Re: [E-devel] Ecore_processing mtdev events

2011-11-15 Thread HariHara Sudhan
 large amounts of
   cpu just handling the input event stream and making ecore events out of
   it).  so you get ecore events - fine, but evas isnt calling back for all
   events... that shouldn't happen (unless position hasn't changed etc.)
  
   Regards
   HariHaraSudhan
  
   On Thu, Nov 3, 2011 at 6:34 PM, HariHara Sudhan h...@emo2.com wrote:
Sent from my Windows Phone
From: Carsten Haitzler
Sent: 11/3/2011 4:20 PM
To: Enlightenment developer list
Cc: HariHara Sudhan
Subject: Re: [E-devel] Ecore_processing mtdev events
On Wed, 2 Nov 2011 19:38:09 +0530 HariHara Sudhan h...@emo2.com
said:
   
Hi all,
I've lately added mtdev to receive touch events and process them as
ecore mouse events( as mpx).
i get the window id by the original mouse movements and use that id
for passing touch events for that window.
   
i get the slot id from mtdev. Passing the slot id(starting from 1)
makes ecore think it as mpx style events and the callbacks for 
single
finger touch are also working fine. But when using two or more
fingers lots of events are generated. When getting data from
callback of EVAS_CALLBACK_MULTI_MOVE, lot of touch move events
aren't properly received for both the touch points.
   
I'm not sure why some events are discarded when using two or more
fingers,but i think it might be discarded due to ecore queue
overflow.
   
now i'm thinking of having a separate queue in ecore just to process
the touch events and thread them so that both touch and other events
gets processed in time.
Does anyone know what the reason for discarding of events might be??
if possible can anyone get me a solution for this problem too.
   
Thanks in advance!
   
hmm - the intent is u get an event whenever either one of the points
touched reports a movement - thats the intention. yes- you may get a
lot of events. that depends on the hardware and xorg itself. as such
ecore doesnt discard events as it has no fixed size buffer - it won't
overflow. it will pass on all events. it only avoids generating 
events
for the same touch point.
   
   
--
- Codito, ergo sum - I code, therefore I am
-- The Rasterman (Carsten Haitzler)
 ras...@rasterman.com
   
  
  
  
   --
   Regards
   HariHaraSudhan
  
  
  
   --
   - Codito, ergo sum - I code, therefore I am --
   The Rasterman (Carsten Haitzler)    ras...@rasterman.com
  
  
 
 
 
  --
  Regards
  HariHaraSudhan
 
 
 
  --
  - Codito, ergo sum - I code, therefore I am --
  The Rasterman (Carsten Haitzler)    ras...@rasterman.com
 
 



 --
 Regards
 HariHaraSudhan



 --
 - Codito, ergo sum - I code, therefore I am --
 The Rasterman (Carsten Haitzler)    ras...@rasterman.com





-- 
Regards
HariHaraSudhan

--
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
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Re: [E-devel] Ecore_processing mtdev events

2011-11-11 Thread The Rasterman
On Fri, 11 Nov 2011 13:18:20 +0530 HariHara Sudhan h...@emo2.com said:

 OK thank you, I think i have a lead. I will work on a solution.

let me know what's happening - i find it odd that evas would just skip events
unless it was specifically meant to - eg event happened outside that obj, grabs
were in effect or there were no callbacks set.

 On Fri, Nov 11, 2011 at 12:25 PM, Carsten Haitzler ras...@rasterman.com
 wrote:
  On Fri, 4 Nov 2011 20:11:12 +0530 HariHara Sudhan h...@emo2.com said:
 
  timestamp doesn't matter. it calls the callbacks on the objects the events
  are going to go to. if the mouse is grabbed (first press grabs mouse to the
  objects pressed) then callbacks are reported relative to grabbed objects
  until last finger is released. if (obj-callbacks) checks to see if object
  has any cb's at all. if it doesn't - don't other doing anything. the target
  object(s) don't have callbacks set at all. if inside your callbacks you are
  deleting objects or changing their callbacks.. you may get this. if objects
  are hidden, clipped out or otherwise not visible - they wont be called
  either. evas is checking for geometry and visibility here for the events.
 
  As you Said ecore process all the events, and passes on to evas.
  In evas at two points events are filtered.
 
