FC7ThemeProposalEnergyInterferences

2007-02-16 Thread Jiri Jakub Masek

Hi all, it's *nice* discussion around the FedoraArtList...
O.K., I added an archive file to wiki, the images of EnergyInterferences, if
there is a responsible person to save it for *better* times, do it.

JJM

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Re: Artwork conversations

2007-02-16 Thread Rahul Sundaram

Nicu Buculei wrote:

I dont consider it a step back. In both cases the concepts was drawn 
and worked up a team and Diana Fong did the final work. The difference 
here might that Mola talked over IRC while John Baer didnt. That's 
just different working styles and prefered modes of interaction.


OK, so using unarchived and closed channels is preferred.


We dont have artificially invent issues. It is a completely public 
channel. Archives are available if you want them.


Rahul

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Re: Artwork conversations

2007-02-16 Thread Luya Tshimbalanga
Nicu Buculei wrote:

 And at the end, here is what I see as a proof of lack of goodwill:
 have a look at http://www.isity.net/blog/?p=60
 Scroll down to the credit section. Do you notice there a familiar
 name? Maybe John Baer who came up with the idea? Me neither...
FYI, the credit is for the use of pictures.

Diana did give credit to John Baer on
http://www.isity.net/blog/?p=57

Hope that clarification helps.

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Re: Artwork conversations

2007-02-16 Thread Joachim Frieben
 The quality criteria is so subjective that is just too easy to use is 
 as a strawman.

Ah, and what the hell then entitles you to claim that FC6 has had the best 
artwork of all Fedora releases? In my opinion, FC6 artwork already showed 
first signs of sloppyness. Only think of the installer blender image which 
used the glass ball when the installed distribution used a reflective one.

I have the impression that the 3-4 persons contributing the majority of 
postings to this list think of themselves as being representative of the user 
community which is obviously wrong. There has been no representative vote on 
the final theme. A first tentative one showed Borealis and Flying high on 
par. Then there was a second one whose only subject was the Flying high 
theme, leaving no other choice to the voters, although there have been some 
clear caveats on this list regarding Flying High.

Under these circumstances, I do prefer a single qualified individual [DF] who 
steers the whole process in a proven manner than a small group hijacking 
artwork development.

Everybody is welcome to submit suggestions, and John has come up with some nice 
ideas. However, the number of postings or submissions of the interested persons 
can by no means establish any kind of prerogative with respect to the final 
result.
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Re: Artwork conversations

2007-02-16 Thread Nicu Buculei

Joachim Frieben wrote:
The quality criteria is so subjective that is just too easy to use is 
as a strawman.


Ah, and what the hell then entitles you to claim that FC6 has had the best artwork of all 
Fedora releases? In my opinion, FC6 artwork already showed first signs of sloppyness. Only think of the 
installer blender image which used the glass ball when the installed distribution used a reflective one.


I was replying to a post from Rahul where he stated Fedora Core 6 
artwork turned out to be even better



I have the impression that the 3-4 persons contributing the majority of postings to this list think of themselves as 
being representative of the user community which is obviously wrong. There has been no representative vote on the final 
theme. A first tentative one showed Borealis and Flying high on par. Then there was a second 
one whose only subject was the Flying high theme, leaving no other choice to the voters, although there 
have been some clear caveats on this list regarding Flying High.


Votes? There was no voting process, the voting on fedoraforum.org was 
informal.


Read this: http://fedoraproject.org/wiki/Artwork/FC7Themes

There is no formal voting process for themes right now. You vote with 
your time and effort! So if you really like a theme idea, chip in and 
help refine it! For our next round (round 3), we'll take stock of how 
the themes have evolved and try to figure out which ones we need to 
choose between if there is no clear standout candidate.



Under these circumstances, I do prefer a single qualified individual [DF] who 
steers the whole process in a proven manner than a small group hijacking 
artwork development.

Everybody is welcome to submit suggestions, and John has come up with some nice 
ideas. However, the number of postings or submissions of the interested persons 
can by no means establish any kind of prerogative with respect to the final 
result.


