Re: [-empyre-] visualization as the new language of theory

2010-02-07 Thread Simon Biggs
I agree with Tom¹s sympathies here. My earlier emails on cultural analytics
were critical, not damning. I also agree that there is intense pressure in
academia for the non-quantitative subjects to quantize themselves in some
manner. Nevertheless, the argument should be fought from one¹s high ground.
To accept the quantitative mantra at the outset is to have lost the war
before battle has been engaged (no more military metaphors ­ I find them
disturbing).

In the UK the ground has shifted somewhat with the creation of the Arts and
Humanities Research Council, alongside the other councils (Medical,
Engineering and Physical Sciences, Economic and Social, etc), and thus
qualitative and practice based reflective methods are now accepted as valid
research modalities. Nevertheless, there are considerable pressures to
instrumentalise such activities, the government (which still funds 90% of
all research in the UK) demanding that research proposals can demonstrate
their economic and social impact in advance of the work being done. The
irony is that this has negatively impacted on the blue sky sciences
(physics, astronomy, etc) and certain traditional humanities subjects
(medieval studies, philosophy, etc) but has favoured practice based
activities, which have tended to be public facing (involving exhibition,
broadcast, networks, etc). It is a double irony as the government introduced
these guidelines partly to bias monies towards STEM subjects (science,
technology, engineering and medicine).

I would still argue that what is being presented as ³cultural analytics²
will fail in its objectives without accounting for the reception
(contextualised and/or inter-textual reading) of artefacts as well as their
formal and material existence.

Best

Simon


Simon Biggs

s.bi...@eca.ac.uk  si...@littlepig.org.uk  Skype: simonbiggsuk
http://www.littlepig.org.uk/
Research Professor  edinburgh college of art  http://www.eca.ac.uk/
Creative Interdisciplinary Research into CoLlaborative Environments
http://www.eca.ac.uk/circle/
Electronic Literature as a Model of Creativity and Innovation in Practice
http://www.elmcip.net/



From: Thomas LaMarre, Prof. thomas.lama...@mcgill.ca
Reply-To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Date: Sun, 7 Feb 2010 11:22:22 -0500
To: soft_skinned_space emp...@gamera.cofa.unsw.edu.au
Subject: Re: [-empyre-] visualization as the new language of theory

If I have reservations about such research developments, it is not in the
spirit of objection or rejection.  What is more, it is clear that if we
don't undertake any of these challenges in the humanities, we won't set any
of the directions or agenda, since researchers, largely in cognitive
science, are leaping in it, and with a massively scientifistic attitude -
perhaps to compensate for the fact that, at the end of the day, actual
scientists (chemists, physicists, biologists) don't consider such work any
more scientific than Freudian psychoanalysis.  Agreeing with Foucault,
however, that institutions are not structures but sites of confrontation, I
am willing to confront.


Edinburgh College of Art (eca) is a charity registered in Scotland, number 
SC009201


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Re: [-empyre-] visualization as the new language of theory

2010-02-06 Thread Thomas LaMarre, Prof.
Lev,

Thanks for such cogent and insightful presentation of the question of 
continuous variation in digitally produced images.  This is one of the really 
interesting developments in animation and cinema, and as you've noted elsewhere 
(if I am not mistaken), it is one that entirely shifts the relation between 
cinema and animation and even between full and limited animation, in a way that 
makes animation generally an important paradigm for understanding new media - 
due the the greater emphasis on what happens to a broad range of elements 
within the image or in the frame, which leads to transformations in movement 
between images (at the same time that it is harder to speak of a single 
discrete space between images in the manner of celluloid filming with snap by 
snap footage).

Two things interest me about how the continuous variation a number of elements 
in the image impacts designers who are working on films, series and OAVs that 
are still called animation.

First, even though today there is greater control over the variation of a 
number of elements with digital computers, there are techno-aesthetic 
precedents within certain lineages of limited animation, which were worked out 
between interactors (otaku fans) and producers (who were themselves otaku 
fans), from the late 1960s, but especially in the 1970s and 1980s.  For 
instance, with the introduction of the VCR, 'viewers' transformed into 
co-producers or co-operators because they began to watch these animations in 
terms of variations of elements within the image by replaying the animations 
over and over again, noting how the variation of elements (changes in colour 
and line) could be 'read' independently of any overall narrative or directorial 
vision (usually not much in evidence).  In fact, this sort of interaction began 
to take precedence over the modes of perception and interaction that today we 
tend to attribute to analog media.  So, with the development of digital 
computers
 , there was not a strong sense of a break but rather a transition that 
confirmed, reinforced, and extended what was already happening.  Many animators 
avoided the American models for digital animation entirely, seeing them as 
reactionary throwbacks designed to hide or compensate for continuous variation.

I don't think it a coincidence that this happened in the context of 
large-volume production across a number of small heterogeneous studios in 
Japan, rather than in the much smaller volume large studio productions typical 
of North America (although there was always a great deal of interplay between 
these at some level).  I also don't think it a coincidence that it is the same 
animations that enjoy the greatest transnational popularity, not to mention the 
greatest presence on line, and go hand in hand with micro-masses (sometimes 
called fan cultures or subcultures).  See Tinami and Wikipedia.  In other 
words, these transformations are worked out not merely at the level of 
producers making animations to consumers (classical communication/consumption 
model) but also at the level of socio-aesthetic formations wherein the role of 
consumer (already reworked socially by shifts in the relation between 
production and consumption) shifts toward interaction or co-production.  The 
idea of
  a cooperator in emergence theory probably captures something of this 
interaction better than terms like co-producer, though.

Second, if we take seriously the long history of scientific thinking about, and 
experimentation on, materiality that begins, in the late 20th century, to draw 
more and more heavily on radical empirical notions of continuity and continuous 
variation (non-atomistic approaches), it seems to me that the term 'continuous' 
should not mislead us in thinking continuity or continuum in simplistic brute 
materialist terms.  Rather, the materially and phenomenologically continuous is 
at once discrete and continuous.  It implies a spacing that is traversed by a 
force or forces (to use the term generically), in a non-dualistic or 
interactive dualistic way.  So the question of the impact of such 'constant 
change' might well be asked at the level of 'material spacing' and 'force.'  
Constant change may well become a ground that is at once acknowledged and 
ignored at the level of media competency and literacy.  Nonetheless, we're 
still dealing with forces, and thus a mobile active ground and n
 ot a foundational moment that is itself unchanging.  (Analogously, even if 
there is greater emphasis on what is in the frame, there are still questions 
about saturation and about outside of the frame, which cannot be kept forever 
outside.)  Otherwise, it is a model that cannot accept disruption or 
disjunction in any guise, in defiance of what we actually think to be true 
scientifically of matter and materiality.

It is to address such issues that I proposed that we consider animations not so 
much as objects (or conversely ideas) but in terms of a 

Re: [-empyre-] visualization as the new language of theory

2010-02-06 Thread Lev Manovich
Tom,

thank you for your most intriguing and generous  remarks abd ideas.
This has been a really productive discussion, and we have already
discussed some of these issues in my lab in terns of how we may use
our techniques on anime. My PhD student William Huber is focusing on
Japanese culture and he knows Japanese, and in fact we already earlier
dowloaded a few hundred hours of amine and were planning to work on
them anyway. (Currently we are focusing on visualizing patterns across
1.2 Millon Manga pages which cover 912 titles.)

Yout point about fans reading animations to focus on visual changes is
very important, just as your notes on earlier precedents for
aesthetics of total variability in anime. My own examples of this
are abstract animations by Fishinger - especially the one where he was
modifying a painting over time and exposing one frame after each
modification. However, as much as motion graphics today cab be
understood as 20th century abstract paintings which came to life,
there are also some fundamental differences due to digital technology
such as the use of transparency and frequent use of a virtual camera
moving through a 3d space.