  1. evas_event_feed_multi_move()
  2.evas_object_event_callback_call()
 
  in evas_object_event_calback_call the if(obj-callbacks) fail for
  events two consecutive events at same time.
  only one of them returns value the other one returns NULL.
 
  in evas_event_feed_multi_move(), the if condition to check for
  checking objects in position,visibility and etc fails for several
  events.
 
  i'm not able to find why the condition fails in both these points.
  Is the reason due to pouring events for the same timestamp?
  any possible solutions?
 
 
  thanks in advance
 
  Regards
  HariHaraSudhan
 
  On Fri, Nov 4, 2011 at 4:58 AM, Carsten Haitzler ras...@rasterman.com
  wrote:
   On Thu, 3 Nov 2011 19:36:11 +0530 HariHara Sudhan h...@emo2.com said:
  
   Mouse gives events on a minimum of 8ms gap, but i get 2-3 touch events
   within a ms.
   So that is a lot of events.
   But some events generated on ecore side, which are pushed into event
   queue using _ecore_mouse_move are not reflected as evas_callbacks.
   Some times it generates 3-4 events on ecore side but i get only one
   callback on evas side.
   here is the sample
  
  
   evas id=2 x=578 y=66
   eCore id=2 x=577 y=66
  
   evas id=2 x=577 y=66
   eCore id=2 x=577 y=65
   eCore id=2 x=578 y=65
  
   evas id=2 x=577 y=65
  
   evas id=2 x=578 y=65
   eCore id=1 x=153 y=50
   eCore id=1 x=153 y=51
  
   evas id=1 x=153 y=51
   eCore id=2 x=578 y=64
   eCore id=1 x=153 y=52
   eCore id=2 x=578 y=65
   eCore id=1 x=153 y=53
   eCore id=2 x=579 y=65
   eCore id=1 x=153 y=54
   eCore id=2 x=579 y=66
   eCore id=2 x=579 y=67
  
   evas id=2 x=579 y=67
   eCore id=1 x=153 y=55
   eCore id=2 x=580 y=67
   eCore id=1 x=153 y=56
   eCore id=1 x=153 y=57
   eCore id=1 x=152 y=57
   eCore id=2 x=580 y=68
   eCore id=2 x=581 y=68
  
  
   this is where my problem is,a lot of ecore events are generated but on
   eas side i get only few.
  
   I couldn't find why some events are not reflected in evas_callbacks.
  
   is there a way to process the touch events as a seperate thread in
   ecore_event_procesing? or any other solution for this problem?
  
   threads have nothing to do with this other than complicating things. they
   don't solve anything, and won't. (unless u are spending large amounts of
   cpu just handling the input event stream and making ecore events out of
   it).  so you get ecore events - fine, but evas isnt calling back for all
   events... that shouldn't happen (unless position hasn't changed etc.)
  
   Regards
   HariHaraSudhan
  
   On Thu, Nov 3, 2011 at 6:34 PM, HariHara Sudhan h...@emo2.com wrote:
Sent from my Windows Phone
From: Carsten Haitzler
Sent: 11/3/2011 4:20 PM
To: Enlightenment developer list
Cc: HariHara Sudhan
Subject: Re: [E-devel] Ecore_processing mtdev events
On Wed, 2 Nov 2011 19:38:09 +0530 HariHara Sudhan h...@emo2.com
said:
   
Hi all,
I've lately added mtdev to receive touch events and process them as
ecore mouse events( as mpx).
i get the window id by the original mouse movements and use that id
for passing touch events for that window.
   
i get the slot id from mtdev. Passing the slot id(starting from 1)
makes ecore think it as mpx style events and the callbacks for single
finger touch are also working fine. But when using two or more
fingers lots of events are generated. When getting data from
callback of EVAS_CALLBACK_MULTI_MOVE, lot of touch move events
aren't properly received for both the touch points.
   
I'm not sure why some events are discarded when using two or more
fingers,but i think it might be discarded due to ecore queue

Re: [E-devel] Ecore_processing mtdev events

2011-11-10 Thread The Rasterman
On Fri, 4 Nov 2011 20:11:12 +0530 HariHara Sudhan h...@emo2.com said:

timestamp doesn't matter. it calls the callbacks on the objects the events are
going to go to. if the mouse is grabbed (first press grabs mouse to the objects
pressed) then callbacks are reported relative to grabbed objects until last
finger is released. if (obj-callbacks) checks to see if object has any cb's at
all. if it doesn't - don't other doing anything. the target object(s) don't have
callbacks set at all. if inside your callbacks you are deleting objects or
changing their callbacks.. you may get this. if objects are hidden, clipped out
or otherwise not visible - they wont be called either. evas is checking for
geometry and visibility here for the events.

