Re: [-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)

2010-03-01 Thread Christina Spiesel
This may be as much a matter of what is regarded as relevant training as 
it is to working conditions. If training is primarily begun in mastering 
very difficult software rather than in art making with the tools being 
factored in a little later, it is easy for this to happen.

Christina

Richard Wright wrote:
 I always liked the quality in the Quay films where time seems to lose 
 all its reference points. Those shots of dust settling or shadows 
 dancing where you are no longer sure whether you are watching in 
 realtime or over the course of hundreds of years.

 This also made me wonder why certain kinds of narrative and time are 
 almost never used in animation. For instance, why are there no 
 non-linear narrative animations? They are not that uncommon in live 
 action films - I am thinking of Memento that goes backwards in story 
 time (with one b/w stream going forwards), Amores Perros that jumps 
 repeatedly backwards and forwards, The Hours with its parallel 
 storylines running in different historical times periods. The only 
 example of an animated film that has anything like these kinds of 
 narrative structure is Waltz with Bashir with its persistent 
 flashbacks. And that was made by a live action director.

 I wonder if this has something to do with the way that animators work, 
 concentrating as they do on building up a sequence of actions bit by 
 bit, are they generally less directed towards the larger narrative 
 structures of time? By focusing on the duration of the immediate 
 event, is it as though they assume a sort of short term memory?

 Richard

 On 25 Feb 2010, at 03:34, T Goodeve wrote:

 Hello everyone:

 Sorry I’ve been so lax as a discussant-generator but here I am with 
 some thoughts and reflections. If it’s okay just an aside first: off 
 the top of my fingertips—many of you make stuff you love and live 
 for, also write about with great passion, and the animated worldscape 
 is still and ever will be one of magic and wonder I hope (you have 
 the romantic here), i.e., endless visual and aural reimagings via its 
 ability, or definition, whether anlogue or digital, to do anything 
 and everything within and beyond the spacetime continuum. But 
 sometimes I miss the basic humor, wonder, and sheer “wow” of the 
 simplicity of animation. I mentioned in a post. The blank page and 
 the dot. We lose track, myself included, analyzing the life out of 
 things sometimes and to do this with animation seems particularly 
 perverse. I realize I set myself up for a bit of ridicule here but 
 alas, someone has to speak up for the puppet doll in /Street of 
 Crocodiles/ who cradles the bare light bulb baby in its arm and 
 brings it back to life with light, or the frayed and earnest bunny 
 who does his best to keep up with the spinning demented ping pong 
 balls and a pair of disembodied knee socks and slippers moving up and 
 down on tip toes in the Quays “Are We Still Married” —up and down, up 
 and down. I think Christopher Sullivan was trying to get at this but 
 not everyone is out to do what he does nor interested in the way I am 
 or the Quays or for that matter, those who use it for visualization, 
 but depending on why you do what you do we are here to discuss the 
 breakthrough insights of theory and technology and animation, but 
 it’s just sometimes I’ve felt we’ve let the technology get away with 
 doing too much of the talking, not that it doesn’t have a lot to say.

 But a more hardy, if overly general, topic is temporality and time, 
 now-time vs say the way cinema’s capturing, sculpting, control of 
 time was such a huge part of its magic. Siegfried Kracauer describe 
 in an essay how powerful just “having” the wind in the trees —a 
 moment— captured on film is for him. How different from one of my 
 students when I showed some film, perhaps Tarkovsky,” Why does he 
 keep leaving the camera on the trees so long?” Students of cinema are 
 different. We know this: ADD and short digitized attention spans. But 
 how do you see this in your worlds of animation either in terms of 
 resistance or something emerging that is part of this. One thing I 
 thought was very relevant was the post of the shift tilt which is 
 amazing and disturbing in this respect. Lots to say about it: not 
 only the time lapse but the way the world is miniaturized. Here the 
 real profilmic world is literally made into an stop motion animated 
 “cartoon”. One could talk about the Quays work and time – both in 
 terms of period and affect; rhythm and texture of their worlds (/In 
 Absentia/, the film they made with Stockhausen, is in some ways about 
 light/time, metaphorically written all at once over and over (the 
 character n the film) hence no time. Endless time. Speed of light… 
  .) But I do not know what people have seen. I am more interested in 
 hearing you all discuss temporality and animation “today”—both 
 theoretically and examples. These discussions are so energetic. They 
 amaze me.

Re: [-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)

2010-03-01 Thread Richard Wright
I just saw this advert on another list. I expect they probably don't  
extend this history of the timeline into the practice of animation  
and film. Yet it seems logical to suppose such investigations might  
be relevant to the way we work...



Cartographies of Time
A history of the Timeline...
Image - http://www.finebooksmagazine.com/issue/201001/graphics/ 
cartographies_time.jpg

Daniel Rosenberg , Anthony Grafton

ISBN 9781568987637
8.5 x 10.5 inches (21.6 x 26.7 cm), Hardcover , 272 pages
268 color illustrations ; 40 b/w illustrations
Available (publication date 5/1/2010) Rights: World;

From the most ancient images to the contemporary, the line has  
served as the central figure in the representation of time. The  
linear metaphor is ubiquitous in everyday visual representations of  
time—in almanacs, calendars, charts, and graphs of all sorts. Even  
our everyday speech is filled with talk of time having a before and  
an after or being long and short. The timeline is such a  
familiar part of our mental furniture that it is sometimes hard to  
remember that we invented it in the first place. And yet, in its  
modern form, the timeline is not even 250 years old. The story of  
what came before has never been fully told, until now.


Cartographies of Time is the first comprehensive history of graphic  
representations of time in Europe and the United States from 1450 to  
the present. Authors Daniel Rosenberg and Anthony Grafton have  
crafted a lively history featuring fanciful characters and unexpected  
twists and turns. From medieval manuscripts to websites,  
Cartographies of Time features a wide variety of timelines that in  
their own unique ways—curving, crossing, branching—defy conventional  
thinking about the form. A fifty-four-foot-long timeline from 1753 is  
mounted on a scroll and encased in a protective box. Another timeline  
uses the different parts of the human body to show the genealogies of  
Jesus Christ and the rulers of Saxony. Ladders created by  
missionaries in eighteenth-century Oregon illustrate Bible stories in  
a vertical format to convert Native Americans. Also included is the  
April 1912 Marconi North Atlantic Communication chart, which tracked  
ships, including the Titanic, at points in time rather than by their  
geographic location, alongside little-known works by famous figures,  
including a historical chronology by the mapmaker Gerardus Mercator  
and a chronological board game patented by Mark Twain. Presented in a  
lavishly illustrated edition, Cartographies of Time is a revelation  
to anyone interested in the role visual forms have played in our  
evolving conception of history.



On 26 Feb 2010, at 23:08, Richard Wright wrote:

I always liked the quality in the Quay films where time seems to  
lose all its reference points. Those shots of dust settling or  
shadows dancing where you are no longer sure whether you are  
watching in realtime or over the course of hundreds of years.


This also made me wonder why certain kinds of narrative and time  
are almost never used in animation. For instance, why are there no  
non-linear narrative animations? They are not that uncommon in live  
action films - I am thinking of Memento that goes backwards in  
story time (with one b/w stream going forwards), Amores Perros that  
jumps repeatedly backwards and forwards, The Hours with its  
parallel storylines running in different historical times periods.  
The only example of an animated film that has anything like these  
kinds of narrative structure is Waltz with Bashir with its  
persistent flashbacks. And that was made by a live action director.


I wonder if this has something to do with the way that animators  
work, concentrating as they do on building up a sequence of actions  
bit by bit, are they generally less directed towards the larger  
narrative structures of time? By focusing on the duration of the  
immediate event, is it as though they assume a sort of short term  
memory?


Richard

On 25 Feb 2010, at 03:34, T Goodeve wrote:


Hello everyone:

Sorry I’ve been so lax as a discussant-generator but here I am  
with some thoughts and reflections. If it’s okay just an aside  
first: off the top of my fingertips—many of you make stuff you  
love and live for, also write about with great passion, and the  
animated worldscape is still and ever will be one of magic and  
wonder I hope (you have the romantic here), i.e., endless visual  
and aural reimagings via its ability, or definition, whether  
anlogue or digital, to do anything and everything within and  
beyond the spacetime continuum. But sometimes I miss the basic  
humor, wonder, and sheer “wow” of the simplicity of animation. I  
mentioned in a post. The blank page and the dot. We lose track,  
myself included, analyzing the life out of things sometimes and to  
do this with animation seems particularly perverse. I realize I  
set myself up for a bit of ridicule here but alas, someone has to 

Re: [-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)

2010-03-01 Thread Richard Wright
Out of this loong list I would say I am only familiar with the  
Quays, Simon, Joshua, Jim Duesing, Parn and the Animate people (who  
commissioned two of my own films). But I can't think of any  
particular films of theirs that I would describe as non-linear  
narrative in the sense I was trying to describe. Although most are  
non-linear in other ways, such as building other kinds of connections  
of ideas and images.

