Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics

2010-02-21 Thread Richard Wright

Ha ha! Royksopp - that's sarcastic data...
Like a car engine, the heart depends on electrical energy to start  
it and keep it beating regularly.


Mitchell Whitelaw: Data Walks
reminds me of the analogous landscape projects by C5: http:// 
www.c5corp.com/projects/analogouslandscape/index.shtml


R

On 17 Feb 2010, at 23:10, Sean Cubitt wrote:


Hey richard

Try Rpoyskopp’s video remind me
http://www.youtube.com/watch?v=lBvaHZIrt0o

And check Mitchell Whitelaw’s data visualisation blog at
http://teemingvoid.blogspot.com/

sean



On 17/02/10 10:25 AM, Richard Wright  
futurenatu...@blueyonder.co.uk wrote:



Hi there,
I just wanted to respond to a couple of recent posts about  
animated documentary and those thorny indexicality questions.


I once wrote a proposal called Data Visualisation as the  
Successor to Documentary Film Making (thinking actually of  
animated film making). I wonder if Paul or Erik or anyone else had  
any thoughts about this possibility of taking data records and  
animating them? Either directly and algorithmically or using more  
interpretative or even non-digital techniques? The source of the  
data and the circumstances in which it was obtained can also  
create difficult ethical questions, quite apart from questions of  
veracity (they might have been obtained under torture for example).


There are very few film examples of this I can think of, not even  
my own. One of the few is Aaron Koblin's Flight Patterns (http:// 
www.aaronkoblin.com/work/flightpatterns) and another is Jane  
Marsching's Rising North (http://www.flickr.com/photos/ 
efimeravulgata/349639 for a view of the installation version  
of the video). Andrea Polli possibly. Much of it to do with  
climate change data. I'm not mentioning these specific ones  
because I particularly like them (the Rising North piece, for  
instance, looks a bit too much to me like deciphering a multimedia  
interface). But I was struggling to think of any others and I  
wondered if anyone else knew of any film makers that were moving  
in this direction...


Richard

On 15 Feb 2010, at 18:37, Paul Ward wrote:


Hi, it's me again!

A couple of my main research interests are Animation (quelle  
surprise!) and Documentary, and I've been looking into how  
animation and nonfiction work together (or not) for some time now.


See Chapter 5 of my book Documentary: The Margins of  
Reality (Wallflower, 2005); plus Animated interactions:  
animation aesthetics and the 'interactive' documentary in S.  
Buchan (ed.) with David Surman and Paul Ward (Associate Eds.)  
Animated 'Worlds' (John Libbey, 2006). The latter discusses  
'Going Equipped' alongside Bob Sabiston's 1999 short 'Snack and  
Drink'


I think the idea of animation as a 'filter' is apposite - it is  
the filter through which re-presentations of real people and  
events are 'creatively treated' (to echo John Grierson again).  
This also makes some interesting possible connections to  
animation and memory, or animation and states of mind, and how  
these areas overlap (or contrast) with 'documentary'. Animations  
like 'Waltz with Bashir', 'Persepolis' or Andy Glynne's short  
films 'Animated minds' (about mental health) are all, arguably,  
sub-types of the animated documentary category, but approach it  
in very different ways


best wishes

Paul




From: empyre-boun...@lists.cofa.unsw.edu.au on behalf of  
christopher sullivan

Sent: Sun 14/02/2010 18:22
To: soft_skinned_space; Suzanne Buchan
Cc: soft_skinned_space
Subject: Re: [-empyre-] CG and all things fuzzy, and some  
thoughts on ethics




Hi Suzanne, thanks for the generous discussion. As a  
practitioner I will say
that I am really not too bothered by the issues of  
representation, and truth, or
authenticity, I think those are interesting points of discussion,  
but nothing
that will ever be cured. but are we really that confused in the  
theater? I have
found that children for instance have very clear understandings  
of what is real,
what is manipulated, what is fantasy. the idea that media is  
continuously lying

to us, can also lead to a lot of political empathy,
  I teach an alternative animation history class, and one of  
our weeks we

show all non fiction animation.
here is the week.
Reading: Understanding Animation, chapter 3 Narrative strategies.  
68-92


Week 6 October 19th NON FICTION-
These films all use animations power to manifest images that have  
no filmic
record. The result is a curious take on truth and  
representation.. Is there an
emotional safety in these cartoony depictions, of otherwise  
unbearable images?


 Roger Ebert , speaking about Grave of the Fire flies.
 John and Faith Hubley. Sample 1960-75 The Dara Dogs. Denise  
Topicoff.

 -A is for Autism, Tim Web 1998. Champaine by Michael Sporn.
  Some Protection, Marjut  Rimmenen,1987 -Brother, Adam Benjamin  
Elliot 2003-

  Going Equipped ,Peter Lords 1989 -Abductees , Paul Vesters 1998

Re: [-empyre-] CG and all things fuzzy, and now books

2010-02-20 Thread Eric Patrick
 interactions: animation
aesthetics and the 'interactive' documentary in S. Buchan (ed.)
with David Surman and Paul Ward (Associate Eds.) Animated
'Worlds' (John Libbey, 2006). The latter discusses 'Going Equipped'
alongside Bob Sabiston's 1999 short 'Snack and Drink'

I think the idea of animation as a 'filter' is apposite - it is the
filter through which re-presentations of real people and events are
'creatively treated' (to echo John Grierson again). This also makes
some interesting possible connections to animation and memory, or
animation and states of mind, and how these areas overlap (or
contrast) with 'documentary'. Animations like 'Waltz with Bashir',
'Persepolis' or Andy Glynne's short films 'Animated minds' (about
mental health) are all, arguably, sub-types of the animated
documentary category, but approach it in very different ways

best wishes

Paul




From: empyre-boun...@lists.cofa.unsw.edu.au on behalf of
christopher sullivan
Sent: Sun 14/02/2010 18:22
To: soft_skinned_space; Suzanne Buchan
Cc: soft_skinned_space
Subject: Re: [-empyre-] CG and all things fuzzy, and some thoughts
on ethics



Hi Suzanne, thanks for the generous discussion. As a practitioner
I will say
that I am really not too bothered by the issues of representation,
and truth, or
authenticity, I think those are interesting points of discussion,
but nothing
that will ever be cured. but are we really that confused in the
theater? I have
found that children for instance have very clear understandings of
what is real,
what is manipulated, what is fantasy. the idea that media is
continuously lying
to us, can also lead to a lot of political empathy,
  I teach an alternative animation history class, and one of
our weeks we
show all non fiction animation.
here is the week.
Reading: Understanding Animation, chapter 3 Narrative strategies.
68-92

Week 6 October 19th NON FICTION-
These films all use animations power to manifest images that have
no filmic
record. The result is a curious take on truth and representation..
Is there an
emotional safety in these cartoony depictions, of otherwise
unbearable images?

 Roger Ebert , speaking about Grave of the Fire flies.
 John and Faith Hubley. Sample 1960-75 The Dara Dogs. Denise  
Topicoff.