 As you Said ecore process all the events, and passes on to evas.
 In evas at two points events are filtered.
 
 1. evas_event_feed_multi_move()
 2.evas_object_event_callback_call()
 
 in evas_object_event_calback_call the if(obj-callbacks) fail for
 events two consecutive events at same time.
 only one of them returns value the other one returns NULL.
 
 in evas_event_feed_multi_move(), the if condition to check for
 checking objects in position,visibility and etc fails for several
 events.
 
 i'm not able to find why the condition fails in both these points.
 Is the reason due to pouring events for the same timestamp?
 any possible solutions?
 
 
 thanks in advance
 
 Regards
 HariHaraSudhan
 
 On Fri, Nov 4, 2011 at 4:58 AM, Carsten Haitzler ras...@rasterman.com wrote:
  On Thu, 3 Nov 2011 19:36:11 +0530 HariHara Sudhan h...@emo2.com said:
 
  Mouse gives events on a minimum of 8ms gap, but i get 2-3 touch events
  within a ms.
  So that is a lot of events.
  But some events generated on ecore side, which are pushed into event
  queue using _ecore_mouse_move are not reflected as evas_callbacks.
  Some times it generates 3-4 events on ecore side but i get only one
  callback on evas side.
  here is the sample
 
 
  evas id=2 x=578 y=66
  eCore id=2 x=577 y=66
 
  evas id=2 x=577 y=66
  eCore id=2 x=577 y=65
  eCore id=2 x=578 y=65
 
  evas id=2 x=577 y=65
 
  evas id=2 x=578 y=65
  eCore id=1 x=153 y=50
  eCore id=1 x=153 y=51
 
  evas id=1 x=153 y=51
  eCore id=2 x=578 y=64
  eCore id=1 x=153 y=52
  eCore id=2 x=578 y=65
  eCore id=1 x=153 y=53
  eCore id=2 x=579 y=65
  eCore id=1 x=153 y=54
  eCore id=2 x=579 y=66
  eCore id=2 x=579 y=67
 
  evas id=2 x=579 y=67
  eCore id=1 x=153 y=55
  eCore id=2 x=580 y=67
  eCore id=1 x=153 y=56
  eCore id=1 x=153 y=57
  eCore id=1 x=152 y=57
  eCore id=2 x=580 y=68
  eCore id=2 x=581 y=68
 
 
  this is where my problem is,a lot of ecore events are generated but on
  eas side i get only few.
 
  I couldn't find why some events are not reflected in evas_callbacks.
 
  is there a way to process the touch events as a seperate thread in
  ecore_event_procesing? or any other solution for this problem?
 
  threads have nothing to do with this other than complicating things. they
  don't solve anything, and won't. (unless u are spending large amounts of
  cpu just handling the input event stream and making ecore events out of
  it).  so you get ecore events - fine, but evas isnt calling back for all
  events... that shouldn't happen (unless position hasn't changed etc.)
 
  Regards
  HariHaraSudhan
 
  On Thu, Nov 3, 2011 at 6:34 PM, HariHara Sudhan h...@emo2.com wrote:
   Sent from my Windows Phone
   From: Carsten Haitzler
   Sent: 11/3/2011 4:20 PM
   To: Enlightenment developer list
   Cc: HariHara Sudhan
   Subject: Re: [E-devel] Ecore_processing mtdev events
   On Wed, 2 Nov 2011 19:38:09 +0530 HariHara Sudhan h...@emo2.com said:
  
   Hi all,
   I've lately added mtdev to receive touch events and process them as
   ecore mouse events( as mpx).
   i get the window id by the original mouse movements and use that id
   for passing touch events for that window.
  
   i get the slot id from mtdev. Passing the slot id(starting from 1)
   makes ecore think it as mpx style events and the callbacks for single
   finger touch are also working fine. But when using two or more fingers
   lots of events are generated. When getting data from callback of
   EVAS_CALLBACK_MULTI_MOVE, lot of touch move events aren't properly
   received for both the touch points.
  
