[E-devel] [Question] About propagate events on edc script.
Dear EFL developers, In edc script, there does not exist propagate_events so the each part always propagate their events to their parents if I add a evas event callback to layout or edje. Is this intentional or not? Of course, I can use the elm_layout_signal_callback_add or edje_object_signal_callback_add to any part to receive events just for the part. But Is this possible to block the event propagation just on edc script file? -- BRs, Kim. -- Own the Future-Intelreg; Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] [Question] About propagate events on edc script.
2013/3/28 Bluezery ohpo...@gmail.com Dear EFL developers, In edc script, there does not exist propagate_events so the each part always propagate their events to their parents if I add a evas event callback to layout or edje. Is this intentional or not? Of course, I can use the elm_layout_signal_callback_add or edje_object_signal_callback_add to any part to receive events just for the part. But Is this possible to block the event propagation just on edc script file? If I understand correctly you are searching for repeat_events in edc parts to block or propagate the events -- BRs, Kim. -- Own the Future-Intelreg; Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Own the Future-Intel(R) Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://altfarm.mediaplex.com/ad/ck/12124-176961-30367-2 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] [Question] About propagate events on edc script.
On Thu, Mar 28, 2013 at 4:47 PM, Davide Andreoli d...@gurumeditation.it wrote: 2013/3/28 Bluezery ohpo...@gmail.com Dear EFL developers, In edc script, there does not exist propagate_events so the each part always propagate their events to their parents if I add a evas event callback to layout or edje. Is this intentional or not? Of course, I can use the elm_layout_signal_callback_add or edje_object_signal_callback_add to any part to receive events just for the part. But Is this possible to block the event propagation just on edc script file? If I understand correctly you are searching for repeat_events in edc parts to block or propagate the events I don't think so. At least on Evas, repeat_events will make events be repeated to objects stacked below the one taking them. Propagate events is used to make the parent object, in case of smart objects, receive the events from their children. -- BRs, Kim. -- Own the Future-Intelreg; Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Own the Future-Intel(R) Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://altfarm.mediaplex.com/ad/ck/12124-176961-30367-2 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Own the Future-Intel(R) Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://altfarm.mediaplex.com/ad/ck/12124-176961-30367-2 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
Re: [E-devel] [Question] About propagate events on edc script.
2013/3/29 Iván Briano sachi...@gmail.com: On Thu, Mar 28, 2013 at 4:47 PM, Davide Andreoli d...@gurumeditation.it wrote: 2013/3/28 Bluezery ohpo...@gmail.com Dear EFL developers, In edc script, there does not exist propagate_events so the each part always propagate their events to their parents if I add a evas event callback to layout or edje. Is this intentional or not? Of course, I can use the elm_layout_signal_callback_add or edje_object_signal_callback_add to any part to receive events just for the part. But Is this possible to block the event propagation just on edc script file? If I understand correctly you are searching for repeat_events in edc parts to block or propagate the events I don't think so. At least on Evas, repeat_events will make events be repeated to objects stacked below the one taking them. Propagate events is used to make the parent object, in case of smart objects, receive the events from their children. When I tested, only way to block the event propagation from each edje part to their parent (edje object) is to set mouse_event: 0 for each part. But It makes each part can not receive all events eventhough they want events and dont want propagate those. Swllowed part can block event progation by setting propagate_events as 0 on the C code for the swallowed evas object. -- Own the Future-Intelreg; Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://p.sf.net/sfu/intel_levelupd2d ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Own the Future-Intel(R) Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://altfarm.mediaplex.com/ad/ck/12124-176961-30367-2 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Own the Future-Intel(R) Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://altfarm.mediaplex.com/ad/ck/12124-176961-30367-2 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- BRs, Kim. -- Own the Future-Intel(R) Level Up Game Demo Contest 2013 Rise to greatness in Intel's independent game demo contest. Compete for recognition, cash, and the chance to get your game on Steam. $5K grand prize plus 10 genre and skill prizes. Submit your demo by 6/6/13. http://altfarm.mediaplex.com/ad/ck/12124-176961-30367-2 ___ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel