Re: [-empyre-] empyre Digest, Vol 77, Issue 7

2011-04-12 Thread davin heckman
Alan,
For me, inequality in access is a recurring concern.  I think that AR
is appealing because it formalizes folk practices.  I think the poor
man's (or woman's) AR can be seen in virtually any bathroom stall, bus
stop, high school desktop, etc.: graffiti.  But even graffiti is a
material representation of consciousness, directing thought towards
another.  The iphone offers the ability to apply narrative and
interpretation to space in the same way that graffiti and storytelling
do  but where it might differ is in the personal stakes for the
writer, the permanence of the writing, and in the reading public that
it engages.  Writing in public space immediately puts the writer into
dialogue with the other inhabitants of that space.  Various AR apps
engage a narrower slice of the public, which calls into question the
notion of the public at all, but which is also why they are permitted.
 Hacker attacks on websites are also AR applications, but like
graffiti, they are considered criminal  as opposed to merely
fun.  At the same time, I think most people want to be a part of
culture and society in this neoliberal era  so simulated folk
practices are incredibly appealing.  I think the test is how to push
our way from simulated practices into the real.
Davin



On Sun, Apr 10, 2011 at 12:12 AM, Alan Sondheim sondh...@panix.com wrote:


 I was fascinated by the link Paul Brown sent in,

 http://www.newscientist.com/blogs/onepercent/2011/04/new-augmented-reality-app-unle.html

 - because of the creativity unleashed; the iphone, whatever, becomes an
 active tool instead of a receiver. I have two questions, occasioned in part
 by my relative poverty in relation to this discussion (I can't see my own
 pieces!) -

 1 - What, if anything is being done to eliminate the various headgear or
 even smartphone receivers that are current necessary to receive AR and its
 extensions? The last issue of Lusitania, Beyond Form, Architecture and Art
 in the Space of Media, focuses on the physico-inert-kinetic constructs of
 situated responsive liquid architectures, some of which have been realized.
 But even these require an over-emphasis on things. I was taken in this
 regard by Newstweek which runs interference on a wide variety of platforms,
 augmenting inscription.

 2 - A vast number of people already carry smartphones etc., constantly use
 them on the move (too many walks/hikes with people staring at the screens
 etc.); for them, the media environment is already amalgamated, physical
 reality already augmented simply by the presence of the screen. So there's
 an enclave set up in the midst of the practico-inert, one occasioned by
 surplus income, local/technological accesspoints, etc. The second question
 is related to the first and my previous post - what can be done to extend
 this, breakdown the enclave? The uses are tremendous - think of a device
 that might be employed around Fukushima, directly outlining radiation levels
 as AR. This would have application for all sorts of pollutions; one might
 use it in a firefight, for example, in order to avoid oncoming.

 Sorry, I'm writing blurrily at the moment. ... What I'm asking - how does
 one break the enclave - the sense of privilege AR implies - how does one
 make the creative version of the $100 or $10 laptop here?

 Why is this important? It's not in a lot of places, but in the US at this
 point, 1% of the country owns 95-99% of the wealth (depending on the stats)
 and the relative income of the poor is decreasing quickly:
 http://news.yahoo.com/s/yblog_thelookout/20110408/ts_yblog_thelookout/off-the-charts-income-gains-for-super-rich
 and http://l.yimg.com/a/i/ww/news/2011/04/08/inequality.jpg - these are
 people who would socially benefit from AR, and yet it's totally out of
 reach. I might add that the elderly obviously fall into this category as
 well, etc.

 So is there a way for AR to reach out? Is there a technology that doesn't
 require technology? Or an AR-technological equivalent, say, of the old
 Bread-and-Puppet Theater?

 Finally I want to thank everyone for an fascinating discussion, and it's
 really heartening to see so much amazing work, so many directions! I
 particularly want to thank Patrick here, and Mark Skwarek, who has nurtured
 me to some extent.

 - Alan




 ==
 email archive http://sondheim.rupamsunyata.org/
 webpage http://www.alansondheim.org
 music archive: http://www.espdisk.com/alansondheim/
 current text http://www.alansondheim.org/qy.txt
 ==
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 http://www.subtle.net/empyre

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Re: [-empyre-] empyre Digest, Vol 77, Issue 7

2011-04-12 Thread Jo-Anne Green
Hi All,

In reading Alan's post, specifically his questions how does one break the 
enclave - the sense of privilege AR implies and Is there a technology that 
doesn't require technology -- I immediately thought about a project that I 
posted on Networked_Performance 
(http://turbulence.org/blog/2011/04/09/these-walls-could-talk/) yesterday: 
These Walls Could Talk. 

