Re: [E-devel] E CVS: libs/evas tilman

2007-05-18 Thread Kim Woelders
Enlightenment CVS wrote:
 Enlightenment CVS committal
 
 Author  : tilman
 Project : e17
 Module  : libs/evas
 
 Dir : e17/libs/evas/src/lib/canvas
 
 
 Modified Files:
   evas_object_textblock.c 
 
 
 Log Message:
 rework how the html entity escape arrays are stored. this saves a few hundred 
 bytes on the data section of the library, kills off ~300 locations, and makes 
 the so 77K smaller.
 
...

I think I understand why this is good for performance. However, it makes 
it non-trivial to make changes unless the offset table somehow can be 
auto-generated. Do you have some script for that?

/Kim

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[E-devel] e16 menu accent bug

2007-05-18 Thread Egmont Koblinger
Hi,

I've found the following bug in e-0.16.8.8:

I have a fully UTF-8 system, the locale is set accordingly before e16 is
started, and my menus are encoded in UTF-8 too. These accents appear
correctly nearly always. They are okay in the window titles of applications,
in the menus, and usually in the menu titles too.

However, if a menu title (that is, the first line of the corresponding .menu
file) contains an accented character that wouldn't fit in Latin-1 then -?-
is displayed instead of the correct title.

I have no e17 so I haven't checked whether that one is affected too.



bye,

Egmont

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Re: [E-devel] API Documentation

2007-05-18 Thread Nathan Ingersoll
Docs are available in a few different forms. The first way to get them
is to look for a gendoc script inside each lib, which will generate
the doxygen API documentation. Another source is the new web site
which has not yet replaced the main e.org site:
http://web.enlightenment.org/p.php?p=docsl=en

On 5/18/07, Chris Stromblad [EMAIL PROTECTED] wrote:
 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Hello chaps,

 Firstly, thanks for the amazing effort in developing EFL and
 Enlightenment. It rawks! :)

 Enough of that. I've decided to give it a try to do some development
 with EFL. However I have a tendency to always want to document and
 understand what each little parameter do. So I thought before possibly
 re-inventing the wheel, is there available API documentation for EFL?

 The one on get-e.org does not work, and have not for quite some time now.

 Regards,
 Chris

 PS: I have also checked the CVS, but not been able to find anything.
 Perhaps I've missed something really obvious, and apologies for that if
 I have! :)
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 Version: GnuPG v2.0.4 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

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Re: [E-devel] API Documentation

2007-05-18 Thread Lucian M. Patcas
Hi there,

I think this is what you are looking for:
http://web.enlightenment.org/p.php?p=docsl=en, however not sure how up to
date it is.

Lucian

On 5/18/07, Chris Stromblad [EMAIL PROTECTED] wrote:

 -BEGIN PGP SIGNED MESSAGE-
 Hash: SHA1

 Hello chaps,

 Firstly, thanks for the amazing effort in developing EFL and
 Enlightenment. It rawks! :)

 Enough of that. I've decided to give it a try to do some development
 with EFL. However I have a tendency to always want to document and
 understand what each little parameter do. So I thought before possibly
 re-inventing the wheel, is there available API documentation for EFL?

 The one on get-e.org does not work, and have not for quite some time now.

 Regards,
 Chris

 PS: I have also checked the CVS, but not been able to find anything.
 Perhaps I've missed something really obvious, and apologies for that if
 I have! :)
 -BEGIN PGP SIGNATURE-
 Version: GnuPG v2.0.4 (GNU/Linux)
 Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

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 =f+so
 -END PGP SIGNATURE-

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[E-devel] API Documentation

2007-05-18 Thread Chris Stromblad
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Hello chaps,

Firstly, thanks for the amazing effort in developing EFL and
Enlightenment. It rawks! :)

Enough of that. I've decided to give it a try to do some development
with EFL. However I have a tendency to always want to document and
understand what each little parameter do. So I thought before possibly
re-inventing the wheel, is there available API documentation for EFL?

The one on get-e.org does not work, and have not for quite some time now.