 -A is for Autism, Tim Web 1998. Champaine by Michael Sporn.
  Some Protection, Marjut  Rimmenen,1987 -Brother, Adam Benjamin
Elliot 2003-
  Going Equipped ,Peter Lords 1989 -Abductees , Paul Vesters 1998
 The Fetishist, Jim Trainer 1998- Ryan, Chris Landrithe 2003
 A Room Near By, still life with animated dogs, Paul Ferlinger
2002- 2004

these films all deal with the strange in between possibilities of
animation as a
filter for truth. I often show Ryan this week also, The students
are always
interested in discussing the inclusion of Chris Landreth in the
film. it is
both interesting and problematic, that his desire to implicate the
documenter,
is also very problematic. does he truly believe that his state of
crisis
parallels Ryan Larkin, in a SRO facility?

I argue that the real issue of representation through animation is
not nearly so
complicated. and why do we have to create a theoretical censoring
bureau,
just make the work, and let it hit people, all sloppy and imperfect.
do the questions below really need to be brought to some kind of
conclusion?
is it truly a crisis?


The increasing convergence, barrage and resulting pervasiveness of
  
manipulated imagery, including traditional and digital animation,  
has

overwhelmed many of its viewers, and this has pressing philosophical
 and ethical connotations. In terms of the status of indexicality
and truth
 claims of the visual, in 1998 Elsaesser suggested a crisis was
evolving:
 Any technology that materially affects this status, and
digitization
would seem to be such a technology, thus puts in crisis deeply-held
 beliefs about representation and visualization, and many of the
 discourses - critical, scientific or aesthetic - based on, or
formulated
 in the name of the indexical in our culture, need to be re-
examined.


as media professors, I think we have to also challenge media
literacy Dogma
which implies that all viewers are completely at the mercy of the
moving image.
once something is digital, sorry Lev, but it means nothing, it is a
technical
expedient.

Animators have the opportunity to carve out new and wonderful ways
of creating
work and bringing subjects to the screen that were not possible
before.
A true act of political subversion is the recent screening of Don
Hertsfeilds
new films. the audience came to see funny. instead they saw an
amazing maturing
of his work into a dark and beautiful piece that made me weep
several times.
He really seized the moment to talk about something important.

I say let's focus on content, not media, and get to work making the
films that
we feel must be made. Chris



Quoting Suzanne Buchan sbuc...@ucreative.ac.uk:

  

Renate

(I can't turn off HTML

Re: [-empyre-] CG and all things fuzzy, and now books

2010-02-19 Thread Richard Wright
Hi there,
thanks for these pointers Eric. I've been doing a lot of broadcast  
documentary graphics in the last year and have become more aware of  
how it is approached from that direction. We often find ourselves  
mixing more strictly information graphics with data visualisation  
techniques, such as for representing certain geological terrains, but  
not entirely because it is a true or accurate record - often it is  
for reasons of being technically propitious or being visually  
suggestive in itself. (Tip - Death Valley is useful for virtually any  
kind of landscape purpose).

At the risk of suddenly breezing on, I have another question for  
everyone. Does anyone have any favourite animation theory or  
animation studies books they find particularly useful in the  
classroom? Especially for explaining concepts to or for stimulating  
ideas in practitioners. The last interesting one I read was The  
Sharpest Point, although as an anthology it did not have to develop  
a single line of argument. And Norman Klein is always a fun read  
(hopefully for students as well!).

Richard

On 18 Feb 2010, at 18:50, Eric Patrick wrote:

 Hi Richard,

 This is really fascinating stuff...  not my area of expertise, but  
 Fernanda Viegas of IBM research in Cambridge is doing some of this  
 sort of work (http://manyeyes.alphaworks.ibm.com/manyeyes/).   
 Probably what we see more of in our little animation neck of the  
 woods is info-graphics for visualization: http://vimeo.com/ 
 3261363.  Perhaps Paul is still around and may have some  
 interesting sources to add.
 Sorry can't be of more help...

 ep



 ==Original message text===
 On Tue, 16 Feb 2010 5:25:13 pm CST Richard Wright wrote:

 Hi there,
 I just wanted to respond to a couple of recent posts about animated
 documentary and those thorny indexicality questions.

 I once wrote a proposal called Data Visualisation as the Successor
 to Documentary Film Making (thinking actually of animated film
 making). I wonder if Paul or Erik or anyone else had any thoughts
 about this possibility of taking data records and animating them?
 Either directly and algorithmically or using more interpretative or
 even non-digital techniques? The source of the data and the
 circumstances in which it was obtained can also create difficult
 ethical questions, quite apart from questions of veracity (they might
 have been obtained under torture for example).

 There are very few film examples of this I can think of, not even my
 own. One of the few is Aaron Koblin's Flight Patterns (http://  
 www.aaronkoblin.com/work/flightpatterns) and another is Jane
 Marsching's Rising North (http://www.flickr.com/photos/  
 efimeravulgata/349639 for a view of the installation version of
 the video). Andrea Polli possibly. Much of it to do with climate
 change data. I'm not mentioning these specific ones because I
 particularly like them (the Rising North piece, for instance, looks
 a bit too much to me like deciphering a multimedia interface). But I
 was struggling to think of any others and I wondered if anyone else
 knew of any film makers that were moving in this direction...

 Richard

 On 15 Feb 2010, at 18:37, Paul Ward wrote:

 Hi, it's me again!

 A couple of my main research interests are Animation (quelle
 surprise!) and Documentary, and I've been looking into how
 animation and nonfiction work together (or not) for some time now.

 See Chapter 5 of my book Documentary: The Margins of
 Reality (Wallflower, 2005); plus Animated interactions: animation
 aesthetics and the 'interactive' documentary in S. Buchan (ed.)
 with David Surman and Paul Ward (Associate Eds.) Animated
 'Worlds' (John Libbey, 2006). The latter discusses 'Going Equipped'
 alongside Bob Sabiston's 1999 short 'Snack and Drink'

 I think the idea of animation as a 'filter' is apposite - it is the
 filter through which re-presentations of real people and events are
 'creatively treated' (to echo John Grierson again). This also makes
 some interesting possible connections to animation and memory, or
 animation and states of mind, and how these areas overlap (or
 contrast) with 'documentary'. Animations like 'Waltz with Bashir',
 'Persepolis' or Andy Glynne's short films 'Animated minds' (about
 mental health) are all, arguably, sub-types of the animated
 documentary category, but approach it in very different ways

 best wishes

 Paul


 

 From: empyre-boun...@lists.cofa.unsw.edu.au on behalf of
 christopher sullivan
 Sent: Sun 14/02/2010 18:22
 To: soft_skinned_space; Suzanne Buchan
 Cc: soft_skinned_space
 Subject: Re: [-empyre-] CG and all things fuzzy, and some thoughts
 on ethics



 Hi Suzanne, thanks for the generous discussion. As a practitioner
 I will say
 that I am really not too bothered by the issues of representation,
 and truth, or
 authenticity, I think those are interesting points of discussion,
 but nothing
 that will ever be cured

Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics

2010-02-19 Thread Sean Cubitt
Hey richard

Try Rpoyskopp¹s video remind me
http://www.youtube.com/watch?v=lBvaHZIrt0o

And check Mitchell Whitelaw¹s data visualisation blog at
http://teemingvoid.blogspot.com/

sean



On 17/02/10 10:25 AM, Richard Wright futurenatu...@blueyonder.co.uk
wrote:

  Hi there,
 I just wanted to respond to a couple of recent posts about animated
 documentary and those thorny indexicality questions.
 
