Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-15 Thread Lasse Scherffig

Hi empyre,

although we are already in week 2 of the in/compatible discussion, I 
briefly want to get back last week's question of honesty:


 1. What does honesty/transparency mean in the context of so many layers
 of abstraction? Is there any honesty in there, or is a computational
 system a simulacrum? No matter how much you expose to the user, there
 will always be something hidden.

The problem here is the one highlighted by Magnus Lawrie quoting 
Andersen and Pold. However, it is not just Sutherland's separation of 
data processing and visual representation creating that problem but it 
directly follows from digital computation: While in analog computing, 
movement, voltages or whatever have a direct causal and indexical (in 
terms of Peirceian semiotics) relation of processing and representation, 
digital computation is different. You cannot read a digital memory by 
merely looking at it (as Pias has for example shown for the William's 
Tube [1]), whereas computation of the analog differential analyzer by 
Vannevar Bush was described as giving the man who studies it a grasp of 
the innate meaning of the differential equation [2]. The only way to 
read a digital representation is to use an interface attaching signs to 
it. And because the relation of these signs to the digital is arbitrary, 
they are Peirceian symbols.


It is because of this problematic (symbolic) relation of computation and 
representation in the digital realm that computation today not only 
presupposes an abstraction reducing phenomena to descriptions, 
descriptions to formalisms and formalisms to algorithms [3] (which is a 
huge problem in itself). But at the same time it entails a concretion of 
digital processes that by necessity is symbolic and thus dishonest. 
That's why I use the term Feedback Machine to denote the combination 
of worldless digital computation with a Cybernetic coupling to the 
world the digital is devoid of [4]. Critical engineering thus cannot 
stop at understanding some essential inner workings of computing 
machinery (which is important but of course yields the problem of where 
to stop -- do you need to know logics, programming or building a 
computer from raw materials?) but also an understanding of the processes 
of abstraction and concretion that constantly couple the phenomenal and 
formal world -- or signs and signals (a concept originally by Frieder 
Nake [3]) -- is much needed.


Best,
Lasse.

[1] Claus Pias, Computer Spiel Welten, Dissertation: Weimar, 2000, 
http://e-pub.uni-weimar.de/opus4/frontdoor/index/index/docId/35 p. 55

[2] Claus Pias, Computer Spiel Welten, p. 45
[3] Frieder Nake and Susanne Grabowski, Human-computer interaction 
viewed as pseudo-communication. Knowledge Based Systems 14 (2001), 441-447

[4] e.g. p. 4 on (ping) pong in the in/compatible world of the news

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Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-15 Thread James Morris
On Wed, 15 Feb 2012 13:18:24 +0100
Lasse Scherffig lsche...@khm.de wrote:

 Hi empyre,
 
 although we are already in week 2 of the in/compatible discussion, I 
 briefly want to get back last week's question of honesty:
 
   1. What does honesty/transparency mean in the context of so many
   layers of abstraction? Is there any honesty in there, or is a
   computational system a simulacrum? No matter how much you expose
   to the user, there will always be something hidden.


I'd just like to add another quick response to this forgive/ignore me
if this goes without saying. It is in the nature of software to hide
abstraction. I would say dishonest software misleads people through
abstractions. Open source software for example mostly does not mislead
people about the abstraction and it is possible to show the
abstractions quite easily. Misleading software - I'm thinking Apple and
their hardware too, in particular - does hide the abstractions and
does not allow inspection (though I'm speaking with extremely little
usage experience)...

... well it seems I'm starting to go over ground already covered more
expertly by others on the list... I don't recall any mention about
usability experts. There's some tension between usability experts and
developers that might be interesting for some - especially in
/free/libre/open/source/software. That's why you've got distributions
like Ubuntu, Arch, and Gentoo. All going in different directions
regarding users and the abstractions their expected to understand.

James.

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Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-14 Thread B. Bogart
 and even their practice yet they find 
 no
 entry point to dissassembling and thus critically engaging them. It's not 
 enough
 to talk about how we are influenced by all this engineering - technology that
 becomes social, political and cultural infrastructure - this leaves us in 
 little
 better position. It must be engaged it directly to understand the mechanics 
 of
 influence. This is the difference between a topic (technology) and as a 
 material
 (engineering).

 Most that receive this email will have little or no idea how it arrived to 
 their
 inbox, unable to accurately describe it to another, not even close. At the 
 same
 time most would be able to describe how a postcard arrived at their friends
 mailbox. Just 15 years..

 Ignorance as to how these engineered infrastructures actually function, what
 they do and what is done with them behind their own presentation, is actively
 being abused both inside and out of democracies.

 Cheers,

 Julian

 On 9 Feb 2012, at 13:44, César Baio wrote:

 Hallo all,

 It is interesting because this remains a field of questions for me.
 But I can talk a bit about my experience with this.

 When it comes to technology, you look different when you know the device 
 from it inside. It makes me think too much on the importance of clearing 
 the black box claimed by Flusser. So think of a culture in which people 
 produce technology as nowadays they produce text and images. It leads to 
 reformulation of the concept of technology. I think this is an immense 
 power of the empirical point of view because for those who can operate 
 with the technology has in your hand a very powerful language. We say 
 programming language but why not to say something like technological 
 language?. Who understands the language written by programmers is the 
 computer, but he does so only to turn it into other languages.

 In the theoretical aspect, for example, at various times I am led to take 
 my technical background and compare it with aesthetic aspects. An example 
 of this happened in a part of my dissertation I put some questions to some 
 arguments used by Manovich when he relates film and digital. My background 
 in video gave me important clues for me to understand that digital is much 
 more closely related to the video than to the film. Not by chance this 
 relationship feels very strongly also in the aesthetic field. It 
 comprehension changed a lot the way deals the other problems of my thesis.

 I find these very thought-provoking issues. I'm very curious as to how 
 each of the people who cross these areas deals with these issues. To me it 
 would be fascinating to hear other people on the forum.

