[-empyre-] empyre DIGITAL OBJECTS october introductions

2014-10-06 Thread Ashley Scarlett
--empyre- soft-skinned space--*Welcome to October, 2014 on --empyre-- soft-skinned space: *

*DIGITAL OBJECTS  *

Moderated by Quinn DuPont (CA), Anais Nony (FR), and Ashley Scarlett (CA)
with invited discussants to include: Ange Albertini (US); Dragan Epstein
(DE); Andres Ramirez Gaviria (CO/At); Yuk Hui (DE-based); Jan Robert Leegte
(NL); Kristie MacDonald (CA); Mark C. Marino (US); Nicholas O’Brien (UK);
Christian Pentzold (DE); Ben Roberts (UK); Dani Robison (US); Daniel Rourke
(UK); Sean Rupka (CA/US); Phil Thompson (UK); Hannah Turner (CA); Alexander
Wilson (CA); and others to be announced as the weekly subthemes are posted.



October 6th to 12th   Week 1:  *PRACTICE*

October 13th to 19th Week 2:  *MATTER*

October 19th to 25rd Week 3:  *PROCESS*

October 26th to 31st Week 4:  *MEMORY*



*Welcome! *

During the month of October, --empyre—soft_skinned_space will be discussing
DIGITAL OBJECTS as our over-arching theme, with Practice, Matter, Process,
and Memory as weekly sub-themes intended to facilitate an intersectional
approach to this emerging area of scholarship. We would be thrilled if you
joined us!!



Please find our introduction to the month’s conversation below, followed by
a few provocations for your consideration! (Introductions to the weekly
sub-themes will be posted on Sundays, along with the bios of the invited
participants.)



*ON DIGITAL OBJECTS*

Deciphering the ontological underpinnings of digital objects has become an
increasingly pressing line of inquiry within numerous disciplines, spanning
the humanities, social and hard sciences. Informed by the terms and
political impetus of (digital) Materialism, investigations into the status
of digital objects offer grounded means through which to conceptualize the
“submedial space” of 21st century media. To date, these projects have been
driven in large part by such questions as: what kind of thing is: a digital
file? (Kirschenbaum 2010; Vismann 2008); metadata? (Hui 2012); the
selection tool? (Leegte 2010); or 3D scans and prints? (Sportun 2013). As
this list suggests, developing a rich and reliable understanding of digital
things has theoretical implications for how contemporary computing is being
conceptualized, while also posing practical consequences within fields such
as copyright legislation and digital repatriation.

This current interest in digital objects mirrors a recent and overarching
academic reorientation around objects and materiality more generally
(Morton 2013; Harman 2011; Bennett 2009). While a considerable amount of
this scholarship asserts the historical necessity of an object-oriented
(re)turn to the material realm, these projects have been unable to contend
with digitality, focusing instead on the physically robust supports of
computer interaction (screens, hard-drives, network wires). According to
Jussi Parikka (2012), the recent turn to object-oriented inquiry has
emerged at precisely the moment when a series of mediatic phenomena, such
as ubiquitous computing and algorithmic futures (Hansen 2015), are
systematically undermining established perceptions of what an object is at
all. Complicating the matter of objects further is the sense that
digitality has given rise to new forms of techno-relational substance that
philosophy is not yet equipped to account for (Bryant 2014). While 20th century
philosophy incorporated an analysis of technical objects into the long
history of meditations on natural substance, we are now contending with the
digital by-products of technical objects. To this end, the emergence of
digital objects does not only pose significant implications for digital
culture at large, but it also marks a novel moment in the history of
philosophy, as we navigate new (and increasingly hybrid) notions of
objectivity (Hui 2012).

While a number of scholars, artists and practitioners have begun to account
for the status of digital objects, their performative suspension, between
software and hardware, as well as the processual and cascading grounds from
which they perpetually emerge, greatly complicates efforts at developing a
solid account of their underlying parameters.



During the month of October, we are hoping to engage a multi-scalar,
intersectional approach to Digital Objects. In an effort to ground the
conversation in practice and existing literature, we will begin the month
with discussions of PRACTICE and MATTER. During the 3rd week, we will
explore PROCESS as both an essential and seemingly insurmountable component
of digital objects; the processuality of digital objects poses one of the
most significant challenges to developing a stable analysis of their
ontological underpinnings. In the 4th and final week, we will analyze how
the intersection of MEMORY and digital objects problematizes matters of
memorialization and rationalization. Our hope is to assess how digital
objects might necessitate an altered conceptualization of memory.