So to take the Quays as an example, I'd say that Benjamenta is  
probably the closest to a conventional narrative (I haven't seen  
their new feature). Although the narrative connections are made in  
very unconventional ways. But the flow of time I remember as being  
one way, forward, linear. Most of their short films I remember as  
more non-narrative, or have weaker narrative threads, their structure  
depending on other things. Maybe there's a difference in the sort of  
granularity of actions in live action and animation that leads to  
different kinds of consistency. I think that in order for the kind of  
narrative I'm talking about to appear, you probably have to start  
with a fairly conventional linear time based narrative which provides  
you with a clear enough plot structure so that you can then  
recognisably chop it up. And I haven't see much of this in animation,  
short or long, unless its animation made by film makers from other  
practices.

Perhaps non-chronological narrative would be a better way of  
describing what I'm getting at. Perhaps it's something that's  
historical and going to change soon and I'm making a big fuss about  
nothing, I'm not sure...

Richard

On 27 Feb 2010, at 06:05, christopher sullivan wrote:

 Hi Richard, there are plenty of non-linear narrative animations,  
 not too many
 feature ones, but then there are not all that many feature length  
 animations.
 here are a few animators, off the top of my head, and the Quay's as  
 well; janie
 Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim Trainor,  
 Simon
 Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
 Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, Pritt Parn, Brent  
 Green,
 Piotr Dumala, and check out the nice work funded by the  
 organization, Animate
 Projects, great british wonders. have a good night. Chris.



 Quoting Richard Wright futurenatu...@blueyonder.co.uk:

 I always liked the quality in the Quay films where time seems to lose
 all its reference points. Those shots of dust settling or shadows
 dancing where you are no longer sure whether you are watching in
 realtime or over the course of hundreds of years.

 This also made me wonder why certain kinds of narrative and time are
 almost never used in animation. For instance, why are there no non-
 linear narrative animations? They are not that uncommon in live
 action films - I am thinking of Memento that goes backwards in story
 time (with one b/w stream going forwards), Amores Perros that jumps
 repeatedly backwards and forwards, The Hours with its parallel
 storylines running in different historical times periods. The only
 example of an animated film that has anything like these kinds of
 narrative structure is Waltz with Bashir with its persistent
 flashbacks. And that was made by a live action director.

 I wonder if this has something to do with the way that animators
 work, concentrating as they do on building up a sequence of actions
 bit by bit, are they generally less directed towards the larger
 narrative structures of time? By focusing on the duration of the
 immediate event, is it as though they assume a sort of short term
 memory?

 Richard

 On 25 Feb 2010, at 03:34, T Goodeve wrote:

 Hello everyone:

 Sorry I’ve been so lax as a discussant-generator but here I am with
 some thoughts and reflections. If it’s okay just an aside first:
 off the top of my fingertips—many of you make stuff you love and
 live for, also write about with great passion, and the animated
 worldscape is still and ever will be one of magic and wonder I hope
 (you have the romantic here), i.e., endless visual and aural
 reimagings via its ability, or definition, whether anlogue or
 digital, to do anything and everything within and beyond the
 spacetime continuum. But sometimes I miss the basic humor, wonder,
 and sheer “wow” of the simplicity of animation. I mentioned in a
 post. The blank page and the dot. We lose track, myself included,
 analyzing the life out of things sometimes and to do this with
 animation seems particularly perverse. I realize I set myself up
 for a bit of ridicule here but alas, someone has to speak up for
 the puppet doll in Street of Crocodiles who cradles the bare light
 bulb baby in its arm and brings it back to life with light, or the
 frayed and earnest bunny who does his best to keep up with the
 spinning demented ping pong balls and a pair of disembodied knee
 socks and slippers moving up and down on tip toes in the Quays “Are
 We Still Married” —up and down, up and 

Re: [-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)

2010-03-01 Thread T Goodeve
Dear Simon, Chris, Suzanne:

Simon! How cruel. I want to fly out there this minute (time metaphor there
we go). Please do promote such things. Sounds fantastic. (Too good about
Chris Speed . I went to a bank teller the other day and the name plate
said James Bank  I am not a “good eve” though.).

A sense organ for time. What a lovely image. Maybe that is what indeed we
are in total. I am reading “From Eternity to Here” by Sean Carroll and
somehow it makes sense to be reading it and thinking about animation.
Animation just seems to be fundamentally about time, or spacetime more so
even than cinema. -- I have only just thought this. I think there's
something there and maybe I will think about it more at some point, I’d like
to.  But perhaps it’s why we seem to agree animation now has subsumed (but
not “killed” )cinema —and not just because of digital etc  or because of  the
animated feature (and anime) but because , taking on Suzanne’s argument here
which I can’t really do justice to, animation as a metaphysical category, a
way of defining the moving image NOW “animation studies” offers a more
encompassing way of thinking about and discussion these worlds. It’s a
historical argumenst as I see it. But.

 “animation” as a mega-media ontology that cinema, as a historical language
and institution, After these three weeks animation is the uber category
klein bottle which houses the a four dimensional ZOOB modeling system (see
below), for the new species of animated, computation, cinematic moving image
objects that are now breeding out there. Until this discussion I never
thought about “animation” as an uber category, I think new media was given
the hat c/o Lev manovich, but “animation”  with its associations has more
open ness to time, less constriction *to* media (anything can be
animated)—it is movement that animates and time via the repetition and the
result is action based in time. Or something like this. Others can follow.
These are really ideas that are getting ahead of me. I haven’t had coffee
yet. This will take me to answering Suzanne's request re: Michael Joaquin
Grey's work.

But first to Christopher, (and hardy har har by the way!!!) you were the one
who posted the
shift tilt you tube that is so interesting and disturbing but relevant:

http://www.youtube.com/watch?v=a_1zzPCnyOIfeature=related



The stop motion time lapse transforms the world into an animated child's
world. Someone somewhere in all these posts discussed the world becoming
animated, now here it is all pee wee’s great”big” adventure but it's more
complex than that. The shift/tilt format is a form of animated time and it
fore shortens real time – even documentary time because the news program
leads in saying the artist is making a document about heir city right? It is
familiar but toy storied. Pixar uncanny. Unhomey Shift-tilt time. The
incredibly miniaturized hyper manic shrinking man



Re: Richard and animation and narrative and animation. It’s why animation is
so essential isn’t it. It is the place with no laws. Altthough one works
within vertical and horizontal axes of Cartesian space ,  no physical laws
need be followed. My love of film and literature in my youth was the avant
garde and modernism – anything to bresk from classical models/ anything  that
played with time and narrative—the more non linear the better. Why Because I
wanted to believe time was up for grabs, that it was purely subjective, that
it’s all about social construts and things like that—Proust, Renais, Robbe
Grillet , parallel time, black holes etc…but Sean Carroll makes the obvious
point time has only one direction, even if we can make it go backwards and
sideways in avant garde films, life isn’t an avant garde film  Time has one
direction: forward. You can't reverse a burned house. This is why Martin
Amis's “Time's Arrow” is so brilliant – because he writes the actions
reversed so the SS officers actions in the death camps, as he lives them
become acts of reversals into life. It’s amazing. But Amis is unusual.
“Memento” did not work. Everything had to go forward as it went backward so
it never went backward. Cinema is so dependent on narrative.



I just read Richard’s post. I thought he had said the opposite!—why has
animation been so free of non-narrative. But he said the opposite because he
was referring to feature animation! I guess I was thinking of smaller and
probably more experimental hand drawn animation.




Animation and Time: Is this an old saw: La Jetee? The ultimate film about
time. But can we bring it into a discussion of time and animation perhaps
only because of the amount of time between frames -- 24 frames per second
for each length of the shot that equals a still photograph, except for the
one moment of movement when the woman blinks and looks at us.  But just
for purposes of us here in this discussion, can it be included as a kind of
cine animation? Is this interesting re: defining animation vs. cinema re:
time.? A much bigger discussion 

Re: [-empyre-] post

2010-03-01 Thread T Goodeve
To Renata et all

I was with Michael Grey yesterday just by happenstance and I told him I
loved this piece (had just been looking at it by happenstance) and he said,
You know, it's kind of an animation

(It's 2 series:   Beginning, MIddle, End; First, Second, Third)

http://citroid.com/friedrichwarp_lg.jpg

Michael Joaquin Grey
Middle, 1993


ALso re: time and animation. I guess this has been written about but, we do
say, animate the past or animate the future, not cinemate it. (ow?)