 From: gabriel.meno...@gmail.com
 Date: Wed, 8 Feb 2012 09:59:37 +
 To: empyre@lists.cofa.unsw.edu.au
 Subject: [-empyre-] ambiguous artistic strategies  critical engineering

 Hey!

 my first area of study was the electronics, and I
 think that today this has much influence on what I have written and on my
 experimental projects. [César Baio]

 Being fascinated by the way some programmers write about software, I’d
 be very curious to see what kind of insights this technical background
 provides to your research. Are these overt influences or more subtle
 ones? Could you please give some examples – either theoretical or
 empirical?

 Also, do you see some coherence in the way you move from one field to 
 another?


 I'm interested in if
 and how artistic practice can reformulate the concept of technology 
 making
 their production and use more accessible, how are different (and 
 ambiguous)
 the strategies that the artist uses [CB]

 Julian Oliver’s appeal for a “critical engineering” comes to mind here
 (there was a debate about it on empyre on July ’11, moderated by Simon
 and Magnus). Do you think there is anything particular in artistic
 practice that allow it to employ ambiguous strategies, or would these
 strategies be within the reach of anyone – such as academic
 researchers or technicians? Otherwise, shouldn’t they?

 Best!
 Menotti
 ___
 empyre forum
 empyre@lists.cofa.unsw.edu.au
 http://www.subtle.net/empyre
 ___
 empyre forum
 empyre@lists.cofa.unsw.edu.au
 http://www.subtle.net/empyre


 Simon Biggs
 si...@littlepig.org.uk http://www.littlepig.org.uk/ @SimonBiggsUK skype: 
 simonbiggsuk

 s.bi...@ed.ac.uk Edinburgh College of Art, University of Edinburgh
 http://www.eca.ac.uk/circle/ http://www.elmcip.net/ 
 http://www.movingtargets.co.uk/





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 --
 Julian Oliver
 http://julianoliver.com
 http://criticalengineering.org
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Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-13 Thread Simon Biggs
We live in a profoundly different world to the 70's and 80's, in regard to 
media. In the past few years we have entered a post-convergence techno-culture. 
This is to say that the dynamics of media convergence that typified the 80's 
and 90's is more or less complete and most electronic media now exist in a 
digital form, accessible from the same or similar platforms. Even some very 
old-media (the book, for example) are subject to the same forces of 
convergence. The effect of this is that it is no longer possible to define 
media in terms of their technical characteristics. We are required to consider 
them in their social dimension. The relationship between film and video is an 
excellent example of how this has panned out. Film remains a generally large 
scale shared experience, as typified by the cinema. Video remains a small and 
intimate medium, as typified by the TV or Youtube. However, technically, there 
is no significant difference in these two media. Details like hardware 
specification and codec capability aside, they are technically the same. The 
differences we perceive around them as media are social, not technical (in the 
70's and 80's the differences were both and we argued over which was the 
determiner). The question is whether this difference is a hangover from prior 
mediale norms or due to something more profound about society and its 
apparatus? I'd suggest it is probably a mix of the two factors and they are 
likely to be functions of one another. Bolter's concept of remediation is as 
relevant to understanding what is happening to our technologies and 
epistemologies as is Foucault's of the dispositif and Latour's ideas on 
socio-technical systems. What are not relevant are the arguments concerning 
media specificity that dominated the critical discourses of media culture 
during the 70's and 80's. In my experience that is a big difference.

best

Simon
 

On 12 Feb 2012, at 22:59, César Baio wrote:

 
 GH:
 The main idea of video is a live broadcast or a disjuncture of place/space so 
 your initial premise seems correct to me.  However, video is just one of the 
 multimedia components of digital art/media.  For example. data sensors, audio 
 I/O
 video, stills, photoshop, hacking, animation, video mapping onto 3D, virtual 
 worlds etc.. all hold equal value.  Obviously we're talking/working in an 
 information world.
 
 Cesar:
 In my opinion, with the digital media we are living in a technical, aesthetic 
 and artistic context very different from the 1970s and 1980s video art. I 
 agree with you that digital is not the same as video. What I mean is that, 
 although I agree with many of the relationships established by Manivich 
 between film and digital, I believe the video has a more intimate 
 relationship with the digital. Briefly, only to exemplify, from the point of 
 view of the technology, although in an analogue way, 
 video was based on the light measurement by numbers. The video already used 
 sampling techniques. It had an information processing system. It was based on 
 some kinds of virtualities - such as size and color balance of the pixel (on 
 the lines) of camera / TV / monitor.
 From the aesthetic point of view, many video artists in the 70's and 80's 
 have based their work on the creation of apparatus in the form of video 
 installations. Many of them explored the creation of synthetic images 
 (abstract ones) by the manipulation of rays of TV tubes, questioning the 
 indexicality of technical image.  They also do hacking on devices (audio and 
 videotapes, cameras, TV monitors etc) to consider other operating logics of 
 media devices. They already have used sensors attached to the videotapes and 
 cameras.
 But that does not mean that we do today is the same thing they did. The 
 questions they addressed have been continuously updated and were joined by 
 others that occur in the field of media networking, mobile devices, gaming 
 and many other fields.
 
 
 
 
 
  Date: Sun, 12 Feb 2012 11:06:36 +
  From: marc.garr...@furtherfield.org
  To: empyre@lists.cofa.unsw.edu.au
  Subject: Re: [-empyre-] ambiguous artistic strategies  critical engineering
  
  ---I just realised that yesterday, I sent this post to Julian 
  personally rather than to the Empyre list by mistake.
  
  Sorry Julian, here it is again resent to its correct location :-)
  
  
  
  Hi Julian,
  
  Excuse my late interaction with the list regarding its current 
  discussion - as usual too much going on. But, I'm happy to be 
  (momentarily) distracted and jump in here to explore some of the aspects 
  or key elements you have proposed in your last post...
  
  Within your manifesto you say The Critical Engineer looks beyond the 
  'awe of implementation' to determine methods of influence and their 
  specific effects.
  
  Now, the implementation of building a manifesto has its own reflective 
  'awe', in which we acknowledge not only the subject but the writer(s

Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-12 Thread marc garrett
@lists.cofa.unsw.edu.au
Subject: [-empyre-] ambiguous artistic strategies critical 
engineering


Hey!


my first area of study was the electronics, and I
think that today this has much influence on what I have written 
and on my

experimental projects. [César Baio]

Being fascinated by the way some programmers write about software, I’d
be very curious to see what kind of insights this technical background
provides to your research. Are these overt influences or more subtle
ones? Could you please give some examples – either theoretical or
empirical?

