Re: [-empyre-] A question concerning the electrification of digital objects

2014-10-09 Thread Jose-Carlos Mariategui
--empyre- soft-skinned space--Dear all,

Usually I don’t write in Empyre, but in this case I want to contribute with 
some thoughts on digital objects as it is central to my ongoing research. 

Regarding the work of Goodman, I agree that his approach on how the coding 
distinctions between the score (numbers), the script (texts), and sketch 
(images) should be perceived and interpreted in different ways is quite 
relevant to the contemporary discussion on digital objects. This brings me back 
to the question on practice, since numbers, texts and images are the three 
elementary cultural forms that human beings use in order to manage information 
through (work) practices. The semiotic characteristics of these tokens in the 
physical world persist even in the digital realm. Thus, their semiotic 
character helps to evince the elusive and transfigurable nature and 
characteristics of digital objects. For example, the sketch is highly 
ambiguous; images do not have an “alphabet” or a structure for combining them, 
which explains why the image’s level of ambiguity is high in comparison to that 
of a text or other mono-semiotic structures (i.e., numbers, alphabet). An image 
can never be procedurally reproduced in an identical fashion, unless copied in 
its entirety. Seen as a process and an outcome, the sketch lacks the cognitive 
organization of rule-based combinations of standardized marks such as the 
composition of scripts and the musical notation (score). This is the main 
reason why there are indeed particularities and different types of practices 
that forge between the different types of digital objects. On top of that we 
have to add additional-semiotic structures such as metadata that are necessary 
in order to understand the way in which people search or manipulate 
contemporary digital objects today.

In terms of bibliography, during the last decades in the field of Information 
Systems there has been a growing research on digital objects. Two key authors 
Shoshana Zuboff (In the age of the smart machine : the future of work and 
power, 1988) and Jannnis Kallinikos (Governing through technology : information 
artefacts and social practice, 2011) analyze the impact that information-based 
tokens may have on work practices. Both authors emphasize how work is becoming 
more abstract and symbolic, increasingly focused on the intricacies of 
instrumentation, and distanced from its physical reference (refs: Ong and 
Goodman). There are other works which emerged in recent years, based on the 
study of technological (or digital) artefacts as structured objects. 
Contemporary work environments are considerably shaped by the interaction of 
these structured objects and the ways they are managed (in the form of text, 
images, video, or computer code). Studies from this angle analyze the impact of 
a technology through the structural attributes or properties of digital 
technologies, such as Youngjin Yoo (Computing In Everyday Life: A Call For 
Research On Experiential Computing. MIS Quarterly 34(2), 2010), Jannis 
Kallinikos, et al. (A Theory of Digital Objects, First Monday 15(6). 
http://www.uic.edu/htbin/cgiwrap/bin/ojs/index.php/fm/rt/printerFriendly/3033/2564
 and more recently The Ambivalent Ontology of Digital Artifacts. MIS Quarterly 
37(2), 2013). 

best,

José-Carlos


On 8 October 2014 at 10:40:47, sally jane norman 
(normansallyj...@googlemail.com) wrote:

--empyre- soft-skinned space--
Hello Quinn, all

Thanks for  a superb subject for harvesting autumn musings (or spring shoots, 
for the half of the planet's population living down under...).

Quinn, your digital example - discretised digits - is on a superficial reading 
both helpful (I also use this etymology a fair bit, particularly for dealing 
with arts practices that demand sophisticated gestural/ instrumental skills) 
and frustrating, since its very usefulness depends on overlooking vital 
continuity between the operational (separate) digits and the spaces in between, 
which include epidermis and nerves and tendons and a bunch of fibres that in 
fact link digits to the limbs and the brain thence to the environment and 
cosmos... Of course, it never ends. The infradigital? José Gil (Metamorphoses 
of the Body) would eloquently hammer this issue with his infralanguage, the 
resistance of gesture to micromovement analysis, etc. But I guess the trade-off 
between the discretised (to use a happily Stieglerian term) and the holistic is 
inherent to our problems somehow conceptualising the digital, in ways that 
might usefully rein it in for corporeal practices. I'm certainly having to - 
literally and physically - grapple with it all the time. 

Nice to catch Goodman in here; must go back and look at his Languages. Re Mario 
Carpo and the architectural strand, he presented at an event last month in 
Barcelona where the outline and abstracts seem to broach some of the things 
this discussion 

[-empyre-] D-to-A conversion

2014-10-09 Thread John Hopkins

--empyre- soft-skinned space--
additional musings:

I think a discussion of 'digital' needs to include, somewhere, the term 
'analog', as one of the key devices that *has* to be invoked *and* implemented 
in any interaction with the digital is the A-to-D or D-to-A converter. This is a 
device without which the digital would remain a total abstraction. Even the 
brain of the coder has to function in the capacity of such a converter.