 I once wrote a proposal called Data Visualisation as the Successor to
 Documentary Film Making (thinking actually of animated film making). I wonder
 if Paul or Erik or anyone else had any thoughts about this possibility of
 taking data records and animating them? Either directly and algorithmically or
 using more interpretative or even non-digital techniques? The source of the
 data and the circumstances in which it was obtained can also create difficult
 ethical questions, quite apart from questions of veracity (they might have
 been obtained under torture for example).
 
 There are very few film examples of this I can think of, not even my own. One
 of the few is Aaron Koblin's Flight Patterns
 (http://www.aaronkoblin.com/work/flightpatterns) and another is Jane
 Marsching's Rising North
 (http://www.flickr.com/photos/efimeravulgata/349639 for a view of the
 installation version of the video). Andrea Polli possibly. Much of it to do
 with climate change data. I'm not mentioning these specific ones because I
 particularly like them (the Rising North piece, for instance, looks a bit
 too much to me like deciphering a multimedia interface). But I was struggling
 to think of any others and I wondered if anyone else knew of any film makers
 that were moving in this direction...
 
 Richard
 
 On 15 Feb 2010, at 18:37, Paul Ward wrote:
 
 Hi, it's me again!
 
 A couple of my main research interests are Animation (quelle surprise!) and
 Documentary, and I've been looking into how animation and nonfiction work
 together (or not) for some time now. 
 
 See Chapter 5 of my book Documentary: The Margins of Reality (Wallflower,
 2005); plus Animated interactions: animation aesthetics and the
 'interactive' documentary in S. Buchan (ed.) with David Surman and Paul Ward
 (Associate Eds.) Animated 'Worlds' (John Libbey, 2006). The latter discusses
 'Going Equipped' alongside Bob Sabiston's 1999 short 'Snack and Drink'
 
 I think the idea of animation as a 'filter' is apposite - it is the filter
 through which re-presentations of real people and events are 'creatively
 treated' (to echo John Grierson again). This also makes some interesting
 possible connections to animation and memory, or animation and states of
 mind, and how these areas overlap (or contrast) with 'documentary'.
 Animations like 'Waltz with Bashir', 'Persepolis' or Andy Glynne's short
 films 'Animated minds' (about mental health) are all, arguably, sub-types of
 the animated documentary category, but approach it in very different ways
 
 best wishes
 
 Paul
 
 
 
 
 From: empyre-boun...@lists.cofa.unsw.edu.au on behalf of christopher sullivan
 Sent: Sun 14/02/2010 18:22
 To: soft_skinned_space; Suzanne Buchan
 Cc: soft_skinned_space
 Subject: Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics
 
 
 
 Hi Suzanne, thanks for the generous discussion. As a practitioner I will
 say
 that I am really not too bothered by the issues of representation, and truth,
 or
 authenticity, I think those are interesting points of discussion, but nothing
 that will ever be cured. but are we really that confused in the theater? I
 have
 found that children for instance have very clear understandings of what is
 real,
 what is manipulated, what is fantasy. the idea that media is continuously
 lying
 to us, can also lead to a lot of political empathy, 
       I teach an alternative animation history class, and one of our weeks we
 show all non fiction animation.
 here is the week.
 Reading: Understanding Animation, chapter 3 Narrative strategies. 68-92
 
 Week 6 October 19th NON FICTION-
 These films all use animations power to manifest images that have no filmic
 record. The result is a curious take on truth and representation.. Is there
 an
 emotional safety in these cartoony depictions, of otherwise unbearable
 images?
 
  Roger Ebert , speaking about Grave of the Fire flies.
  John and Faith Hubley. Sample 1960-75 The Dara Dogs. Denise Topicoff.
  -A is for Autism, Tim Web 1998. Champaine by Michael Sporn.
   Some Protection, Marjut  Rimmenen,1987 -Brother, Adam Benjamin Elliot 2003-
   Going Equipped ,Peter Lords 1989 -Abductees , Paul Vesters 1998
  The Fetishist, Jim Trainer 1998- Ryan, Chris Landrithe 2003
  A Room Near By, still life with animated dogs, Paul Ferlinger 2002- 2004
 
 these films all deal with the strange in between possibilities of animation
 as a
 filter for truth. I often show Ryan this week also, The students are always
 interested in discussing the inclusion of Chris Landreth in the film

Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics

2010-02-18 Thread Eric Patrick
Hi Richard,

This is really fascinating stuff...  not my area of expertise, but Fernanda 
Viegas of IBM research in Cambridge is doing some of this sort of work 
(http://manyeyes.alphaworks.ibm.com/manyeyes/).  Probably what we see more of 
in our little animation neck of the woods is info-graphics for visualization: 
http://vimeo.com/3261363.  Perhaps Paul is still around and may have some 
interesting sources to add.
Sorry can't be of more help...

ep



==Original message text===
On Tue, 16 Feb 2010 5:25:13 pm CST Richard Wright wrote:

Hi there,
I just wanted to respond to a couple of recent posts about animated  
documentary and those thorny indexicality questions.

I once wrote a proposal called Data Visualisation as the Successor  
to Documentary Film Making (thinking actually of animated film  
making). I wonder if Paul or Erik or anyone else had any thoughts  
about this possibility of taking data records and animating them?  
Either directly and algorithmically or using more interpretative or  
even non-digital techniques? The source of the data and the  
circumstances in which it was obtained can also create difficult  
ethical questions, quite apart from questions of veracity (they might  
have been obtained under torture for example).

There are very few film examples of this I can think of, not even my  
own. One of the few is Aaron Koblin's Flight Patterns (http:// 
www.aaronkoblin.com/work/flightpatterns) and another is Jane  
Marsching's Rising North (http://www.flickr.com/photos/ 
efimeravulgata/349639 for a view of the installation version of  
the video). Andrea Polli possibly. Much of it to do with climate  
change data. I'm not mentioning these specific ones because I  
particularly like them (the Rising North piece, for instance, looks  
a bit too much to me like deciphering a multimedia interface). But I  
was struggling to think of any others and I wondered if anyone else  
knew of any film makers that were moving in this direction...

Richard

On 15 Feb 2010, at 18:37, Paul Ward wrote:

 Hi, it's me again!

 A couple of my main research interests are Animation (quelle  
 surprise!) and Documentary, and I've been looking into how  
 animation and nonfiction work together (or not) for some time now.