Also, do you see some coherence in the way you move from one field 
to another?




I'm interested in if
and how artistic practice can reformulate the concept of 
technology making
their production and use more accessible, how are different (and 
ambiguous)

the strategies that the artist uses [CB]

Julian Oliver’s appeal for a “critical engineering” comes to mind here
(there was a debate about it on empyre on July ’11, moderated by Simon
and Magnus). Do you think there is anything particular in artistic
practice that allow it to employ ambiguous strategies, or would these
strategies be within the reach of anyone – such as academic
researchers or technicians? Otherwise, shouldn’t they?

Best!
Menotti
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Simon Biggs
si...@littlepig.org.uk http://www.littlepig.org.uk/ @SimonBiggsUK 
skype: simonbiggsuk


s.bi...@ed.ac.uk Edinburgh College of Art, University of Edinburgh
http://www.eca.ac.uk/circle/ http://www.elmcip.net/ 
http://www.movingtargets.co.uk/





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Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-12 Thread marc garrett

Hi Gabriel,

This section of your post below rings true to me personally.

 I wonder what role this issue plays in the life of artists going
 through PhDs. I have the impression that sometimes practitioners are
 backed up by years of rigorous exploration of one subject, but remain
 nevertheless restricted in the application of this research because
 they are not properly accredited. How much of a practice-based PhD
 consists in an effort to translate (formalize or write down) literacy
 already acquired, in order to make it legitimate? What other problems
 might arise from this (rather dry) approach?

I have spent about 30 years (over half) of my life in media art at 
various levels. Last year I began a 100% theory based PhD module at 
Birkbeck (in my mid-40s), and I am loving every second of it. Starting 
something like a PhD later than is typical, has its advantages. Firstly, 
one knows from actual experience the subject/research chosen, which 
includes the accumulation through years of contacts and resources. And, 
I can honestly say that there is nothing more closer to 'knowing' than 
grounded experience. But, now I am between both worlds - making my own 
artwork, working (and collaborating) with Furtherfield, with all its 
everyday complexities and studying for my PhD. Right on the 'hub' of it 
all...


Many students and artists submitting work on Furtherfield have mentioned 
whether they could get some form of academic credit in doing so. And, 
we've said no, you just have to believe that you are supporting 
something 'real' and this is either as important and possibly more. 
Thankfully, we've had enough people working with us who are not merely 
only dedicated in reflecting institutional remits, which unfortunately 
do (perhaps unknowingly) work in lessening 'outside' independence. It is 
essential that these grass root groups and independent organisations 
exist beyond academic no go zones - these areas are the source of life 
and grounded exchange, for reasons other than what can be assessed 
'officially'.


A beef regarding much media art research out there in the past, is how 
certain academics; when trying and justify media art as a thriving 
culture in their arguments - by habit and conservative self-censorship 
choose only the most recognised institutions to show international 
recognition of what is going on out there - when in reality, it is very 
different and a far wider scope of things is really going on, they shoot 
media art culture in the foot in doing so. It's blind.


And getting back to knowing about computers...

In in the late 80s early 90s in Bristol (UK), I learned the basics of 
computing and hacking, social hacking, hacking through analogue systems, 
which included interventionist broadcasts into car radios, as well as in 
street environments, analogue phone networks, and pirate  television 
broadcasts. All these activities were explored with hacktivist and 
artist Heath Bunting. I had not met anyone else who knew about hacking, 
let alone practising it before, and my own knowledge was very basic a 
that time. Hacking as a term was not widely known or talked about then. 
Hugh Cornwall mentions in ‘Hacker’s Handbook 111‘ (Hugo Cornwall's New 
Hacker's Handbook. Editor Steve Gold (1989)), that he had not met anyone 
until 1982 who was also hacking as he was. He says “Up till then, 
Hackers were American computer buffs who messed around with mainframes 
or had built their own computers in garages.” Heath Bunting was a 
British computer buff and he had built his first computer at home in 
Stevenage, at the age of fourteen. Our collaborative ventures in using 
technology as part of our art practice, came from an interest in 
changing everyday situations and contemporary culture. The technology 
allowed fresh perceptions and processes of engagement with the world, a 
different way of seeing and thinking. If we can hack computers, why not 
situations in life also?


Wishing you well.

marc

 Another related question: If I knew everything (I mean *everything*,
 from theory to practice) about how to make a computer for instance,
 starting with raw materials (sand, water, etc), how long it would take
 for me to actually build one? [Alvaro Cassineli]

 Alvaro’s question points towards the insufficiency of sheer literacy
 in fostering autonomous action. A number of factors could be evoked
 here, such as the lack of resources or authorization. Even when one
 “knows everything” and has all the necessary means (infinite time!),
 s/he may be constrained by institutional barriers.

 At least in Brazil, engineering (just like architecture, medicine and
 law) is an activity that cannot be properly (legally, publicly)
 exercised if one is not accredited as a professional. This
 accreditation involves not only going through years of training and
 passing tests, but also affiliating oneself to a certain national
 union or council that regulates the activity.

 I wonder what role this issue plays 

Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-12 Thread César Baio


Sorry for the delayed response. I would like to comment on some of the issues 
that have gone through the past posts.


Simon Biggs:

Whilst the concept of the black-box is valuable and allows us to structure our 
knowledge of things it isn't possible to be literate in a domain where 
everything is black-boxed. You need to have an in depth understanding of the 
content of at least some of the boxes. In the case of computing this means a 
competency in programming. Without this knowledge computers are going to appear 
as magical devices, not as writing instruments.

Cesar: 

One of the issues I am working is how much should be the degree (and the kind) 
of technical intervention in the artistic practices. To address this issue, for 
me, it's necessary to understand the relationship between processes of art and 
methods of engineering in media art practice.
I believe there are issues that can only emerge when one has a certain level of 
technical knowledge. However, there are a number of others that do not really 
depend on our know how to make a device. But in both cases it's necessary have 
what Flusser calls techno-imagination, which can be defined as a systemic (or 
complex) thinking that can allow us to see through hidden layers of the device 
(cognitive, political, epistemological, and several others).