Regards,
Chris

PS: I have also checked the CVS, but not been able to find anything.
Perhaps I've missed something really obvious, and apologies for that if
I have! :)
-BEGIN PGP SIGNATURE-
Version: GnuPG v2.0.4 (GNU/Linux)
Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org

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=f+so
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Re: [E-devel] API Documentation

2007-05-18 Thread Chris Stromblad
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1

Thanks both of you for your quick replies. The documentation on
web.enlightenment.org is pretty much exactly what I was looking for.

Ta!

/ Chris

Nathan Ingersoll wrote:
 Docs are available in a few different forms. The first way to get them
 is to look for a gendoc script inside each lib, which will generate
 the doxygen API documentation. Another source is the new web site
 which has not yet replaced the main e.org site:
 http://web.enlightenment.org/p.php?p=docsl=en
 
 On 5/18/07, Chris Stromblad [EMAIL PROTECTED] wrote:
 Hello chaps,
 
 Firstly, thanks for the amazing effort in developing EFL and
 Enlightenment. It rawks! :)
 
 Enough of that. I've decided to give it a try to do some development
 with EFL. However I have a tendency to always want to document and
 understand what each little parameter do. So I thought before possibly
 re-inventing the wheel, is there available API documentation for EFL?
 
 The one on get-e.org does not work, and have not for quite some time now.
 
 Regards,
 Chris
 
 PS: I have also checked the CVS, but not been able to find anything.
 Perhaps I've missed something really obvious, and apologies for that if
 I have! :)

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Re: [E-devel] E CVS: libs/evas tilman

2007-05-18 Thread Tilman Sauerbeck
Kim Woelders [2007-05-18 11:23]:
 Enlightenment CVS wrote:
  Enlightenment CVS committal
  
  Author  : tilman
  Project : e17
  Module  : libs/evas
  
  Dir : e17/libs/evas/src/lib/canvas
  
  
  Modified Files:
  evas_object_textblock.c 
  
  
  Log Message:
  rework how the html entity escape arrays are stored. this saves a few 
  hundred bytes on the data section of the library, kills off ~300 locations, 
  and makes the so 77K smaller.
  
 ...
 
 I think I understand why this is good for performance. However, it makes 
 it non-trivial to make changes unless the offset table somehow can be 
 auto-generated. Do you have some script for that?

Yes, I have C code that does it. It's not in CVS yet because I frown
upon the necessary automake changes.

Regards,
Tilman

-- 
A: Because it messes up the order in which people normally read text.
Q: Why is top-posting such a bad thing?
A: Top-posting.
Q: What is the most annoying thing on usenet and in e-mail?


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Re: [E-devel] E CVS: libs/evas tilman

2007-05-18 Thread The Rasterman
On Fri, 18 May 2007 20:12:37 +0200 Tilman Sauerbeck [EMAIL PROTECTED]
babbled:

 Kim Woelders [2007-05-18 11:23]:
  Enlightenment CVS wrote:
   Enlightenment CVS committal
   
   Author  : tilman
   Project : e17
   Module  : libs/evas
   
   Dir : e17/libs/evas/src/lib/canvas
   
   
   Modified Files:
 evas_object_textblock.c 
   
   
   Log Message:
   rework how the html entity escape arrays are stored. this saves a few
   hundred bytes on the data section of the library, kills off ~300
   locations, and makes the so 77K smaller.
   
  ...
  
  I think I understand why this is good for performance. However, it makes 
  it non-trivial to make changes unless the offset table somehow can be 
  auto-generated. Do you have some script for that?
 
 Yes, I have C code that does it. It's not in CVS yet because I frown
 upon the necessary automake changes.

mind you - i don't think we will be expanding that in a hurry. you can do all
of this via utf-8 anyway. this table is mostly there because of the common use
of things like lt; gt; amp; nbsp; copy; etc. - since the markup is
html-ish. i added the rest (that i could find) for completeness.

 Regards,
 Tilman
 
 -- 
 A: Because it messes up the order in which people normally read text.
 Q: Why is top-posting such a bad thing?
 A: Top-posting.
 Q: What is the most annoying thing on usenet and in e-mail?
 


