Re: [-empyre-] Julian Oliver: Resolution for Digital Futures

2009-01-19 Thread Simon Biggs
On 19/1/09 01:00, Julian Oliver wrote:

 (to these ends some friends and i are planning a workshop on object-oriented
 programming for artists without a single computer in the room..)

Julian

Your comment above suggests you agree with me ­ the digital does not require
a computer. It is an idea, an abstraction, before it is anything else ­ an
idea concerned with language and communication.

Some artists chose to reject the artefact as the basis for art many years
ago. They sought to produce an immaterial art that might not be commodified
or fetishised as object. They probably failed in their objective, but this
was the logic they (and I) pursued. What originally attracted me to
computing as a medium was its immaterial character ­ it was just numbers,
abstract signifiers. You could make them do anything and there was no
requirement to fix them in relation to a signified. The relationships you
were creating could remain fluid and playful. This remains (for me) the
compelling characteristic of computers.

When I taught introductory classes in Ocomputer art¹ (back in the 1980¹s) my
first class used the approach you are proposing. I would ask the students to
sit in a circle. We would then develop some simple rules focused on how they
related to the actions of individuals in the circle and how those actions
would then modify the actions of others. We would then Orun¹ the system we
created. It was important that the students understood, from the outset of
the course, that computation was not dependent on what they (we) commonly
understood to be computers; that they understood computing as an activity
where language became externalised, potentially distinct from intent and
utterance. My hope was that they would get a sense of the ontological
problems they were engaging when seeking to make a self-sustaining (and
abstracted) system.

I am not going to get into an argument about whether Ocomputer¹ or Odigital¹
is the better term to use in this context. In some respects they are
interchangeable terms, if by computer we mean to signify the computational
(rather than any particular configuration of hardware ­ or even a specific
notion of software) and if by digital we mean to refer to the basic stuff of
computation (the most reduced form of differentiation possible, a binary
difference). As has been shown in the past, there is little to be gained
from such arguments. The question is whether we agree (or disagree) that
there is something particular about an art that employs computation as
fundamental to its raison d¹etre (by which I mean the process of computation
is the art ­ not any secondary artefact associated with it).

regards

Simon


Simon Biggs
Research Professor
edinburgh college of art
s.bi...@eca.ac.uk
www.eca.ac.uk
www.eca.ac.uk/circle/

si...@littlepig.org.uk
www.littlepig.org.uk
AIM/Skype: simonbiggsuk


Edinburgh College of Art (eca) is a charity registered in Scotland, number 
SC009201


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Re: [-empyre-] Julian Oliver: Resolution for Digital Futures

2009-01-19 Thread yann le guennec
  The question is whether we agree (or disagree) that
 there is something particular about an art that employs computation as
 fundamental to its raison d¹etre (by which I mean the process of computation
 is the art ­ not any secondary artefact associated with it).

it makes me think of F.Morellet, using algorithms to compose some paintings:
http://en.wikipedia.org/wiki/Fran%C3%A7ois_Morellet
http://cf.hum.uva.nl/computerlinguistiek/scha/IAAA/rs/courses/art92.html

 i agree with this in essence. sadly though a huge proportion of audiences,
 archivists and curators have no idea how any of this stuff works: 

Do they have any idea about how stones, the sea and the wind are 
working? ;-)
( http://en.wikipedia.org/wiki/Andy_Goldsworthy )

Most of problematics arising from so called 'digital art' are also 
present in contemporary art (preservation for example), and often with a 
more acurate view from artists not necessarily involving computers.


Best regards,

--
Yann Le Guennec
http://www.yannleguennec.com


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Re: [-empyre-] Julian Oliver: Resolution for Digital Futures

2009-01-18 Thread Julian Oliver
..on Fri, Jan 16, 2009 at 10:26:50AM -0800, B. Bogart wrote:
 
 Computers, computation and the digital are simply extensions of (a
 subset of) our cognitive abilities. (Cognitive in relation to mind-body,
 not some aspect non-physical cognitive space.)

very much so. 

(to these ends some friends and i are planning a workshop on object-oriented
programming for artists without a single computer in the room..)