I've enjoyed this a lot. Feel like I've made some nice new connections
neuronal as well as human.

Yours,
Thyrza



On Sat, Feb 27, 2010 at 1:09 AM, christopher sullivan csu...@saic.eduwrote:


 Hi Christina, yes hopefully they are the stuff of all art, but sometimes I
 feel
 that animation is not included so I press the point, yes on the graphic
 novelists who are doing such great work. love Dan Clowes Velvet Glove cast
 in
 iron, Tina, is I think one of the most fascinating characters ever created,
 when she bites her arm I could die. also the wonderfull Fun Home by Alison
 Buchdel. hopefully we will fight these battles of clarity and poetics until
 the
 end, never winning but getting close. good night, Chris.

 Quoting Christina Spiesel christina.spie...@yale.edu:

  Christopher,
 
  The issues you outline below are, in some lights, at play in all art.
  What do we show? Tell? And is what we show, do we rely on poetic
  association or on the head of the nail literal presentation? How do we
  imagine our audiences? How long does it take to read? How long does it
  last? What does it have to do with human time? Historical time? Cosmic
  time? And time and rhythm? I am curious that the name of Scott McCloud
  hasn't come up. [But maybe I missed it in the wonderful flow of
  conversation] I think his metacognitive work on the graphic novel
  (comics in the broadest definition) is very on point for animation.
 
  Christina
 
 
  christopher sullivan wrote:
   Hi Thyrza, when you decide what is hardy and what is not is can always
 lead
  to
   trouble, trouble is good, I go there all the time.
Temporality and time are pretty big issues. I think as an animator
 one
  of
   the real challenges is presenting real time images, with silence and
  stillness.
   Animation is often thought of as something that should be clear,
  informational,
   and when one drifts from that. audiences can be confused.
In the new film Country Doctor, by Koji Yamamura , there is a bit
 of
  this.
   the film is beautiful, but sometimes you want it to shut up, visually
 and
  audio
   wise (I would say this about my work too) . but perhaps it is animators
  trying
   to respond to audiences desire for clarity. I want Prit Pran who I
 love,
  to
   shut up sometime. But animators feel compelled to clarify and give
  context,
   perhaps it is an impulse from animation being a commercial vehicle for
  humor,
   for most of it's life.
Igor Zovalov, is willing to shut up, which I like(see Milch) very
   depressing but interesting. by the way, I love the Quays and they are
   paramount, but I would like to here people talk about some of the other
  great
   animators who are out there now. have a good day.
  
  
   Quoting T Goodeve tgood...@gmail.com:
  
  
   Hello everyone:
  
  
   I'm not sure I posted correctly. I sent this last night as a reply.
 Sorry
  if
   I'm confusing anyone. Thyrza
  
   Sorry I’ve been so lax as a discussant-generator but here I am with
 some
   thoughts and reflections. If it’s okay just an aside first: off the
 top
  of
   my fingertips—many of you make stuff you love and live for, also write
  about
   with great passion, and the animated worldscape is still and ever will
 be
   one of magic and wonder I hope (you have the romantic here), i.e.,
  endless
   visual and aural reimagings via its ability, or definition, whether
  anlogue
   or digital, to do anything and everything within and beyond the
 spacetime
   continuum. But sometimes I miss the basic humor, wonder, and sheer
 “wow”
  of
   the simplicity of animation. I mentioned in a post. The blank page and
  the
   dot. We lose track, myself included, analyzing the life out of things
   sometimes and to do this with animation seems particularly perverse. I
   realize I set myself up for a bit of ridicule here but alas, someone
 has
  to
   speak up for the puppet doll in *Street of Crocodiles* who cradles the
  bare
   light bulb baby in its arm and brings it back to life with light, or
 the
   frayed and earnest bunny who does his best to keep up with the
 spinning
   demented ping pong balls and a pair of disembodied knee socks and
  slippers
   moving up and down on tip toes in the Quays “Are We Still Married” —up
  and
   down, up and down. I think Christopher Sullivan was trying to get at
 this
   but not evieryone is out to do what he does nor interested in the way
 I am
  or
   the Quays or for that matter, those who use it for 

Re: [-empyre-] animation and gender

2010-03-01 Thread Renate Ferro
Dear all,

Chris thanks for the list of animators below.  There is something that I
have been very curious about since we began this whole discussion now
about a month ago.  I was on a site (and I'm not sure which one it was)
that was discussing the lack of female animators in the field.  The
distinction was that many female animators who are working tend to do more
documentary, self help animations.  Their observation was that most women
artists instead tended to be drawn towards manipulated, experimental
cinema and video and not straight animation. (Perhaps we need to extend
the whole notion of animation via the fuzziness that Suzanne alluded to
early on!) Additionally, Mary Flanagan was here at Cornell a few weeks ago
and in a public lecture commented on the overwhelming lack of female
gamers in the field as well.

Our next empyre discussion will not be beginning until March 8th so for
the next couple of days or so I'm hoping that we can all talk openly about
 this topic.  Im fascinated and perhaps misinformed I hope.  Maybe the
tides are turning and many young female artists will be drawn into the new
technologies of animation.

When I first started looking for guests for this topic it was difficult to
find any women at all to participate but I'm so very happy that we finally
were able to get a great and yes diverse mix as Chris pointed out in one
of his last posts. Can you all send me your favorite female animators???

Renate

PS.  We will continue on for the next couple of days on animation and then
open things up for a few days of open conversation.



 Hi Richard, there are plenty of non-linear narrative animations, not too
 many
 feature ones, but then there are not all that many feature length
 animations.
 here are a few animators, off the top of my head, and the Quay's as well;
 janie
 Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim Trainor, Simon
 Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
 Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, Pritt Parn, Brent Green,
 Piotr Dumala, and check out the nice work funded by the organization,
 Animate
 Projects, great british wonders. have a good night. Chris.



 Quoting Richard Wright futurenatu...@blueyonder.co.uk:

 I always liked the quality in the Quay films where time seems to lose
 all its reference points. Those shots of dust settling or shadows
 dancing where you are no longer sure whether you are watching in
 realtime or over the course of hundreds of years.

 This also made me wonder why certain kinds of narrative and time are
 almost never used in animation. For instance, why are there no non-
 linear narrative animations? They are not that uncommon in live
 action films - I am thinking of Memento that goes backwards in story
 time (with one b/w stream going forwards), Amores Perros that jumps
 repeatedly backwards and forwards, The Hours with its parallel
 storylines running in different historical times periods. The only
 example of an animated film that has anything like these kinds of
 narrative structure is Waltz with Bashir with its persistent
 flashbacks. And that was made by a live action director.

 I wonder if this has something to do with the way that animators
 work, concentrating as they do on building up a sequence of actions
 bit by bit, are they generally less directed towards the larger
 narrative structures of time? By focusing on the duration of the
 immediate event, is it as though they assume a sort of short term
 memory?

 Richard

 On 25 Feb 2010, at 03:34, T Goodeve wrote:

  Hello everyone:
 
  Sorry I’ve been so lax as a discussant-generator but here I am with
  some thoughts and reflections. If it’s okay just an aside first:
  off the top of my fingertips—many of you make stuff you love and
  live for, also write about with great passion, and the animated
  worldscape is still and ever will be one of magic and wonder I hope
  (you have the romantic here), i.e., endless visual and aural
  reimagings via its ability, or definition, whether anlogue or
  digital, to do anything and everything within and beyond the
  spacetime continuum. But sometimes I miss the basic humor, wonder,
  and sheer “wow” of the simplicity of animation. I mentioned in a
  post. The blank page and the dot. We lose track, myself included,
  analyzing the life out of things sometimes and to do this with
  animation seems particularly perverse. I realize I set myself up
  for a bit of ridicule here but alas, someone has to speak up for
  the puppet doll in Street of Crocodiles who cradles the bare light
  bulb baby in its arm and brings it back to life with light, or the
  frayed and earnest bunny who does his best to keep up with the
  spinning demented ping pong balls and a pair of disembodied knee
  socks and slippers moving up and down on tip toes in the Quays “Are
  We Still Married” —up and down, up and down. I think Christopher
  Sullivan was trying to get at this but not everyone is out to do
  

Re: [-empyre-] animation and gender

2010-03-01 Thread christopher sullivan
a couple more, Ruth Lingford, Wendy Tilby, Martha Colborn. Kim Colmer, Ariana
Gerstine, Orla McHardy, Suzzy templeton, Laura Heit. Lisa Barcy, Susan Pit,
Maureen Selwood, Christien Roche. got to go. Chris


Quoting Renate Ferro r...@cornell.edu:

 Dear all,
 
 Chris thanks for the list of animators below.  There is something that I
 have been very curious about since we began this whole discussion now
 about a month ago.  I was on a site (and I'm not sure which one it was)
 that was discussing the lack of female animators in the field.  The
 distinction was that many female animators who are working tend to do more
 documentary, self help animations.  Their observation was that most women
 artists instead tended to be drawn towards manipulated, experimental
 cinema and video and not straight animation. (Perhaps we need to extend
 the whole notion of animation via the fuzziness that Suzanne alluded to
 early on!) Additionally, Mary Flanagan was here at Cornell a few weeks ago
 and in a public lecture commented on the overwhelming lack of female
 gamers in the field as well.
 