-- 
- Codito, ergo sum - I code, therefore I am --
The Rasterman (Carsten Haitzler)[EMAIL PROTECTED]
裸好多
Tokyo, Japan (東京 日本)

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Re: [E-devel] RFC evas_object_transform()

2007-05-18 Thread The Rasterman
On Sat, 12 May 2007 07:14:04 GMT [EMAIL PROTECTED] [EMAIL PROTECTED]
babbled:

 
   Carsten wrote:
 
  personally, as an intermediate-step i'd like to simply be able to
  modify the FILL of an image (or text object) so the FILL can be
  transformed (we need to be able to disable tiling for images).
  this will then allow for us to provide transformed image data but
  within a rect - allowing us to worry about events later but get the
  benefits of the visual elements now.
 
   I've already done all this. No need to 'disable tiling',
 that's what the fill-spread modes are for. Recall the shaped-gradient
 I once sent? Same thing.. except that here we take into account
 borders and hq down scaling (for the software engines). The gl engine
 is still a problem - if one wants to do things strictly with gl - since
 I need code to render to a texture buffer (though it may be possible
 to use a quad mesh or some such?).

doing transformed fills in gl is easy - you just need to work out the quad
corner points and then draw 1 or more textured quads (probably using gl's clip
to limit the draw). that doesn't obviate the need for render-to-texture :)

  yup. you can convert a scale + rotate INTO a transform matrix,
  but not the other way around (easily).
 
   Not difficult - it's impossible in general.. and much depends
 on the order one wants the transforms to be applied.

in simple cases it's possible - but not generically. if it happens to be a
simple translation, or scale it's doable. rotation at the same time will make
it hard- add in shearing and you are really going to have a hard time.

jose.
 
 
 
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Re: [E-devel] RFC evas_object_transform()

2007-05-18 Thread The Rasterman
On Sat, 12 May 2007 10:58:26 +0200 Simon TRENY [EMAIL PROTECTED] babbled:

 On Sat, 12 May 2007 07:14:04 GMT,
 [EMAIL PROTECTED] [EMAIL PROTECTED] wrote :
 
  
  Carsten wrote:
  
   personally, as an intermediate-step i'd like to simply be able to
   modify the FILL of an image (or text object) so the FILL can be
   transformed (we need to be able to disable tiling for images).
   this will then allow for us to provide transformed image data but
   within a rect - allowing us to worry about events later but get the
   benefits of the visual elements now.
  
  I've already done all this. No need to 'disable tiling',
  that's what the fill-spread modes are for. Recall the shaped-gradient
  I once sent? Same thing.. except that here we take into account
  borders and hq down scaling (for the software engines). The gl engine
  is still a problem - if one wants to do things strictly with gl -
  since I need code to render to a texture buffer (though it may be
  possible to use a quad mesh or some such?).
 For the GL engine, you can probably modify the texture matrix to
 transform the filling of an image. I'm not sure how well it would work
 with borders though (but actually, what borders mean when the fill is
 transformed?)

that is a good question. what do borders mean then? i would say that borders
remain unscaled at the bounds of the transformed quad (the quad being the
bounds of the image post-transform).

  
   yup. you can convert a scale + rotate INTO a transform matrix,
   but not the other way around (easily).
  
  Not difficult - it's impossible in general.. and much depends
  on the order one wants the transforms to be applied.
  
 jose.
  
  
  
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Re: [E-devel] RFC gradient clip

2007-05-18 Thread The Rasterman
On Sat, 12 May 2007 07:16:23 GMT [EMAIL PROTECTED] [EMAIL PROTECTED]
babbled:

 
   Carsten wrote:
 
  the advice is i would like this and it would be good but its not
  trivial to do right/well and right now i really don't have the time
  to do it - thus it's one of those backburner when i get to it
  things.
 
   Ahhh... Well, if you're going to do it.. then I'll just leave
 it be. :)

i might not get to it... for years! :) this basically was saying it's a
desired feature - so don't give up - but i don't have time now to look into
it :)

jose.
 
 
 
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Re: [E-devel] RFC evas_object_transform()

2007-05-18 Thread The Rasterman
On Sat, 12 May 2007 09:36:28 GMT [EMAIL PROTECTED] [EMAIL PROTECTED]
babbled:

 
   Simon wrote:
 
  For the GL engine, you can probably modify the texture matrix to
  transform the filling of an image. I'm not sure how well it would
  work with borders though (but actually, what borders mean when
  the fill is transformed?)
 