 See Chapter 5 of my book Documentary: The Margins of  
 Reality (Wallflower, 2005); plus Animated interactions: animation  
 aesthetics and the 'interactive' documentary in S. Buchan (ed.)  
 with David Surman and Paul Ward (Associate Eds.) Animated  
 'Worlds' (John Libbey, 2006). The latter discusses 'Going Equipped'  
 alongside Bob Sabiston's 1999 short 'Snack and Drink'

 I think the idea of animation as a 'filter' is apposite - it is the  
 filter through which re-presentations of real people and events are  
 'creatively treated' (to echo John Grierson again). This also makes  
 some interesting possible connections to animation and memory, or  
 animation and states of mind, and how these areas overlap (or  
 contrast) with 'documentary'. Animations like 'Waltz with Bashir',  
 'Persepolis' or Andy Glynne's short films 'Animated minds' (about  
 mental health) are all, arguably, sub-types of the animated  
 documentary category, but approach it in very different ways

 best wishes

 Paul


 

 From: empyre-boun...@lists.cofa.unsw.edu.au on behalf of  
 christopher sullivan
 Sent: Sun 14/02/2010 18:22
 To: soft_skinned_space; Suzanne Buchan
 Cc: soft_skinned_space
 Subject: Re: [-empyre-] CG and all things fuzzy, and some thoughts  
 on ethics



 Hi Suzanne, thanks for the generous discussion. As a practitioner  
 I will say
 that I am really not too bothered by the issues of representation,  
 and truth, or
 authenticity, I think those are interesting points of discussion,  
 but nothing
 that will ever be cured. but are we really that confused in the  
 theater? I have
 found that children for instance have very clear understandings of  
 what is real,
 what is manipulated, what is fantasy. the idea that media is  
 continuously lying
 to us, can also lead to a lot of political empathy,
   I teach an alternative animation history class, and one of  
 our weeks we
 show all non fiction animation.
 here is the week.
 Reading: Understanding Animation, chapter 3 Narrative strategies.  
 68-92

 Week 6 October 19th NON FICTION-
 These films all use animations power to manifest images that have  
 no filmic
 record. The result is a curious take on truth and representation..  
 Is there an
 emotional safety in these cartoony depictions, of otherwise  
 unbearable images?

  Roger Ebert , speaking about Grave of the Fire flies.
  John and Faith Hubley. Sample 1960-75 The Dara Dogs. Denise Topicoff.
  -A is for Autism, Tim Web 1998. Champaine by Michael Sporn.
   Some Protection, Marjut  Rimmenen,1987 -Brother, Adam Benjamin  
 Elliot 2003-
   Going Equipped ,Peter Lords 1989 -Abductees , Paul Vesters 1998

Re: [-empyre-] CG and all things fuzzy

2010-02-15 Thread Paul Ward
 and modeling, working out 
how to make a specific piece of software do something . . . the AUCB approach 
is, I guess, more 'holistic' in that the CG is not seen as an end in itself 
(for want of a better term), but as a tool to be used in the service of 
something else
 
One of the problems with technology is how it is perceived - it is either a 
'magic bullet'/panacea (we'd make better films if we had a software upgrade! 
Erm, in all likelihood, no you wouldn't) or it is some kind of threat to an 
imagined pre-lapsarian past, where people made films differently/better. I'm 
not suggesting anyone in on this discussion falls into either of these camps, 
but these, it seems to me, are the simple 'lay' positions - either technology 
is foregrounded as 'the answer' (even by people who aren't even sure of the 
question!) or it is seen as 'the problem'. As ever, the truth lies somewhere in 
between, and the complex histories of how technologies emerge and the uses to 
which they are put, needs to be carefully mapped. I've recently heard of a UK 
institution, well-known for Animation, which now has no light boxes or 
facilities for students to draw - it has, in effect, put all its eggs in the 
computer basket. As Suzanne points out, such moves (and the institution in 
question is by no means alone, of course, in having to 'rationalise' its 
resources and delivery) are part of the context of cuts to education. The way 
in which animation and other arts are taught is also increasingly seen in terms 
of what we call in the UK 'knowledge transfer', and this is linked strongly to 
'enterprise' (as opposed to, say, 'research'), having a direct application for 
what you are teaching, and an 'impact' that can be measured. There is nothing 
intrinsically wrong with any of these things, even in education - why would we 
*not* want to make 'an impact'?! - but the strings are pulled by people other 
than academics and expert practitioners, and 'impact' therefore becomes an 
index of relatively very short-term and often economic factors, rather than (as 
one might expect from arts like animation) long-term and far-reaching - and 
very hard to measure - factors.
 
I think I've gone off the point a little here, if indeed I was ever on it . . . 
 
I am sure there are some other points from other posts that I wanted to respond 
to, but I'll leave it there for now and send another post!
 
cheers
 
Paul 
  
 



From: empyre-boun...@lists.cofa.unsw.edu.au on behalf of Simon Biggs
Sent: Sat 13/02/2010 09:58
To: soft_skinned_space
Subject: Re: [-empyre-] CG and all things fuzzy


At eca we have a well established and regarded animation department, a pretty 
typical model of a UK art school animation department. There are a couple of 
antique computers in the studio's that the students can play about with. Most 
animation is undertaken using stop motion, clay-mation and drawing. Whereas 
once the material would have been recorded to film, frame by frame, and after 
that to video, these days they record direct to hard-drive and finish the work 
off in Final Cut Pro, editing rushes, synching sound, etc. This latter stage of 
production is not regarded as where the highest level skills are to be found. 
Walking around the animation studio's it is clear that the key skill that is 
held higher than any other is drawing. After that, it is motion and how that 
can be suggested in individual drawings and in tweening. Characterisation is 
the sought after outcome. But this is a certain type of animation, dominated by 
models found on TV, in the cinema and more and more in computer games. There 
are other models of animation (such as that practiced by Larry Cuba, for one).

Best

Simon


Simon Biggs

s.bi...@eca.ac.uk  si...@littlepig.org.uk  Skype: simonbiggsuk  http:// 
http:/// www.littlepig.org.uk/
Research Professor  edinburgh college of art  http:// http:/// www.eca.ac.uk/
Creative Interdisciplinary Research into CoLlaborative Environments  http:// 
http:/// www.eca.ac.uk/circle/
Electronic Literature as a Model of Creativity and Innovation in Practice  
http:// http:/// www.elmcip.net/





From: Renate Ferro r...@cornell.edu
Reply-To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Date: Fri, 12 Feb 2010 23:37:32 -0500 (EST)
To: soft_skinned_space emp...@gamera.cofa.unsw.edu.au
Subject: Re: [-empyre-] CG and all things fuzzy

Dear Paul and Suzanne,

Can you both talk about how CG fits into your animation programs?  At
Cornell, Computer Graphics and 3D animation is taught by Computing
faculty.  It is in the art department where students, particularly
recently, have been creating stop action, frame by frame, roto-scoping,
drawing based and a medley of other fuzzies. Whether working  from
photography based or original drawing. their novel, quirky rendering
styles, interdisciplinary interests and criticality make their work fresh
and innovative.