 Our next empyre discussion will not be beginning until March 8th so for
 the next couple of days or so I'm hoping that we can all talk openly about
  this topic.  Im fascinated and perhaps misinformed I hope.  Maybe the
 tides are turning and many young female artists will be drawn into the new
 technologies of animation.
 
 When I first started looking for guests for this topic it was difficult to
 find any women at all to participate but I'm so very happy that we finally
 were able to get a great and yes diverse mix as Chris pointed out in one
 of his last posts. Can you all send me your favorite female animators???
 
 Renate
 
 PS.  We will continue on for the next couple of days on animation and then
 open things up for a few days of open conversation.
 
 
 
  Hi Richard, there are plenty of non-linear narrative animations, not too
  many
  feature ones, but then there are not all that many feature length
  animations.
  here are a few animators, off the top of my head, and the Quay's as well;
  janie
  Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim Trainor, Simon
  Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
  Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, Pritt Parn, Brent Green,
  Piotr Dumala, and check out the nice work funded by the organization,
  Animate
  Projects, great british wonders. have a good night. Chris.
 
 
 
  Quoting Richard Wright futurenatu...@blueyonder.co.uk:
 
  I always liked the quality in the Quay films where time seems to lose
  all its reference points. Those shots of dust settling or shadows
  dancing where you are no longer sure whether you are watching in
  realtime or over the course of hundreds of years.
 
  This also made me wonder why certain kinds of narrative and time are
  almost never used in animation. For instance, why are there no non-
  linear narrative animations? They are not that uncommon in live
  action films - I am thinking of Memento that goes backwards in story
  time (with one b/w stream going forwards), Amores Perros that jumps
  repeatedly backwards and forwards, The Hours with its parallel
  storylines running in different historical times periods. The only
  example of an animated film that has anything like these kinds of
  narrative structure is Waltz with Bashir with its persistent
  flashbacks. And that was made by a live action director.
 
  I wonder if this has something to do with the way that animators
  work, concentrating as they do on building up a sequence of actions
  bit by bit, are they generally less directed towards the larger
  narrative structures of time? By focusing on the duration of the
  immediate event, is it as though they assume a sort of short term
  memory?
 
  Richard
 
  On 25 Feb 2010, at 03:34, T Goodeve wrote:
 
   Hello everyone:
  
   Sorry I’ve been so lax as a discussant-generator but here I am with
   some thoughts and reflections. If it’s okay just an aside first:
   off the top of my fingertips—many of you make stuff you love and
   live for, also write about with great passion, and the animated
   worldscape is still and ever will be one of magic and wonder I hope
   (you have the romantic here), i.e., endless visual and aural
   reimagings via its ability, or definition, whether anlogue or
   digital, to do anything and everything within and beyond the
   spacetime continuum. But sometimes I miss the basic humor, wonder,
   and sheer “wow” of the simplicity of animation. I mentioned in a
   post. The blank page and the dot. We lose track, myself included,
   analyzing the life out of things sometimes and to do this with
   animation seems particularly perverse. I realize I set myself up
   for a bit of ridicule here but alas, someone has to speak up for
   the puppet doll in Street of Crocodiles who cradles the bare light
   bulb baby in its arm and brings it back to life with light, or 

Re: [-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)

2010-03-01 Thread christopher sullivan
There is the conundrum, that you can be as non chronological as you want, but
people will still have to watch the work in forward chronological time. 
I am always surprised how audiences will organically try to empathize and make
causal sense out of what ever is presented to them. Narrative does have some
undeniable aspects, it is what nature and geology live on. I recently saw the
independent animated feature, Nocturna, despite it's beauty, the narrative just
did not hold, something was missing. again I go back to an earlier thought,
experimental things usually have something conventionally missing, and
narratives are usually missing some experimental twist. I hope for a marriage,
but not for everything to be the same. Chris



Quoting Richard Wright futurenatu...@blueyonder.co.uk:

 Out of this loong list I would say I am only familiar with the  
 Quays, Simon, Joshua, Jim Duesing, Parn and the Animate people (who  
 commissioned two of my own films). But I can't think of any  
 particular films of theirs that I would describe as non-linear  
 narrative in the sense I was trying to describe. Although most are  
 non-linear in other ways, such as building other kinds of connections  
 of ideas and images.
 
 So to take the Quays as an example, I'd say that Benjamenta is  
 probably the closest to a conventional narrative (I haven't seen  
 their new feature). Although the narrative connections are made in  
 very unconventional ways. But the flow of time I remember as being  
 one way, forward, linear. Most of their short films I remember as  
 more non-narrative, or have weaker narrative threads, their structure  
 depending on other things. Maybe there's a difference in the sort of  
 granularity of actions in live action and animation that leads to  
 different kinds of consistency. I think that in order for the kind of  
 narrative I'm talking about to appear, you probably have to start  
 with a fairly conventional linear time based narrative which provides  
 you with a clear enough plot structure so that you can then  
 recognisably chop it up. And I haven't see much of this in animation,  
 short or long, unless its animation made by film makers from other  
 practices.
 
 Perhaps non-chronological narrative would be a better way of  
 describing what I'm getting at. Perhaps it's something that's  
 historical and going to change soon and I'm making a big fuss about  
 nothing, I'm not sure...
 
 Richard
 
 On 27 Feb 2010, at 06:05, christopher sullivan wrote:
 
  Hi Richard, there are plenty of non-linear narrative animations,  
  not too many
  feature ones, but then there are not all that many feature length  
  animations.
  here are a few animators, off the top of my head, and the Quay's as  
  well; janie
  Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim Trainor,  
  Simon
  Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
  Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, Pritt Parn, Brent  
  Green,
  Piotr Dumala, and check out the nice work funded by the  
  organization, Animate
  Projects, great british wonders. have a good night. Chris.
 
 
 
  Quoting Richard Wright futurenatu...@blueyonder.co.uk:
 
  I always liked the quality in the Quay films where time seems to lose
  all its reference points. Those shots of dust settling or shadows
  dancing where you are no longer sure whether you are watching in
  realtime or over the course of hundreds of years.
 
  This also made me wonder why certain kinds of narrative and time are
  almost never used in animation. For instance, why are there no non-
  linear narrative animations? They are not that uncommon in live
  action films - I am thinking of Memento that goes backwards in story
  time (with one b/w stream going forwards), Amores Perros that jumps
  repeatedly backwards and forwards, The Hours with its parallel
  storylines running in different historical times periods. The only
  example of an animated film that has anything like these kinds of
  narrative structure is Waltz with Bashir with its persistent
  flashbacks. And that was made by a live action director.
 
  I wonder if this has something to do with the way that animators
  work, concentrating as they do on building up a sequence of actions
  bit by bit, are they generally less directed towards the larger
  narrative structures of time? By focusing on the duration of the
  immediate event, is it as though they assume a sort of short term
  memory?
 
  Richard
 
  On 25 Feb 2010, at 03:34, T Goodeve wrote:
 
  Hello everyone:
 
  Sorry I’ve been so lax as a discussant-generator but here I am with
  some thoughts and reflections. If it’s okay just an aside first:
  off the top of my fingertips—many of you make stuff you love and
  live for, also write about with great passion, and the animated
  worldscape is still and ever will be one of magic and wonder I hope
  (you have the romantic here), i.e., endless visual and aural
  reimagings 

Re: [-empyre-] animation and gender

2010-03-01 Thread Julian Oliver
Hi, 

..on Mon, Mar 01, 2010 at 10:25:20AM -0500, Renate Ferro wrote:
 
 Chris thanks for the list of animators below.  There is something that I
 have been very curious about since we began this whole discussion now
 about a month ago.  I was on a site (and I'm not sure which one it was)
 that was discussing the lack of female animators in the field.  The
 distinction was that many female animators who are working tend to do more
 documentary, self help animations.  Their observation was that most women
 artists instead tended to be drawn towards manipulated, experimental
 cinema and video and not straight animation. (Perhaps we need to extend
 the whole notion of animation via the fuzziness that Suzanne alluded to
 early on!) Additionally, Mary Flanagan was here at Cornell a few weeks ago
 and in a public lecture commented on the overwhelming lack of female
 gamers in the field as well.

