Re: [-empyre-] real vs. unreal

2011-05-04 Thread Jack Stenner
Glad to finally have time to look in my empyre mailbox and see/read this 
exciting thread! Too bad it's already ending!

With respect to the discussion of interpellation, AR invading personal 
imaginary space, and advertising/entertainment, Ian Bogost's recent article 
attempting to shift discourse from gamification to exploitationware is 
timely:
http://www.gamasutra.com/view/feature/6366/persuasive_games_exploitationware.php

As we've seen from some of the examples in this thread, AR (like videogames) 
can be an opportunity to interrupt/alter the status quo. Whether that happens 
or not is a battle to be fought.


jack stenner, ph.d
assistant professor: art + technology
school of art + art history
university of florida

http://digitalmedia.arts.ufl.edu
http://www.jackstenner.com

On May 1, 2011, at 3:02 PM, Will Pappenheimer wrote:

 I guess we're asking for it widening the AR discussion this broad. But I 
 think it's worthwhile to continue to consider a technology, in this case AR, 
 in all its ramifications and associations.
 
 About objects, the objects of AR, or maybe the development of all networked 
 objects: I think you can look at objects as impoverished or impoverishing, or 
 you can look at them as extraordinary sites of social relations, psychic 
 projection, etc. A McDonald's cup goes from oppressive icon to a complex sign 
 of a network of desires and repetitions embedded in daily living. The submit 
 button or the progress bar in digital life presents both a closing down and 
 opening up of modes of social interaction or the experience of time. 
 
 I'm a fan of object relations theory.
 
 As artists, making objects, physical or digital, I guess we try to make it 
 our business to make objects that set situations and relationships in motion. 
 (We are more early successful perhaps depending on the quality of the work.) 
 DuChamp's urinal is just a urinal, but put in a certain context, presented in 
 a certain way, it sets the whole art world or the world of categories into an 
 upheaval. 
 
 AR gives us a chance to place objects out of context, in excess, call up 
 unwanted histories in public space. The right choice or modification or can 
 resonate or conflict with a situation in such a way to loosen the 
 conventional or institutional hold that space or place.
 
 What is nice about this moment in the public technology of AR, is that the 
 objects can't really compete with real backdrop. They are not seamless, but 
 more about rupture. They suggest the limitations of the technology at the 
 same time as opening them up to a sweeping possibilities. Their appeal is in 
 their simplicity, their lack. (This is part of an aesthetic that I find very 
 few people in the fine art world understand yet.)
 
 I agree that, what is probably coming, if public AR is catches on, will be a 
 tide of advertising and entertainment infestations. Hopefully, in various 
 ways human response and artistic response find means of resistance or nuanced 
 incorporation.
 
 
 Will Pappenheimer
 698 Hart St
 Brooklyn  NY 11221
 Cell: 347-526-5302
 Email: will...@gmail.com
 www.willpap-projects.com
 
 
 
 
 
 
 
 On Apr 30, 2011, at 12:32 PM, Pawel Oczkowski wrote:
 
 
 Hi there, 
 
 I tried not to join this discussion for a while, but probably it the last 
 moment to jump in. 
 
 I do really love all those sophisticated arguments, ranging from 
 technological remarks, your manifesto and epistemological threads mixed with 
 some ontological questions. However, what make AR really creepy to me is sth 
 what has nothing in common with technological, nor with philosophical 
 issues. Last but not least artist - as most of you, play incredibly 
 important role in exploration and spreading AR among users. I wouldn't 
 perceive it problematic at all, if most of AR object/interventions hadn't 
 deal with public space and my imagery space at the same time. Recently, just 
 to keep the track of discussion, I red intro to this year conflux festival 
 and its flag ship 'We AR in MoMA'. Being honest, I was puzzled down when I 
 discovered that: Developments in the field of psychogeography advance 
 rapidly and radically. In former times the discipline required mental 
 capabilities such as concentration and imagination, nowadays mobile phones 
 provide us with easy-to-use viewing tools to perceive multitude of fictive 
 realities, anywhere we are, instantly. 
 (http://confluxfestival.org/projects/conflux-festival-2010/we-ar-in-moma/). 
 
 I thought, its far more probably, that artist won't play 'Marco Polo' role, 
 as stated few posts ago, but rather, as many times before, will be 
 impersonating next generation of 'useful idiots', opening the space for all 
 but not psychogeographic experiments within this field. 
 
 
 
 Why?
 