You mention the archive of 100,000 hours of anime - do you mean a
particular localized collection which we can actually access and
analyze? If yes, what is it?

Best
lev

On Saturday, February 6, 2010, Thomas LaMarre, Prof.
thomas.lama...@mcgill.ca wrote:
 Lev,

 Thanks for such cogent and insightful presentation of the question of 
 continuous variation in digitally produced images.  This is one of the really 
 interesting developments in animation and cinema, and as you've noted 
 elsewhere (if I am not mistaken), it is one that entirely shifts the relation 
 between cinema and animation and even between full and limited animation, in 
 a way that makes animation generally an important paradigm for understanding 
 new media - due the the greater emphasis on what happens to a broad range of 
 elements within the image or in the frame, which leads to transformations in 
 movement between images (at the same time that it is harder to speak of a 
 single discrete space between images in the manner of celluloid filming with 
 snap by snap footage).

 Two things interest me about how the continuous variation a number of 
 elements in the image impacts designers who are working on films, series and 
 OAVs that are still called animation.

 First, even though today there is greater control over the variation of a 
 number of elements with digital computers, there are techno-aesthetic 
 precedents within certain lineages of limited animation, which were worked 
 out between interactors (otaku fans) and producers (who were themselves otaku 
 fans), from the late 1960s, but especially in the 1970s and 1980s.  For 
 instance, with the introduction of the VCR, 'viewers' transformed into 
 co-producers or co-operators because they began to watch these animations in 
 terms of variations of elements within the image by replaying the animations 
 over and over again, noting how the variation of elements (changes in colour 
 and line) could be 'read' independently of any overall narrative or 
 directorial vision (usually not much in evidence).  In fact, this sort of 
 interaction began to take precedence over the modes of perception and 
 interaction that today we tend to attribute to analog media.  So, with the 
 development of digital computers
  , there was not a strong sense of a break but rather a transition that 
 confirmed, reinforced, and extended what was already happening.  Many 
 animators avoided the American models for digital animation entirely, seeing 
 them as reactionary throwbacks designed to hide or compensate for continuous 
 variation.

 I don't think it a coincidence that this happened in the context of 
 large-volume production across a number of small heterogeneous studios in 
 Japan, rather than in the much smaller volume large studio productions 
 typical of North America (although there was always a great deal of interplay 
 between these at some level).  I also don't think it a coincidence that it is 
 the same animations that enjoy the greatest transnational popularity, not to 
 mention the greatest presence on line, and go hand in hand with micro-masses 
 (sometimes called fan cultures or subcultures).  See Tinami and Wikipedia.  
 In other words, these transformations are worked out not merely at the level 
 of producers making animations to consumers (classical 
 communication/consumption model) but also at the level of socio-aesthetic 
 formations wherein the role of consumer (already reworked socially by shifts 
 in the relation between production and consumption) shifts toward interaction 
 or co-production.  The idea of
   a cooperator in emergence theory probably captures something of this 
 interaction better than terms like co-producer, though.

 Second, if we take seriously the long history of scientific thinking about, 
 and 

Re: [-empyre-] visualization as the new language of theory

2010-02-05 Thread Simon Biggs
Hi Greg

The last line of your post reveals where we differ. You describe the
availability of all (or at least many) of our books (whose books?) as an
³information sublime². I could go into a critique here of the sublime, but
that isn¹t where the primary difference in our positions is found. It is
your use of the word ³information², in this context, that I find
problematic.

I understand a text (of which a book is an instance) to exist at the point
of its being read. I agree with the Derridean assertion that a text exists
as an activity, in the process of interpretation. Yes, information can sit
on the pages of a book lost on a library shelf waiting to be found or in a
forgotten directory on a hard drive (putting aside the idea that the
library, computer or network are also all potential texts) but it is in
their reading that such information becomes text. However, not all
information is text (although some have argued for and revelled in the
literary merits of such indexical systems, myself included).

Data-mining is one thing, reading another. I have made a number of automatic
reading systems (systems that make and then read texts). I didn¹t do this
because I thought the algorithm involved was actually reading. It didn¹t
enter my mind for a second that a computer programme might be able to
apprehend things. Of course not. The computer programme processed the data
according to a moderately complex set of rules (grammatic, semantic,
semiotic) and in the process exhibited a behaviour that slightly resembled
reading. It was, however, very obviously not reading. It is in this failed
mimicry that I find the beauty and motivation to make such work.

The idea of data-mining is to me of the same ilk. It is a quotidian process
that might reveal unexpected (and potentially valuable) patterns in data
which we might treat as texts we can read and in the process come to
apprehend something. But to confuse the reading with the data-mining is, in
my view, dangerous. It reduces both the reader and the text to data and
information rather than meaning and becoming. Lev¹s (interesting) piece
implicitly did that.

Best

Simon


Simon Biggs

s.bi...@eca.ac.uk
si...@littlepig.org.uk
Skype: simonbiggsuk
http://www.littlepig.org.uk/

edinburgh college of art
http://www.eca.ac.uk/

Creative Interdisciplinary Research into CoLlaborative Environments
http://www.eca.ac.uk/circle/

Electronic Literature as a Model of Creativity and Innovation in Practice
http://www.elmcip.net/



From: Gregory Ulmer g...@ufl.edu
Reply-To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Date: Thu, 4 Feb 2010 13:36:35 -0500
To: soft_skinned_space emp...@gamera.cofa.unsw.edu.au, Gregory Ulmer
g...@ufl.edu
Subject: Re: [-empyre-] visualization as the new language of theory

Simon Biggs wrote:
 Hi Sean

 I am aware of the examples you give ­ but that was not the sort of
 thing I meant when suggesting some form of data analysis of a text. I
 was thinking more about how you could mash-up discourse analysis,
 corpus linguistics and reader reception theory, on the one hand, and
 empirical linguistics and statistical semantic modelling, on the
 other. I imagine it would be a mess so was entertained by what a
 possible visualisation might resemble (a car crash?). If you look at
 http://hosted.simonbiggs.easynet.co.uk/installations/utter/index.htm
 you might see something like this. The point I was seeking to make is
 that it seems ambitious to apply quantitative analytical methods to
 the understanding of something as subjective, fugitive and motile as a
 text (or other cultural artefact).
//

  Ambitious, and necessary... Data analysis is an important aspect of
these threads (although my interest includes text).  Are you perhaps
stating precisely the challenge to data/text mining, to design or
develop a means of accessing this (connotative?) level of discourse?  I
am thinking for example of the Digging into Data Challenge
http://www.diggingintodata.org/
 ( I participated with a group that was not awarded one of the few
grants).  What do you do with a million books? (or umpteen million,
thinking of the Google digitizing project) ... or a million animations?
The challenge relates to my post in October about the possibility of
inventing an approach to Web Ontologies using poststructuralist
ontologies.  Lev's work is relevant here of course.  As the (more or
less) entire archive of books becomes available online via full text
search, we will be (are) in a condition of the information sublime.  Is
the unity between the animation question and text mining found at the
level of database design or Web Ontologies (if all content is digital)?
  Learning much...
  thanks everyone for the bibliographies

Greg

-- 
*Gregory L. Ulmer*
http://www.english.ufl.edu/~glue
http://heuretics.wordpress.com
 University of Florida


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Re: [-empyre-] visualization as the new language of theory

2010-02-05 Thread Thomas LaMarre, Prof.
/



From: Gregory Ulmer g...@ufl.edu
Reply-To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Date: Thu, 4 Feb 2010 13:36:35 -0500
To: soft_skinned_space emp...@gamera.cofa.unsw.edu.au, Gregory Ulmer 
g...@ufl.edu
Subject: Re: [-empyre-] visualization as the new language of theory