However, the technical knowledge (or the methods used in engineering) can help 
when one want to create an apparatus as a response to another apparatus (or one 
aspect of it) like many artists have made. 
On this topic, I do not find an absurd to think that at sometime the technical  
knowledge will be something that will be part of basic education. Nowadays 
programing and electronic are taught in art schools. Here in Brazil, besides 
media theory, I teach Processing, Arduino and OpenFrameworks for audiovisual 
students and I know about many other experiences like this in Brazil and other 
countries.


Gabriel Menotti:
For instance, I wonder how César managed to include his insights about
video and digital technologies into his thesis. Have you actively
deployed your argument in contrast to Manovich’s? In order to do so,
did you need to look for further references besides your own personal
understanding of the technology? How much of your background had to be
made explicit in the text?

Cesar:
I agree with Davin Heckmanm when he says that one of the most important aspects 
of contemporary techno-culture is the sharing of information and collective 
knowledge. Every time I have to update my technical knowledge in relation to 
what is being created and made available on the networks that I belong. All the 
time, this process brings me other concepts of technology (such as of art). 
This process is very important to my research.


I think this technological background, which is in constant motion, appears 
throughout the thesis, but only sometimes it needs to become explicit. This 
happens, for example, when I discuss topics such as the relationship between 
digital and video or simulation and emulation or synthetic image.
 
Actually, I agree with most of the arguments of Manovich, so I did not want to 
criticize his proposals. However, I believe that even if his arguments are 
valid, the video is much closer to digital than the film and can be a more 
interesting entry point for thinking about digital today. To try to show that I 
explore the relationships between technology and aesthetics aspects of digital 
and video. But this is only the entry point of some of the arguments that I 
really develop on my dissertation. 




Date: Fri, 10 Feb 2012 09:26:21 +0100
From: davinheck...@gmail.com
To: empyre@lists.cofa.unsw.edu.au
Subject: Re: [-empyre-] ambiguous artistic strategies  critical engineering

Having worked in a field of criticism where a lot of the theory originates with 
artists/programmers, I'd have to say that there is some value in being 
committed to a sort of naive pluralism.  I agree with Simon that literacy 
requires more than a mere superficial grasp of language, I would also like to 
suggest that literacy cannot require a comprehensive grasp of language.  A 
great poet, for instance, does not need to master grammar or etymology, in some 
cases, the poet can do everything necessary with an appreciation for the sounds 
of langauge.  Also, a poet does not necessarily need to worry about sound, but 
could accomplish much with an understanding of a particular form or structure.  


With technical systems, we are talking about much more than computer 
programming.  In some cases, a tight focus on programmerly language comes at 
the expense of the larger cultural scripts within which the programmed object 
operates.  That we are rapidly developing deep habits with regards to mobile 
devices also means that an aspect of understanding how computers work in a 
broad sense has a great deal to do with the ubiquity of the commodity, the 
politics of hidden labor, the absent-mindedness with which

Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-12 Thread César Baio


GH:
The main idea of video is a live broadcast or a disjuncture of place/space so 
your initial premise seems correct to me.  However, video is just one of the 
multimedia components of digital art/media.  For example. data sensors, audio 
I/O
video, stills, photoshop, hacking, animation, video mapping onto 3D, virtual 
worlds etc.. all hold equal value.  Obviously we're talking/working in an 
information world.

Cesar:
In my opinion, with the digital media we are living in a technical, aesthetic 
and artistic context very different from the 1970s and 1980s video art. I agree 
with you that digital is not the same as video. What I mean is that, although I 
agree with many of the relationships established by Manivich between film and 
digital, I believe the video has a more intimate relationship with the digital. 
Briefly, only to exemplify, from the point of view of the technology, although 
in an analogue way, 
video was based on the light measurement by numbers. The video already used 
sampling techniques. It had an information processing system. It was based on 
some kinds of virtualities - such as size and color balance of the pixel (on 
the lines) of camera / TV / monitor.
From the aesthetic point of view, many video artists in the 70's and 80's have 
based their work on the creation of apparatus in the form of video 
installations. Many of them explored the creation of synthetic images 
(abstract ones) by the manipulation of rays of TV tubes, questioning the 
indexicality of technical image.  They also do hacking on devices (audio and 
videotapes, cameras, TV monitors etc) to consider other operating logics of 
media devices. They already have used sensors attached to the videotapes and 
cameras.
But that does not mean that we do today is the same thing they did. The 
questions they addressed have been continuously updated and were joined by 
others that occur in the field of media networking, mobile devices, gaming and 
many other fields.





 Date: Sun, 12 Feb 2012 11:06:36 +
 From: marc.garr...@furtherfield.org
 To: empyre@lists.cofa.unsw.edu.au
 Subject: Re: [-empyre-] ambiguous artistic strategies  critical engineering
 
 ---I just realised that yesterday, I sent this post to Julian 
 personally rather than to the Empyre list by mistake.
 
 Sorry Julian, here it is again resent to its correct location :-)
 
 
 
 Hi Julian,
 
 Excuse my late interaction with the list regarding its current 
 discussion - as usual too much going on. But, I'm happy to be 
 (momentarily) distracted and jump in here to explore some of the aspects 
 or key elements you have proposed in your last post...
 
 Within your manifesto you say The Critical Engineer looks beyond the 
 'awe of implementation' to determine methods of influence and their 
 specific effects.
 
 Now, the implementation of building a manifesto has its own reflective 
 'awe', in which we acknowledge not only the subject but the writer(s) at 
 the same time. I am wondering whether we need to re-consider particular 
 nuances of habit in relation to the creation of manifestos?
 
 For instance defining the differences of 'one or a group' amongst 
 others, through the implementation of a manifesto creates its own 
 meta-rules. It becomes about the manifesto as self (and peer) 
 initiation, psychologically, socially and defining a particular status.
 
 What is the message beyond the language itself if we consider the 
 function within a social context, and what are the borders it redefines 
 and who is it really for?
 