How does it work in the UK?

Renate

Re: [-empyre-] CG and all things fuzzy

2010-02-15 Thread Simon Biggs
I wonder if that institution is Sheffield Hallam University? I use to work
there. Quite a few years ago they mothballed a lot of their traditional
animation kit in favour of digital systems. They also did this in the
printmaking department, an area the college was highly reputed in. Since I
left they have even got rid of their purpose built art school buildings
(ugly brutalist 2 storey studios, designed by the same architect who did the
Royal College building, that were brilliant to work in) and relocated into
the basement of the engineering department. I would assume that any
remaining vestiges of traditional kit would have gone as floor area was cut
by 40%. This is the same institution that includes Nick Park (Aardman
animation, famous for creating Wallace and Grommit) amongst its alumni. I
wonder what he would make of the changes.

eca does retain its light-box and drawing approach. Personally I would
rather a bit of both. Although I am not a formalist I do distinguish between
practice that treats a medium as a tool (eg: how Paul Ward describes the use
of computers in his department) and practice that treats it as medium (eg:
seeks to engage the specific characteristics of the medium as core to the
conceptual focus of the work). My own work falls into this latter area,
although I wouldn¹t describe it as animation (some have). I am aware that
there are some animation artists who do work with the specific
characteristics of the medium as key in their conceptual approach.
Svankmajer¹s 1982 Dimensions of Dialogue is a good example here, where he
explores the nature of clay to do very clay-like (but not at all life-like)
things (faces merging into one another, heads eating one another, etc). If
some animation depends on the uncanny valley effect for its power then this
is not it, as there is no attempt at realism. In the digital domain an
artist I mentioned in an earlier post, Larry Cuba, is a good example of a
medium specific approach. Another animator occupying an almost unique
position is Len Lye.

Best

Simon


Simon Biggs

s.bi...@eca.ac.uk  si...@littlepig.org.uk  Skype: simonbiggsuk
http://www.littlepig.org.uk/
Research Professor  edinburgh college of art  http://www.eca.ac.uk/
Creative Interdisciplinary Research into CoLlaborative Environments
http://www.eca.ac.uk/circle/
Electronic Literature as a Model of Creativity and Innovation in Practice
http://www.elmcip.net/



From: Paul Ward pw...@aucb.ac.uk
Reply-To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Date: Mon, 15 Feb 2010 14:37:12 -
To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Subject: RE: [-empyre-] CG and all things fuzzy

I've recently heard of a UK institution, well-known for Animation, which now
has no light boxes or facilities for students to draw - it has, in effect,
put all its eggs in the computer basket. As Suzanne points out, such moves
(and the institution in question is by no means alone, of course, in having
to 'rationalise' its resources and delivery) are part of the context of cuts
to education.


Edinburgh College of Art (eca) is a charity registered in Scotland, number 
SC009201


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Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics

2010-02-15 Thread Paul Ward
Hi, it's me again!
 
A couple of my main research interests are Animation (quelle surprise!) and 
Documentary, and I've been looking into how animation and nonfiction work 
together (or not) for some time now. 
 
See Chapter 5 of my book Documentary: The Margins of Reality (Wallflower, 
2005); plus Animated interactions: animation aesthetics and the 'interactive' 
documentary in S. Buchan (ed.) with David Surman and Paul Ward (Associate 
Eds.) Animated 'Worlds' (John Libbey, 2006). The latter discusses 'Going 
Equipped' alongside Bob Sabiston's 1999 short 'Snack and Drink'
 
I think the idea of animation as a 'filter' is apposite - it is the filter 
through which re-presentations of real people and events are 'creatively 
treated' (to echo John Grierson again). This also makes some interesting 
possible connections to animation and memory, or animation and states of mind, 
and how these areas overlap (or contrast) with 'documentary'. Animations like 
'Waltz with Bashir', 'Persepolis' or Andy Glynne's short films 'Animated minds' 
(about mental health) are all, arguably, sub-types of the animated documentary 
category, but approach it in very different ways
 
best wishes
 
Paul
 



From: empyre-boun...@lists.cofa.unsw.edu.au on behalf of christopher sullivan
Sent: Sun 14/02/2010 18:22
To: soft_skinned_space; Suzanne Buchan
Cc: soft_skinned_space
Subject: Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics



Hi Suzanne, thanks for the generous discussion. As a practitioner I will say
that I am really not too bothered by the issues of representation, and truth, or
authenticity, I think those are interesting points of discussion, but nothing
that will ever be cured. but are we really that confused in the theater? I have
found that children for instance have very clear understandings of what is real,
what is manipulated, what is fantasy. the idea that media is continuously lying
to us, can also lead to a lot of political empathy, 
  I teach an alternative animation history class, and one of our weeks we
show all non fiction animation.
here is the week.
Reading: Understanding Animation, chapter 3 Narrative strategies. 68-92
  
Week 6 October 19th NON FICTION-
These films all use animations power to manifest images that have no filmic
record. The result is a curious take on truth and representation.. Is there an
emotional safety in these cartoony depictions, of otherwise unbearable images?

 Roger Ebert , speaking about Grave of the Fire flies.
 John and Faith Hubley. Sample 1960-75 The Dara Dogs. Denise Topicoff.
 -A is for Autism, Tim Web 1998. Champaine by Michael Sporn.
  Some Protection, Marjut  Rimmenen,1987 -Brother, Adam Benjamin Elliot 2003-
  Going Equipped ,Peter Lords 1989 -Abductees , Paul Vesters 1998
 The Fetishist, Jim Trainer 1998- Ryan, Chris Landrithe 2003
 A Room Near By, still life with animated dogs, Paul Ferlinger 2002- 2004

these films all deal with the strange in between possibilities of animation as a
filter for truth. I often show Ryan this week also, The students are always
interested in discussing the inclusion of Chris Landreth in the film. it is
both interesting and problematic, that his desire to implicate the documenter,
is also very problematic. does he truly believe that his state of crisis
parallels Ryan Larkin, in a SRO facility?

I argue that the real issue of representation through animation is not nearly so
complicated. and why do we have to create a theoretical censoring bureau,
just make the work, and let it hit people, all sloppy and imperfect.
do the questions below really need to be brought to some kind of conclusion?
is it truly a crisis?


The increasing convergence, barrage and resulting pervasiveness of
 manipulated imagery, including traditional and digital animation, has
 overwhelmed many of its viewers, and this has pressing philosophical
  and ethical connotations. In terms of the status of indexicality and truth
  claims of the visual, in 1998 Elsaesser suggested a crisis was evolving:
  Any technology that materially affects this status, and digitization
 would seem to be such a technology, thus puts in crisis deeply-held
  beliefs about representation and visualization, and many of the
  discourses - critical, scientific or aesthetic - based on, or formulated
  in the name of the indexical in our culture, need to be re-examined.

as media professors, I think we have to also challenge media literacy Dogma
which implies that all viewers are completely at the mercy of the moving image.
once something is digital, sorry Lev, but it means nothing, it is a technical
expedient.