Simon Biggs wrote:
 Hi Sean

 I am aware of the examples you give - but that was not the sort of
 thing I meant when suggesting some form of data analysis of a text. I
 was thinking more about how you could mash-up discourse analysis,
 corpus linguistics and reader reception theory, on the one hand, and
 empirical linguistics and statistical semantic modelling, on the
 other. I imagine it would be a mess so was entertained by what a
 possible visualisation might resemble (a car crash?). If you look at
 http://hosted.simonbiggs.easynet.co.uk/installations/utter/index.htm
 you might see something like this. The point I was seeking to make is
 that it seems ambitious to apply quantitative analytical methods to
 the understanding of something as subjective, fugitive and motile as a
 text (or other cultural artefact).
//

  Ambitious, and necessary... Data analysis is an important aspect of
these threads (although my interest includes text).  Are you perhaps
stating precisely the challenge to data/text mining, to design or
develop a means of accessing this (connotative?) level of discourse?  I
am thinking for example of the Digging into Data Challenge
http://www.diggingintodata.org/
 ( I participated with a group that was not awarded one of the few
grants).  What do you do with a million books? (or umpteen million,
thinking of the Google digitizing project) ... or a million animations?
The challenge relates to my post in October about the possibility of
inventing an approach to Web Ontologies using poststructuralist
ontologies.  Lev's work is relevant here of course.  As the (more or
less) entire archive of books becomes available online via full text
search, we will be (are) in a condition of the information sublime.  Is
the unity between the animation question and text mining found at the
level of database design or Web Ontologies (if all content is digital)?
  Learning much...
  thanks everyone for the bibliographies

Greg
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Re: [-empyre-] visualization as the new language of theory

2010-02-05 Thread Thomas LaMarre, Prof.
Very great.  Thanks for this too!

tl


On 04/02/10 1:28 PM, davin heckman davinheck...@gmail.com wrote:

I just had a chance to look at Patrick Crogan's excellent article THE
NINTENDO Wii, VIRTUALISATION AND GESTURAL ANALOGICS:
http://culturemachine.net/index.php/cm/article/view/374/397
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Re: [-empyre-] visualization as the new language of theory

2010-02-04 Thread Simon Biggs
Hi Sean

I am aware of the examples you give ­ but that was not the sort of thing I
meant when suggesting some form of data analysis of a text. I was thinking
more about how you could mash-up discourse analysis, corpus linguistics and
reader reception theory, on the one hand, and empirical linguistics and
statistical semantic modelling, on the other. I imagine it would be a mess
so was entertained by what a possible visualisation might resemble (a car
crash?). If you look at
http://hosted.simonbiggs.easynet.co.uk/installations/utter/index.htm you
might see something like this. The point I was seeking to make is that it
seems ambitious to apply quantitative analytical methods to the
understanding of something as subjective, fugitive and motile as a text (or
other cultural artefact).

I work a little bit with the Centre for Speech Technology Research here in
Edinburgh ( http://www.cstr.ed.ac.uk/ ) and some of their most interesting
work is in the multi-modal modelling of affect in speech, looking at
automatic recognition of socio-linguistic interaction between humans in
tightly constrained and controlled situations (eg: meetings). Speaking with
the people leading this research is enlightening as they recognise how
complex and difficult this area of research is. They are very humble about
their outcomes to date and what they imagine might be possible in the medium
(eg: 5-10 years) term, which is very modest (perhaps slightly better
automatic phone answering systems or improved data-tagging). This is
profoundly different to what is required to analyse the existence of a text
³in reading².

Sorry to be off-topic again.

Best

Simon


Simon Biggs

Research Professor
edinburgh college of art
s.bi...@eca.ac.uk
www.eca.ac.uk

Creative Interdisciplinary Research into CoLlaborative Environments
CIRCLE research group
www.eca.ac.uk/circle/

si...@littlepig.org.uk
www.littlepig.org.uk
AIM/Skype: simonbiggsuk



From: Sean Cubitt scub...@unimelb.edu.au
Reply-To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Date: Thu, 04 Feb 2010 09:20:30 +1100
To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Subject: Re: [-empyre-] visualization as the new language of theory

Footnotes:

On novel as data, see Franco Moretti¹s attempts to derive maps from large
samples of novels (eg criminalLondon as described in London-set detective
fiction: I¹m afraid I dioon¹t find it hugely convincing, but there it
is.Lexical analysis (eg Jacobson and Levi-Strauss¹s famous analysis of Les
Chats) and discourse analysis (Norman fairclough and Teun van Dijk) likewise
undertake lexical and syntactical analsyes with considerable succes,
articulating the formalist and hermeneutic/political-ethical in areas like
van Dijk¹s work on racism

David Chirot mentions Menezes wonderful work. See also  Adalaide Morris and
Thomas SWISS (eds), New Media Poetic(small plug for Leonardo Books!); and my
favourite Ian Hamilton Finlay A Visual Primer by Abrioux



On 3/02/10 8:39 PM, Simon Biggs s.bi...@eca.ac.uk wrote:

 A number of interesting threads are evident in this posting.
 
 The primary hypothesis seems to concern why there has been an avoidance of
 employing quantitative research methodologies in the arts and humanities.
 Following from that, the questions raised are foundational, asking whether
 this is primarily due to the epistemic and cultural histories of such research
 or the character of the data-sets encountered, or both. Indeed, can one speak
 of data-sets within the typical foci of the arts and humanities (manuscripts,
 films, artworks, music, etc). Can a novel be rendered as a data-set? Can a
 reader¹s interpretation of a text be rendered as data, accepting that a novel
 exists not only within the pages of a book but in the context of its (public
 and private) reception? Is what is the case for a novel also the case for
 other cultural artefacts, such as animation, or do different kinds of cultural
 artefacts require different analytical models? If a novel, or other artefact,
 can be rendered as data then what value might flow from that? If we were to
 visualise a data-set derived from a quantitative analysis of a text and its
 interpretation (the latter proposition would seem to require mind-reading
 technology we currently do not possess, whatever might be claimed for current
 scanning and imaging technologies) would that visualisation really be worth a
 thousand words?
 
 Subsequent to these questions, we might need to inquire into how and why
 conventional quantitative methods are applied within their normal contexts and
 ask whether the outcomes revealed through that analysis reveal positive or
 negative consequences for research in the arts and humanities. We might then
 seek to steer our inquiry towards addressing whether such methods are
 necessarily appropriate in the traditional quantitative sciences. We might
 ask, sympathetically, as is proposed here in the application of quantitative
 methods to traditionally qualitative subjects

Re: [-empyre-] visualization as the new language of theory

2010-02-04 Thread Timothy Murray
Hi, Tom,

Your suggest that animation has migrated from image development to 
movement is fascinating.I'm wondering how you would distinguish 
animation from cinema or even video in this regard.  Is there a 
fundamental difference if we think of movement as the 'thing'?

And could you say more about your suggestion that affect is crucial 
to judging how layers move across media, even transnationally.  Is 
your concept of affect tied to motion/movement itself, or need it be 
related also to narrative and to the national/transnational 
distinctions that narrative (and image) often foreground.

I know that there is strong interest across the -empyre- community in 
the linkage between affect/narrative/movement, so it would also be 
interesting to hear from other subscribers who migth have specific 
projects of animation in mind, such as the performative display of 
transnationalism, say, in the interactive animations of Tamiko Thiel 
or in the sexual disjunctions of Sadie Benning.

Any thoughts?

Tim

Hi Renate,

If I could intervene...

I think this is precisely where the question of movement and the 
analytics of movement is crucial.