 Is it rather a behaviour statement and perhaps not a manifesto, or both 
 (and more)?
 
 Just interested :-)
 
 Wishing you well.
 
 marc
  ..on Thu, Feb 09, 2012 at 03:18:06PM +, Simon Biggs wrote:
  Much contemporary computer based art work has a cargo-cult like 
  quality due to
  such illiteracy. This can be interesting but usually in spite of itself.
  Indeed, also one of the fruits of Bricolage. However with a language like
  Engineering having such influence over the lives and minds of people - 
  how we
  eat, travel, communicate - I really think you need to speak the 
  language to
  truly act critically within its scope.
 
  This is what we sought to underscore in the manifesto:
 
  http://criticalengineering.org
 
  I've talked to several artists that have expressed disempowerment in 
  this age of
  database automation, google maps, wireless networking, the Cloud etc -
  technologies that shape how they live and even their practice yet they 
  find no
  entry point to dissassembling and thus critically engaging them. It's 
  not enough
  to talk about how we are influenced by all this engineering - 
  technology that
  becomes social, political and cultural infrastructure - this leaves us 
  in little
  better position. It must be engaged it directly to understand the 
  mechanics of
  influence. This is the difference between a topic (technology) and as 
  a material
  (engineering).
 
  Most that receive

Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-11 Thread Julian Oliver
..on Thu, Feb 09, 2012 at 03:18:06PM +, Simon Biggs wrote:
 Much contemporary computer based art work has a cargo-cult like quality due to
 such illiteracy. This can be interesting but usually in spite of itself.

Indeed, also one of the fruits of Bricolage. However with a language like
Engineering having such influence over the lives and minds of people - how we
eat, travel, communicate - I really think you need to speak the language to
truly act critically within its scope. 

This is what we sought to underscore in the manifesto:

http://criticalengineering.org

I've talked to several artists that have expressed disempowerment in this age of
database automation, google maps, wireless networking, the Cloud etc -
technologies that shape how they live and even their practice yet they find no
entry point to dissassembling and thus critically engaging them. It's not enough
to talk about how we are influenced by all this engineering - technology that
becomes social, political and cultural infrastructure - this leaves us in little
better position. It must be engaged it directly to understand the mechanics of
influence. This is the difference between a topic (technology) and as a material
(engineering).

Most that receive this email will have little or no idea how it arrived to their
inbox, unable to accurately describe it to another, not even close. At the same
time most would be able to describe how a postcard arrived at their friends
mailbox. Just 15 years.. 

Ignorance as to how these engineered infrastructures actually function, what
they do and what is done with them behind their own presentation, is actively
being abused both inside and out of democracies. 

Cheers,

Julian

 On 9 Feb 2012, at 13:44, César Baio wrote:
 
  Hallo all,
   
  It is interesting because this remains a field of questions for me.
  But I can talk a bit about my experience with this.
  
  When it comes to technology, you look different when you know the device 
  from it inside. It makes me think too much on the importance of clearing 
  the black box claimed by Flusser. So think of a culture in which people 
  produce technology as nowadays they produce text and images. It leads to 
  reformulation of the concept of technology. I think this is an immense 
  power of the empirical point of view because for those who can operate with 
  the technology has in your hand a very powerful language. We say 
  programming language but why not to say something like technological 
  language?. Who understands the language written by programmers is the 
  computer, but he does so only to turn it into other languages.
  
  In the theoretical aspect, for example, at various times I am led to take 
  my technical background and compare it with aesthetic aspects. An example 
  of this happened in a part of my dissertation I put some questions to some 
  arguments used by Manovich when he relates film and digital. My background 
  in video gave me important clues for me to understand that digital is much 
  more closely related to the video than to the film. Not by chance this 
  relationship feels very strongly also in the aesthetic field. It 
  comprehension changed a lot the way deals the other problems of my thesis.
  
  I find these very thought-provoking issues. I'm very curious as to how each 
  of the people who cross these areas deals with these issues. To me it would 
  be fascinating to hear other people on the forum.
  
   From: gabriel.meno...@gmail.com
   Date: Wed, 8 Feb 2012 09:59:37 +
   To: empyre@lists.cofa.unsw.edu.au
   Subject: [-empyre-] ambiguous artistic strategies  critical engineering
   
   Hey!
   
my first area of study was the electronics, and I
think that today this has much influence on what I have written and on 
my
experimental projects. [César Baio]
   
   Being fascinated by the way some programmers write about software, I’d
   be very curious to see what kind of insights this technical background
   provides to your research. Are these overt influences or more subtle
   ones? Could you please give some examples – either theoretical or
   empirical?
   
   Also, do you see some coherence in the way you move from one field to 
   another?
   
   
I'm interested in if
and how artistic practice can reformulate the concept of technology 
making
their production and use more accessible, how are different (and 
ambiguous)
the strategies that the artist uses [CB]
   
   Julian Oliver’s appeal for a “critical engineering” comes to mind here
   (there was a debate about it on empyre on July ’11, moderated by Simon
   and Magnus). Do you think there is anything particular in artistic
   practice that allow it to employ ambiguous strategies, or would these
   strategies be within the reach of anyone – such as academic
   researchers or technicians? Otherwise, shouldn’t they?
   
   Best!
   Menotti
   ___
   empyre forum

Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-11 Thread Cassinelli Alvaro
 experience with this.
 
  When it comes to technology, you look different when you know the device 
  from it inside. It makes me think too much on the importance of clearing 
  the black box claimed by Flusser. So think of a culture in which people 
  produce technology as nowadays they produce text and images. It leads to 
  reformulation of the concept of technology. I think this is an immense 
  power of the empirical point of view because for those who can operate 
  with the technology has in your hand a very powerful language. We say 
  programming language but why not to say something like technological 
  language?. Who understands the language written by programmers is the 
  computer, but he does so only to turn it into other languages.
 
  In the theoretical aspect, for example, at various times I am led to take 
  my technical background and compare it with aesthetic aspects. An example 
  of this happened in a part of my dissertation I put some questions to some 
  arguments used by Manovich when he relates film and digital. My background 
  in video gave me important clues for me to understand that digital is much 
  more closely related to the video than to the film. Not by chance this 
  relationship feels very strongly also in the aesthetic field. It 
  comprehension changed a lot the way deals the other problems of my thesis.
 