Read again the wiki page I pointed you above. The page was written by 
the founder of the Art project, was discussed on the list and we had 
consensus about it.

So what are you saying about hijacking?

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Re: go-home echo icon concept

2007-02-16 Thread Martin Sourada
Certainly, I can provide both png and svg. But, should I provide both 
with and without a folder? And, about the shadows - I saw, that svgs are 
usualy without shadows - is that only because inkscape didn't have the 
needed feature? If that is so, should I add the shadow only to the png, 
or to svg as well?


Luya Tshimbalanga wrote:

Could you provide both png and svg so go-home can be published on the
wiki? To do the shadow, follow this guideline
http://fedoraproject.org/wiki/Artwork/EchoIconGuidelines
  


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Re: go-home echo icon concept

2007-02-16 Thread Luya Tshimbalanga
Martin Sourada wrote:
 Certainly, I can provide both png and svg. But, should I provide both
 with and without a folder? And, about the shadows - I saw, that svgs
 are usualy without shadows - is that only because inkscape didn't have
 the needed feature? If that is so, should I add the shadow only to the
 png, or to svg as well?
Without folder in order to be consistent. PNG icon can be with shadow
while SVG icon can be without it. However, with Inkscape 0.45 it is
possible fake a shadow because of blur effect (not supported on Firefox
2 and earlier)

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Re: go-home echo icon concept

2007-02-16 Thread Nicu Buculei

Martin Sourada wrote:
Certainly, I can provide both png and svg. But, should I provide both 
with and without a folder? And, about the shadows - I saw, that svgs are 
usualy without shadows - is that only because inkscape didn't have the 
needed feature? If that is so, should I add the shadow only to the png, 
or to svg as well?


The SVGs have no shadows because of two reasons:
- Inkscape had no blur filter in a release until recently;
- Diana made the first icons in Illustrator, which I don't know how 
create shadows (with SVG filters or embedded bitmaps, at one point it 
used bitmaps for blur).


As Inkscape was updated to 0.45 is in Fedora 5 and 6 I believe you can 
safely use the blur filter in SVG.


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Re: go-home echo icon concept

2007-02-16 Thread Nicu Buculei

Luya Tshimbalanga wrote:


Without folder in order to be consistent. PNG icon can be with shadow
while SVG icon can be without it. However, with Inkscape 0.45 it is
possible fake a shadow because of blur effect (not supported on Firefox
2 and earlier)


The shadow made with the blur filter is the proper one, fake was using 
pre-0.45 ways, like the blur edge effect or using gradients.


I don't think Firefox 2 not supporting blur is a blocker, the icons are 
not intended to be shown as SVG by the web browser (and to enter in 
details, the web server hosting he wiki is anyway improperly configured 
to serve a wrong MIME Type for SVG, so you can't see SVG in browser even 
if you try).


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Re: go-home echo icon concept

2007-02-16 Thread Luya Tshimbalanga
Nicu Buculei wrote:

 The shadow made with the blur filter is the proper one, fake was using
 pre-0.45 ways, like the blur edge effect or using gradients.
I used gradients for the emotes. I will plan to update them using blur
filter on post F7.


 I don't think Firefox 2 not supporting blur is a blocker, the icons
 are not intended to be shown as SVG by the web browser (and to enter
 in details, the web server hosting he wiki is anyway improperly
 configured to serve a wrong MIME Type for SVG, so you can't see SVG in
 browser even if you try).


Ah, that explains why Firefox asked to download svg file.

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Early impressions of Default artwork

2007-02-16 Thread John Baer
Hello Diana,

Welcome to the Fedora art team. I followed this link from your blog to
your submission.

http://people.redhat.com/dfong/fc7graphics/

As always your work is very nice.

I have a couple of requests.

1. Would you move your work to a wiki page using a format similar to
http://fedoraproject.org/wiki/Fc7ThemeProposalFlyingHighRc1 ? This page
needs to be a public facing and describes your concept and lays out mock
ups or screen shots of your submission. I see this page being reviewed
by forum members and linked to the release notes wiki page referenced
by distrowatch.