It is often said by scholars in Japan that character design has 
replaced character animation; in fact, they say, there is so much 
emphasis on design and typography that animation itself is 
vanishing.  This has almost become established wisdom. Yet within 
the animation and video game industries in Japan theses days (and 
remember these remain really large industries) they say that, if 
there is not the same kind of movement attributed to characters with 
the frame (by thinking across frames), it is in order to allow them 
to flash across media.   In other words, I don't think that this is 
something that can be measured.  Although I am really interested in 
the sort of cultural analytics that Lev presented, I think that they 
avoid the question of movement, and thus a host of other issues that 
we now associate with poststructuralism and deconstruction.  That 
sort of analytics is ultimately data about images.

In animation, movement introduces questions about sites of 
indeterminacy which are where interactions happen.  This is where 
one can speak of a affect and of a field for the emergence of power 
formations.

I previously mentioned that multiplanar image, because it is with 
the layering of sheets of celluloid to produce animation that 
limited animators in Japan discovered that the actual design of 
image layers mattered less than the movement between them.  This 
doesn't mean that they give up on design.  In fact, design and 
typography became even more pronounced.  But by moving away from 
animating characters and other entities, they found that the design 
became mobile across media, as if suppressing movement at one level 
allowed them to impart movement at another level (across media). 
This explains a great deal about why Japanese animations enjoy such 
success in distribution through internet fansubs and scanlations 
(adding new layers of design).  It is about the movement of layers 
across media, even transnationally.  And affect becomes really 
crucial to gauging this.  Because you can't suppress movement at one 
level and enhance it at another without fundamentally changing 
interactions.

There is a wonderful animated film - toL's Tamala 2010 - that plays 
with these dynamics, partly as an avant-garde critique of circuits 
of production and distribution of animation, partly as a perfect 
expression of it.

Tom


-- 
Timothy Murray
Director, Society for the Humanities
http://www.arts.cornell.edu/sochum/
Curator, The Rose Goldsen Archive of New Media Art, Cornell Library
http://goldsen.library.cornell.edu
Professor of Comparative Literature and English
A. D. White House
Cornell University
Ithaca, New York 14853
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Re: [-empyre-] visualization as the new language of theory

2010-02-04 Thread Thomas LaMarre, Prof.
Tim,

The differences between cinema and animation are really interesting, and 
historically they develop out of different sets of techniques that today are 
coming together in novel ways.  I am thinking primarily of cel animation here 
but the techniques do apply to animation more broadly.

With the introduction of celluloid sheets into animation in the mid-1910s, 
animators were able to play with layered images with greater flexibility.  
There is a material limit, of course, to how many sheets one can stack and 
still film them, and with celluloid sheets animators gradually moved toward 
using animation stands (which became standard in the 1930s), which are 
basically apparatuses to keep the sheets separate, allowing for better 
lightening between sheets but also allowing animators to move sheets to produce 
movement within the image.  Sliding sheets relative to one another produced a 
sense of movement.

Already animation was gravitating toward compositing or 'editing within the 
image' rather than montage as in cinema.  And needless to say, animated films 
are usually not edited like live action films are; the layered image sequences 
are expensive to produce, so you don't start cutting and hacking the footage.  
In this sense even montage is subordinated to the 'multiplanar image,' that is, 
an image composed of image layers.  And the force of the moving image is not 
channeled into camera movement but into character movement.

The gaps between sheets in the image become very palpable under conditions of 
movement, that is, when images are projected.  This is one kind of shock of the 
image so to speak.  So a lot of technique in animation was channeled into 
managing the sense of movement between layers.  This is what I like to call an 
animetic machine.  For it is machine in Guattari's sense of the word - folding 
into it all manner of other modes of expression, techniques, etc.

Disney is famous for doing his all to suppress this movement between layers, in 
two ways: exaggerating the fluidity of character animation (full animation) and 
developing the multiplanar camera system.  This latter allowed animators to 
produce a sense of movement into depth by continually readjusting the intervals 
and relations between celluloid sheets in the animation stand.  It felt like 
the mobile cinematic camera-almost.  It was also really labor intensive, making 
for huge Fordist production studios. In effect, Disney made animation more like 
cinema in the sense that he struggled to suppress the effects of the 
multiplanar image by using the multiplanar camera system to eliminate the sense 
of gaps between layers and to make the image feel solid enough to move into.  
But I would say that this actually runs counter to the tendencies of animation.

It was the renegades from Disney who turned to limited animation, where 
character animation is deliberately reduced, and graphic design comes to the 
fore, at the same time that movement between layers becomes more palpable and a 
site of experimentation.  Japanese limited animation (anime) studios from the 
1960s on took these experiments in all sorts of odd fantastical directions.

This sort of dynamics - emphasizing or suppressing the multiplanarity of the 
image - persists today.  Software packages for the Disney-style multiplanar 
camera system are built into computer animation, and many digital animations 
today work to suppressed the play between layers.  Interesting enough, those 
that do not - a great deal of anime, Japanese video games, and video art - have 
discovered a very different potential of the moving image, one that is today 
the basis for transnational media mixes.  It is not just evil corporations that 
are working with this potential of the moving image; very localized fan 
cultures and media groups have made this sort of animetic machine the basis for 
a range of novel modes of expression.

This is where the question of affect for me seems crucial, and Deleuze's work 
on cinema very useful.

In effect, full animation (especially of the Disney brand) is much like the 
classical cinema that Deleuze characterized in terms of movement-image 
(actually a subordination of variety of image types to the action-image).  The 
trend of limited animation is toward the time-image, and animation starts to 
think and feel, for the movement-image can no longer contain the variety of 
images within the action-image.  This happens in a specific way in limited 
animation, where movement is spread across the surface of the image, and the 
elements of the image are thoroughly dehierarchized.  There are no central 
versus peripheral elements.  We might say that this invites spectators to put 
together the elements of the images and across the images in any manner they 
like.  But since this is an event, they are already doing it without 
invitation.  In the context of Japanese limited animation, this marks the rise 
of affect-centered do-it-yourself narratives.  And 

Re: [-empyre-] visualization as the new language of theory

2010-02-04 Thread davin heckman
Having seen Lev Manovich's presentation at DAC, I am dazzled by the
strong potential of cultural analytics.  I have been doing the
pauper's version of this for years, telling some of my more dedicated
visual culture students: head to the library, grab a stack of bound
periodicals (or one of the various design annuals) and flip through
them manually, after looking at twenty years, you will see a
progression.  Shifts in palette, layout, font.  What this enhanced
method allows is for a person to do the same thing, except with a
certain layer of abstraction imposed by larger quantities, and without
the distraction of overt content.  The strength of this method, as I
see it, is not in the conclusive nature of such analysis, but in the
support that it offers for certain types of thinking about visual
culture.  For instance, you would not be able to point to particular
changes in rhetoric and narrative, but at points of radical shifts in
visual composition, you could go back and see if the visual shifts
correspond with shifts in ways of thinking/speaking.

A particularly interesting case study, I imagine, would be to look at
cinematic imagery across the period in which CGI is introduced.  While
digital effects strive for a certain continuity with the visual
register of the remainder of the film (for instance, the Matrix, for
all its animation, works hard to keep its animated sequences
consistent with the live action sequences), it would be interesting to
see how the introduction of this technology transforms the overall
character of live action.  In other words, will our conception of
reality become cartoonish?  I would speculate that the tendency with
representational innovation moves along the same path as technological
innovation in general.  It begins with a few eccentric, paradigm
shifting examples, but then as the technology is universally adopted,
it is moderated by a strong reactionary tendency, and the process of
change happens more slowly from this point out.  (I don't know if this
model of change is specific to consumer cultures and the need to
maintain profitability in the face of revolutionary change).  Using
these sort of macroscopic views would help us understand these
phenomena better, provided they are constantly recirculated through
various critical approaches.  In other words, they can alert us to
shifts, but cannot interpret those shifts.