Animators have the opportunity to carve out new and wonderful ways of creating
work and bringing subjects to the screen that were not possible before.
A true act of political subversion is the recent screening of Don Hertsfeilds
new films. the audience came to see funny. instead they saw an amazing maturing
of his work into a dark

Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics

2010-02-15 Thread christopher sullivan

Hello Paul, IU will check out your book, as far as the word opposite, opposite
of what? sounds like we are in agreement. In my Non fiction class, I show the
introduction by roger Ebert of graveyard of the fire flies, he captures the
notion of animations.  http://www.youtube.com/watch?v=yU3mZT0a9Rw

Quoting Paul Ward pw...@aucb.ac.uk:

 Hi, it's me again!
  
 A couple of my main research interests are Animation (quelle surprise!) and
 Documentary, and I've been looking into how animation and nonfiction work
 together (or not) for some time now. 
  
 See Chapter 5 of my book Documentary: The Margins of Reality (Wallflower,
 2005); plus Animated interactions: animation aesthetics and the
 'interactive' documentary in S. Buchan (ed.) with David Surman and Paul Ward
 (Associate Eds.) Animated 'Worlds' (John Libbey, 2006). The latter discusses
 'Going Equipped' alongside Bob Sabiston's 1999 short 'Snack and Drink'
  
 I think the idea of animation as a 'filter' is apposite - it is the filter
 through which re-presentations of real people and events are 'creatively
 treated' (to echo John Grierson again). This also makes some interesting
 possible connections to animation and memory, or animation and states of
 mind, and how these areas overlap (or contrast) with 'documentary'.
 Animations like 'Waltz with Bashir', 'Persepolis' or Andy Glynne's short
 films 'Animated minds' (about mental health) are all, arguably, sub-types of
 the animated documentary category, but approach it in very different ways
  
 best wishes
  
 Paul
  
 
 
 
 From: empyre-boun...@lists.cofa.unsw.edu.au on behalf of christopher
 sullivan
 Sent: Sun 14/02/2010 18:22
 To: soft_skinned_space; Suzanne Buchan
 Cc: soft_skinned_space
 Subject: Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics
 
 
 
 Hi Suzanne, thanks for the generous discussion. As a practitioner I will
 say
 that I am really not too bothered by the issues of representation, and truth,
 or
 authenticity, I think those are interesting points of discussion, but
 nothing
 that will ever be cured. but are we really that confused in the theater? I
 have
 found that children for instance have very clear understandings of what is
 real,
 what is manipulated, what is fantasy. the idea that media is continuously
 lying
 to us, can also lead to a lot of political empathy, 
   I teach an alternative animation history class, and one of our weeks
 we
 show all non fiction animation.
 here is the week.
 Reading: Understanding Animation, chapter 3 Narrative strategies. 68-92
   
 Week 6 October 19th NON FICTION-
 These films all use animations power to manifest images that have no filmic
 record. The result is a curious take on truth and representation.. Is there
 an
 emotional safety in these cartoony depictions, of otherwise unbearable
 images?
 
  Roger Ebert , speaking about Grave of the Fire flies.
  John and Faith Hubley. Sample 1960-75 The Dara Dogs. Denise Topicoff.
  -A is for Autism, Tim Web 1998. Champaine by Michael Sporn.
   Some Protection, Marjut  Rimmenen,1987 -Brother, Adam Benjamin Elliot
 2003-
   Going Equipped ,Peter Lords 1989 -Abductees , Paul Vesters 1998
  The Fetishist, Jim Trainer 1998- Ryan, Chris Landrithe 2003
  A Room Near By, still life with animated dogs, Paul Ferlinger 2002- 2004
 
 these films all deal with the strange in between possibilities of animation
 as a
 filter for truth. I often show Ryan this week also, The students are always
 interested in discussing the inclusion of Chris Landreth in the film. it is
 both interesting and problematic, that his desire to implicate the
 documenter,
 is also very problematic. does he truly believe that his state of crisis
 parallels Ryan Larkin, in a SRO facility?
 
 I argue that the real issue of representation through animation is not nearly
 so
 complicated. and why do we have to create a theoretical censoring bureau,
 just make the work, and let it hit people, all sloppy and imperfect.
 do the questions below really need to be brought to some kind of conclusion?
 is it truly a crisis?
 
 
 The increasing convergence, barrage and resulting pervasiveness of
  manipulated imagery, including traditional and digital animation, has
  overwhelmed many of its viewers, and this has pressing philosophical
   and ethical connotations. In terms of the status of indexicality and
 truth
   claims of the visual, in 1998 Elsaesser suggested a crisis was evolving:
   Any technology that materially affects this status, and digitization
  would seem to be such a technology, thus puts in crisis deeply-held
   beliefs about representation and visualization, and many of the
   discourses - critical, scientific or aesthetic - based on, or formulated
   in the name of the indexical in our culture, need to be re-examined.
 
 as media professors, I think we have to also challenge media literacy Dogma
 which implies that all viewers are completely at the mercy of the moving
 image

Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics

2010-02-14 Thread T Goodeve
 image as it became
   enhanced or altered by digital technologies has had a profound effect
  on audiences, a topic thematised by Thomas Elsaesser, Lev Manovich
   and Siegfried Zielinski, ethical philosopher Jane Bennett (The
 Enchantment
   of Modern Life, 2001) and by others who may be on empyre.
 
  The increasing convergence, barrage and resulting pervasiveness of
  manipulated imagery, including traditional and digital animation, has
  overwhelmed many of its viewers, and this has pressing philosophical
   and ethical connotations. In terms of the status of indexicality and
 truth
   claims of the visual, in 1998 Elsaesser suggested a crisis was evolving:
   Any technology that materially affects this status, and digitisation
  would seem to be such a technology, thus puts in crisis deeply-held
   beliefs about representation and visualization, and many of the
   discourses – critical, scientific or aesthetic – based on, or formulated
   in the name of the indexical in our culture, need to be re-examined.
  (Elsaesser, Thomas, Digital Cinema: Delivery, Event, time, in:
  Cinema Futures: Cain, Abel or Cable?,1998. Pp. 201-222)
 
  While following these debates, I became sensitised to one specific i
  mpact of manipulated images during a screening of Roland Emmerich's
  1994 Independence Day. In the rather naive encounter between the
   American missionaries and the alien Mother ship we witness a brief
   moment, only a few frames, when a fireball engulfs the pilot on impact.
 
  Now in itself, this is not an unfamiliar scene, and it has been repeated
   in action and war films to excess. My point here is that the image
  manipulation was of the 'invisible' sort, i.e. not 'in-your-face' CGI
 that
   creates spectacle that is highly aware of its difference to so-called
   normal perception and representation.
 
