Am Mittwoch, den 01.02.2006, 09:08 +0900 schrieb Carsten Haitzler:
On Tue, 31 Jan 2006 23:09:45 + mista [EMAIL PROTECTED] babbled:
Am Dienstag, den 31.01.2006, 10:27 +0900 schrieb Carsten Haitzler:
you need to implmenent text, gradient, line and polygon re3dnering still. the
rest is done. without these even being drawn it was 1/25th the speed of evas's
software rendering. evas does have a DIRECT TO GL engine of its own - as i
said
- it has many fewer issues. a glitz engine woudl be possible - but frankly - u
will have the same end problems anyway.
generating things liek a shape mask are
basically impractical using an form of gl as the onyl sane way to do so ends
up
being an abysmal software path.
ok, thanks for your answers - strong arguments to leave it for now.
A common opengl-backend with good context-switching capabilities would
change the
situation, right?
so any theme with shaped borders (rounded
edges) menus etc. will crawl like continental drift - theres the other problem
of requiring gl buffers everywhere and lock contention.
It´s a bit off topic but this questions daddles the themer´s part of my brain
for a long time:
This shape-stuff is a x-extension which seems to have its displaying-routines
seperated
from the normal window drawing-routines. (On slow hardware or with bad
driver-settings
one can see the shapes appear delayed). Afaik the mouse-pointer uses xrender
for
shadow and tranparency. My question is if it is possible to let the
shape-extension use
xrender in that way?
Is it not possible because the pointer is seperated from normal window
drawing?
is it much work to make e output to evas-xrender?
almost none. its a config option :)
ok, I tried it. it garbles the display a little and wont show the
borders, but no problem to me for now
since evas bench for xrender is about 0.9(with exa) and software 3.2
After all could this give any performance advantages?
if you are instanely lucky (ati R200/r250 card, at least 64mb video ram, x.org
latest 7.0 or cvs, turning on exa, other options, and some incredible luck - i
have a checkout of x.org cvs from a particular day that happens to have this
work with accelerattion - ane the xrender engine actually beats the opengl
engine by 50% performance)
How fast is your opengl in comparison to software?
I´m pretty lucky to have dri and opengl running with r350 and
oss-driver.
xcompmgr is damn fast with it, but only without exa.
One problem is, when windows get shaded, there is clutter left at the
place where the shadow were, but not when resizing, moving, etc. It can
hardly explain to me
why its only in that case. Just wanted to ask if e handles shading
differently ie. doesn´t redraw in that case?
Regards,
Hannes Janetzek
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