A second interesting relationship would be to map the effectiveness of
culture industries in initiating shifts in popular taste.  For
instance, it is a common practice for clothing designers to decide
which color schemes will be in style for a given season.  The new
color scheme must at once depart significantly from previous regimes
(to ensure more purchasing), to be internally coherent (so that this
year's styles will function at sufficient scale to be profitable), to
be distinct from competing brands, and to be desirable to their
clientele.  It would be interesting to study the epidemiology of
subdued colors or clashing juxtapositions.  (Although you run a
real risk of teaching people how to sell crap more effectively
so, I suppose any knowledge generated by this method should be married
to wisdom of some sort.).

What I would hope to see emerge out of the long range use of cultural
analytics is a more robust critique of the various analytical
processes themselves.  If cultural studies scholars learn how to use
and interpret these studies, we have opened the back door to a more
fully developed study of an emerging force in the culture at large.
Where we find problems with cultural analytics, we will also find
problems with the various other data-mining projects that are being
used to predict and manipulate human behavior without concern for
humanistic questions (rather, the description of people's shopping
habits, for example, is being used as an explanation for human
behavior  Detroit makes SUVs because people buy SUVs.).

Finally, I have to admire the openness with which this work is being
shared.  I simply do not have the resources or technical support to
have supercomputers do this work.  And the fact that someone is doing
it in the spirit of the University, from a humanistic perspective,
means that this type of study is not totally monopolized by military
and corporate institutions.  It is, in the end, a scary form of
knowledge both for what it can reveal about human behavior AND for its
general inaccessibility.  But, it is knowledge, nonetheless.

Davin
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Re: [-empyre-] visualization as the new language of theory

2010-02-04 Thread davin heckman
I just had a chance to look at Patrick Crogan's excellent article THE
NINTENDO Wii, VIRTUALISATION AND GESTURAL ANALOGICS:
http://culturemachine.net/index.php/cm/article/view/374/397
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Re: [-empyre-] visualization as the new language of theory

2010-02-04 Thread Gregory Ulmer
Simon Biggs wrote:
 Hi Sean

 I am aware of the examples you give – but that was not the sort of 
 thing I meant when suggesting some form of data analysis of a text. I 
 was thinking more about how you could mash-up discourse analysis, 
 corpus linguistics and reader reception theory, on the one hand, and 
 empirical linguistics and statistical semantic modelling, on the 
 other. I imagine it would be a mess so was entertained by what a 
 possible visualisation might resemble (a car crash?). If you look at 
 http://hosted.simonbiggs.easynet.co.uk/installations/utter/index.htm 
 you might see something like this. The point I was seeking to make is 
 that it seems ambitious to apply quantitative analytical methods to 
 the understanding of something as subjective, fugitive and motile as a 
 text (or other cultural artefact).
//

  Ambitious, and necessary... Data analysis is an important aspect of 
these threads (although my interest includes text).  Are you perhaps 
stating precisely the challenge to data/text mining, to design or 
develop a means of accessing this (connotative?) level of discourse?  I 
am thinking for example of the Digging into Data Challenge
http://www.diggingintodata.org/
 ( I participated with a group that was not awarded one of the few 
grants).  What do you do with a million books? (or umpteen million, 
thinking of the Google digitizing project) ... or a million animations?  
The challenge relates to my post in October about the possibility of 
inventing an approach to Web Ontologies using poststructuralist 
ontologies.  Lev's work is relevant here of course.  As the (more or 
less) entire archive of books becomes available online via full text 
search, we will be (are) in a condition of the information sublime.  Is 
the unity between the animation question and text mining found at the 
level of database design or Web Ontologies (if all content is digital)?
  Learning much...
  thanks everyone for the bibliographies

Greg

-- 
*Gregory L. Ulmer*
http://www.english.ufl.edu/~glue
http://heuretics.wordpress.com
 University of Florida


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Re: [-empyre-] visualization as the new language of theory

2010-02-04 Thread Renate Ferro
Davin,
Paul Ward will be our guest on empyre in a couple of weeks.  Thanks so
much for citing his work.
Renate


 This is a great discussion.  And there are lots of interesting twists
 and turns, so forgive me for ignoring a whole bunch of other things to
 that I can focus on one:

 Simon Biggs asked:   Seeking to assure the topic remains the focus I
 will ask whether animation, closely related to visualisation in some
 ways, might be a cultural form of expression with particular relevance
 in a world that is being progressively rendered instrumentalised
 through gradual processes of quantitative ordering.

 I think this is one of the most important questions to ask about
 animation.  While there are certainly purely aesthetic elements to the
 increasing prominence of animation, there are also a whole bunch of
 really important cultural, technological, and economic questions that
 are related. While the visual aesthetics of animation are significant,
 there is also an aesthetic dimension to the temporality of animation.
 How motion is represented is, in my opinion, often related to how
 space and time are experienced.  The constraints of space and time are
 significant both in how they contribute to our notions of reality and
 how they exist in tension with our desires.  (I am going to
 cannibalize an article that I wrote a while ago, so pardon the abrupt
 shift in tone).

  In his article on Jurassic Park, Alan Cholodenko notes that animation
 may very well be what cinema has aspired to all along: By means of
 computer animation techniques operating not at the old 'mechanical'
 level of the exotechnical but at the level of the esotechnical,
 Jurassic Park ecstacizes the process which it declares to be at work
 in 'cinema' 'itself', pushing the special effect to its limit, its
 fulfillment and annihilation. While Paul Ward, in Animation Studies,
 Disciplinarity and Discursivity, posits a definition of animation
 studies that situates it as a cultural studies artifact par
 excellence: My suggestion is that we need to develop a discursive
 view of apparently 'multi-sited' fields of knowledge, like Animation
 Studies: rather than making what are ultimately false calls for
 recognition of yet another free-standing discipline, the dialogic and
 dialectical relationship between fields of knowledge must be seen as
 the central focus (par. 1). In other words, animation is formed at
 the points of contact between several disciplines - it is mass media,
 fine art, literature, and/or cinema. Indeed, in this context, the
 argument put forward by Ward in Animated Realities on realism
 affirms the representational power of animated images.

 If we take the claims of theorists like Ward and Cholodenko seriously,
 we are poised to reconsider just what we mean when we speak of
 animation. If, we accept, as I've described above that animation is a
 process of assembling still images from outside of the constraints of
 space and time in series to create motion, then we have a meaningful
 lens for understanding the pleasures of traditional animation. Common
 cartoon gags that run through works of animation icons like Tex Avery,
 Friz Freling, Ub Iwerks, Chuck Jones, Bob Clampett (running off of a
 cliff and pausing to contemplate the situation, the use of Rube
 Goldberg machines, the superelastic cartoon body, the direct address
 of the viewer, the appearance of the animator's hand, etc.) suggest
 both meticulous attention to comic timing and a desire to perpetually
 accomplish the impossible.

 In the era of analog production, this tension between order and
 revolution finds free reign in the animated realm. And though the
 manipulation of clock time does exist in traditional cinema
 (particularly in the process of editing), the time of production for
 the animator is a time of perpetual editing undergirded by pressures
 (to complete the work and get it to market). But nevertheless, the
 animator performs seamlessly a series of impossible jump cuts,
 assembling the pictorial world outside of time. Hence the interest in
 representing this process playfully, in pushing it, and testing its
 boundaries. And, given the industrial employment of audiences, this
 playfulness surely found pleasure in the possibility of subverting the
 hard rules of space and time through subjective practices (this
 playfulness also appears films like Chaplin's Modern Times or Keaton's
 Cops).