  The fireball in the cockpit was created to look like live action.
  So –  what's the problem? Well, in that fraction of a second of ID4,
  an image flashed in my mind that, depending on your generation,
  may also be indelibly etched in your own.: this 1963 photo by Malcolm
 Brown
 
  http://en.wikipedia.org/wiki/Th%C3%ADch_Qu?ng_D?c
 
  The mental image of this while watching ID4 was an emotional response
   on my part, a response of what could be described as 'negative empathy'
   that incited ethical awareness about the inherent 'wrongness' of this
 scene.
 
 
  This personal example might illustrate why we need articulated critical
  reactions to films like these, to  facilitate a sober understanding of
 the
   impact such films are having on our collective sense of ethics.
 
   In light of the inane acceptance of violent images
  just because we are 'used to them' and the role CGI and animation
  has to play in this, addressing the crisis rooted in the loss of
 indexical
  truth could effectively address a re-examination of the discourse around
   ethical responsibility in image production. Discussions around animation
 –
   especially the kind we are not supposed to see – have tended to focus
   on technical wizardry and the properties of programmes to create the
   impossible. It may be part of a new body of work for critical
  investigations
   of spectatorial manipulation in a digital age, a territory that needs
   ethical navigation to understand the philosophical  consequences of
   this kind of imagery.
 
  The next issue of the ANM journal (5.1) will have an essay by philosopher
  and cultural studies scholar Elizabeth Walden that explores just these
  issues
   and discusses a puppet animation film; she discusses how elements of
  the narrative structure and the camera work give the materials used in
 the
   character’s project a moral standing in the film, which draws audience
 and
   filmmaker as well as the character into an ethical situation which is
  significant to our shared moment in the digital era.
 
  So I'll leave this for now, and see if anyone has some thoughts on it.
 
  I'm also happy to engage with the Quays' works, if there is interest out
  there.
 
  Suzanne
 
 
 
 
  -Original Message-
  From: empyre-boun...@lists.cofa.unsw.edu.au on behalf of Renate Ferro
  Sent: Sat 2/13/2010 04:37
  To: soft_skinned_space
  Subject: Re: [-empyre-] CG and all things fuzzy
 
  Dear Paul and Suzanne,
 
  Can you both talk about how CG fits into your animation programs?  At
  Cornell, Computer Graphics and 3D animation is taught by Computing
  faculty.  It is in the art department where students, particularly
  recently, have been creating stop action, frame by frame, roto-scoping,
  drawing based and a medley of other fuzzies. Whether working  from
  photography based or original drawing. their novel, quirky rendering
  styles, interdisciplinary interests and criticality make their work fresh
  and innovative.
 
  How does it work in the UK?
 
  Renate
 
  Renate Ferro
  Visiting Assistant Professor
  Department of Art
  Cornell University, Tjaden Hall
  Ithaca, NY  14853

Re: [-empyre-] CG and all things fuzzy

2010-02-14 Thread futurenatural

Yello,
having your Computer Science Department teach computer animation does  
seem unusual. I wonder if this is specific to Cornell?


This question reminds me of something you (Renate) posted last week  
when you talked about how you found your students were concentrating  
too much on the programatic aspects and ignoring whether the final  
animation was really working? This split is certainly a widespread  
issue and I find it begins as a consequence of the way that animation  
software is designed and used. As the discussion is moving more  
decisively towards problems with the digital I thought I would put  
down a few thoughts now.


When using software there is a strong tendency to animate with the  
numbers instead of looking at the screen at what is actually  
happening. So if you want to animate an apple falling onto the ground  
you know when it has hit the ground because the height value of the  
bottom of the apple equals the height value of the ground plane.  
Except that it often doesn't look right. You might have to add  
shadows or textures or make the ground reverberate in a way that it  
doesn't actually do in reality. But the student will sometimes say it  
must be right because the numbers say the apple is on the ground!   
Another example is anatomy. In computer animation you tend to keep  
the basic anatomical body the same all the way through because there  
is something in the rational world of software design that insists  
that you cannot suddenly loose or gain an arm. But of course  
traditional animators do this all the time, if characters get into a  
fight for instance. There are lots of examples like this.


My personal issue is with keyframing and the timeline. Keyframing is  
the most popular way of digitally animating and appears to be a  
straightforward reflection of traditional practice of keyframes and  
inbetweening. Except that it isn't because the computer's automation  
of inbetweening means that these intervals between extreme frames are  
no longer subject to conscious design as they were when there were  
people actually drawing them. The result is often a lot of  syrupy  
animation as the software is obliged to smoothly interpolate between  
as few keyframes as possible. But this isn't a problem with the  
technology as such. It is perfectly possible to animate manually in  
most software programs. You could simply just create a keyframe on  
every frame. But in practice most people don't even think of doing  
this because that's the computer's job.


This isn't really a problem in interface design. It's more to do with  
the concepts that we are interfacing with (although not exactly that  
either). The problem is not to resist software as to find a different  
angle on it. Building your own Open Source software or DIY media is a  
much talked about option but not open to most people. And in any  
case, how do I know what I want software to do?


Lev has pointed out how some animation qualities like continuous  
variability of the image arise out of software design. And this  
software design also supports and extends older practices like the  
layering of cells that Tom used to describe the qualities of limited  
animation and the time-image. But all of this is complicated by  
the fact that the fundamental assumptions of software design are not  
necessarily constant nor is its conventional usage (hopefully,  
otherwise we're stuck). It is not a matter of the different technical  
abilities of software or of how much it costs, but of how easily a  
technical potential can be perceived by the user in a way that  
motivates engagement. This is the point at which the techno- 
aesthetic is worked out - different motifs that permeate  
technological, social and cultural levels.


That's more than I intended to write so that's enough for now.  And  
it's not even my week yet...



Richard


On 13 Feb 2010, at 04:37, Renate Ferro wrote:


Dear Paul and Suzanne,

Can you both talk about how CG fits into your animation programs?  At
Cornell, Computer Graphics and 3D animation is taught by Computing
faculty.  It is in the art department where students, particularly
recently, have been creating stop action, frame by frame, roto- 
scoping,

drawing based and a medley of other fuzzies. Whether working  from
photography based or original drawing. their novel, quirky rendering
styles, interdisciplinary interests and criticality make their work  
fresh

and innovative.

How does it work in the UK?

Renate


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Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics

2010-02-14 Thread Suzanne Buchan
Wow! 

Thank you Thyrza, (and Chris, too) for your sensitive and eloquent posts,
 and though I'm at a conference, and giving a talk (still being tweaked, 
alas/of course) 
 I'm aiming to be back 'here' when I can to add a few comments and questions to 
start 
embellishing this wonderful tapestry of thoughts and concerns you've posted. 