   Two different sets of 'transforms' are involved here:
 
   Simon wrote:
 
  For the GL engine, you can probably modify the texture matrix to
  transform the filling of an image. I'm not sure how well it would
  work with borders though (but actually, what borders mean when
  the fill is transformed?)
 
   One would be those which apply to how the image-fill should
 behave, ie. border-scale the fill, then rotate/skew that, etc. So,
 you need to border-scale first to a buffer and then apply any further
 trans (ie. any rotation/skewing/whatever) to *that* buffer result
 (and  repeat/reflect/restrict as need be).
   That is basically independent of any engine particulars --
 We need to fill-scale to a buffer first in order for the 'pieces' of
 the image to fit together accurately and without 'seams' when further
 tansformed and composited. The only way to avoid doing this is if the
 rendering engine has the ability to deal with the 9 abutting pieces as
 a 'whole', so that no edges get sampled/composited twice. It's possible
 that gl may be able to do that via meshes.

yes - poly meshes will do this. :) you just need to calculate the 3x3 grid of
meshes and how to transform the key points in it. thats a matter of figuring
out policy - where does border kick in in the transform world? i would suggest
it kicks in POST transform of the bounding quad - the border insets are done in
post-transform space as calculated insets.

maybe we need to also consider simplifying this. border scaling is only valid
for aligned and scaled images. if a transform matrix is applied, it is applied
post scale with borders. 

   The second set of transforms would be as applies to the
 obj as a whole, and there what one actually does depends on what
 the engines have available as being easiest.. But the semantics would
 be that the result is that the object as a whole is transformed,
 after the filling transforms are done.

yes - i am beginning to think if we add a transform matrix option - border
scaling is done before transform. this means you simply need to take the 3x3
mesh and transform the points with the matrix - then draw the mesh. current
fill settings will apply BEFORE the transform (as well as border scaling)

   If you think of an image object as a rectangle which has
 been filled with a pattern (in vgfx terminology.. or textured
 as I prefer to call it), then transforms to the image object (as
 opposed to the fill, ie. the pattern), are the same as transforming
 the patterned rectangle. :)
 
jose.
 
 
 
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Re: [E-devel] RFC gradient clip

2007-05-18 Thread The Rasterman
On Tue, 15 May 2007 10:29:49 GMT [EMAIL PROTECTED] [EMAIL PROTECTED]
babbled:

 
   Gustavo wrote:
 
  I want to know how difficult would be to implement support for clip
  using gradient objects.
  ...
  ...
  
  We are willing to implement it if you give us some hints  :-) 
 
   Just thought I'd go back to this a bit here, and see if
 I can give you an idea of what's 'really' needed for this.
 
   The way Carsten setup clip-object semantics in evas is that
 any object can clip any other, and this can be arbitrarily iterated
 (since a clip object can have a clip object as well). Also, an object
 can clip any number of objects.
   It's a very nice idea, though with that kind of generality
 it's going to be tough to do anything involved very efficiently.
 However, the real problem in evas right now is just trying to get
 this implemented *at all*.
 
   The way the internals are set up, it's just not feasible..
 and neither is doing *anything* much beyond what raster initially
 set things up for (eg. rotations or any kind of transforms on image
 objs.. just can't really be 'done' right now, no matter how 'easy'
 it might be to accomplish that with any of the gfx backends).
 
   I've pointed this out several times in the past, but let me
 explain in a bit more detail exactly why this situation exists and
 what's needed to correct it.
 
   The canvas level has a structure that holds the state for
 an evas object (eg. size, clip-obj, etc). This structure also has
 a pointer to any type specific state (ie. things for rects, images,
 etc).
   It also has a pointer to a 'render' function that is called
 whenever a given object needs to be drawn - this function is given
 for each specific type of object, and has a generic form, eg. draw
 something to some dst at some point... and such things.
 
   The way these object render functions are obtained is in turn
 via certain other 'engine functions' which are implemented by the
 various engines, ie. by the various rendering backends.
 
 
   The problem is that this set of 'engine functions' then
 defines an immediate mode rendering api which is ALL that the
 canvas can work with. It ties the canvas lib's capabilities to the
 specific rendering model/api that this set of interfaces defines.
 