2. Would you create a second wiki page similar to
http://fedoraproject.org/wiki/Fc7ThemeProposalFlyingHigh which is
intended to be inward facing? This page would hold down-load-able
artwork that can be tested by members. If you have install scripts that
would be nice.

My first question is one of theme design. In my mind I view a theme as a
story board. The images are linked, but they are different. Your
approach seems to be one of image re-use. I noticed the wallpaper image
is the same as the gdm login background. The balloon behind the clouds
image is used in many of the screens. In FC6 I saw the same scenario and
I assumed it was because of the time constraint.

I noticed the RHGB image does not confirm to the design guide. I like
the image but I assume the RHGB maintainer is in agreement to the
change.

Until I can test the GRUB images I always worry about quality. IMO the
FC6 grub image does not display well (very grainy) and my submission was
an attempt to minimize this. There is also the issue of black screen,
blue screen, black screen, blue screen. IMO the current boot process
looks choppy as a result.

The first boot screen looks very similar to the FC6 screen. I was hoping
for something different as I believe this screen dates back a few
versions. In addition, how do you feel about adding echo icons to your
submission?

I noted there is no optional artwork. I assume the decision has been
made to exclude the splash screen of gimp, open office, gdm, kde, and
the screen save unlock.

Cheers,

John

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Re: go-home echo icon concept

2007-02-16 Thread Martin Sourada
Ok, so I decided to put the shadow to the svg as well. I attach PNGs for 
large and small sizes. SVGs can be downloaded here:

http://feannatar.hostuju.cz/fedora/files/echo/go-homeL.svg
http://feannatar.hostuju.cz/fedora/files/echo/go-homeS.svg


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Re: go-home echo icon concept

2007-02-16 Thread Nicu Buculei

Martin Sourada wrote:
Ok, so I decided to put the shadow to the svg as well. I attach PNGs for 
large and small sizes. SVGs can be downloaded here:

http://feannatar.hostuju.cz/fedora/files/echo/go-homeL.svg
http://feannatar.hostuju.cz/fedora/files/echo/go-homeS.svg


I would recommend you to use black instead of gray (#66) as the 
color of the shadow and document the values for blur and transparency in 
the wiki (http://fedoraproject.org/wiki/Artwork/EchoIconGuidelines) as a 
reference for the other icon creators.


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Re: Early impressions of Default artwork

2007-02-16 Thread Nicu Buculei

John Baer wrote:


My first question is one of theme design. In my mind I view a theme as a
story board. The images are linked, but they are different. Your
approach seems to be one of image re-use. I noticed the wallpaper image
is the same as the gdm login background. The balloon behind the clouds
image is used in many of the screens. In FC6 I saw the same scenario and
I assumed it was because of the time constraint.


I would guess this was intentional, your idea of a story board is 
somewhat original, I don't think I saw it in another operating system. 
Original does not meant bad, it may be a good idea.



Until I can test the GRUB images I always worry about quality. IMO the
FC6 grub image does not display well (very grainy) and my submission was
an attempt to minimize this. There is also the issue of black screen,
blue screen, black screen, blue screen. IMO the current boot process
looks choppy as a result.


Open the PNG with GIMP, save as xpm.gz, test it and tell us if is too 
grainy or not :p


Personally I would like the GRUB image to have the same blue as the rest 
of the graphics (the blue background of RHGB) . I understand it can't be 
identical due to technical constraints (14 colors), but it may be as 
close as possible.



The first boot screen looks very similar to the FC6 screen. I was hoping
for something different as I believe this screen dates back a few
versions. In addition, how do you feel about adding echo icons to your
submission?


Indeed, this is a must *if* Echo will be the default icon set, but this 
was decided or is still up to discuss?



I noted there is no optional artwork. I assume the decision has been
made to exclude the splash screen of gimp, open office, gdm, kde, and
the screen save unlock.


IIRC, the overall opinion was to leave those unmodified.

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Re: go-home echo icon concept

2007-02-16 Thread Nicu Buculei

Martin Sourada wrote:
I folowed the guidlines and there is said: The shadow is formed by 
lines from the isometric grid. It is appears primarily behind the 
object; as well as a bit in front of and under the object. Do not to use 
black, as it is too harsh and does not scale well...dark gray is 
acceptable.