The author of the call for participation, George Bixby, wrote:

These Walls Could Talk is an attempt to reinterpret the historical narratives 
found in our history museums, through alternative audio-tours of the the 
American Museum of Natural History. These original audio-pieces are inspired by 
specific dioramas in the Culture Halls of the museum. These halls contain 
depictions of people throughout history and from around the world. However, as 
the “cultures” which they purport to represent continue to change, the dioramas 
remain static. These Walls Could Talk is a collaboration in which contributors 
from diverse backgrounds give new voices to these characters through approaches 
including fiction, auto-biography and archival sound.

I was drawn to the project because it involves dioramas -- an old 3-D 
technology that is meant to transport us to an other time, place, and /or 
culture -- and because it's one of the few AR projects I've come across 
recently that superimposes an alternate narrative in sound rather than in 
images.

Dioramas and audio recordings are old technologies that may or may not break 
the enclave: that is, museums are a privileged spaces and, despite the 
ubiquity of audio recording devices, many still do not have access to them. 
Thus, the smartphone enclave is one amongst  many when it comes to AR.

Warm Regards,
Jo
 
On Apr 10, 2011, at 12:12 AM, Alan Sondheim wrote:

 
 
 I was fascinated by the link Paul Brown sent in,
 
 http://www.newscientist.com/blogs/onepercent/2011/04/new-augmented-reality-app-unle.html
 
 - because of the creativity unleashed; the iphone, whatever, becomes an 
 active tool instead of a receiver. I have two questions, occasioned in part 
 by my relative poverty in relation to this discussion (I can't see my own 
 pieces!) -
 
 1 - What, if anything is being done to eliminate the various headgear or even 
 smartphone receivers that are current necessary to receive AR and its 
 extensions? The last issue of Lusitania, Beyond Form, Architecture and Art in 
 the Space of Media, focuses on the physico-inert-kinetic constructs of 
 situated responsive liquid architectures, some of which have been realized. 
 But even these require an over-emphasis on things. I was taken in this regard 
 by Newstweek which runs interference on a wide variety of platforms, 
 augmenting inscription.
 
 2 - A vast number of people already carry smartphones etc., constantly use 
 them on the move (too many walks/hikes with people staring at the screens 
 etc.); for them, the media environment is already amalgamated, physical 
 reality already augmented simply by the presence of the screen. So there's an 
 enclave set up in the midst of the practico-inert, one occasioned by surplus 
 income, local/technological accesspoints, etc. The second question is related 
 to the first and my previous post - what can be done to extend this, 
 breakdown the enclave? The uses are tremendous - think of a device that might 
 be employed around Fukushima, directly outlining radiation levels as AR. This 
 would have application for all sorts of pollutions; one might use it in a 
 firefight, for example, in order to avoid oncoming.
 
 Sorry, I'm writing blurrily at the moment. ... What I'm asking - how does one 
 break the enclave - the sense of privilege AR implies - how does one make the 
 creative version of the $100 or $10 laptop here?
 
 Why is this important? It's not in a lot of places, but in the US at this 
 point, 1% of the country owns 95-99% of the wealth (depending on the stats) 
 and the relative income of the poor is decreasing quickly: 
 http://news.yahoo.com/s/yblog_thelookout/20110408/ts_yblog_thelookout/off-the-charts-income-gains-for-super-rich
  and http://l.yimg.com/a/i/ww/news/2011/04/08/inequality.jpg - these are 
 people who would socially benefit from AR, and yet it's totally out of reach. 
 I might add that the elderly obviously fall into this category as well, etc.
 
 So is there a way for AR to reach out? Is there a technology that doesn't 
 require technology? Or an AR-technological equivalent, say, of the old 
 Bread-and-Puppet Theater?
 
 Finally I want to thank everyone for an fascinating discussion, and it's 
 really heartening to see so much amazing work, so many directions! I 
 particularly want to thank Patrick here, and Mark Skwarek, who has nurtured 
 me to some extent.
 