  I find these very thought-provoking issues. I'm very curious as to how 
  each of the people who cross these areas deals with these issues. To me it 
  would be fascinating to hear other people on the forum.
 
   From: gabriel.meno...@gmail.com
   Date: Wed, 8 Feb 2012 09:59:37 +
   To: empyre@lists.cofa.unsw.edu.au
   Subject: [-empyre-] ambiguous artistic strategies  critical engineering
  
   Hey!
  
my first area of study was the electronics, and I
think that today this has much influence on what I have written and on 
my
experimental projects. [César Baio]
  
   Being fascinated by the way some programmers write about software, I’d
   be very curious to see what kind of insights this technical background
   provides to your research. Are these overt influences or more subtle
   ones? Could you please give some examples – either theoretical or
   empirical?
  
   Also, do you see some coherence in the way you move from one field to 
   another?
  
  
I'm interested in if
and how artistic practice can reformulate the concept of technology 
making
their production and use more accessible, how are different (and 
ambiguous)
the strategies that the artist uses [CB]
  
   Julian Oliver’s appeal for a “critical engineering” comes to mind here
   (there was a debate about it on empyre on July ’11, moderated by Simon
   and Magnus). Do you think there is anything particular in artistic
   practice that allow it to employ ambiguous strategies, or would these
   strategies be within the reach of anyone – such as academic
   researchers or technicians? Otherwise, shouldn’t they?
  
   Best!
   Menotti
   ___
   empyre forum
   empyre@lists.cofa.unsw.edu.au
   http://www.subtle.net/empyre
  ___
  empyre forum
  empyre@lists.cofa.unsw.edu.au
  http://www.subtle.net/empyre


 Simon Biggs
 si...@littlepig.org.uk http://www.littlepig.org.uk/ @SimonBiggsUK skype: 
 simonbiggsuk

 s.bi...@ed.ac.uk Edinburgh College of Art, University of Edinburgh
 http://www.eca.ac.uk/circle/ http://www.elmcip.net/ 
 http://www.movingtargets.co.uk/





 ___
 empyre forum
 empyre@lists.cofa.unsw.edu.au
 http://www.subtle.net/empyre

 --
 Julian Oliver
 http://julianoliver.com
 http://criticalengineering.org
 ___
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 empyre@lists.cofa.unsw.edu.au
 http://www.subtle.net/empyre
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Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-11 Thread B. Bogart
I agree on all your points Julian.

I would like to hear more about your distinction between technology, (topic) 
and engineering (material) as i think of engineering as a process, and 
technology as the material.

I would like to add that I see the same kind of lack of critical awarenss in 
science also. Both are often seen as alien constructions operating indepently 
of human culture, which I don't buy. I suppose his is due to a, perceived or 
real, technoscientific elite that shuts down critisism, and simply the 
complexity of knowledge in both.

As I consider both science and technology (emphasizing the former) as cultural 
extensions, I believe my role as an artist is to reflect on thier, often 
invisible, implications for how we construct cultural human identity. In 
particular notions of creativity, self, consciousness, and the notion of 
Truth/reality. 

Please excuse any errors, I could not wait to jump in.

Looking forward to the continuing discussion.
B. Bogart

-- 
Sent from my Nokia N900
- Original message -
 ..on Thu, Feb 09, 2012 at 03:18:06PM +, Simon Biggs wrote:
  Much contemporary computer based art work has a cargo-cult like
  quality due to such illiteracy. This can be interesting but usually in
  spite of itself.
 
 Indeed, also one of the fruits of Bricolage. However with a language like
 Engineering having such influence over the lives and minds of people -
 how we eat, travel, communicate - I really think you need to speak the
 language to truly act critically within its scope. 
 
 This is what we sought to underscore in the manifesto:
 
         http://criticalengineering.org
 
 I've talked to several artists that have expressed disempowerment in
 this age of database automation, google maps, wireless networking, the
 Cloud etc - technologies that shape how they live and even their
 practice yet they find no entry point to dissassembling and thus
 critically engaging them. It's not enough to talk about how we are
 influenced by all this engineering - technology that becomes social,
 political and cultural infrastructure - this leaves us in little better
 position. It must be engaged it directly to understand the mechanics of
 influence. This is the difference between a topic (technology) and as a
 material (engineering).
 
 Most that receive this email will have little or no idea how it arrived
 to their inbox, unable to accurately describe it to another, not even
 close. At the same time most would be able to describe how a postcard
 arrived at their friends mailbox. Just 15 years.. 
 
 Ignorance as to how these engineered infrastructures actually function,
 what they do and what is done with them behind their own presentation,
 is actively being abused both inside and out of democracies. 
 
 Cheers,
 
 Julian
 
  On 9 Feb 2012, at 13:44, César Baio wrote:
  
   Hallo all,
   
   It is interesting because this remains a field of questions for me.
   But I can talk a bit about my experience with this.
   
   When it comes to technology, you look different when you know the
   device from it inside. It makes me think too much on the importance
   of clearing the black box claimed by Flusser. So think of a culture
   in which people produce technology as nowadays they produce text and
   images. It leads to reformulation of the concept of technology. I
   think this is an immense power of the empirical point of view
   because for those who can operate with the technology has in your
   hand a very powerful language. We say programming language but why
   not to say something like technological language?. Who understands
   the language written by programmers is the computer, but he does so
   only to turn it into other languages.
   
   In the theoretical aspect, for example, at various times I am led to
   take my technical background and compare it with aesthetic aspects.
   An example of this happened in a part of my dissertation I put some
   questions to some arguments used by Manovich when he relates film
   and digital. My background in video gave me important clues for me
   to understand that digital is much more closely related to the video
   than to the film. Not by chance this relationship feels very
   strongly also in the aesthetic field. It comprehension changed a lot
   the way deals the other problems of my thesis.
   
   I find these very thought-provoking issues. I'm very curious as to
   how each of the people who cross these areas deals with these
   issues. To me it would be fascinating to hear other people on the
   forum.
   