 
 I'm generally a proponent of the title Electronic Media Art, this is
 in relation to the other dominate labels (new media, information art,
 digital art). The main reason of doing so by locating my work in the
 tradition of electronics and engineering in art, which was inspired (at
 least in part) by the mechanical media arts of kinetic sculpture.

yes exactly! this is precisely where it all began. with engineering. over time
the parts have got smaller - the mechanisms less transparent - and so the
ability to 'read' the processes at work in an example of Electronic Media Art
became more difficult. at a certain point it was all just generalised into the
digital whereas in fact a huge amount of engineered physical activity is at
work just to plot and colour a single pixel.

 
 What I realized why reading Julian's deconstruction of the physicality
 of digital art is that all these terms are stuck in the realm of
 representation. Something being digital or information does not mean
 that it is dynamic and changeable. For me, it seems this is the aspect
 that is most important, the conversion, the change, the shifting of the
 representations, not the representations themselves.
 

good words.

cheers,

-- 
Julian Oliver
home: New Zealand
based: Madrid, Spain
currently: Madrid, Spain 
about: http://julianoliver.com
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Re: [-empyre-] Julian Oliver: Resolution for Digital Futures

2009-01-17 Thread B. Bogart
Julian Oliver wrote:
 having learnt about operating system design, how kernels abstract over 
 hardware,
 the role of CPU assigned registers in writing data to physical memory, i 
 realise
 that what comprises the delivery (and often outward appearance/presence) of a
 'Digital Artwork' is very much non-digital. the metal and plastic computer, in
 all it's gross materiality, is more than the frame, even the support (canvas).
 it is, for the most part, a physical context that cannot be separated from the
 digital content, critically, functionally and historically.
 
 an ingredient of Digital Art, it could be said, is fossil fuel, the liquid
 bodies of things long dead. furthermore so-called Digital Art is dependent on
 hardware, operating systems and often tools provided by corporations. a huge
 stack of upward dependence, from state-infrastructure to private capital
 entities, just to run my 1000 lines of C code in a museum. 

A fellow grad student was playing with an argument to justify digital
artwork by stating that certain (aesthetic/artistic) problems are only
possible in a computer. I was quick to point out that mathematics and
computation are very human things. A computer could never do something
that was not reducible to something a human can do. His example was
fractal art. Of course it would take some time to manually plot, with
pen and paper a fractal, but there is nothing about the operation that
is beyond the cognitive ability of a human.

Computers, computation and the digital are simply extensions of (a
subset of) our cognitive abilities. (Cognitive in relation to mind-body,
not some aspect non-physical cognitive space.)

I'm generally a proponent of the title Electronic Media Art, this is
in relation to the other dominate labels (new media, information art,
digital art). The main reason of doing so by locating my work in the
tradition of electronics and engineering in art, which was inspired (at
least in part) by the mechanical media arts of kinetic sculpture.

What I realized why reading Julian's deconstruction of the physicality
of digital art is that all these terms are stuck in the realm of
representation. Something being digital or information does not mean
that it is dynamic and changeable. For me, it seems this is the aspect
that is most important, the conversion, the change, the shifting of the
representations, not the representations themselves.

From Digital Art to Process Art where the form connects to the
trajectory of ideas that move art from an emphasis on object to an
emphasis on process. A process that is just as physical as the object.

An interesting aside is that electronic media art (as a label) may be
considered in this light, as electricity, physicality and movement are
intrinsic. Electricity is always in process.

In fact everything physical is always in process, we just like
pretending things are static.

B. Bogart
www.ekran.org/ben
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Re: [-empyre-] Julian Oliver: Resolution for Digital Futures

2009-01-17 Thread yann le guennec

 In fact everything physical is always in process, we just like
 pretending things are static.
 