Suzanne
winmail.dat___
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Re: [-empyre-] CG and all things fuzzy

2010-02-13 Thread Simon Biggs
At eca we have a well established and regarded animation department, a
pretty typical model of a UK art school animation department. There are a
couple of antique computers in the studio¹s that the students can play about
with. Most animation is undertaken using stop motion, clay-mation and
drawing. Whereas once the material would have been recorded to film, frame
by frame, and after that to video, these days they record direct to
hard-drive and finish the work off in Final Cut Pro, editing rushes,
synching sound, etc. This latter stage of production is not regarded as
where the highest level skills are to be found. Walking around the animation
studio¹s it is clear that the key skill that is held higher than any other
is drawing. After that, it is motion and how that can be suggested in
individual drawings and in tweening. Characterisation is the sought after
outcome. But this is a certain type of animation, dominated by models found
on TV, in the cinema and more and more in computer games. There are other
models of animation (such as that practiced by Larry Cuba, for one).

Best

Simon


Simon Biggs

s.bi...@eca.ac.uk  si...@littlepig.org.uk  Skype: simonbiggsuk
http://www.littlepig.org.uk/
Research Professor  edinburgh college of art  http://www.eca.ac.uk/
Creative Interdisciplinary Research into CoLlaborative Environments
http://www.eca.ac.uk/circle/
Electronic Literature as a Model of Creativity and Innovation in Practice
http://www.elmcip.net/



From: Renate Ferro r...@cornell.edu
Reply-To: soft_skinned_space empyre@lists.cofa.unsw.edu.au
Date: Fri, 12 Feb 2010 23:37:32 -0500 (EST)
To: soft_skinned_space emp...@gamera.cofa.unsw.edu.au
Subject: Re: [-empyre-] CG and all things fuzzy

Dear Paul and Suzanne,

Can you both talk about how CG fits into your animation programs?  At
Cornell, Computer Graphics and 3D animation is taught by Computing
faculty.  It is in the art department where students, particularly
recently, have been creating stop action, frame by frame, roto-scoping,
drawing based and a medley of other fuzzies. Whether working  from
photography based or original drawing. their novel, quirky rendering
styles, interdisciplinary interests and criticality make their work fresh
and innovative.

How does it work in the UK?

Renate

Renate Ferro
Visiting Assistant Professor
Department of Art
Cornell University, Tjaden Hall
Ithaca, NY  14853

Email:   r...@cornell.edu
Website:  http://www.renateferro.net


Co-moderator of _empyre soft skinned space
http://www.subtle.net/empyre
http://en.wikipedia.org/wiki/Empyre

Art Editor, diacritics
http://muse.jhu.edu/journals/dia/



___
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Edinburgh College of Art (eca) is a charity registered in Scotland, number 
SC009201


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Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics

2010-02-13 Thread Suzanne Buchan
 by philosopher 
and cultural studies scholar Elizabeth Walden that explores just these issues
 and discusses a puppet animation film; she discusses how elements of 
the narrative structure and the camera work give the materials used in the
 character’s project a moral standing in the film, which draws audience and
 filmmaker as well as the character into an ethical situation which is 
significant to our shared moment in the digital era. 

So I'll leave this for now, and see if anyone has some thoughts on it.

I'm also happy to engage with the Quays' works, if there is interest out there.

Suzanne




-Original Message-
From: empyre-boun...@lists.cofa.unsw.edu.au on behalf of Renate Ferro
Sent: Sat 2/13/2010 04:37
To: soft_skinned_space
Subject: Re: [-empyre-] CG and all things fuzzy
 
Dear Paul and Suzanne,

Can you both talk about how CG fits into your animation programs?  At
Cornell, Computer Graphics and 3D animation is taught by Computing
faculty.  It is in the art department where students, particularly
recently, have been creating stop action, frame by frame, roto-scoping,
drawing based and a medley of other fuzzies. Whether working  from
photography based or original drawing. their novel, quirky rendering
styles, interdisciplinary interests and criticality make their work fresh
and innovative.

How does it work in the UK?

Renate

Renate Ferro
Visiting Assistant Professor
Department of Art
Cornell University, Tjaden Hall
Ithaca, NY  14853

Email:   r...@cornell.edu
Website:  http://www.renateferro.net


Co-moderator of _empyre soft skinned space
http://www.subtle.net/empyre
http://en.wikipedia.org/wiki/Empyre

Art Editor, diacritics
http://muse.jhu.edu/journals/dia/



___
empyre forum
empyre@lists.cofa.unsw.edu.au
http://www.subtle.net/empyre

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empyre@lists.cofa.unsw.edu.au
http://www.subtle.net/empyre

Re: [-empyre-] CG and all things fuzzy, and some thoughts on ethics

2010-02-13 Thread christopher sullivan
 Message-
 From: empyre-boun...@lists.cofa.unsw.edu.au on behalf of Renate Ferro
 Sent: Sat 2/13/2010 04:37
 To: soft_skinned_space
 Subject: Re: [-empyre-] CG and all things fuzzy
  
 Dear Paul and Suzanne,
 
 Can you both talk about how CG fits into your animation programs?  At
 Cornell, Computer Graphics and 3D animation is taught by Computing
 faculty.  It is in the art department where students, particularly
 recently, have been creating stop action, frame by frame, roto-scoping,
 drawing based and a medley of other fuzzies. Whether working  from
 photography based or original drawing. their novel, quirky rendering
 styles, interdisciplinary interests and criticality make their work fresh
 and innovative.
 
 How does it work in the UK?
 
 Renate
 
 Renate Ferro
 Visiting Assistant Professor
 Department of Art
 Cornell University, Tjaden Hall
 Ithaca, NY  14853
 
 Email:   r...@cornell.edu
 Website:  http://www.renateferro.net
 
 
 Co-moderator of _empyre soft skinned space
 http://www.subtle.net/empyre
 http://en.wikipedia.org/wiki/Empyre
 
 Art Editor, diacritics
 http://muse.jhu.edu/journals/dia/
 
 
 
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 empyre forum
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 http://www.subtle.net/empyre
 
 


Christopher Sullivan
Dept. of Film/Video/New Media
School of the Art Institute of Chicago
112 so michigan
Chicago Ill 60603
csu...@saic.edu
312-345-3802
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Re: [-empyre-] CG and all things fuzzy

2010-02-12 Thread Renate Ferro
Dear Paul and Suzanne,

Can you both talk about how CG fits into your animation programs?  At
Cornell, Computer Graphics and 3D animation is taught by Computing
faculty.  It is in the art department where students, particularly
recently, have been creating stop action, frame by frame, roto-scoping,
drawing based and a medley of other fuzzies. Whether working  from
photography based or original drawing. their novel, quirky rendering
styles, interdisciplinary interests and criticality make their work fresh
and innovative.

How does it work in the UK?

Renate

Renate Ferro
Visiting Assistant Professor
Department of Art
Cornell University, Tjaden Hall
Ithaca, NY  14853

Email:   r...@cornell.edu
Website:  http://www.renateferro.net


Co-moderator of _empyre soft skinned space
http://www.subtle.net/empyre
http://en.wikipedia.org/wiki/Empyre

Art Editor, diacritics
http://muse.jhu.edu/journals/dia/



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