Mary has forever said this. I wonder if her statistics aren't a little old?

According to the ESA, 38% of American videogame players and 48% of gaming
parents are women. In other countries such as Korea, statistics show as much as
69.5% of women are playing video games. Even so, women's interests continue to
be grossly under-represented, leaving women as single largest untapped market
segment in the gaming industry.

Link: http://www.womengamers.com/aboutus/

In the case of animation I know many computer-based female animators, albeit at
a loose count less than men. It'd be bold to say it's a male oriented field -
I've worked closely with animation departments and studios over the years and
have seen no evidence of discrimination as such. Correlation is not causation.

It would seem however that women are less often encouraged, at an early age, by
men and other women to engage in the kind of technical cultures and communities
that might lead to a choice to study digital animation.

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com

 
 
  Hi Richard, there are plenty of non-linear narrative animations, not too
  many
  feature ones, but then there are not all that many feature length
  animations.
  here are a few animators, off the top of my head, and the Quay's as well;
  janie
  Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim Trainor, Simon
  Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
  Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, Pritt Parn, Brent Green,
  Piotr Dumala, and check out the nice work funded by the organization,
  Animate
  Projects, great british wonders. have a good night. Chris.
 
 
 
  Quoting Richard Wright futurenatu...@blueyonder.co.uk:
 
  I always liked the quality in the Quay films where time seems to lose
  all its reference points. Those shots of dust settling or shadows
  dancing where you are no longer sure whether you are watching in
  realtime or over the course of hundreds of years.
 
  This also made me wonder why certain kinds of narrative and time are
  almost never used in animation. For instance, why are there no non-
  linear narrative animations? They are not that uncommon in live
  action films - I am thinking of Memento that goes backwards in story
  time (with one b/w stream going forwards), Amores Perros that jumps
  repeatedly backwards and forwards, The Hours with its parallel
  storylines running in different historical times periods. The only
  example of an animated film that has anything like these kinds of
  narrative structure is Waltz with Bashir with its persistent
  flashbacks. And that was made by a live action director.
 
  I wonder if this has something to do with the way that animators
  work, concentrating as they do on building up a sequence of actions
  bit by bit, are they generally less directed towards the larger
  narrative structures of time? By focusing on the duration of the
  immediate event, is it as though they assume a sort of short term
  memory?
 
  Richard
 
  On 25 Feb 2010, at 03:34, T Goodeve wrote:
 
   Hello everyone:
  
   Sorry I’ve been so lax as a discussant-generator but here I am with
   some thoughts and reflections. If it’s okay just an aside first:
   off the top of my fingertips—many of you make stuff you love and
   live for, also write about with great passion, and the animated
   worldscape is still and ever will be one of magic and wonder I hope
   (you have the romantic here), i.e., endless visual and aural
   reimagings via its ability, or definition, whether anlogue or
   digital, to do anything and everything within and beyond the
   spacetime continuum. But sometimes I miss the basic humor, wonder,
   and sheer “wow” of the simplicity of animation. I mentioned in a
   post. The blank page and the dot. We lose track, myself included,
   analyzing the life out of things sometimes and to do this with
   animation seems particularly perverse. I realize I set myself up
   for a bit of ridicule here but alas, 

Re: [-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)

2010-03-01 Thread Richard Wright

Thyrza,
the Perpetual ZOOZ piece looks great. I will add that to my data  
visualisation list. The gallery version is real time generated then  
(?), but the display is still the spinning planes we see on the web  
site? I thought for a second that it was literally two video monitors  
or data projectors tied back to back and suspended. Perhaps that  
would be a bit too embodied.


By the way, I wasn't talking specifically about long form or short  
form animation or the difference between narrative and non-narrative.  
The distinction was between different kinds of narrative. But I now  
realise I wasn't making myself clear enough.


Are we at the end of the animation month already? Let's make February  
animation month every year!


Richard

On 27 Feb 2010, at 18:05, T Goodeve wrote:


Dear Simon, Chris, Suzanne:

Simon! How cruel. I want to fly out there this minute (time  
metaphor there we go). Please do promote such things. Sounds  
fantastic. (Too good about Chris Speed . I went to a bank teller  
the other day and the name plate said James Bank  I am not a  
“good eve” though.).


A sense organ for time. What a lovely image. Maybe that is what  
indeed we are in total. I am reading “From Eternity to Here” by  
Sean Carroll and somehow it makes sense to be reading it and  
thinking about animation. Animation just seems to be fundamentally  
about time, or spacetime more so even than cinema. -- I have only  
just thought this. I think there's something there and maybe I will  
think about it more at some point, I’d like to.  But perhaps it’s  
why we seem to agree animation now has subsumed (but not “killed” ) 
cinema —and not just because of digital etc  or because of  the  
animated feature (and anime) but because , taking on Suzanne’s  
argument here which I can’t really do justice to, animation as a  
metaphysical category, a way of defining the moving image NOW  
“animation studies” offers a more encompassing way of thinking  
about and discussion these worlds. It’s a historical argumenst as I  
see it. But.


 “animation” as a mega-media ontology that cinema, as a historical  
language and institution, After these three weeks animation is the  
uber category klein bottle which houses the a four dimensional ZOOB  
modeling system (see below), for the new species of animated,  
computation, cinematic moving image objects that are now breeding  
out there. Until this discussion I never thought about “animation”  
as an uber category, I think new media was given the hat c/o Lev  
manovich, but “animation”  with its associations has more open ness  
to time, less constriction to media (anything can be animated)—it  
is movement that animates and time via the repetition and the  
result is action based in time. Or something like this. Others can  
follow. These are really ideas that are getting ahead of me. I  
haven’t had coffee yet. This will take me to answering Suzanne's  
request re: Michael Joaquin Grey's work.


But first to Christopher, (and hardy har har by the way!!!) you  
were the one who posted the
shift tilt you tube that is so interesting and disturbing but  
relevant:


http://www.youtube.com/watch?v=a_1zzPCnyOIfeature=related



The stop motion time lapse transforms the world into an animated  
child's world. Someone somewhere in all these posts discussed the  
world becoming animated, now here it is all pee wee’s great”big”  
adventure but it's more complex than that. The shift/tilt format is  
a form of animated time and it fore shortens real time – even  
documentary time because the news program leads in saying the  
artist is making a document about heir city right? It is familiar  
but toy storied. Pixar uncanny. Unhomey Shift-tilt time. The  
incredibly miniaturized hyper manic shrinking man



Re: Richard and animation and narrative and animation. It’s why  
animation is so essential isn’t it. It is the place with no laws.  
Altthough one works within vertical and horizontal axes of  
Cartesian space ,  no physical laws need be followed. My love of  
film and literature in my youth was the avant garde and modernism –  
anything to bresk from classical models/ anything  that played with  
time and narrative—the more non linear the better. Why Because I  
wanted to believe time was up for grabs, that it was purely  
subjective, that it’s all about social construts and things like  
that—Proust, Renais, Robbe Grillet , parallel time, black holes etc… 
but Sean Carroll makes the obvious point time has only one  
direction, even if we can make it go backwards and sideways in  
avant garde films, life isn’t an avant garde film  Time has one  
direction: forward. You can't reverse a burned house. This is why  
Martin Amis's “Time's Arrow” is so brilliant – because he writes  
the actions reversed so the SS officers actions in the death camps,  
as he lives them become acts of reversals into life. It’s amazing.  
But Amis is unusual. “Memento” did not work. Everything had to go  

Re: [-empyre-] animation and gender

2010-03-01 Thread Richard Wright
Lotte Reiniger?

Jayne Pilling has written about this (and done some screening  
programmes) in Women in Animation. But I don't know if it's still  
available. She was also at this conference in 2007: http:// 
gertie.animationstudies.org/index.php? 
option=contentItemid=10task=viewid=137

R

On 1 Mar 2010, at 15:25, Renate Ferro wrote:

 Dear all,

 Chris thanks for the list of animators below.  There is something  
 that I
 have been very curious about since we began this whole discussion now
 about a month ago.  I was on a site (and I'm not sure which one it  
 was)
 that was discussing the lack of female animators in the field.  The
 distinction was that many female animators who are working tend to  
 do more
 documentary, self help animations.  Their observation was that most  
 women
 artists instead tended to be drawn towards manipulated, experimental
 cinema and video and not straight animation. (Perhaps we need to  
 extend
 the whole notion of animation via the fuzziness that Suzanne  
 alluded to
 early on!) Additionally, Mary Flanagan was here at Cornell a few  
 weeks ago
 and in a public lecture commented on the overwhelming lack of female
 gamers in the field as well.

