apartheid often through lyrical and comedic lenses
that sometimes poke fun at the artist himself.  His work merges the
real world into animation and back again. Just this week Cornell hosted an
extravaganza of The Quay Brother’s film work with an exhibition of their
set design.  It was exciting to hear them talk about their work in several
on campus forums.


This month we invite our guests and subscribers to engage critically with
the development of animation.  We will be inviting artists and theorists
to consider the concepts and context of contemporary global animation.

We look forward to this months international discussion of all things
animated.
Renate and Tim



Renate Ferro
Visiting Assistant Professor
Department of Art
Cornell University, Tjaden Hall
Ithaca, NY  14853

Email:   r...@cornell.edu
Website:  http://www.renateferro.net


Co-moderator of _empyre soft skinned space
http://www.subtle.net/empyre
http://en.wikipedia.org/wiki/Empyre

Art Editor, diacritics
http://muse.jhu.edu/journals/dia/



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[-empyre-] Greetings!

2010-02-02 Thread Thomas LaMarre, Prof.
Hello,

Since Renate has already introduced me, I am happy to bypass self-introduction 
and throw out some ideas about animation.


Since my research on animation is centred on movement, I thought maybe to begin 
with a few words about what I think is at stake in looking at animation in 
terms of movement.  When I begun writing about animation, I was surprised at 
how rarely people have actually explored the question of movement in animation. 
 We often sing the praises of movement in animation, and it is pretty much 
assumed that the attractiveness of animation comes of movement.  Yet a 
sustained discussion of movement has been largely avoided.  This is a shame 
because I think that animation creators think first and foremost with movement.

Discussions of animation usually dwell on image (formal) analysis or the 
'illusion of life.'  The illusion-of-life approach calls attention to the 
potential for an experience of the uncanny that arises when something that is 
supposed to be inorganic or inert comes to life.  In other words, in both 
approaches, there is a general bias that animation is a matter of adding 
movement to images or things that are already out there.  Movement is treated 
as secondary to image, as a supplement to it.

But in animation (as in cinema) movement is something in itself. And moving 
images are not illusions of movement.  They are real experiences of movement.  
In other words, if we rely on a real/unreal or real/illusion divide, we won't 
get very far in understanding animation (or cinema or video games).

Once we give priority to movement, it becomes clear that we can't confine 
movement in animation to character animation.  In fact, I think that too much 
attention has been focused on character animation rather than the force of the 
moving image. If we begin with the force of the moving image rather than with 
the gaps between frames, we see that animation is as much an art of compositing 
as it is of animating bodies.  In fact, I would argue that animation gives 
priority to compositing (the movement between layers within images that then 
becomes spread across frames) over character animation (based on the movement 
between or across images).  In this respect, because it is based on what I like 
to call the multiplanar image, so-called traditional animation anticipates the 
dynamics of the digital image.  This is especially true of limited cel 
animation.

It is precisely for this reason that animation can frequently said be subsuming 
cinema today-as Lev Manovich has famously noted. But this is not a matter of 
the formal properties of animation (as is often supposed in new media studies) 
but of an 'animetic machine' that harnesses a specific potential of the moving 
image.

It is on this basis that I think we can understand both the ubiquity of 
animation today and the crucial role that it plays in media mix.

Cheers,

Tom


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Re: [-empyre-] farewell -empyrean- : beyond the gates

2010-02-02 Thread simon
Christina,
Thanks, and, hoping you do more than lurk,
wishing you the immoderate best,

Simon Taylor

www.brazilcoffee.co.nz
www.squarewhiteworld.com
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Re: [-empyre-] Greetings!

2010-02-02 Thread Timothy Murray
Thanks, Tom, for providing such a precise summary of your theory of 
the movement of animation.

Could you say a little more about the multiplanar image and also 
elaborate on how it anticipates the digital image?

Thanks so much.

Tim

Hello,

Since Renate has already introduced me, I am happy to bypass 
self-introduction and throw out some ideas about animation.


Since my research on animation is centred on movement, I thought 
maybe to begin with a few words about what I think is at stake in 
looking at animation in terms of movement.  When I begun writing 
about animation, I was surprised at how rarely people have actually 
explored the question of movement in animation.  We often sing the 
praises of movement in animation, and it is pretty much assumed that 
the attractiveness of animation comes of movement.  Yet a sustained 
discussion of movement has been largely avoided.  This is a shame 
because I think that animation creators think first and foremost 
with movement.

Discussions of animation usually dwell on image (formal) analysis or 
the 'illusion of life.'  The illusion-of-life approach calls 
attention to the potential for an experience of the uncanny that 
arises when something that is supposed to be inorganic or inert 
comes to life.  In other words, in both approaches, there is a 
general bias that animation is a matter of adding movement to images 
or things that are already out there.  Movement is treated as 
secondary to image, as a supplement to it.

But in animation (as in cinema) movement is something in itself. And 
moving images are not illusions of movement.  They are real 
experiences of movement.  In other words, if we rely on a 
real/unreal or real/illusion divide, we won't get very far in 
understanding animation (or cinema or video games).

Once we give priority to movement, it becomes clear that we can't 
confine movement in animation to character animation.  In fact, I 
think that too much attention has been focused on character 
animation rather than the force of the moving image. If we begin 
with the force of the moving image rather than with the gaps between 
frames, we see that animation is as much an art of compositing as it 
is of animating bodies.  In fact, I would argue that animation gives 
priority to compositing (the movement between layers within images 
that then becomes spread across frames) over character animation 
(based on the movement between or across images).  In this respect, 
because it is based on what I like to call the multiplanar image, 
so-called traditional animation anticipates the dynamics of the 
digital image.  This is especially true of limited cel animation.

It is precisely for this reason that animation can frequently said 
be subsuming cinema today-as Lev Manovich has famously noted. But 
this is not a matter of the formal properties of animation (as is 
often supposed in new media studies) but of an 'animetic machine' 
that harnesses a specific potential of the moving image.

It is on this basis that I think we can understand both the ubiquity 
of animation today and the crucial role that it plays in media mix.

Cheers,

Tom


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-- 
Timothy Murray
Director, Society for the Humanities
http://www.arts.cornell.edu/sochum/
Curator, The Rose Goldsen Archive of New Media Art, Cornell Library
http://goldsen.library.cornell.edu
Professor of Comparative Literature and English
A. D. White House
Cornell University
Ithaca, New York 14853
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