 In the digital era this changes. As CGI and other digital production
 techniques have become more common, we have seen applications of the
 technology which showcase their novelty (see for instance, the Bullet
 Time slow motion of The Matrix, the re-release of the Star Wars
 Trilogy, or technocentric spectacle of Tron). But the emergence of a
 CGI-film aesthetic in films (like 300 and Beowulf), the common use
 of CGI for TV series (like Babylon 5, Stargate SG-1, and the new
 Battlestar Gallactica), and CGI commercials (like Pepsi's I'm
 Spartacus commercial) 

Re: [-empyre-] visualization as the new language of theory

2010-02-03 Thread David Chirot
Dear Lev Manovich:

Many thanks for your fascinating letter and al the links--
an area of Visual Culture that has been until very recently ignored by the
American intellectuals--is Visual  Poetry--

i will provide some links for this in alter post being prepared--for anyone
interested-
but for now a book i wd most highly recommend--which ends with a movement
towards the cinematic and multi-media--is POETICS AND VISUALITY A TRAJECTORY
OF CONTEMPORARY BRAZILIAN POETRY by Philadelpho Menezes, a brilliant artist
and theoretician, historian whose life was cut short by a tragic accident--
(San Diego State Universtiy, translated by Harry Polkinhorn--1994)
i think you would find much of what you are interested in there, semiotics
among others--
also another   text is Corrosive Signs  Essays on Experimental Poetry
(Visual, Concrete, Alternative)--Edited by Cesar Espinosa.Nucelo
Post-Arte--translated by Harry Polkinhorn, Maisonneuve Press, 1990

today on line there exits a great deal more writings in sevral languages re
Visual Poetry and Mail Art also to some degree as well as Sound Poetry and
Visual/Sound works--al of which have been developing in the directions you
outline--
i can recommend also two antholiges of critical/theoretical works edited by
Richard Kostelanetz--Visual Literature Criticism Precisely 3, 4, 5
and Poetics of the new Poetries, Precisely 13, 14, 15, 16
there is a huge amount of Visual Poetry and Sound Poetry on line--blogs,
sites, you tube etc--as well as at the UbuWeb site--
several of these include theoretical and critical writings, manifesti etc--

you might also check out the works of Gerald Janecek such as The Look of
Russian Literature and Zaum The Transrational Poetry of Russian futurism

also i wd recommend the works of Paul Cirilo re Vision, Speed,
disappearance, the military, urbanise, the cinema and new technologies
vision such as the drone--
if you are interested, i will quickly assemble a little batch of links for
you and others which may prove useful and interesting for your ideas and
questions

all best to you and everyone--
david baptiste chirot
(note a serach of my name--and i am but one of hundreds worldwide-- wil lead
you to works of mine in these ares on line including video documentary and
synchronized visual/sound poetry perfroamnce--the visual score and sound
performance--






































































































































































On Tue, Feb 2, 2010 at 11:49 PM, Lev Manovich manovich@gmail.comwrote:

 In the 20th century, intellectuals devoted lots of energy to analyzing
 lens-based narrative visuals (photography and cinema) and modern
 non-figurative art. Animation, graphic design, typography, information
 design, and other areas of visual culture were mostly ignored. in
 fact, if you are to search for books which theoretically analyze
 graphics, you will find only a single title published in France in the
 end of 1960s: Jacques Bertin, Semiology of Graphics (English edition,
 1983).

 In the 1990s, most areas of culture industry switched to
 software-based production. As a result, graphic design (as well as as
 other areas of visual culture I listed above) assumed much more
 central position in contemporary culture. Additionally, visual culture
 became hybrid. Today, a still design or a moving image sequence now
 typically combine many previously separate media. Such hybrids are now
 the norm.

 A case in point are contemporary motion graphics (commercials, music
 videos, film and TV titles, and other short forms). They are as
 prominent today as film and TV narratives - but they cannot be
 adequately described using the concepts of film theory. Motion
 graphics typically combine multiple media and techniques (live action
 video, 2D and 3D animation, typography, effects, compositing, etc.).
 Instead of being divided into a number of discrete shots, a work often
 is a single visual flow which constantly changes over time. (For a
 more detailed analysis, see the chapter After Effects, or How Cinema
 Became Design in my book Software Takes Command.)

 Cultural Analytics approach can be used to analyze motion graphics -
 as well as other areas of contemporary visual culture largely ignored
 by academic theory. The algorithmic analysis and visualization of how
 different visual parameters change over time allows us to describe
 moving images in new ways.  We can graph temporal patterns across many
 visual and semantic parameters, and compare them across different
 works.

 Below are links to some results of our explorations into different
 ways of visualizing temporal changes in motion graphics.

 http://lab.softwarestudies.com/2008/09/cultural-analytics.html
 http://www.flickr.com/photos/culturevis/sets/72157622088848303/
 http://www.flickr.com/photos/culturevis/sets/72157622608431194/

 http://www.flickr.com/photos/culturevis/3180463968/in/set-72157612327742966/

Re: [-empyre-] visualization as the new language of theory

2010-02-03 Thread Renate Ferro
Lev,

Thanks Lev and Tom for your introductions to your work and the links.  I
wanted to ask Lev how he felt  the data in Cultural Analysis manipulation
differed from the concerns of  modernist, formalist art criticism where
line, value, texture, or color were analyzed? In what ways is the data
different and how does the computer manipulation enhance our understanding
of say Rothko's work using the first links example.

The other thing that popped into my mind was an observation I made a few
Sunday afternoons ago.  It is not uncommon that the sports networks are on
in our home especially during Super Bowl playoff season.  NFL Fox football
has a moving graphic animation of a he man football robot named Cleatus of
all
things that is cast off the frame of the playing screen.  Cleatus dances,
points to interesting items on the screen, and entertains sports
enthusiasts reminding me that cultural art theorists may need to
investigate contemporary typography and graphics but  sex, gender, race
and politics desperately needs to be remembered in deconstructing todays
popular culture and tv graphics...moving or stil!.

What do you think? Can post-modernist theoretical concerns be a part of
new design? This is a question that I've been wrestling with in light of
curriculum changes within the university where there is a resurgence of
interest in graphics, typography and animation.

Renate

Renate Ferro
Visiting Assistant Professor
Department of Art
Cornell University, Tjaden Hall
Ithaca, NY  14853

Email:   r...@cornell.edu
Website:  http://www.renateferro.net


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Re: [-empyre-] visualization as the new language of theory

2010-02-03 Thread Thomas LaMarre, Prof.
Hi Renate,

If I could intervene...

I think this is precisely where the question of movement and the analytics of 
movement is crucial.

It is often said by scholars in Japan that character design has replaced 
character animation; in fact, they say, there is so much emphasis on design and 
typography that animation itself is vanishing.  This has almost become 
established wisdom. Yet within the animation and video game industries in Japan 
theses days (and remember these remain really large industries) they say that, 
if there is not the same kind of movement attributed to characters with the 
frame (by thinking across frames), it is in order to allow them to flash across 
media.   In other words, I don't think that this is something that can be 
measured.  Although I am really interested in the sort of cultural analytics 
that Lev presented, I think that they avoid the question of movement, and thus 
a host of other issues that we now associate with poststructuralism and 
deconstruction.  That sort of analytics is ultimately data about images.

In animation, movement introduces questions about sites of indeterminacy which 
are where interactions happen.  This is where one can speak of a affect and of 
a field for the emergence of power formations.

I previously mentioned that multiplanar image, because it is with the layering 
of sheets of celluloid to produce animation that limited animators in Japan 
discovered that the actual design of image layers mattered less than the 
movement between them.  This doesn't mean that they give up on design.  In 
fact, design and typography became even more pronounced.  But by moving away 
from animating characters and other entities, they found that the design became 
mobile across media, as if suppressing movement at one level allowed them to 
impart movement at another level (across media).  This explains a great deal 
about why Japanese animations enjoy such success in distribution through 
internet fansubs and scanlations (adding new layers of design).  It is about 
the movement of layers across media, even transnationally.  And affect becomes 
really crucial to gauging this.  Because you can't suppress movement at one 
level and enhance it at another without fundamentally changing interactions.