 Our next empyre discussion will not be beginning until March 8th so  
 for
 the next couple of days or so I'm hoping that we can all talk  
 openly about
  this topic.  Im fascinated and perhaps misinformed I hope.  Maybe  
 the
 tides are turning and many young female artists will be drawn into  
 the new
 technologies of animation.

 When I first started looking for guests for this topic it was  
 difficult to
 find any women at all to participate but I'm so very happy that we  
 finally
 were able to get a great and yes diverse mix as Chris pointed out  
 in one
 of his last posts. Can you all send me your favorite female  
 animators???

 Renate

 PS.  We will continue on for the next couple of days on animation  
 and then
 open things up for a few days of open conversation.



 Hi Richard, there are plenty of non-linear narrative animations,  
 not too
 many
 feature ones, but then there are not all that many feature length
 animations.
 here are a few animators, off the top of my head, and the Quay's  
 as well;
 janie
 Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim  
 Trainor, Simon
 Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
 Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, Pritt Parn,  
 Brent Green,
 Piotr Dumala, and check out the nice work funded by the organization,
 Animate
 Projects, great british wonders. have a good night. Chris.



 Quoting Richard Wright futurenatu...@blueyonder.co.uk:

 I always liked the quality in the Quay films where time seems to  
 lose
 all its reference points. Those shots of dust settling or shadows
 dancing where you are no longer sure whether you are watching in
 realtime or over the course of hundreds of years.

 This also made me wonder why certain kinds of narrative and time are
 almost never used in animation. For instance, why are there no non-
 linear narrative animations? They are not that uncommon in live
 action films - I am thinking of Memento that goes backwards in story
 time (with one b/w stream going forwards), Amores Perros that jumps
 repeatedly backwards and forwards, The Hours with its parallel
 storylines running in different historical times periods. The only
 example of an animated film that has anything like these kinds of
 narrative structure is Waltz with Bashir with its persistent
 flashbacks. And that was made by a live action director.

 I wonder if this has something to do with the way that animators
 work, concentrating as they do on building up a sequence of actions
 bit by bit, are they generally less directed towards the larger
 narrative structures of time? By focusing on the duration of the
 immediate event, is it as though they assume a sort of short term
 memory?

 Richard

 On 25 Feb 2010, at 03:34, T Goodeve wrote:

 Hello everyone:

 Sorry I’ve been so lax as a discussant-generator but here I am with
 some thoughts and reflections. If it’s okay just an aside first:
 off the top of my fingertips—many of you make stuff you love and
 live for, also write about with great passion, and the animated
 worldscape is still and ever will be one of magic and wonder I hope
 (you have the romantic here), i.e., endless visual and aural
 reimagings via its ability, or definition, whether anlogue or
 digital, to do anything and everything within and beyond the
 spacetime continuum. But sometimes I miss the basic humor, wonder,
 and sheer “wow” of the simplicity of animation. I mentioned in a
 post. The blank page and the dot. We lose track, myself included,
 analyzing the life out of things sometimes and to do this with
 animation seems particularly perverse. I realize I set myself up
 for a bit of ridicule here but alas, someone has to speak up for
 the puppet doll in Street of Crocodiles who cradles the bare light

Re: [-empyre-] animation and gender

2010-03-01 Thread Julian Oliver
Hi, 

..on Mon, Mar 01, 2010 at 10:25:20AM -0500, Renate Ferro wrote:
 
 Chris thanks for the list of animators below.  There is something that I
 have been very curious about since we began this whole discussion now
 about a month ago.  I was on a site (and I'm not sure which one it was)
 that was discussing the lack of female animators in the field.  The
 distinction was that many female animators who are working tend to do more
 documentary, self help animations.  Their observation was that most women
 artists instead tended to be drawn towards manipulated, experimental
 cinema and video and not straight animation. (Perhaps we need to extend
 the whole notion of animation via the fuzziness that Suzanne alluded to
 early on!) Additionally, Mary Flanagan was here at Cornell a few weeks ago
 and in a public lecture commented on the overwhelming lack of female
 gamers in the field as well.

Mary has forever said this. I wonder if her statistics aren't a little old?

According to the ESA, 38% of American videogame players and 48% of gaming
parents are women. In other countries such as Korea, statistics show as much as
69.5% of women are playing video games. Even so, women's interests continue to
be grossly under-represented, leaving women as single largest untapped market
segment in the gaming industry.

Link: http://www.womengamers.com/aboutus/

In the case of animation I know many computer-based female animators, albeit at
a loose count less than men. It'd be bold to say it's a male oriented field -
I've worked closely with animation departments and studios over the years and
have seen no evidence of discrimination as such. Correlation is not causation.

It would seem however that women are less often encouraged, at an early age, by
men and other women to engage in the kind of technical cultures and communities
that might lead to a choice to study digital animation.

Cheers,

-- 
Julian Oliver
home: New Zealand
based: Berlin, Germany 
currently: Berlin, Germany
about: http://julianoliver.com

 
 
  Hi Richard, there are plenty of non-linear narrative animations, not too
  many
  feature ones, but then there are not all that many feature length
  animations.
  here are a few animators, off the top of my head, and the Quay's as well;
  janie
  Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim Trainor, Simon
  Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
  Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, Pritt Parn, Brent Green,
  Piotr Dumala, and check out the nice work funded by the organization,
  Animate
  Projects, great british wonders. have a good night. Chris.
 
 
 
  Quoting Richard Wright futurenatu...@blueyonder.co.uk:
 
  I always liked the quality in the Quay films where time seems to lose
  all its reference points. Those shots of dust settling or shadows
  dancing where you are no longer sure whether you are watching in
  realtime or over the course of hundreds of years.
 
  This also made me wonder why certain kinds of narrative and time are
  almost never used in animation. For instance, why are there no non-
  linear narrative animations? They are not that uncommon in live
  action films - I am thinking of Memento that goes backwards in story
  time (with one b/w stream going forwards), Amores Perros that jumps
  repeatedly backwards and forwards, The Hours with its parallel
  storylines running in different historical times periods. The only
  example of an animated film that has anything like these kinds of
  narrative structure is Waltz with Bashir with its persistent
  flashbacks. And that was made by a live action director.
 
  I wonder if this has something to do with the way that animators
  work, concentrating as they do on building up a sequence of actions
  bit by bit, are they generally less directed towards the larger
  narrative structures of time? By focusing on the duration of the
  immediate event, is it as though they assume a sort of short term
  memory?
 
  Richard
 
  On 25 Feb 2010, at 03:34, T Goodeve wrote:
 
   Hello everyone:
  
   Sorry I’ve been so lax as a discussant-generator but here I am with
   some thoughts and reflections. If it’s okay just an aside first:
   off the top of my fingertips—many of you make stuff you love and
   live for, also write about with great passion, and the animated
   worldscape is still and ever will be one of magic and wonder I hope
   (you have the romantic here), i.e., endless visual and aural
   reimagings via its ability, or definition, whether anlogue or
   digital, to do anything and everything within and beyond the
   spacetime continuum. But sometimes I miss the basic humor, wonder,
   and sheer “wow” of the simplicity of animation. I mentioned in a
   post. The blank page and the dot. We lose track, myself included,
   analyzing the life out of things sometimes and to do this with
   animation seems particularly perverse. I realize I set myself up
   for a bit of ridicule here but alas, 

Re: [-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)

2010-03-01 Thread Tgoodeve

Thanks Richard. I sent your note into Michael. What a fun idea to make
February animation every year.

Re: something christopher said about empyre in general about high  
brow/ low brow of discussion -- I wanted to add what's been so great  
about being part of this is the variety of voices, the generosity of  
everyone , the wealth of information and the levels of respect for  
very different view points.


Onto the women...

)Which links to that great great question of all: animation and  
pedagogy. Getting this  stuff out. Uding it. Other countries. How you  
teach or where in classes -- curious re: outreach. Etc.next year.)


Sent from my iPhone

On Mar 1, 2010, at 11:51 AM, Richard Wright arfuturenatu...@blueyonder.co.uk 
 wrote:



Thyrza,
the Perpetual ZOOZ piece looks great. I will add that to my data  
visualisation list. The gallery version is real time generated then  
(?), but the display is still the spinning planes we see on the web  
site? I thought for a second that it was literally two video  
monitors or data projectors tied back to back and suspended. Perhaps  
that would be a bit too embodied.