Of course not *solid* black. I think the intention is to use black with 
a degree of transparency, which look gray, at least this is what the 
other icon sets (for example Tango) do.


Do you think, that using black with transparency would be better than 
using dark-grey without transparency (save for the blur effect which 
adds transparency, of course)?


Definitely the shadow must have transparency, be it transparent black or 
transparent dark gray as the icon can be shown against a colored or 
textured background and it will look smooth only with transparency.


And yes, it would be good to document the certain values on wiki. But we 
must first decide which ones are the best...


The eternal question (see the Artwork conversation thread): who has 
the power to define those values? We have to wait for Diana?


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Shadow guidelines in echo icon set (color, amount of blur, transparency)

2007-02-16 Thread Martin Sourada

Nicu Buculei wrote:
Of course not *solid* black. I think the intention is to use black 
with a degree of transparency, which look gray, at least this is what 
the other icon sets (for example Tango) do.


Well, I think the guidlines aren't as precise as one would like - there 
isn't stated whether *solid* or *semitransparent* black should not be 
used... I would maybe use some dark gray with transparency - not black...


Definitely the shadow must have transparency, be it transparent black 
or transparent dark gray as the icon can be shown against a colored or 
textured background and it will look smooth only with transparency.
It will look smooth even without the kind of transparency I am talking 
about. It is blured - and the blur efect adds transparency, so the 
transitions between the shadow and background are smooth, the question 
is, if the base color of the shadow shoud be transparent. I think most 
users won't see any difference (especially with smaller icons), but 
certainly if the base color of the shadow is already semitransparent it 
is more realistic. So I think, that maybe it should be semitransparent, 
but not black.


The eternal question (see the Artwork conversation thread): who has 
the power to define those values? We have to wait for Diana?
We are talking about echo, and it that case, at least to me, it seems 
that Diana communicantes quite well. I read the Artwork conversation 
thread and I don't see it as bad as you do, but I feel too new here to 
have any word in that case... So in echo, I think, guidlines should be 
talked with Diana, Mola and/or Luya. I start this reply as new thread 
because it is about more than one icon now... IMO it would work - like 
in the case of plus and star emblems.


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Re: Fedora-art-list Digest, Vol 11, Issue 28

2007-02-16 Thread John Baer

On 2/16/07, [EMAIL PROTECTED] 
[EMAIL PROTECTED] wrote:Nicu wrote:

Open the PNG with GIMP, save as xpm.gz, test it and tell us if is too

grainy or not :p



Thanks, I can do that ... :)

Personally I would like the GRUB image to have the same blue as the rest

of the graphics (the blue background of RHGB) . I understand it can't be
identical due to technical constraints (14 colors), but it may be as
close as possible.



Some distro's hide the initial kernel load dialog. If that is possible here
the screens would flow from grub to RHGB. On the downside that approach
presents the grub image for  an extended period which may be problematic on
some systems. Otherwise I'm good with a dark blue (RHGB) background. :)


The first boot screen looks very similar to the FC6 screen. I was hoping
 for something different as I believe this screen dates back a few
 versions. In addition, how do you feel about adding echo icons to your
 submission?

Indeed, this is a must *if* Echo will be the default icon set, but this
was decided or is still up to discuss?



The echo decision is still pending but my suggestion is go ahead and add
them to anaconda no matter the outcome. I assume the current icons are blue
curve but I am not sure.


I noted there is no optional artwork. I assume the decision has been
 made to exclude the splash screen of gimp, open office, gdm, kde, and
 the screen save unlock.

IIRC, the overall opinion was to leave those unmodified.



Ok :(
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Re: Artwork conversations

2007-02-16 Thread Uno Engborg

Rahul Sundaram wrote:


Nicu Buculei wrote:

I dont consider it a step back. In both cases the concepts was drawn 
and worked up a team and Diana Fong did the final work. The 
difference here might that Mola talked over IRC while John Baer 
didnt. That's just different working styles and prefered modes of 
interaction.