There is a wonderful animated film - toL's Tamala 2010 - that plays with these 
dynamics, partly as an avant-garde critique of circuits of production and 
distribution of animation, partly as a perfect expression of it.

Tom


Professeur titulaire
Études est-asiatiques  Communications
Université McGill
3434, rue McTavish
Montréal, QC H3A 1X9
Canada

Tél: 514-398-6756

http://web.me.com/lamarre_mediaken/Site/Home.html







On 03/02/10 8:17 AM, Renate Ferro r...@cornell.edu wrote:

Lev,

Thanks Lev and Tom for your introductions to your work and the links.  I
wanted to ask Lev how he felt  the data in Cultural Analysis manipulation
differed from the concerns of  modernist, formalist art criticism where
line, value, texture, or color were analyzed? In what ways is the data
different and how does the computer manipulation enhance our understanding
of say Rothko's work using the first links example.

The other thing that popped into my mind was an observation I made a few
Sunday afternoons ago.  It is not uncommon that the sports networks are on
in our home especially during Super Bowl playoff season.  NFL Fox football
has a moving graphic animation of a he man football robot named Cleatus of
all
things that is cast off the frame of the playing screen.  Cleatus dances,
points to interesting items on the screen, and entertains sports
enthusiasts reminding me that cultural art theorists may need to
investigate contemporary typography and graphics but  sex, gender, race
and politics desperately needs to be remembered in deconstructing todays
popular culture and tv graphics...moving or stil!.

What do you think? Can post-modernist theoretical concerns be a part of
new design? This is a question that I've been wrestling with in light of
curriculum changes within the university where there is a resurgence of
interest in graphics, typography and animation.

Renate

Renate Ferro
Visiting Assistant Professor
Department of Art
Cornell University, Tjaden Hall
Ithaca, NY  14853

Email:   r...@cornell.edu
Website:  http://www.renateferro.net


Co-moderator of _empyre soft skinned space
http://www.subtle.net/empyre
http://en.wikipedia.org/wiki/Empyre

Art Editor, diacritics
http://muse.jhu.edu/journals/dia/



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Re: [-empyre-] visualization as the new language of theory

2010-02-03 Thread Lev Manovich
There are many ways in which cultural analytics differ from what
people call formalist approach, but given the constraints of the
post size, let me just point out a couple here.

1. We are now able to visualize - and therefore better understand -
gradual changes over time at a number of scales – from a few minute
video of a gameplay to a century of film history. Google Earth allows
you to navigate space across scales – from the view of the Earth as a
whole to a Street View that puts you in a position of a car driver or
a passerby looking from a street level. In the same way, we should be
able to navigate through time, moving from the scale of a single
cultural artifact or its parts (such as a film shot) to the scale of
decades and centuries.
Visualization of gradual changes in visual and media culture over
longer historical periods is an idea that appears to us particularly
timely. Humanities disciplines, critics, museums, and other cultural
institutions usually present culture in terms of self-contained
cultural periods. Similarly, the most influential contemporary
theories of history by Kuhn (“scientific paradigms) and Foucault
(“epistemes) also focus on stable periods rather than transitions
between them. In fact, relatively little intellectual energy has been
spent on thinking about how cultural change happens. Perhaps this was
appropriate given that, until recently, cultural changes of all kinds
were usually very slow. However, since the emergence of globalization
in, not only have these changes accelerated worldwide, but the
emphasis on continual change rather than on stability has became the
key to global business and institutional thinking expressed in the
popularity of terms such as “innovation” and “disruptive change.” It
is time, therefore, for us to start treating “change” as a basic unit
of cultural analysis – rather than limiting ourselves to discrete
categories such as to “period,” “school” and “work.”
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Re: [-empyre-] visualization as the new language of theory

2010-02-03 Thread Lev Manovich
sorry - hit send accidentally before completing my post - here is the
right version:

--
There are many ways in which cultural analytics differ from what
people call formalist approach, but given the constraints of the
post size, let me just point out a couple here.

1. We are now able to visualize - and therefore better understand -
gradual changes over time at a number of scales – from a few minute
video of a gameplay to a century of film history. Google Earth allows
you to navigate space across scales – from the view of the Earth as a
whole to a Street View that puts you in a position of a car driver or
a passerby looking from a street level. In the same way, we should be
able to navigate through time, moving from the scale of a single
cultural artifact or its parts (such as a film shot) to the scale of
decades and centuries.

Visualization of gradual changes in visual and media culture over
longer historical periods is an idea that appears to us particularly
timely. Humanities disciplines, critics, museums, and other cultural
institutions usually present culture in terms of self-contained
cultural periods. Similarly, the most influential contemporary
theories of history by Kuhn (“scientific paradigms) and Foucault
(“epistemes) also focus on stable periods rather than transitions
between them. In fact, relatively little intellectual energy has been
spent on thinking about how cultural change happens. Perhaps this was
appropriate given that, until recently, cultural changes of all kinds
were usually very slow. However, since the emergence of globalization
in, not only have these changes accelerated worldwide, but the
emphasis on continual change rather than on stability has became the
key to global business and institutional thinking expressed in the
popularity of terms such as “innovation” and “disruptive change.” It
is time, therefore, for us to start treating “change” as a basic unit
of cultural analysis – rather than limiting ourselves to discrete
categories such as to “period,” “school” and “work.”

Here are couple of examples:

http://www.flickr.com/photos/culturevis/4038137889/in/set-72157622525012841/
http://www.flickr.com/photos/culturevis/3951496507/in/set-72157622525012841/
http://www.flickr.com/photos/culturevis/3179623793/in/set-72157612327698034/
http://www.flickr.com/photos/culturevis/3179623621/in/set-72157612327698034/

Thus, if we for instance take the hypothesis that in contemporary
anime characters move mush less than in the earlier works, not only we
can actually test this hypothesis to see if it true by quantifying and
measuring movement but we can also see how this parameter changed over
the years across dozens of works.

2. Another crucial advantage of using data analysis and visualization
is that now for the first time we can adequately describe many aspects
of art and media which previously we could only talk in a very vague
way. For instance, for a 100 years filmmakers, animators, critics and
theorists talked about movement in films and cartoons. But the natural
languages only give a few categories to describe movement - slow,
fast and a few others. In other words, natural language map
continuous qualities (such as movement) into few discrete categories.
Data analysis and visualization give a much better language for
describe such continuous qualities.

Here are two examples. The first visualizes movement patterns across
Vertov film annotated using linguistic categories:

http://www.flickr.com/photos/culturevis/4114328078/in/set-72157622608431194/

The second visualization uses measurements of movement - and reveals
all kinds of amazing patterns in the film which were hidden when we
use natural language to annotate movement:

http://www.flickr.com/photos/culturevis/4117658480/in/set-72157622608431194/
___
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empyre@lists.cofa.unsw.edu.au
http://www.subtle.net/empyre


Re: [-empyre-] visualization as the new language of theory

2010-02-03 Thread Thomas LaMarre, Prof.

One of the things that interested me about these models was the possibility to 
see the analytics as a kind of animation, or if you will, as a remediation of 
one medium by another.  This does present a challenge for how we think about 
empirical analysis.  Since the analytics stick close to the medium under 
analysis, the very status of the model seems to undergo a transformation.  As 
if this weren't a model but a conversion or a translation or remediation.

Yet I had some concerns about how we approach this empiricism, for I think, in 
a very positive view, that this is empiricism.  But it is hard to keep 
empiricism from turning into positivism without some questions about the 
process.