   I'm not sure why some events are discarded when using two or more
   fingers,but i think it might be discarded due to ecore queue overflow.
  
   now i'm thinking of having a separate queue in ecore just to process
   the touch events and thread them so that both touch and other events
   gets processed in time.
   Does anyone know what the reason for discarding of events might be??
   if possible can anyone get me a solution for this problem too.
  
   Thanks in advance!
  
   hmm - the intent is u get an event whenever either one of the points
   touched reports a movement - thats the intention. yes- you may get a lot
   of events. that depends on the hardware and xorg itself

Re: [E-devel] Ecore_processing mtdev events

2011-11-10 Thread HariHara Sudhan
OK thank you, I think i have a lead. I will work on a solution.


Regards,
HariHaraSudhan





On Fri, Nov 11, 2011 at 12:25 PM, Carsten Haitzler ras...@rasterman.com wrote:
 On Fri, 4 Nov 2011 20:11:12 +0530 HariHara Sudhan h...@emo2.com said:

 timestamp doesn't matter. it calls the callbacks on the objects the events are
 going to go to. if the mouse is grabbed (first press grabs mouse to the 
 objects
 pressed) then callbacks are reported relative to grabbed objects until last
 finger is released. if (obj-callbacks) checks to see if object has any cb's 
 at
 all. if it doesn't - don't other doing anything. the target object(s) don't 
 have
 callbacks set at all. if inside your callbacks you are deleting objects or
 changing their callbacks.. you may get this. if objects are hidden, clipped 
 out
 or otherwise not visible - they wont be called either. evas is checking for
 geometry and visibility here for the events.

 As you Said ecore process all the events, and passes on to evas.
 In evas at two points events are filtered.

 1. evas_event_feed_multi_move()
 2.evas_object_event_callback_call()

 in evas_object_event_calback_call the if(obj-callbacks) fail for
 events two consecutive events at same time.
 only one of them returns value the other one returns NULL.

 in evas_event_feed_multi_move(), the if condition to check for
 checking objects in position,visibility and etc fails for several
 events.

 i'm not able to find why the condition fails in both these points.
 Is the reason due to pouring events for the same timestamp?
 any possible solutions?


 thanks in advance

 Regards
 HariHaraSudhan

 On Fri, Nov 4, 2011 at 4:58 AM, Carsten Haitzler ras...@rasterman.com 
 wrote:
  On Thu, 3 Nov 2011 19:36:11 +0530 HariHara Sudhan h...@emo2.com said:
 
  Mouse gives events on a minimum of 8ms gap, but i get 2-3 touch events
  within a ms.
  So that is a lot of events.
  But some events generated on ecore side, which are pushed into event
  queue using _ecore_mouse_move are not reflected as evas_callbacks.
  Some times it generates 3-4 events on ecore side but i get only one
  callback on evas side.
  here is the sample
 
 
  evas id=2 x=578 y=66
  eCore id=2 x=577 y=66
 
  evas id=2 x=577 y=66
  eCore id=2 x=577 y=65
  eCore id=2 x=578 y=65
 
  evas id=2 x=577 y=65
 
  evas id=2 x=578 y=65
  eCore id=1 x=153 y=50
  eCore id=1 x=153 y=51
 
  evas id=1 x=153 y=51
  eCore id=2 x=578 y=64
  eCore id=1 x=153 y=52
  eCore id=2 x=578 y=65
  eCore id=1 x=153 y=53
  eCore id=2 x=579 y=65
  eCore id=1 x=153 y=54
  eCore id=2 x=579 y=66
  eCore id=2 x=579 y=67
 
  evas id=2 x=579 y=67
  eCore id=1 x=153 y=55
  eCore id=2 x=580 y=67
  eCore id=1 x=153 y=56
  eCore id=1 x=153 y=57
  eCore id=1 x=152 y=57
  eCore id=2 x=580 y=68
  eCore id=2 x=581 y=68
 
 
  this is where my problem is,a lot of ecore events are generated but on
  eas side i get only few.
 
  I couldn't find why some events are not reflected in evas_callbacks.
 
  is there a way to process the touch events as a seperate thread in
  ecore_event_procesing? or any other solution for this problem?
 
  threads have nothing to do with this other than complicating things. they
  don't solve anything, and won't. (unless u are spending large amounts of
  cpu just handling the input event stream and making ecore events out of
  it).  so you get ecore events - fine, but evas isnt calling back for all
  events... that shouldn't happen (unless position hasn't changed etc.)
 