Through our 

[-empyre-] week one - PRACTICE - introduction

2014-10-06 Thread Ashley Scarlett
--empyre- soft-skinned space--*October 6-12*

*PRACTICE*

Much of the current and most pressing work on digital objects is being
taken up within professional and creative contexts through practice. In an
effort to ground a largely theoretical discussion on digital objects, and
furnish it with political and practical urgency, from October 6th-12th, we
would like to open with a conversation regarding encounters with and
impressions of digital objects “in the wild”. Of particular interest are
conversations regarding how digital objects are being encountered and
conceptualized within practices of: curation; exhibition; preservation;
archiving; and design. In addition to our overarching provocations, we will
explore such questions as:

·  Drawing upon your experience, how do you conceptualize digital
objects? How does this conceptualization fit into the work that you do?

·  How have historical, political, experiential, and ideological forces
factored into this definition of digital objects?

·  What consequences does this definition have within your line of
work/research? And more broadly?

·  How would you characterize your relation to and experience of
digital objects?

·  Why does a conversation concerning digital objects matter? What is
at stake in this conversation?



While we will hopefully make our way through each of these questions this
week, as well as other emergent ones – we would like to extend a special
invitation to the --empyre--soft_skinned_space community to share your own
“definitions” of digital objects. From your perspective, what kind of thing
is a digital objects?





*INVITED DISCUSSANT BIOS*

*Ange Albertini *is a reverse engineer, professional malware analyst,
developer, and author of http://www.corkami.com. Ange has been
experimenting with computer internals more than 20 years. More recently,
Ange has become interested in the visualization of digital objects,
attempting to document various binary file formats visually (current
 images can be found at pics.corkami.com). Additionally, Ange manually
crafts files to present particular characteristics by combining file
formats, compression and cryptography. Ange has been called a 'digital
alchemist' and a 'binary artist’ for his work in creating a valid PDF that
is also a valid TrueCrypt container, and a JPEG that encrypts with AES to a
PNG file which decrypts with 3-DES to a PDF file.

*Dragan Espenschied *(*1975 Germany) is a media artist, digital culture
researcher and 8-bit musician living in New York City. Starting out as a
net activist in the late 1990’s, he created several online interventions
concerned with digital power structures and live network traffic
analysis/manipulation together with Alvar
Freude.

In his artistic career, Espenschied focuses on the historization of Digital
Culture from the perspective of computer users rather than hackers,
developers or “inventors” and together with net art pioneer Olia Lialina
has created a significant body of work concerned with how to represent and
write a culture-centric history of the networked age.

Since 2011, he has been restoring and culturally analyzing 1 TB of
Geocities data, supported by the Swiss National Science Foundation.
Espenschied worked with the transmediale festival’s archive and the Vilem
Flusser Archive to conceptually and technically integrate large-scale
emulation while working as a researcher at the University of Freiburg and
the University of Applied Arts in
Karlsruhe.

Publications include papers on large-scale curation of complex digital
artifacts, emulation and digital culture, the influential reader Digital
Folklore as well as musical releases on Aphex Twin’s label Rephlex and
several underground/net labels, performing and lecturing in between raves
and museums in Europe and the United States. Since April 2014, he is
leading the Digital Art Conservation Program at Rhizome.

*Andres Ramirez Gaviria *Informed by processes of translation and
transference, and building on the forms, figures, and discourses of art,
design, and technology, Andrés Ramírez Gaviria’s work addresses such
disparate, even contradictory, notions as autonomy and communication.
Through the interaction of forms and connections, Gaviria’s work emphasizes
moments of discord and dialogue between the constantly changing perspective
of historical references and an experiential notion of the contemporary.

Andrés Ramírez Gaviria (born 1975 Bogotá) lives and works in Vienna,
Austria. His work has been exhibited in BA – CA Kunstforum, Vienna;
Kunsthaus Graz; Kunsthaus Dresden; Caribbean Biennial, Santo Domingo;
Galeria Vermelho, Sao Paulo; Arte Camara – ArtBo, Bogotá; the ARCO
International Contemporary Art Fair, Madrid; La Casa Encendida, Madrid;
Sonambiente, Berlin and Transmediale, Berlin.



*Kristie MacDonald* is a visual artist and archivist who lives and works in
Toronto, Ontario. She holds a BFA from York University specializing in
Visual