OK, so using unarchived and closed channels is preferred.



We dont have artificially invent issues. It is a completely public 
channel. Archives are available if you want them.



Actually, this is a little more than artificially invented issue.  The 
problem with IRC is that conversations take place in real time.
This is a problem for projects that may have particepants in different 
parts of the world with different time zones.


Regards
Uno Engborg

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Re: Artwork conversations

2007-02-16 Thread Rahul Sundaram

Uno Engborg wrote:

Rahul Sundaram wrote:


Nicu Buculei wrote:

I dont consider it a step back. In both cases the concepts was drawn 
and worked up a team and Diana Fong did the final work. The 
difference here might that Mola talked over IRC while John Baer 
didnt. That's just different working styles and prefered modes of 
interaction.



OK, so using unarchived and closed channels is preferred.



We dont have artificially invent issues. It is a completely public 
channel. Archives are available if you want them.



Actually, this is a little more than artificially invented issue.  The 
problem with IRC is that conversations take place in real time.
This is a problem for projects that may have particepants in different 
parts of the world with different time zones.


Sure but that is a completely different issue which in no way makes the 
channel closed. It is not hard to setup bots which automatically 
archives all the conversations in the channel. I suspect there might 
already be public services which do just that.


Rahul

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Re: Artwork conversations

2007-02-16 Thread Uno Engborg

Rahul Sundaram wrote:


Uno Engborg wrote:


Rahul Sundaram wrote:


Nicu Buculei wrote:

I dont consider it a step back. In both cases the concepts was 
drawn and worked up a team and Diana Fong did the final work. The 
difference here might that Mola talked over IRC while John Baer 
didnt. That's just different working styles and prefered modes of 
interaction.




OK, so using unarchived and closed channels is preferred.




We dont have artificially invent issues. It is a completely public 
channel. Archives are available if you want them.




Actually, this is a little more than artificially invented issue.  
The problem with IRC is that conversations take place in real time.
This is a problem for projects that may have particepants in 
different parts of the world with different time zones.



Sure but that is a completely different issue which in no way makes 
the channel closed. It is not hard to setup bots which automatically 
archives all the conversations in the channel. I suspect there might 
already be public services which do just that.



Archives makes the channel open to see, but in a community project it 
must also be open to participate even if you happen to be in another 
time zone.


I doubt very much that people using IRC will start their work day by 
scanning the backlog of IRC messages that have taken place during the 
night, answers them and then wait to the next day for their answer. 


/uno

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Re: go-home echo icon concept

2007-02-16 Thread Diana Fong

Martin Sourada wrote:
I folowed the guidlines and there is said: The shadow is formed by 
lines from the isometric grid. It is appears primarily behind the 
object; as well as a bit in front of and under the object. Do not to 
use black, as it is too harsh and does not scale well...dark gray is 
acceptable.


Do you think, that using black with transparency would be better than 
using dark-grey without transparency (save for the blur effect which 
adds transparency, of course)?


And yes, it would be good to document the certain values on wiki. But 
we must first decide which ones are the best...


The shadow, quickly examined, is a sort of gradient with the darkest 
(sometimes solid) color at one end (often closest/touching the object) 
and a transition to transparent pixels at the other thus allowing the 
sense of integration with the panel, background, and such.  The general 
guideline provided was to describe my approach of using a dark gray as 
the starting point for the shadow's gradient.  When creating the initial 
icons I often found myself creating far too dark shadows if I started 
with black.  When creating several of these icons a day, I easily found 
my shadows getting darker and darker.  Thus starting with a dark gray, 
instead of black, helped me take care of this problem and thus my posted 
suggestion to other contributors. 


What should the values be?

Colors and shapes are relative.  Artists should be encouraged to use 
their artistic sense in determining relative colors, with the posted 
palette as a base guideline.  A color determined for one icon might not 
work as well for another, thus the value added by artists who can 
visually compensate and flexibly combine colors and shapes to create 
pieces that work both as an individual icon and as part of the whole 
set.  An example of this is...system-search...the tilt of the object 
requires darker shadows near the handle and a lighter shadow cast by the 
glass itself.  Compare this icon to any of the others that sit directly 
on surface, such as applications-internet, the shadows for those are 
slightly darker.