The digital is the abstracted (sampled) representation of the analog: a sampling 
of a flow that reduces the energized sample to a numeric (abstracted) coded 
value. This is the essence of a 'digital-to-analog converter' -- it is the 
primary interface between the world of (real!) energy flows and the abstracted 
world of code. (see http://tech-no-mad.net/blog/archives/1199 for an exapnsion 
of that)


The present techno-social system we are enfolded within may be described as a 
hybrid code/energy (digital/analog) system. A digital signal is digital only in 
a static and dormant (potential) and provisional sense. Just as money is the 
abstracted social representation for (potential) real energy exchanges, the 
digital (as an abstracted protocol for the organization of information) is a 
representation of what is, at base, a movement of energy. Digital information is 
a representation of some originary flow of energy 'out there': when the digital 
it is in motion, it is analog. Changing a digital data set does not impact the 
nature of the digital data-set in its abstraction. The changing of a digital 
'signal' is fundamentally the changing of an analog signal: it is coded 
abstraction coming-to-be. By the discrete and representative nature of the 
digital, change is only an issue at the analog input and output. A unit of data 
on a spinning hard drive disk (as one example of 'digital storage') is a 
temporary set of aligned magnetic dipoles (which take energy to align!). To 
transfer data is to duplicate the highly ordered (analog!) arrangement of 
dipoles in another location through electromagnetic amplification (and 
transmission) following a precise pathway within a highly defined and strict set 
of protocols: what is the sound of one bit flipping? Duplication, transmission, 
and interaction requires the (analog) movement of energy.


For the body-system to interact with the digital, a movement of energy is 
necessary. The body cannot 'be' digital, it is embedded in and interfaces with 
the universe through the movement of energy. Our 'interactions' with the 
'virtual' or 'the digital' require a complex deployment of interdependent energy 
flow pathways within the global techno-social system...


Cheers,
JH


--
++
Dr. John Hopkins, BSc, MFA, PhD
grounded on a granite batholith
twitter: @neoscenes
http://tech-no-mad.net/blog/
++
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Re: [-empyre-] Digital Objects

2014-10-09 Thread Ashley Scarlett
--empyre- soft-skinned space--Dear --empyre-- members and invited discussants,


Thank you for an engaging start to this month's conversation!


I have a bit of a follow-up question that I feel engages several of the
entries thus far and that, I hope, might get us talking about how to
reconcile function and appearance. After posing my question, I will provide
some context for it.


***


Is framing digital phenomena as objects worthwhile? What work can the
concept of digital object do for us, that an acknowledgement of perpetual
processuality cannot?


***


Because computer programs are largely founded upon the “presupposition of
representation” (Hui 2012:345), much of the scholarship on digital objects
has been limited to things that could be made visible to a user (Ange’s
comment regarding his reason for back-end “crafting” seems relevant here).
As several of the recent posts (Dragan, Andres, Hannah...) have
articulated, this is a regrettably limited approach that is not able to
account for the depth and processual complexity of digital
objects/things/stuff/whatever.



From hidden communication between smart devices to the algorithmic
computation of actionable futures, many of the processes inherent to “the
digital” are taking place outside of the phenomenal field of human
perception. To this end, not only is the performative “stuff” of the
digital functionally evasive, but the reiterative and regenerative
executions that drive its operation also suggest that even when we do “see
something,” it is nothing more than an ephemeral apparition.



Now, with this being said - As Chun (2008) has discussed, and as Kristie
and Dragan commented in their closing remarks (I think), despite the
cascading complexity of the digital, and the dispersed apparatus that props
it up, digital “stuff” *does* endure and frequently adopts a form that is
remarkably easy to objectify, if only in appearance - the mouse pointer, an
MP3 file, the selection tool (http://www.selectionasanobject.com/), a
series of electronic gems (http://nicolassassoon.com/GEMS.html)… These
things look like objects, act like objects, and (increasingly, as the
distance between the digital and the physical closes,) feel like objects.
Whether this is merely an ideological function of engineering or a matter
of socio-cultural hallucination, the fact remains that digital objects
are emerging as a contemporary phenomenon in need of critique...


At any rate, I suppose the question now becomes whether the term “object”
is merely a skeuomorphic metaphor used to make sense of the “stuff unlike
any other,” or if an case can be made for the existence of digital objects.
(I think several of us participating this month would like to make a case
for the latter!) Furthermore, what work does and can the concept of
digital object do for us? What insight might a conceptualization of
digital objects provide us with that an understanding of the brute
technicalities of computation cannot?




***



Until next time,


A.
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