By the way, I wasn't talking specifically about long form or short  
form animation or the difference between narrative and non- 
narrative. The distinction was between different kinds of narrative.  
But I now realise I wasn't making myself clear enough.


Are we at the end of the animation month already? Let's make  
February animation month every year!


Richard

On 27 Feb 2010, at 18:05, T Goodeve wrote:


Dear Simon, Chris, Suzanne:

Simon! How cruel. I want to fly out there this minute (time  
metaphor there we go). Please do promote such things. Sounds  
fantastic. (Too good about Chris Speed . I went to a bank teller  
the other day and the name plate said James Bank  I am not a “go 
od eve” though.).


A sense organ for time. What a lovely image. Maybe that is what  
indeed we are in total. I am reading “From Eternity to Here” by  
Sean Carroll and somehow it makes sense to be reading it and think 
ing about animation. Animation just seems to be fundamentally abou 
t time, or spacetime more so even than cinema. -- I have only just 
 thought this. I think there's something there and maybe I will th 
ink about it more at some point, I’d like to.  But perhaps it’s  
why we seem to agree animation now has subsumed (but not  
“killed” )cinema —and not just because of digital etc  or  
because of  the animated feature (and anime) but because , taking  
on Suzanne’s argument here which I can’t really do justice to,  
animation as a metaphysical category, a way of defining the moving 
 image NOW “animation studies” offers a more encompassing way of  
thinking about and discussion these worlds. It’s a historical argu 
menst as I see it. But.


 “animation” as a mega-media ontology that cinema, as a  
historical language and institution, After these three weeks anima 
tion is the uber category klein bottle which houses the a four dim 
ensional ZOOB modeling system (see below), for the new species of  
animated, computation, cinematic moving image objects that are now 
 breeding out there. Until this discussion I never thought about “ 
animation” as an uber category, I think new media was given the ha 
t c/o Lev manovich, but “animation”  with its associations has  
more open ness to time, less constriction to media (anything can b 
e animated)—it is movement that animates and time via the repetiti 
on and the result is action based in time. Or something like this. 
 Others can follow. These are really ideas that are getting ahead  
of me. I haven’t had coffee yet. This will take me to answering Su 
zanne's request re: Michael Joaquin Grey's work.


But first to Christopher, (and hardy har har by the way!!!) you  
were the one who posted the
shift tilt you tube that is so interesting and disturbing but  
relevant:


http://www.youtube.com/watch?v=a_1zzPCnyOIfeature=related



The stop motion time lapse transforms the world into an animated  
child's world. Someone somewhere in all these posts discussed the  
world becoming animated, now here it is all pee wee’s  
great”big” adventure but it's more complex than that. The shift/ 
tilt format is a form of animated time and it fore shortens real t 
ime – even documentary time because the news program leads in sayi 
ng the artist is making a document about heir city right? It is fa 
miliar but toy storied. Pixar uncanny. Unhomey Shift-tilt time. Th 
e incredibly miniaturized hyper manic shrinking man



Re: Richard and animation and narrative and animation. It’s why an 
imation is so essential isn’t it. It is the place with no laws. Al 
tthough one works within vertical and horizontal axes of Cartesian 
 space ,  no physical laws need be followed. My love of film and l 
iterature in my youth was the avant garde and modernism – anything 
 to bresk from classical models/ anything  that played with time a 
nd narrative—the more non linear the 

Re: [-empyre-] animation and short term memory (was, a long time ago: interpreting datasets, etc)

2010-03-01 Thread christopher sullivan
Hi Simon, perhaps there are degrees of narrative linearity, for me there  does
not have to be a literal audience manipulation, or chance operation to create
experiments in narrative, it is done in literature all the time.
taking a film like Jim Duesings Tender bodies,  or Nancy Andrews strange work,
or lewis klahr, there is I think very interesting stuff going on. 
did you like the work you saw? that is all that maters for me. Chris


Quoting Simon Biggs s.bi...@eca.ac.uk:

 I think I am little confused about what non-linear means in this context. I
 assume it to mean a time based artefact that can exist as a number of
 distinct material timelines. That is, the timeline bifurcates in various
 ways that allow the viewer to experience distinctly different aspects of the
 work. In my experience there are only two ways to do this. One is to use a
 hypermedia approach, such as the World Wide Web is predicated upon, which
 allows you to select from multiple routes through a number of possibilities.
 The other is to use generative techniques, where the viewer¹s interaction
 with the artefact causes it to re-author itself in real-time, the outcome
 most likely being a novel instance of the work that only that viewer will
 ever experience (this approach is more common in simulation based computer
 games). I have googled some of the names Chris suggested but so far as I
 could see they are making traditional linear animations. Am I missing
 something?
 
 Best
 
 Simon
 
 
 Simon Biggs
 
 s.bi...@eca.ac.uk  si...@littlepig.org.uk  Skype: simonbiggsuk
 http://www.littlepig.org.uk/
 Research Professor  edinburgh college of art  http://www.eca.ac.uk/
 Creative Interdisciplinary Research into CoLlaborative Environments
 http://www.eca.ac.uk/circle/
 Electronic Literature as a Model of Creativity and Innovation in Practice
 http://www.elmcip.net/
 
 
 
 From: Eileen Reynolds eyelen...@hotmail.com
 Reply-To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
 Date: Sat, 27 Feb 2010 11:02:57 -0700
 To: empyre@lists.cofa.unsw.edu.au, futurenatu...@blueyonder.co.uk
 Subject: Re: [-empyre-] animation and short term memory (was, a long time
 ago: interpreting datasets, etc)
 
 Hi Chris. Thanks for the list of names.  I had not heard of some who I
 really ought to have known. Rose bond. wonderful.  Intra Muros is superb. I
 recently attended the introduction master class given by Patrick Smith in
 Singapore and was impressed by Drink and Puppet. The transformation is quite
 nice. True, there is an endless supply of animated non-linear shorts out
 there. 
 
 
 Lately I've been absorbed in pre cinema tech and toys and also pixilation.
 In my opinion the visual power of such simple in camera effects can¹t be
 beat.  Yay  Melies.  Yeah ­ and the tilt shift time lapse you mentioned the
 other day was another fine example of using limited technology, an older
 technique, but bringing it one step further into video and creating
 something fresh. Also I find that the use of  physical space in the process
 of animation is becoming more extravagant... as in stop motion in the urban
 space (Muto by Blu), or staging larger  productions like that sony bravia
 clay bunny commercial or more involved pixilations like the video Oren Lavie
 - Her Morning Elegance.  The physical  act of creation comes to the
 forefront and in a way makes the animated short that much more impressive.
 Perhaps the use of space is a reaction against the world of CG animation,
 which can be quite sedentary. Or perhaps it's just fun.  Some random and
 unrelated films/people I appreciate right now are Kihachiro Kawamoto,  Javan
 Ivey and his stratastencils, and Separation by Robert Morgan.  Have a good
 day. Cheers. Eileen
 
 
 
 
 
  Date: Sat, 27 Feb 2010 00:05:06 -0600
  From: csu...@saic.edu
  To: empyre@lists.cofa.unsw.edu.au; futurenatu...@blueyonder.co.uk
  CC: empyre@lists.cofa.unsw.edu.au
  Subject: Re: [-empyre-] animation and short term memory (was, a long time
 ago:
 interpreting datasets, etc)
  
  Hi Richard, there are plenty of non-linear narrative animations, not too
 many
  feature ones, but then there are not all that many feature length
 animations.
  here are a few animators, off the top of my head, and the Quay's as well;
 janie
  Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim Trainor, Simon
  Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
  Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, Pritt Parn, Brent Green,
  Piotr Dumala, and check out the nice work funded by the organization,
 Animate
  Projects, great british wonders. have a good night. Chris.
  
  
  
  Quoting Richard Wright futurenatu...@blueyonder.co.uk:
  
   I always liked the quality in the Quay films where time seems to lose
   all its reference points. Those shots of dust settling or shadows
   dancing where you are no longer sure whether you are watching in
   realtime or over the course of hundreds of years.
   
   This also made me wonder why 

Re: [-empyre-] animation and gender

2010-03-01 Thread christopher sullivan
mixing is good, and if you look at my other posts, I missspelled everyone. glad
you are in. Chris.

Quoting kim collmer kcoll...@yahoo.com:

 Thanks for including me, Chris, but somehow everyone misspells my name and
 luckily this time I can catch it! 
 Kim Collmer
 Though I must admit to mixing animation AND video...as stated in another
 post.
 