  Regards
  HariHaraSudhan
 
  On Thu, Nov 3, 2011 at 6:34 PM, HariHara Sudhan h...@emo2.com wrote:
   Sent from my Windows Phone
   From: Carsten Haitzler
   Sent: 11/3/2011 4:20 PM
   To: Enlightenment developer list
   Cc: HariHara Sudhan
   Subject: Re: [E-devel] Ecore_processing mtdev events
   On Wed, 2 Nov 2011 19:38:09 +0530 HariHara Sudhan h...@emo2.com said:
  
   Hi all,
   I've lately added mtdev to receive touch events and process them as
   ecore mouse events( as mpx).
   i get the window id by the original mouse movements and use that id
   for passing touch events for that window.
  
   i get the slot id from mtdev. Passing the slot id(starting from 1)
   makes ecore think it as mpx style events and the callbacks for single
   finger touch are also working fine. But when using two or more fingers
   lots of events are generated. When getting data from callback of
   EVAS_CALLBACK_MULTI_MOVE, lot of touch move events aren't properly
   received for both the touch points.
  
   I'm not sure why some events are discarded when using two or more
   fingers,but i think it might be discarded due to ecore queue overflow.
  
   now i'm thinking of having a separate queue in ecore just to process
   the touch events and thread them so that both touch and other events
   gets processed in time.
   Does anyone know what the reason for discarding of events might be??
   if possible can anyone get me a solution for this problem too.
  
   Thanks in advance!
  
   hmm - the intent is u get

Re: [E-devel] Ecore_processing mtdev events

2011-11-04 Thread HariHara Sudhan
As you Said ecore process all the events, and passes on to evas.
In evas at two points events are filtered.

1. evas_event_feed_multi_move()
2.evas_object_event_callback_call()

in evas_object_event_calback_call the if(obj-callbacks) fail for
events two consecutive events at same time.
only one of them returns value the other one returns NULL.

in evas_event_feed_multi_move(), the if condition to check for
checking objects in position,visibility and etc fails for several
events.

i'm not able to find why the condition fails in both these points.
Is the reason due to pouring events for the same timestamp?
any possible solutions?


thanks in advance

Regards
HariHaraSudhan

On Fri, Nov 4, 2011 at 4:58 AM, Carsten Haitzler ras...@rasterman.com wrote:
 On Thu, 3 Nov 2011 19:36:11 +0530 HariHara Sudhan h...@emo2.com said:

 Mouse gives events on a minimum of 8ms gap, but i get 2-3 touch events
 within a ms.
 So that is a lot of events.
 But some events generated on ecore side, which are pushed into event
 queue using _ecore_mouse_move are not reflected as evas_callbacks.
 Some times it generates 3-4 events on ecore side but i get only one
 callback on evas side.
 here is the sample


 evas id=2 x=578 y=66
 eCore id=2 x=577 y=66

 evas id=2 x=577 y=66
 eCore id=2 x=577 y=65
 eCore id=2 x=578 y=65

 evas id=2 x=577 y=65

 evas id=2 x=578 y=65
 eCore id=1 x=153 y=50
 eCore id=1 x=153 y=51

 evas id=1 x=153 y=51
 eCore id=2 x=578 y=64
 eCore id=1 x=153 y=52
 eCore id=2 x=578 y=65
 eCore id=1 x=153 y=53
 eCore id=2 x=579 y=65
 eCore id=1 x=153 y=54
 eCore id=2 x=579 y=66
 eCore id=2 x=579 y=67

 evas id=2 x=579 y=67
 eCore id=1 x=153 y=55
 eCore id=2 x=580 y=67
 eCore id=1 x=153 y=56
 eCore id=1 x=153 y=57
 eCore id=1 x=152 y=57
 eCore id=2 x=580 y=68
 eCore id=2 x=581 y=68


 this is where my problem is,a lot of ecore events are generated but on
 eas side i get only few.

 I couldn't find why some events are not reflected in evas_callbacks.

 is there a way to process the touch events as a seperate thread in
 ecore_event_procesing? or any other solution for this problem?

 threads have nothing to do with this other than complicating things. they 
 don't
 solve anything, and won't. (unless u are spending large amounts of cpu just
 handling the input event stream and making ecore events out of it).  so you 
 get
 ecore events - fine, but evas isnt calling back for all events... that
 shouldn't happen (unless position hasn't changed etc.)