 - Alan
 
 
 
 
 ==
 email archive http://sondheim.rupamsunyata.org/
 webpage http://www.alansondheim.org
 music archive: http://www.espdisk.com/alansondheim/
 current text http://www.alansondheim.org/qy.txt
 ==
 

Re: [-empyre-] empyre Digest, Vol 77, Issue 7

2011-04-12 Thread Warren Armstrong
If we want to extend this enclave, we need to devise ways of making AR work
on low-spec mobile phones. Smartphones may still be the purvey of the
wealthy, but the vast majority of people in this world own some form of
mobile phone. (I've read accounts by cultural anthropologist Jan Chipchase
of visits to remote villages in the developing world with no running water,
mains electricity, or phone landlines, where locals still owned and operated
mobile phones over Edge networks.)

(The limited penetration of smartphones will, however, probably change once
plentiful cheap Android-powered shanzai smartphones are available outside of
China. Shanzai is the Chinese term for domestic copies of foreign
technology, generally created at a fraction of the cost of the original.)

So, how might we make AR that worked on a phone with no Internet connection,
limited screen architecture, low computing power and a low-spec camera?
Well, first of all we'd probably need to abandon image recognition based AR,
and focus on the locative. Obviously, it would be ideal if the devices we
were working with had GPS, but even without that some form of device
location could be accomplished via phone tower triangulation. In addition to
this, we would always have another dimension that could be used to trigger
AR - time. We can safely assume, after all, that every mobile phone in the
world has clock.

And what if we have no camera and the screen can only deliver text? Well,
Newstweek shows what can still be done with content that is largely text
based (even if it is delivered as HTML and contains embedded imagery). Which
brings me to the question of how to deal with the lack of an Internet
connection if we wish to deliver dynamically changing content. Well, this
issue is currently being confronted by innovators working with what they
call the other four billion phone users (ie people with access to mobile
but no Internet). In that sector, sophisticated social networking platforms
have been created based solely on SMS and interactive voice response
systems.

(If we are delivering content that is static and can be bundled up with an
app that is installed on the phone, then we may not need to worry about the
issue of subsequent connectivity at all.)

And IVRs take me on to my final point. Even without cameras or graphics
capable screens, we can still deliver compelling, richly informative and
immersive experiences to users with sound. Even low-spec phones these days
have headphone jacks and support for the playback of some sound file format.
(Side note: On visits to Saharan villages without mobile phone reception,
ethno-musicologist Christopher Kirkley came across people who owned mobile
phones that were being used primarily for this purpose - as personal
stereos.)

All of this has probably taken me a million miles away from the usual
definitions and conceptions of augmented reality and naturally opened me up
to accusations that I'm no longer taking about AR at all, but if we think of
augmented reality more broadly as methods of intervention in the virtual
overlaying of information on our world by our devices, then we can start
thinking of techniques that might work meaningfully even where the available
technology is highly limited.

Warren Armstrong


On Sun, Apr 10, 2011 at 2:12 PM, Alan Sondheim sondh...@panix.com wrote:



 I was fascinated by the link Paul Brown sent in,


 http://www.newscientist.com/blogs/onepercent/2011/04/new-augmented-reality-app-unle.html

 - because of the creativity unleashed; the iphone, whatever, becomes an
 active tool instead of a receiver. I have two questions, occasioned in part
 by my relative poverty in relation to this discussion (I can't see my own
 pieces!) -

 1 - What, if anything is being done to eliminate the various headgear or
 even smartphone receivers that are current necessary to receive AR and its
 extensions? The last issue of Lusitania, Beyond Form, Architecture and Art
 in the Space of Media, focuses on the physico-inert-kinetic constructs of
 situated responsive liquid architectures, some of which have been realized.
 But even these require an over-emphasis on things. I was taken in this
 regard by Newstweek which runs interference on a wide variety of platforms,
 augmenting inscription.

 2 - A vast number of people already carry smartphones etc., constantly use
 them on the move (too many walks/hikes with people staring at the screens
 etc.); for them, the media environment is already amalgamated, physical
 reality already augmented simply by the presence of the screen. So there's
 an enclave set up in the midst of the practico-inert, one occasioned by
 surplus income, local/technological accesspoints, etc. The second question
 is related to the first and my previous post - what can be done to extend
 this, breakdown the enclave? The uses are tremendous - think of a device
 that might be employed around Fukushima, directly outlining radiation levels
 as AR. This would have application 

Re: [-empyre-] empyre Digest, Vol 77, Issue 7

2011-04-12 Thread Simon Biggs
I read somewhere recently (probably the Guardian) that iPhone and other
smartphone owners tend not to be high percentile earners and are amongst the
most in debt sector of the population. A case of people spending money they
do not have on things they do not need.

Best

Simon


On 11/04/2011 01:37, Warren Armstrong filmcem...@gmail.com wrote:

 Smartphones may still be the purvey of the wealthy


Simon Biggs
si...@littlepig.org.uk
http://www.littlepig.org.uk/

s.bi...@eca.ac.uk
http://www.elmcip.net/
http://www.eca.ac.uk/circle/



Edinburgh College of Art (eca) is a charity registered in Scotland, number 
SC009201


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Re: [-empyre-] empyre Digest, Vol 77, Issue 7

2011-04-10 Thread Alan Sondheim



I was fascinated by the link Paul Brown sent in,

http://www.newscientist.com/blogs/onepercent/2011/04/new-augmented-reality-app-unle.html

- because of the creativity unleashed; the iphone, whatever, becomes an 
active tool instead of a receiver. I have two questions, occasioned in 
part by my relative poverty in relation to this discussion (I can't see my 
own pieces!) -


1 - What, if anything is being done to eliminate the various headgear or 
even smartphone receivers that are current necessary to receive AR and its 
extensions? The last issue of Lusitania, Beyond Form, Architecture and Art 
in the Space of Media, focuses on the physico-inert-kinetic constructs of 
situated responsive liquid architectures, some of which have been 
realized. But even these require an over-emphasis on things. I was taken 
in this regard by Newstweek which runs interference on a wide variety of 
platforms, augmenting inscription.


2 - A vast number of people already carry smartphones etc., constantly use 
them on the move (too many walks/hikes with people staring at the screens 
etc.); for them, the media environment is already amalgamated, physical 
reality already augmented simply by the presence of the screen. So there's 
an enclave set up in the midst of the practico-inert, one occasioned by 
surplus income, local/technological accesspoints, etc. The second question 
is related to the first and my previous post - what can be done to extend 
this, breakdown the enclave? The uses are tremendous - think of a device 
that might be employed around Fukushima, directly outlining radiation 
levels as AR. This would have application for all sorts of pollutions; one 
might use it in a firefight, for example, in order to avoid oncoming.


Sorry, I'm writing blurrily at the moment. ... What I'm asking - how does 
one break the enclave - the sense of privilege AR implies - how does one 
make the creative version of the $100 or $10 laptop here?


Why is this important? It's not in a lot of places, but in the US at this 
point, 1% of the country owns 95-99% of the wealth (depending on the 
stats) and the relative income of the poor is decreasing quickly: 
http://news.yahoo.com/s/yblog_thelookout/20110408/ts_yblog_thelookout/off-the-charts-income-gains-for-super-rich 
and http://l.yimg.com/a/i/ww/news/2011/04/08/inequality.jpg - these are 
people who would socially benefit from AR, and yet it's totally out of 
reach. I might add that the elderly obviously fall into this category as 
well, etc.


So is there a way for AR to reach out? Is there a technology that doesn't 
require technology? Or an AR-technological equivalent, say, of the old 
Bread-and-Puppet Theater?


Finally I want to thank everyone for an fascinating discussion, and it's 
really heartening to see so much amazing work, so many directions! I 
particularly want to thank Patrick here, and Mark Skwarek, who has 
nurtured me to some extent.


- Alan




==
email archive http://sondheim.rupamsunyata.org/
webpage http://www.alansondheim.org
music archive: http://www.espdisk.com/alansondheim/
current text http://www.alansondheim.org/qy.txt
==
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Re: [-empyre-] empyre Digest, Vol 77, Issue 7

2011-04-10 Thread John Craig Freeman
Nice work REFF. Please see 
http://virtaflaneurazine.wordpress.com/virta-flaneurazine/ for more drug 
induced reinvention of reality.


On Apr 9, 2011, at Sat, Apr 9, 10:00 PM, 
empyre-requ...@lists.cofa.unsw.edu.au wrote:

 When we happily met Patrick in Rome, we went for a shopdropping run in which
 we placed a series of boxes of an Augmented Reality Drug beside ordinary
 products in the shop.

John Craig Freeman
Associate Professor of New Media

Emerson College
Department of Visual and Media Arts
120 Boylston Street
Boston, MA 02116-4624
(617) 824-8862
john_craig_free...@emerson.edu
http://JohnCraigFreeman.net

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