   Unfortunately, the current such interfaces, ie. the rendering
 model.. is extremely limited. That's the source of all the problems
 that evas faces right now as far as extending its capabilities to
 allow for such things as obj transforms, clipping, texturing, and
 any number of other gfx aspects.

a very good summary/analysis :) 

   Now, one can say Well, let's use eg. a vgfx rendering model,
 that's a powerful one..., or maybe say No, let's use a compositing
 rendering model, it's more flexible yet smaller..., or any number
 of other things.. and how is one to choose? (and the choice must
 make it easy for it to be realized with various other gfx libs. eg.
 xrender, gl, cairo, ...)
 
   Very easily: Let the canvas api be the rendering model,
 rather than impose some other. After all, what one wants is to
 modify 'obj' state, setup things, and draw the 'obj' as need be.

the only problem is - this makes engines a lot bigger and more complex.

   What that means is that one needs to push all relevant
 canvas level 'object' state down to the engines level, and let
 things be implemented there as each 'engine' sees fit.
 
   Do this, and all the things everyone wants for evas to be
 able to do, and things that no one has maybe even thought of...
 will at least be feasible to *attempt* to implement. It simply
 isn't feasible or reasonable right now to even try otherwise.

we do need to push more of it down - but i am not sure we should push it all
down. the engine api imho is still best being an immediate-mode api. we just
need to expand it more or re-factor it to deal with new operations.

jose.
 
 
 
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Re: [E-devel] RFC gradient clip

2007-05-18 Thread The Rasterman
On Tue, 15 May 2007 21:33:29 GMT [EMAIL PROTECTED] [EMAIL PROTECTED]
babbled:

 
   The way Carsten setup clip-object semantics in evas is
   that any object can clip any other, and this can be arbitrarily
   iterated (since a clip object can have a clip object as well).
   Also, an object can clip any number of objects.
  
  right now clip is all about rectangle operations to limit the visible
  are... or is anything else supported?
 
   Nothing else is 'supported' except plain rectangles, but it
 was intended as decribed.. and the canvas level does try. :)

yup. canvas level was kept ultra-generic for the future where inside evas and
the engines they got the ability to generate clip mask buffers and intermediate
render buffers and use them.

 The way the internals are set up, it's just not feasible..
   and neither is doing *anything* much beyond what raster initially
   set things up for (eg. rotations or any kind of transforms on 
   image objs.. just can't really be 'done' right now, no matter how
   'easy' it might be to accomplish that with any of the gfx
   backends).
  
  I don't get what you mean with rotations/transitions.
If clip object is rotated, then you'd consider it rotated and
  you're done, just like you get its current size.
In order to minimize work, we could do regular bounding box clip
  and when to process scanlines, segment it into intervals, these to
  be segmented by the next clip object and so on...
In the end you get the continuous segments you would
  blit/blend/transform (in the gradient case).
 
   That's one way, software-wise. But it's just not the issue
 here.
 
 Do this, and all the things everyone wants for evas to be
   able to do, and things that no one has maybe even thought of...
   will at least be feasible to *attempt* to implement. It simply
   isn't feasible or reasonable right now to even try otherwise.
  
  Well... moving everything to engine will leave us with just a common
  API and very different implementations, that will be really
  extensible, trade off is consistency, complexity and possible more.
  
  If we extend clip to be any polygon or curve (if we allow ellipses,
  circles, ... in future) and also enable cumulative transformations
  we can do many things without all that pain. The former is not
  difficult, since well known algorithms exists, the later is more
  related to implementation details, while I know it's possible to
  do JIT and remove overhead of functions, just getting the operations
  on i686+software_x11, I'm not sure if it fits other sytems (GL?)...
  if we trade off memory in favor of performance we can always render
  to an auxiliary buffer and then do some operation (sub, add, or,
  and, mul, ...) while rendering clipped objs.
  
  That's my understandings so far, I don't know any engine or even
  the API that well, if I'm wrong just let me know.
 
   Well, you see.. the issue here isn't really about being able
 to implement things with software algorithms, or with some other
 gfx backend (gl or xrender or cairo or whatever). All that can be
 done.
 