 Regards
 HariHaraSudhan

 On Thu, Nov 3, 2011 at 6:34 PM, HariHara Sudhan h...@emo2.com wrote:
  Sent from my Windows Phone
  From: Carsten Haitzler
  Sent: 11/3/2011 4:20 PM
  To: Enlightenment developer list
  Cc: HariHara Sudhan
  Subject: Re: [E-devel] Ecore_processing mtdev events
  On Wed, 2 Nov 2011 19:38:09 +0530 HariHara Sudhan h...@emo2.com said:
 
  Hi all,
  I've lately added mtdev to receive touch events and process them as
  ecore mouse events( as mpx).
  i get the window id by the original mouse movements and use that id
  for passing touch events for that window.
 
  i get the slot id from mtdev. Passing the slot id(starting from 1)
  makes ecore think it as mpx style events and the callbacks for single
  finger touch are also working fine. But when using two or more fingers
  lots of events are generated. When getting data from callback of
  EVAS_CALLBACK_MULTI_MOVE, lot of touch move events aren't properly
  received for both the touch points.
 
  I'm not sure why some events are discarded when using two or more
  fingers,but i think it might be discarded due to ecore queue overflow.
 
  now i'm thinking of having a separate queue in ecore just to process
  the touch events and thread them so that both touch and other events
  gets processed in time.
  Does anyone know what the reason for discarding of events might be??
  if possible can anyone get me a solution for this problem too.
 
  Thanks in advance!
 
  hmm - the intent is u get an event whenever either one of the points 
  touched
  reports a movement - thats the intention. yes- you may get a lot of events.
  that depends on the hardware and xorg itself. as such ecore doesnt discard
  events as it has no fixed size buffer - it won't overflow. it will pass on
  all events. it only avoids generating events for the same touch point.
 
 
  --
  - Codito, ergo sum - I code, therefore I am --
  The Rasterman (Carsten Haitzler)    ras...@rasterman.com
 



 --
 Regards
 HariHaraSudhan



 --
 - Codito, ergo sum - I code, therefore I am --
 The Rasterman (Carsten Haitzler)    ras...@rasterman.com





-- 
Regards
HariHaraSudhan

--
RSA(R) Conference 2012
Save $700 by Nov 18
Register now
http://p.sf.net/sfu/rsa-sfdev2dev1
___
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo

Re: [E-devel] Ecore_processing mtdev events

2011-11-03 Thread The Rasterman
On Wed, 2 Nov 2011 19:38:09 +0530 HariHara Sudhan h...@emo2.com said:

 Hi all,
 I've lately added mtdev to receive touch events and process them as
 ecore mouse events( as mpx).
 i get the window id by the original mouse movements and use that id
 for passing touch events for that window.
 
 i get the slot id from mtdev. Passing the slot id(starting from 1)
 makes ecore think it as mpx style events and the callbacks for single
 finger touch are also working fine. But when using two or more fingers
 lots of events are generated. When getting data from callback of
 EVAS_CALLBACK_MULTI_MOVE, lot of touch move events aren't properly
 received for both the touch points.
 
 I'm not sure why some events are discarded when using two or more
 fingers,but i think it might be discarded due to ecore queue overflow.
 
 now i'm thinking of having a separate queue in ecore just to process
 the touch events and thread them so that both touch and other events
 gets processed in time.
 Does anyone know what the reason for discarding of events might be??
 if possible can anyone get me a solution for this problem too.
 
 Thanks in advance!

hmm - the intent is u get an event whenever either one of the points touched
reports a movement - thats the intention. yes- you may get a lot of events.
that depends on the hardware and xorg itself. as such ecore doesnt discard
events as it has no fixed size buffer - it won't overflow. it will pass on all
events. it only avoids generating events for the same touch point.