With that said, I am not opposed to further clarifying, correcting, or 
expanding the initial guidelines.  With specific questions such as the 
ones raised about Stars and Pluses, the guidelines can be made to be 
more detailed and informative.  This is an ongoing project.  Presenting 
works in progress, runs the risk of missing and inadequate information. 
However, these can be constructively discussed, proposed, and remedied.


To address this specific issue, I still stand with my recommendation of 
starting with a dark gray instead of black.  Due to the blur aspect of 
the shadow, it seemed somewhat obvious that the shadow would be 
semitransparent...but this can be specifically added in the guidelines 
for additional clarity.  As for the exact value of dark gray...perhaps 
Luya can propose (and Martin or others can confirm) a few Hex Values, 
since the shadows on the emotion icons seem to be good starting points.  
However, I would like to stress again, that these numbers should really 
be used as references, allowing artists the flexibility to tweak as 
appropriate from icon to icon.



Diana Fong
---
Red Hat
Visual Designer | Desktop Group

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Re: go-home echo icon concept

2007-02-16 Thread Martin Sourada
Maybe we should at least consider whether the darkest color at the first 
end should be solid or semitransparent. If it would be semitranpsparent 
than the amount of lightness in that point could be handled only by the 
transparency. As it is in real world - when the object which casts the 
shadow is nearer than the shadow is darker and less blurry, in oposite 
way a light find its way (due to diffraction and dispersion) and allows 
us to see more details of background and less details in a shadow. So we 
could in that case decide the basic values - when the shadow is casted 
from a solid object directly above - and the other values simply would 
be an alternation of these - like in the case of glass more degree of 
transparency. Do you think this could work well? I think shadows for an 
icon set should be consistent.


Diana Fong wrote:
The shadow, quickly examined, is a sort of gradient with the darkest 
(sometimes solid) color at one end (often closest/touching the object) 
and a transition to transparent pixels at the other thus allowing the 
sense of integration with the panel, background, and such.  The 
general guideline provided was to describe my approach of using a dark 
gray as the starting point for the shadow's gradient.  When creating 
the initial icons I often found myself creating far too dark shadows 
if I started with black.  When creating several of these icons a day, 
I easily found my shadows getting darker and darker.  Thus starting 
with a dark gray, instead of black, helped me take care of this 
problem and thus my posted suggestion to other contributors.

What should the values be?

Colors and shapes are relative.  Artists should be encouraged to use 
their artistic sense in determining relative colors, with the posted 
palette as a base guideline.  A color determined for one icon might 
not work as well for another, thus the value added by artists who can 
visually compensate and flexibly combine colors and shapes to create 
pieces that work both as an individual icon and as part of the whole 
set.  An example of this is...system-search...the tilt of the object 
requires darker shadows near the handle and a lighter shadow cast by 
the glass itself.  Compare this icon to any of the others that sit 
directly on surface, such as applications-internet, the shadows for 
those are slightly darker.


With that said, I am not opposed to further clarifying, correcting, or 
expanding the initial guidelines.  With specific questions such as the 
ones raised about Stars and Pluses, the guidelines can be made to be 
more detailed and informative.  This is an ongoing project.  
Presenting works in progress, runs the risk of missing and inadequate 
information. However, these can be constructively discussed, proposed, 
and remedied.


To address this specific issue, I still stand with my recommendation 
of starting with a dark gray instead of black.  Due to the blur aspect 
of the shadow, it seemed somewhat obvious that the shadow would be 
semitransparent...but this can be specifically added in the guidelines 
for additional clarity.  As for the exact value of dark gray...perhaps 
Luya can propose (and Martin or others can confirm) a few Hex Values, 
since the shadows on the emotion icons seem to be good starting 
points.  However, I would like to stress again, that these numbers 
should really be used as references, allowing artists the flexibility 
to tweak as appropriate from icon to icon.



Diana Fong
---
Red Hat
Visual Designer | Desktop Group

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