   The problem is that evas just won't let you even try, not
 without extensively rewriting a large amount of things.
 
   Again, the way the internals are setup, every evas object
 calls a generic 'render' function to draw itself.. and this is
 an abstract kind of function since the rendering target and the
 rendering mechanisms can vary (different engines).
   But, this render function doesn't get directly implemented
 by the rendering backends. Instead, it uses a set of abstract
 'engine functions' which are themselves what get implemented by
 each rendering backend. Those functions are what the canvas can
 use to draw an evas object.. and ONLY those functions.

the problem here is - this begins to break down for things like textblock - you
do NOT want to implement that in the engine. the object render func is probably
the best design. for simple objects (rect, even objects) it might be ok to put
n the engine.

   Let's take your example of an 'evas_object_transform_set'
 api function that you want.
   Ok, when you come to actually implement this, you will add
 some 'transform' to the evas object structure so that all objects
 keep the transform state. Then, when the canvas calls the object's
 render function it needs to draw the transformed object.. so in each
 object's render function you need to 'implement' the drawing of
 such a trnasformed object.
 
   But, you can only call 'engine functions' for this.. that's
 ALL you can work with.
 
   Suppose you then want to be able to set a 'filter' object
 on an evas object, eg. to blur, bumpmap, ... an object. Again, you
 will add such state to the evas object structure and in each object's
 render function you need to 'implement' the drawing of such an object
 with such a filter, and with the transform you wanted for the object
 before, and maybe the filter 

Re: [E-devel] RFC gradient clip

2007-05-18 Thread The Rasterman
On Wed, 16 May 2007 07:53:01 +0200 (CEST) Vincent Torri [EMAIL PROTECTED]
babbled:

 
 
 On Tue, 15 May 2007, Gustavo Sverzut Barbieri wrote:
 
  On 5/15/07, [EMAIL PROTECTED] [EMAIL PROTECTED] wrote:
  I should've added: and that involves a very large rewrite
  of the engine level internals. There is no way to avoid this -- if
  one wants evas to be able to do much of anything beyond what it now
  does.
 
  It's what I've been working on recently.. but it's a large
  amount of work - in itself not necessarily 'difficult', but a lot..
  with many, many details.
  Not to mention that I had to work out a fair amount of
  other things, like a reasonable mechanism to do such clipping, and
  image fill-transforms, and textured stroke/fill of rounded rects,
  and try and figure out a better way to deal with styled-text (eg.
  something like what I did sometime back with imlib2 text-styling),
  and clean-up and improve a bunch of things... And it's going to take
  yet more time and work to finish off a lot of it still.
 
  Great you're already doing it, at least it will serve as reference if
  not integrated/used... is there any CVS/SVN/GIT/... we can follow and
  do some testing?
 
 about that, why not doing a branch in cvs ? Branches exist for that kind 
 of stuff.

a perfectly sane idea. we use branches rarely - but this is a case where it
would be good. we should add jose to the cvs access/devs.
jose - if you want, send me your ssh public key (id_dsa.pub in ~/.ssh) then
fill in this developer info form:

Login:???
IRC Nick: ???
Name: ???
Location: ???
E-Mail:   ???
WWW:  ???
Managing: ???


 Vincent
 
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Re: [E-devel] RFC gradient clip

2007-05-18 Thread The Rasterman
On Wed, 16 May 2007 04:12:44 GMT [EMAIL PROTECTED] [EMAIL PROTECTED]
babbled:

 
   Gustavo wrote:
 
  Great you're already doing it, at least it will serve as reference
  if not integrated/used... is there any CVS/SVN/GIT/... we can follow
  and do some testing?
 
   None except my local copy.. and as it's partly working, partly
 in the process of being worked out.. until I feel that it's something
 that's complete enough to be 'usable', it'll likely stay that way.
   It may well stay that way in any case, if there's little or
 no interest in having this in evas. In fact, given raster's recent
 remarks on this, I'm rather inclined to just let it go as of now.
 It'll have to wait til he decides to get to it instead. :)

i'm interested :) definitely! but i just dont have time to really work on
it :( i wish i did. if we put this in cvs it's open and visible. likely vincent
and gustavo will be interested.

jose.
 
 
 
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