 
 Maybe rather old-school notion of gentrification provide some deeper insight 
 into this discussion. Until gentrification happened to dwellers of rather 
 abandoned spaces, beloved by artist and 

[-empyre-] Thanks to Patrick Lichty for organizing and moderating the April discussion on -empyre

2011-05-04 Thread Renate Ferro
Thanks so much to all of the subscribers and guests who participated in the
April discussion on -empyre soft-skinned space organized by our Moderator,
Patrick Lichty.  Patrick you organized an awesome month and we are all so
excited that so many of our subscribers participated in your discussion.
 Renate and Tim will be introducing the  May discussion later this evening,
Wearable Technologies:  Cross-disciplinary Venues.  We are hoping that this
discussion will actually piggy-back off from many of the points made last
month.

Thanks to all of you again.
Renate Ferro and Tim Murray
-- 

Renate Ferro
Visiting Assistant Professor of Art
Cornell University
Department of Art, Tjaden Hall Office #420
Ithaca, NY  14853
Email:   r...@cornell.edu
URL:  http://www.renateferro.net
  http://www.privatesecretspubliclies.net
Lab:  http://www.tinkerfactory.net

Managing Co-moderator of -empyre- soft skinned space
http://empyre.library.cornell.edu/
http://en.wikipedia.org/wiki/Empyre

Art Editor, diacritics
http://muse.jhu.edu/journals/dia/
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Re: [-empyre-] Thanks to Patrick Lichty for organizing and moderating the April discussion on -empyre

2011-05-04 Thread mark skwarek
Just wanted to say great work to all the Manifest.AR members + contributes!
Sorry I couldn't jump in.
I was running very far behind. Again great discussion!
Cheers-

Mark

On Wed, May 4, 2011 at 4:02 PM, Renate Ferro r...@cornell.edu wrote:

 Thanks so much to all of the subscribers and guests who participated in the
 April discussion on -empyre soft-skinned space organized by our Moderator,
 Patrick Lichty.  Patrick you organized an awesome month and we are all so
 excited that so many of our subscribers participated in your discussion.
  Renate and Tim will be introducing the  May discussion later this evening,
 Wearable Technologies:  Cross-disciplinary Venues.  We are hoping that this
 discussion will actually piggy-back off from many of the points made last
 month.

 Thanks to all of you again.
 Renate Ferro and Tim Murray
 --

 Renate Ferro
 Visiting Assistant Professor of Art
 Cornell University
 Department of Art, Tjaden Hall Office #420
 Ithaca, NY  14853
 Email:   r...@cornell.edu
 URL:  http://www.renateferro.net
   http://www.privatesecretspubliclies.net
 Lab:  http://www.tinkerfactory.net

 Managing Co-moderator of -empyre- soft skinned space
 http://empyre.library.cornell.edu/
 http://en.wikipedia.org/wiki/Empyre

 Art Editor, diacritics
 http://muse.jhu.edu/journals/dia/



 ___
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 empyre@lists.cofa.unsw.edu.au
 http://www.subtle.net/empyre




-- 
Mark Skwarek

http://markskwarek.com/

Manifest.AR Augmented Reality Artist Group
http://www.manifestar.info/
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[-empyre-] Welcome to Wearable Technologies: Cross-disciplinary Ventures”

2011-05-04 Thread Renate Ferro
Welcome!

May 2011 on –empyre soft-skinned space



“Wearable Technologies: Cross-disciplinary Ventures”



http://empyre.library.cornell.edu/



Moderated by *Renate Ferro (US*) and *Tim Murray (US)* with guests:

*Janis Jefferies* (UK), *Valérie Lamontagne*  (CA), *Ashley Ferro-Murray*(US),
*Sabine Seymour* (US), *Susan Elizabeth Ryan* (US), *Danielle Wilde*(AU/FR),
*Sarah Kettley (UK), **Lucy Dunne* (*US)*





During the month of May 2011, -empyre soft-skinned space will be featuring a
discussion of wearable technologies, means through which technology augments
or enables the body in interacting with the surrounding environment.  The
integration of wearables that augment the body with technological
capabilities permeate our diverse worlds from entertainment to the
military.  During a recent episode of American Idol, singer Katy Perry wore
a white body suit that flickered with pink LED lights to the beat of a song
with Kanye West. Just a few days ago, during a US military secret mission to
hunt down Osama Bin Laden, elite Navy Blue Seals wore special goggles that
allowed them to see in low light conditions and helmets installed with video
cams that beamed the capture and killing of Bin Laden in real time for the
President of the United States and other onlookers in the White House
Situation Room.