So, on the one hand, I truly appreciate these modes of visualization for 
allowing a kind of empirical analytics of movement and change.  They promise a 
great deal of sophistication and insight, especially for isolated films or 
collections of films. But on the other hand I am less certain about how this 
analytics operates at the level of decades and centuries.  For instance, if we 
are going to analyze a century of film in this manner, how do we decide what is 
a representative sample?  Given that so many films are not extant, will this 
affect the analytics?  With Japanese films, for instance, due to the 
firebombing of Tokyo, there aren't many prewar films today.  But what kind of 
analytics of a century of film could omit those films?  Also, would home movies 
be included, or is it only feature films?  But then, what of contexts where 
film wasn't primarily a matter of feature films?

I had similar doubts in the context of animation.  While I think it would be 
completely appropriate and useful to analyze 'slow' and 'fast' in this way, I 
wonder again how we would establish the parameters for the sample when doing 
comparisons or histories.  What are the material limits?

This does have implications for history.  I am totally in agreement that 
'epochal thinking' - based on simple historical periodization - is a dead end.  
But there are a lot of ways of thinking history that are not based on epochal 
thinking and periodization.  Foucault himself immediately retracted the term 
'episteme' and gradually showed that there are different kinds of 
transformation underway at any one moment; he rejected that idea that 
disciplinary society follows sovereign society, etc.  Raymond Williams spoke of 
dominants, and Althusser of overdetermination to acknowledge the heterogenity 
of any historical formation.  These are very different ways of thinking 
history, none of them dependent on epochal thinking.

The idea of tracing gradual change historically I find appealing, but still I 
have to wonder about the boundaries or limits of the analytics when we're 
talking about decades or histories.  Is this a history of gradual change across 
the world?  Or is this another way of doing history of the West or of nations?

In Anti-Oedipus, Deleuze and Guattari present a model for thinking about 
continuity and process by way of three syntheses - connective, disjunctive, and 
conjunctive.  Maybe this is one way of taking into account the kinds of gradual 
continuous change that are now possible to measure with these visual analytics 
while acknowledging processes of disjunction, as well as another register of 
conjunction as well.

Just some thoughts.




On 03/02/10 12:01 PM, Lev Manovich manovich@gmail.com wrote:

sorry - hit send accidentally before completing my post - here is the
right version:

--
There are many ways in which cultural analytics differ from what
people call formalist approach, but given the constraints of the
post size, let me just point out a couple here.

1. We are now able to visualize - and therefore better understand -
gradual changes over time at a number of scales - from a few minute
video of a gameplay to a century of film history. Google Earth allows
you to navigate space across scales - from the view of the Earth as a
whole to a Street View that puts you in a position of a car driver or
a passerby looking from a street level. In the same way, we should be
able to navigate through time, moving from the scale of a single
cultural artifact or its parts (such as a film shot) to the scale of
decades and centuries.

Visualization of gradual changes in visual and media culture over
longer historical periods is an idea that appears to us particularly
timely. Humanities disciplines, critics, museums, and other cultural
institutions usually present culture in terms of self-contained
cultural periods. Similarly, the most influential contemporary
theories of history by Kuhn (scientific paradigms) and Foucault
(epistemes) also focus on stable periods rather than transitions
between them. In fact, relatively little intellectual energy has been
spent on thinking about how cultural change happens. Perhaps this was
appropriate given that, 

Re: [-empyre-] visualization as the new language of theory

2010-02-03 Thread Sean Cubitt
Footnotes:

On novel as data, see Franco Moretti¹s attempts to derive maps from large
samples of novels (eg criminalLondon as described in London-set detective
fiction: I¹m afraid I dioon¹t find it hugely convincing, but there it
is.Lexical analysis (eg Jacobson and Levi-Strauss¹s famous analysis of Les
Chats) and discourse analysis (Norman fairclough and Teun van Dijk) likewise
undertake lexical and syntactical analsyes with considerable succes,
articulating the formalist and hermeneutic/political-ethical in areas like
van Dijk¹s work on racism

David Chirot mentions Menezes wonderful work. See also  Adalaide Morris and
Thomas SWISS (eds), New Media Poetic(small plug for Leonardo Books!); and my
favourite Ian Hamilton Finlay A Visual Primer by Abrioux



On 3/02/10 8:39 PM, Simon Biggs s.bi...@eca.ac.uk wrote:

 A number of interesting threads are evident in this posting.
 
 The primary hypothesis seems to concern why there has been an avoidance of
 employing quantitative research methodologies in the arts and humanities.
 Following from that, the questions raised are foundational, asking whether
 this is primarily due to the epistemic and cultural histories of such research
 or the character of the data-sets encountered, or both. Indeed, can one speak
 of data-sets within the typical foci of the arts and humanities (manuscripts,
 films, artworks, music, etc). Can a novel be rendered as a data-set? Can a
 reader¹s interpretation of a text be rendered as data, accepting that a novel
 exists not only within the pages of a book but in the context of its (public
 and private) reception? Is what is the case for a novel also the case for
 other cultural artefacts, such as animation, or do different kinds of cultural
 artefacts require different analytical models? If a novel, or other artefact,
 can be rendered as data then what value might flow from that? If we were to
 visualise a data-set derived from a quantitative analysis of a text and its
 interpretation (the latter proposition would seem to require mind-reading
 technology we currently do not possess, whatever might be claimed for current
 scanning and imaging technologies) would that visualisation really be worth a
 thousand words?
 
 Subsequent to these questions, we might need to inquire into how and why
 conventional quantitative methods are applied within their normal contexts and
 ask whether the outcomes revealed through that analysis reveal positive or
 negative consequences for research in the arts and humanities. We might then
 seek to steer our inquiry towards addressing whether such methods are
 necessarily appropriate in the traditional quantitative sciences. We might
 ask, sympathetically, as is proposed here in the application of quantitative
 methods to traditionally qualitative subjects, whether typical subjects of
 inquiry in the physical sciences might benefit from qualitative analysis? If
 so, it is possible that these questions are already being addressed (eg:
 Latour, Law, Biagioli, etc, have all written extensively on this).
 
 However, whilst I think these are all interesting questions they are
 definitely not on the current topic (animation). I don¹t want to distract the
 list from the topic so we might want to tag this subject for later discussion.
 Seeking to assure the topic remains the focus I will ask whether animation,
 closely related to visualisation in some ways, might be a cultural form of
 expression with particular relevance in a world that is being progressively
 rendered instrumentalised through gradual processes of quantitative ordering.
 
 Best
 
 Simon
 
 
 Simon Biggs
 
 Research Professor
 edinburgh college of art
 s.bi...@eca.ac.uk
 www.eca.ac.uk
 
 Creative Interdisciplinary Research into CoLlaborative Environments
 CIRCLE research group
 www.eca.ac.uk/circle/
 
 si...@littlepig.org.uk
 www.littlepig.org.uk
 AIM/Skype: simonbiggsuk
 
 
 
 From: Lev Manovich manovich@gmail.com
 Reply-To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
 Date: Tue, 2 Feb 2010 23:49:32 -0800
 To: empyre@lists.cofa.unsw.edu.au
 Subject: [-empyre-] visualization as the new language of theory
 
 In the 20th century, intellectuals devoted lots of energy to analyzing
 lens-based narrative visuals (photography and cinema) and modern
 non-figurative art. Animation, graphic design, typography, information
 design, and other areas of visual culture were mostly ignored. in
 fact, if you are to search for books which theoretically analyze
 graphics, you will find only a single title published in France in the
 end of 1960s: Jacques Bertin, Semiology of Graphics (English edition,
 1983).
 
 In the 1990s, most areas of culture industry switched to
 software-based production. As a result, graphic design (as well as as
 other areas of visual culture I listed above) assumed much more
 central position in contemporary culture. Additionally, visual culture
 became hybrid. Today, a still design or a moving image sequence now
 typically