 B. Bogart
 www.ekran.org/ben


good point, nothing is digital, everything is digital, it means art is 
not (only) digital but a continuum.

love (soft skinned),

http://www.yannleguennec.com/works.html





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Re: [-empyre-] Julian Oliver: Resolution for Digital Futures

2009-01-16 Thread Julian Oliver
..on Fri, Jan 16, 2009 at 12:02:16AM -0500, Eduardo Navas wrote:
 
 On 1/15/09 12:48 PM, Renate Ferro , Timothy Murray
 r...@cornell.edutcm1@cornell.edu wrote:
 
  hola a todos,
  
  my Digital Resolution is to stop using the literal term Digital Art, a term
  that suggests art can exist in an entirely digital frame.
  
  while the category may have been useful some years ago, i feel it's now
  destructive and misleading - in the contexts of historisation, criticism and
  education especially.
 
 This statement is the ideological template often used to argue for total
 assimilation of a minority to a majority--often promoted by the monority.
 
 In other words, moving to cultural politics of difference, you could make
 the same argument as above for people of ethnic backgrounds other than white
 and part of the Bourgeois, or ruling class, who have been marginalized in
 the past, and who may want the whole issue of race, gender and ethnicity to
 go away. 

i was not drawing from an ideological template used to dissolve difference
within historically political diametrics. i don't want to close any gaps.
rather, the statement represents a personal recognition that the term is no
longer useful to describe my work and much of the work i see labelled as Digital
Art for reasons relating to the term's descriptive integrity.

 
 Digital is in every sense of the word a contemporary manifestation of
 difference, yet it is also becoming assimilated by the institution that is
 unable to completely be successful to say that digital is the same as any
 other field of art practice.  Consider this: we don't hear painting as a
 practice worrying about the fact that it is painting anymore... We don't
 hear sculpture denying its thingness... We don't hear conceptual art
 denying/celebrating itself as an idea...  Yet they are all different and are
 part of history according to the very names that make them identifiable as
 discourses within art practice and its history.

the 'thingness' of painting - in the sense of an unnegotiable, opaque 
corporeality
- cannot be held in the same question as the 'thingness' of Digital Art:

having learnt about operating system design, how kernels abstract over hardware,
the role of CPU assigned registers in writing data to physical memory, i realise
that what comprises the delivery (and often outward appearance/presence) of a
'Digital Artwork' is very much non-digital. the metal and plastic computer, in
all it's gross materiality, is more than the frame, even the support (canvas).
it is, for the most part, a physical context that cannot be separated from the
digital content, critically, functionally and historically.

an ingredient of Digital Art, it could be said, is fossil fuel, the liquid
bodies of things long dead. furthermore so-called Digital Art is dependent on
hardware, operating systems and often tools provided by corporations. a huge
stack of upward dependence, from state-infrastructure to private capital
entities, just to run my 1000 lines of C code in a museum. 

i'd love to get my hands on a Compaq Presario with a 19 CRT monitor running
Windows 98 Service Pack 1 so i can see the last artwork i made for Windows, as i
intended it to look and perform, before switching to Linux and free-software
entirely. i don't want to see it emulated, i don't want full-screen-antialiasing
on a modern NVIDIA card, i don't want it on a matte LCD screen or completely
out-of-context on an style-pointed iMac. i want it as it was outwardly intended
to appear, to me, the artist.

(consider a Nam June Paik video work in HDTV on a 100 plasma screen or
'archived' on YouTube)

a Painting refers to the paint and its support yet a Digital Artwork assumes
only digits comprise the work - it defies its inherent material dependence under
a pretense of transcorporeality. again, i refer to the (Euclidean) myth of the
digital as unbounded, ageless space.

again, this is a personal distinction and one that informs why i and some other
so-called 'digital artists' no longer refer to themselves as such.

 
 To worry about digital as a label is a way of defeating the strength of
 difference as a vital part of day to day production, not only in the arts,
 but even when we walk down the street.  To try to dismiss the digital, or to
 stop considering how a work of art is informed by the digital is a way of
 feeding the well established monolith of the art institution as it has been
 established prior to the rise of new media culture.
 
 The term digital should be constantly questioned for its strength and flaws.
 The term should not go away, and because it is beyond the power of anyone of
 us on this list or in global media culture, it will not go away, but will be
 considered according to its flux as discourse.

i believe the term will probably just become increasingly irrelevant. a symptom
of ubiquity is dis-appearance. the more digital in art, the less 'digital art'.

cheers (and good to read you!),

-- 
Julian Oliver