-- 
- Codito, ergo sum - I code, therefore I am --
The Rasterman (Carsten Haitzler)ras...@rasterman.com


--
RSA(R) Conference 2012
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Re: [E-devel] Ecore_processing mtdev events

2011-11-03 Thread HariHara Sudhan
Mouse gives events on a minimum of 8ms gap, but i get 2-3 touch events
within a ms.
So that is a lot of events.
But some events generated on ecore side, which are pushed into event
queue using _ecore_mouse_move are not reflected as evas_callbacks.
Some times it generates 3-4 events on ecore side but i get only one
callback on evas side.
here is the sample


evas id=2 x=578 y=66
eCore id=2 x=577 y=66

evas id=2 x=577 y=66
eCore id=2 x=577 y=65
eCore id=2 x=578 y=65

evas id=2 x=577 y=65

evas id=2 x=578 y=65
eCore id=1 x=153 y=50
eCore id=1 x=153 y=51

evas id=1 x=153 y=51
eCore id=2 x=578 y=64
eCore id=1 x=153 y=52
eCore id=2 x=578 y=65
eCore id=1 x=153 y=53
eCore id=2 x=579 y=65
eCore id=1 x=153 y=54
eCore id=2 x=579 y=66
eCore id=2 x=579 y=67

evas id=2 x=579 y=67
eCore id=1 x=153 y=55
eCore id=2 x=580 y=67
eCore id=1 x=153 y=56
eCore id=1 x=153 y=57
eCore id=1 x=152 y=57
eCore id=2 x=580 y=68
eCore id=2 x=581 y=68


this is where my problem is,a lot of ecore events are generated but on
eas side i get only few.

I couldn't find why some events are not reflected in evas_callbacks.

is there a way to process the touch events as a seperate thread in
ecore_event_procesing? or any other solution for this problem?

Regards
HariHaraSudhan

On Thu, Nov 3, 2011 at 6:34 PM, HariHara Sudhan h...@emo2.com wrote:
 Sent from my Windows Phone
 From: Carsten Haitzler
 Sent: 11/3/2011 4:20 PM
 To: Enlightenment developer list
 Cc: HariHara Sudhan
 Subject: Re: [E-devel] Ecore_processing mtdev events
 On Wed, 2 Nov 2011 19:38:09 +0530 HariHara Sudhan h...@emo2.com said:

 Hi all,
 I've lately added mtdev to receive touch events and process them as
 ecore mouse events( as mpx).
 i get the window id by the original mouse movements and use that id
 for passing touch events for that window.

 i get the slot id from mtdev. Passing the slot id(starting from 1)
 makes ecore think it as mpx style events and the callbacks for single
 finger touch are also working fine. But when using two or more fingers
 lots of events are generated. When getting data from callback of
 EVAS_CALLBACK_MULTI_MOVE, lot of touch move events aren't properly
 received for both the touch points.

 I'm not sure why some events are discarded when using two or more
 fingers,but i think it might be discarded due to ecore queue overflow.

 now i'm thinking of having a separate queue in ecore just to process
 the touch events and thread them so that both touch and other events
 gets processed in time.
 Does anyone know what the reason for discarding of events might be??
 if possible can anyone get me a solution for this problem too.

 Thanks in advance!

 hmm - the intent is u get an event whenever either one of the points touched
 reports a movement - thats the intention. yes- you may get a lot of events.
 that depends on the hardware and xorg itself. as such ecore doesnt discard
 events as it has no fixed size buffer - it won't overflow. it will pass on all
 events. it only avoids generating events for the same touch point.


 --
 - Codito, ergo sum - I code, therefore I am --
 The Rasterman (Carsten Haitzler)    ras...@rasterman.com




-- 
Regards
HariHaraSudhan

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[E-devel] Ecore_processing mtdev events

2011-11-02 Thread HariHara Sudhan
Hi all,
I've lately added mtdev to receive touch events and process them as
ecore mouse events( as mpx).
i get the window id by the original mouse movements and use that id
for passing touch events for that window.

i get the slot id from mtdev. Passing the slot id(starting from 1)
makes ecore think it as mpx style events and the callbacks for single
finger touch are also working fine. But when using two or more fingers
lots of events are generated. When getting data from callback of
EVAS_CALLBACK_MULTI_MOVE, lot of touch move events aren't properly
received for both the touch points.

I'm not sure why some events are discarded when using two or more
fingers,but i think it might be discarded due to ecore queue overflow.

now i'm thinking of having a separate queue in ecore just to process
the touch events and thread them so that both touch and other events
gets processed in time.
Does anyone know what the reason for discarding of events might be??
if possible can anyone get me a solution for this problem too.

Thanks in advance!

-- 
Regards
HariHaraSudhan

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