From: gabriel.meno...@gmail.com
Date: Wed, 8 Feb 2012 09:59:37 +
To: empyre@lists.cofa.unsw.edu.au
Subject: [-empyre-] ambiguous artistic strategies  critical
engineering

Hey!

 my first area of study was the electronics, and I
 think that today this has much influence on what I have written
 and on my experimental projects. [César Baio]

Being fascinated by the way

Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-11 Thread xDxD.vs.xDxD
hello there!

On Sat, Feb 11, 2012 at 11:54 AM, Julian Oliver jul...@julianoliver.comwrote:

 .'ve talked to several artists that have expressed disempowerment in this
 age of
 database automation, google maps, wireless networking, the Cloud etc -
 technologies that shape how they live and even their practice yet they
 find no
 entry point to dissassembling and thus critically engaging them. It's not
 enough
 to talk about how we are influenced by all this engineering - technology
 that
 becomes social, political and cultural infrastructure - this leaves us in
 little
 better position. It must be engaged it directly to understand the
 mechanics of
 influence. This is the difference between a topic (technology) and as a
 material
 (engineering).



this is all very similar to issues coming up related to funding and
financials

you might find parallels among the two: technology/networks and finance.
 in both take place different parts of the crisis. in both solutions
are sought

the confrontation with engineering in the way you point it out is very
similar to the complexity of writing a heavyweight funding proposal (let's
say a FP7 EU proposal)

enormous opportunities, enormous complexities, very specific languages and
methodologies.

and, most of all, the *necessity* to coordinate (in one of the infinite
possible ways) numbers of people toward concrete goals.

this last one, in my experience, is the biggest obstacle  to overcome.



 Most that receive this email will have little or no idea how it arrived to
 their
 inbox, unable to accurately describe it to another, not even close. At the
 same
 time most would be able to describe how a postcard arrived at their friends
 mailbox. Just 15 years..


are you sure you know how a postcard is delivered? it's pretty complex!

Ignorance as to how these engineered infrastructures actually function, what
 they do and what is done with them behind their own presentation, is
 actively
 being abused both inside and out of democracies.


i would go even beyond that, and say that it is a mutual feedback between
complexity and organization: these systems/processes are complex in ways
that require organized coordination which only large, formal, hierarchical
organizations have.

critique to these models fails (up to now) in being able to confront with
such power and effectiveness.

small/temporary liberated spaces/processes, together with mobility,  are
(up to now) the best option. also seen the fact that hacking is being
assumed by power as a methodology itself, and becoming integrated in
corporate schemes.

yet there is space for liberations_through_complexity: it's actually full
of opportunities if you are able to give different readings to things.

all the best!
salvatore

---
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http://www.artisopensource.net

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Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-10 Thread davin heckman
Having worked in a field of criticism where a lot of the theory originates
with artists/programmers, I'd have to say that there is some value in being
committed to a sort of naive pluralism.  I agree with Simon that literacy
requires more than a mere superficial grasp of language, I would also like
to suggest that literacy cannot require a comprehensive grasp of language.
A great poet, for instance, does not need to master grammar or etymology,
in some cases, the poet can do everything necessary with an appreciation
for the sounds of langauge.  Also, a poet does not necessarily need to
worry about sound, but could accomplish much with an understanding of a
particular form or structure.

With technical systems, we are talking about much more than computer
programming.  In some cases, a tight focus on programmerly language comes
at the expense of the larger cultural scripts within which the programmed
object operates.  That we are rapidly developing deep habits with regards
to mobile devices also means that an aspect of understanding how computers
work in a broad sense has a great deal to do with the ubiquity of the
commodity, the politics of hidden labor, the absent-mindedness with which
humans make the abysmal leap from being tool using animals to being
subroutines of automated systems.  Which, ironically, indicates the need
for the kind of literacy we are talking about: Understanding the logic and
function of complex systems.

However, we might also need to reexamine the old critical model, pull out
the supressed aspects of this tradition, and guard ourselves against the
fetishized aspects.  The critical tradition has always been rooted in a
process of dialogue and a social contract.  Yet, in the spirit of the
Enlightenment, we tend to individualize critical accomplishments, hanging
author names on specific ideas, and implying that critical understanding is
a product of individual genius.  Yet, the entire time, these great works
were accompanied by the production of countless creative works, the
development of archives, indexes, face-to-face conversations, written
arguments, a system of publication, norms for documentation, and a
university committed to fostering this kind of activity.

My abilities as a computer programmer do not go beyond basic html, some
dabbling with action script, fidgeting with databases, and a committed
curiosity to what other people can do and how they do it.  Thus, I am
utterly dependent on the artists' willingness to share, access to free
information about the way technologies work, a collegial community willing
and able to correct me when I am wrong, the software developed by others,
the machines by still more, etc.  In other words, I am hopelessly dependent
on a vast network of people to do the work that I do, and the work that I
do is hopelessly inadequate to the task of the constituent parts.  I am not
advocating a return to Kant, but it strikes me that critical thinking still
parallels Kant's understanding of the role of philosophy within the realm
of knowledge: The Lower Faculty, not expert in any field, thus enabled to
make more comprehensive claims about human experience.

What we have today that Kant didn't have, is broader access to information
and greater means for embarking on the sort of philosophical discourse that
the University enabled.  But a major stumbling block is our investment in
individuality, which pushes us unecessarily towards self-sufficiency as a
pre-requisite for competence.  However, it is our self-inusfficiency that
requires us to build human systems, communities, which enables collective
competence.  I see something promethean in this.  Technology offers each of
us the hope of greater agency.  It exploits one concept of humanism
inherited from the enlightenment, that of individuality, to secure our
dependency on a technical system that is superior to us (Notice that we are
warned not to let human interests interfere in the economy for fear that
it will stifle growth and innovation.)  Further, this reinforces the
sort of limited literacy that Simon warns us about (Use the stuff, don't
make it.  Develop a cargo-cult view.)  All the while, the actual
achievement of human agency via collective effort is hidden from us, doled
out in regulated doses, administered by managers, filtered by consciousness
industries.  It is as though the gods are withholding from us the secret of
fire, hiding us from what we could be, channelling our communal impulses
into wage labor, football games, and, when things get really bad, political
theatre.  But unlike the Promethean myth from the Enlightenment era, the
power that is withheld from us is that of collective effort  it's not
the individual will...  it's the ability to cooperate, share, distribute,
network.