In the realms of art and technology, wearable technologies have proliferated
while linking the areas of art, design, science and engineering. In the art
and technology DIY world, the arduino and lilypad platforms and open source
software have made these technologies more accessible. Embedded
accelerometers within ubiquitous communication and computer hardware such as
the i-phone, i-pod touch, and the i-pad among others have simplified the
relationship between code and interactivity.



Some of the questions to be considered over the course of the next four
weeks will include: How do wearable technologies enhance the body’s
capabilities to interface with the environment as transmitters, receivers,
enablers of data-in-the-world. How do the technologies of material protect
the body upon harmful impact (fire, heat, microbes) or enhance more
pleasurable sensation? What is the role of risk in relation to the failure
of design or delivery?  What are the relationships between the practical
aspects of use and the aesthetic concerns of design? How do we understand
wearable technology in relation to the excesses of commodified culture?



While some of our guests will discuss interface design and practice we will
also encourage others to theorize about interventions between technology,
the body, and architecture.

This months guests biographies are below:





Week of May 4th

*Janis Jefferies* (UK) is an artist, writer and curator, Professor of Visual
Arts at the Department of Computing, Goldsmiths University of London,
Academic director of the Constance Howard Resource and Research Centre in
Textiles and Artistic Director of Centre for Creative and Social
Technologies and Goldsmiths Digital Studios.



Jefferies was trained as a painter and later pioneered the field of

contemporary textiles within visual and material culture, internationally

through exhibitions and texts. Since 2002 she has been working on

technological based arts, including Woven Sound (with Dr. Tim Blackwell).

She has been a principal investigator on projects involving new haptics

technologies by bringing the sense of touch to the interface between

people and machines (MIT)  and generative software systems for creating

and interpreting cultural artifacts, museums and the external environment.

She is an associate researcher with Hexagram (Institute of Media, Arts and

Technologies, subTELA Lab directed by Professor Barbara Layne,

Montreal, Canada) on two projects, electronic textiles and new forms of

media communication in cloth. Wearable Absence was launched in Montreal in
June 2010 and shown as part of the Science Festival in Edinburgh, April
2011.



She has had numerous publications but most recently:

'Loving Attention: An outburst of craft in contemporary art' in
*Extra/ordinary:
Craft Culture and Contemporary Art*, (2011) and ‘One and Another: a
Handshake with the Ancestors’ in *The Shape of Thing* and ‘The Artist as
Researcher in a Computer Mediated Culture’, in *Art Practices in a Digital
Culture*.



*Valérie Lamontagne* (CA) is a digital media designer-artist, theorist and
curator researching techno-artistic frameworks that combine human/nonhuman
agencies. Looking at the rich practice of performance art, social
intervention and interactive installations – she is invested in developing
responsive objects (specifically wearables) and interactive media scenarios
which interlope the public-at-large, the environment and matter as
“performer”.

She is the Founder and Director of 3lectromode, a design group invested in
developing wearables that combine D-I-Y technology with current fashion
research. Her work has been showcased in 

[-empyre-] Week One: Wearable Technologies

2011-05-04 Thread Renate Ferro
During the month of April, Patrick Lichty hosted a discussion on -empyre
dealing with Augmented Realities.  During the month I was noticed that the
discussion often included wearable technologies that augmented the senses.
 I recently came across an interview with Stelarc on You Tube just a few
days ago where he said in relationship to his own performance work, “The
body is obsolete: These performance projects position the body as a kind of
evolutionary architecture for operation and awareness in the world. Here we
have the biological architecture of the body and when you add technology to
it you can extend its operational capabilities.  The body is not seen as a
site for the psyche more for social inscription but is seen as a structure
not as an object of desire but as possibly an object for redesign.” Perhaps
during the month we will be able to talk more about the intersections of the
body, technology and architecture.



Tim and I are hoping that last month's discussion and guests will join this
month's group as we talk specifically about wearable technologies.  We would
like to introduce *Janis Jefferies* (UK) and Valérie Lamontagne (CA) whose
biographies I just sent out a few minutes ago.  Janis and Valérie will be
making posts tonight or tomorrow given our time zone differences.  Welcome
to them!


Renate Ferro

Renate Ferro
Visiting Assistant Professor of Art
Cornell University
Department of Art, Tjaden Hall Office #420
Ithaca, NY  14853
Email:   r...@cornell.edu
URL:  http://www.renateferro.net
  http://www.privatesecretspubliclies.net
Lab:  http://www.tinkerfactory.net

Managing Co-moderator of -empyre- soft skinned space
http://empyre.library.cornell.edu/
http://en.wikipedia.org/wiki/Empyre

Art Editor, diacritics
http://muse.jhu.edu/journals/dia/
___
empyre forum
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