 
 
 
 
 From: christopher sullivan csu...@saic.edu
 To: soft_skinned_space empyre@lists.cofa.unsw.edu.au; Renate Ferro
 r...@cornell.edu
 Cc: soft_skinned_space emp...@gamera.cofa.unsw.edu.au
 Sent: Mon, March 1, 2010 4:59:50 PM
 Subject: Re: [-empyre-] animation and gender
 
 a couple more, Ruth Lingford, Wendy Tilby, Martha Colborn. Kim Colmer, Ariana
 Gerstine, Orla McHardy, Suzzy templeton, Laura Heit. Lisa Barcy, Susan Pit,
 Maureen Selwood, Christien Roche. got to go. Chris
 
 
 Quoting Renate Ferro r...@cornell.edu:
 
  Dear all,
  
  Chris thanks for the list of animators below.  There is something that I
  have been very curious about since we began this whole discussion now
  about a month ago.  I was on a site (and I'm not sure which one it was)
  that was discussing the lack of female animators in the field.  The
  distinction was that many female animators who are working tend to do more
  documentary, self help animations.  Their observation was that most women
  artists instead tended to be drawn towards manipulated, experimental
  cinema and video and not straight animation. (Perhaps we need to extend
  the whole notion of animation via the fuzziness that Suzanne alluded to
  early on!) Additionally, Mary Flanagan was here at Cornell a few weeks ago
  and in a public lecture commented on the overwhelming lack of female
  gamers in the field as well.
  
  Our next empyre discussion will not be beginning until March 8th so for
  the next couple of days or so I'm hoping that we can all talk openly about
   this topic.  Im fascinated and perhaps misinformed I hope.  Maybe the
  tides are turning and many young female artists will be drawn into the new
  technologies of animation.
  
  When I first started looking for guests for this topic it was difficult to
  find any women at all to participate but I'm so very happy that we finally
  were able to get a great and yes diverse mix as Chris pointed out in one
  of his last posts. Can you all send me your favorite female animators???
  
  Renate
  
  PS.  We will continue on for the next couple of days on animation and then
  open things up for a few days of open conversation.
  
  
  
   Hi Richard, there are plenty of non-linear narrative animations, not too
   many
   feature ones, but then there are not all that many feature length
   animations.
   here are a few animators, off the top of my head, and the Quay's as well;
   janie
   Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim Trainor, Simon
   Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
   Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, Pritt Parn, Brent
 Green,
   Piotr Dumala, and check out the nice work funded by the organization,
   Animate
   Projects, great british wonders. have a good night. Chris.
  
  
  
   Quoting Richard Wright futurenatu...@blueyonder.co.uk:
  
   I always liked the quality in the Quay films where time seems to lose
   all its reference points. Those shots of dust settling or shadows
   dancing where you are no longer sure whether you are watching in
   realtime or over the course of hundreds of years.
  
   This also made me wonder why certain kinds of narrative and time are
   almost never used in animation. For instance, why are there no non-
   linear narrative animations? They are not that uncommon in live
   action films - I am thinking of Memento that goes backwards in story
   time (with one b/w stream going forwards), Amores Perros that jumps
   repeatedly backwards and forwards, The Hours with its parallel
   storylines running in different historical times periods. The only
   example of an animated film that has anything like these kinds of
   narrative structure is Waltz with Bashir with its persistent
   flashbacks. And that was made by a live action director.
  
   I wonder if this has something to do with the way that animators
   work, concentrating as they do on building up a sequence of actions
   bit by bit, are they generally less directed towards the larger
   narrative structures of time? By focusing on the duration of the
   immediate event, is it as though they assume a sort of short term
   memory?
  
   Richard
  
   On 25 Feb 2010, at 03:34, T Goodeve wrote:
  
Hello everyone:
   
Sorry I’ve been so lax as a discussant-generator but here I am with
some thoughts and reflections. If it’s okay just an aside first:
off the top of my fingertips—many of you make stuff you love and
live for, also write about with great passion, and the animated
worldscape is still and ever will be one of magic 

Re: [-empyre-] animation and gender

2010-03-01 Thread christopher sullivan
oops that's Miwa Matrayek

Quoting christopher sullivan csu...@saic.edu:

 another name for very strange new media stuff is Miwa Matrakek 
 very poppy, but quite interesting tuff. Chris
 
 
 Quoting Eric Patrick er...@northwestern.edu:
 
  Joanne Gratz, Joanna Priestly, Caroline Leaf, etc
  
  I actually think the opposite of what Renate says below...  at least in
  terms of independent animation.  It always seemed to me that women were
  dominating independent work with innovation of both form and content
  (Caroline Leaf and Joan Gratz in the former, Joanna Priestly and Susan
 Pitt
  in the later).
  
  There's no question that there is a lack of presence in television, film
 and
  gaming of women animators (though there's also a lack of general diversity
  in these areas), with the exception of children's television which has
 many
  great people doing things (Jen Oxley, Linda Simensky, and Tracy
  Paige-Johnson to name a few).
  
  Eric
  
  
  On 3/1/10 9:59 AM, christopher sullivan csu...@saic.edu wrote:
  
   a couple more, Ruth Lingford, Wendy Tilby, Martha Colborn. Kim Colmer,
  Ariana
   Gerstine, Orla McHardy, Suzzy templeton, Laura Heit. Lisa Barcy, Susan
  Pit,
   Maureen Selwood, Christien Roche. got to go. Chris
   
   
   Quoting Renate Ferro r...@cornell.edu:
   
   Dear all,
   
   Chris thanks for the list of animators below.  There is something that
 I
   have been very curious about since we began this whole discussion now
   about a month ago.  I was on a site (and I'm not sure which one it was)
   that was discussing the lack of female animators in the field.  The
   distinction was that many female animators who are working tend to do
  more
   documentary, self help animations.  Their observation was that most
 women
   artists instead tended to be drawn towards manipulated, experimental
   cinema and video and not straight animation. (Perhaps we need to extend
   the whole notion of animation via the fuzziness that Suzanne alluded to
   early on!) Additionally, Mary Flanagan was here at Cornell a few weeks
  ago
   and in a public lecture commented on the overwhelming lack of female
   gamers in the field as well.
   
   Our next empyre discussion will not be beginning until March 8th so for
   the next couple of days or so I'm hoping that we can all talk openly
  about
this topic.  Im fascinated and perhaps misinformed I hope.  Maybe the
   tides are turning and many young female artists will be drawn into the
  new
   technologies of animation.
   
   When I first started looking for guests for this topic it was difficult
  to
   find any women at all to participate but I'm so very happy that we
  finally
   were able to get a great and yes diverse mix as Chris pointed out in
 one
   of his last posts. Can you all send me your favorite female
 animators???
   
   Renate
   
   PS.  We will continue on for the next couple of days on animation and
  then
   open things up for a few days of open conversation.
   
   
   
   Hi Richard, there are plenty of non-linear narrative animations, not
 too
   many
   feature ones, but then there are not all that many feature length
   animations.
   here are a few animators, off the top of my head, and the Quay's as
  well;
   janie
   Gieser. Lewis Klahr, Nancu Andrews, me Chris Sullivan, Jim Trainor,
  Simon
   Pummel, Amy Kravitze, Karen Yasinsky, Lilli Carre, Patrick Smith, Don
   Hertzfeld, Rose Bond, Joshua Mosely, Jim Duesing, Pritt Parn, Brent
  Green,
   Piotr Dumala, and check out the nice work funded by the organization,
   Animate
   Projects, great british wonders. have a good night. Chris.
   
   
   
   Quoting Richard Wright futurenatu...@blueyonder.co.uk:
   
   I always liked the quality in the Quay films where time seems to lose
   all its reference points. Those shots of dust settling or shadows
   dancing where you are no longer sure whether you are watching in
   realtime or over the course of hundreds of years.
   
   This also made me wonder why certain kinds of narrative and time are
   almost never used in animation. For instance, why are there no non-
   linear narrative animations? They are not that uncommon in live
   action films - I am thinking of Memento that goes backwards in story
   time (with one b/w stream going forwards), Amores Perros that jumps
   repeatedly backwards and forwards, The Hours with its parallel
   storylines running in different historical times periods. The only
   example of an animated film that has anything like these kinds of
   narrative structure is Waltz with Bashir with its persistent
   flashbacks. And that was made by a live action director.
   
   I wonder if this has something to do with the way that animators
   work, concentrating as they do on building up a sequence of actions
   bit by bit, are they generally less directed towards the larger
   narrative structures of time? By focusing on the duration of the
   immediate event, is it as though they assume a sort