To bring it back to the point: The ideal state is a progressively improving
critical knowledge of the way things work.  The obstacle, perhaps, is the
impression that this critical knowledge needs to be 

Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-10 Thread Gabriel Menotti
 Much contemporary computer based art work has a
 cargo-cult like quality due to such illiteracy. This can be interesting but
 usually in spite of itself. [Simon Biggs]

I normally tend to appreciate the poetics of cargo-cult (or the work
of script kids), but I feel that Simon’s remark is extremely pertinent
considering the rigour expected from scientific production.

Maybe this would be the place to draw a line in terms of how artistic
practice should be employed within (humanities/ social sciences?)
academic research?

At the same time, a degree of radical invention (semiotic or
otherwise) seems to be always expected from art (even more than from
engineering). Considering this, how to assess for literacy when
speaking in a language that doesn’t yet exist?

Or to put it in another way: isn’t one always fully literate in the
languages that one makes up?

http://www.youtube.com/watch?feature=player_detailpagev=IMxWLuOFyZM#t=202s

To bring the problem back into PhD research: could this be solved by
the means of translation or framing – of drawing from the appropriate
references in a strategic literature review?

Alternatively, (how) could art (or “arts”, or crafts) be excused as a method?

For instance, I wonder how César managed to include his insights about
video and digital technologies into his thesis. Have you actively
deployed your argument in contrast to Manovich’s? In order to do so,
did you need to look for further references besides your own personal
understanding of the technology? How much of your background had to be
made explicit in the text?

Best!
Menotti
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Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-09 Thread César Baio

Hallo all,
 
It is interesting because this remains a field of questions for me.
But I can talk a bit about my experience with this.

When it comes to technology, you look different when you know the device from 
it inside. It makes me think too much on the importance of clearing the black 
box claimed by Flusser. So think of a culture in which people produce 
technology as nowadays they produce text and images. It leads to reformulation 
of the concept of technology. I think this is an immense power of the empirical 
point of view because for those who can operate with the technology has in your 
hand a very powerful language. We say programming language but why not to say 
something like technological language?. Who understands the language written 
by programmers is the computer, but he does so only to turn it into other 
languages.

In the theoretical aspect, for example, at various times I am led to take my 
technical background and compare it with aesthetic aspects. An example of this 
happened in a part of my dissertation I put some questions to some arguments 
used by Manovich when he relates film and digital. My background in video gave 
me important clues for me to understand that digital is much more closely 
related to the video than to the film. Not by chance this relationship feels 
very strongly also in the aesthetic field. It comprehension changed a lot the 
way deals the other problems of my thesis.

I find these very thought-provoking issues. I'm very curious as to how each of 
the people who cross these areas deals with these issues. To me it would be 
fascinating to hear other people on the forum.

 From: gabriel.meno...@gmail.com
 Date: Wed, 8 Feb 2012 09:59:37 +
 To: empyre@lists.cofa.unsw.edu.au
 Subject: [-empyre-] ambiguous artistic strategies  critical engineering
 
 Hey!
 
  my first area of study was the electronics, and I
  think that today this has much influence on what I have written and on my
  experimental projects. [César Baio]
 
 Being fascinated by the way some programmers write about software, I’d
 be very curious to see what kind of insights this technical background
 provides to your research. Are these overt influences or more subtle
 ones? Could you please give some examples – either theoretical or
 empirical?
 
 Also, do you see some coherence in the way you move from one field to another?
 
 
  I'm interested in if
  and how artistic practice can reformulate the concept of technology making
  their production and use more accessible, how are different (and ambiguous)
  the strategies that the artist uses [CB]
 
 Julian Oliver’s appeal for a “critical engineering” comes to mind here
 (there was a debate about it on empyre on July ’11, moderated by Simon
 and Magnus). Do you think there is anything particular in artistic
 practice that allow it to employ ambiguous strategies, or would these
 strategies be within the reach of anyone – such as academic
 researchers or technicians? Otherwise, shouldn’t they?
 
 Best!
 Menotti
 ___
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Re: [-empyre-] ambiguous artistic strategies critical engineering

2012-02-09 Thread gh hovagimyan


On Feb 9, 2012, at 10:18 AM, Simon Biggs wrote:


In the case of computing this means a competency in programming.


gh responds:
There's a crossover point between computing and physical perception.   
Perhaps starting with Pascal and his discovery of the x,y matrix.
Creating an abstraction and then turning it into a program to run on  
a computer is a logical process. The core artistic question is what you
choose for your starting point in the real world that you then turn  
into an abstraction(algorithm). I tend to start with an art work I'd  
like to make or a series of perceptions
I'd like to explore or convey in the digital world.  Why choose  
digital? Because the chain of logic in the process of abstraction  
allows me to examine all the
perceptual components.  Indeed, once you are freed from the template  
of film or linear narrative or Rennaissance perspective or creating  
physical objects
you can create new vehicles for sensations and emotions in the  
digital realm.


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[-empyre-] ambiguous artistic strategies critical engineering

2012-02-08 Thread Gabriel Menotti
Hey!

 my first area of study was the electronics, and I
 think that today this has much influence on what I have written and on my
 experimental projects. [César Baio]

Being fascinated by the way some programmers write about software, I’d
be very curious to see what kind of insights this technical background
provides to your research. Are these overt influences or more subtle
ones? Could you please give some examples – either theoretical or
empirical?

Also, do you see some coherence in the way you move from one field to another?


 I'm interested in if
 and how artistic practice can reformulate the concept of technology making
 their production and use more accessible, how are different (and ambiguous)
 the strategies that the artist uses [CB]

Julian Oliver’s appeal for a “critical engineering” comes to mind here
(there was a debate about it on empyre on July ’11, moderated by Simon
and Magnus). Do you think there is anything particular in artistic
practice that allow it to employ ambiguous strategies, or would these
strategies be within the reach of anyone – such as academic
researchers or technicians? Otherwise, shouldn’t they?

Best!
Menotti
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