Re: Artwork conversations

2007-02-16 Thread Rahul Sundaram

Nicu Buculei wrote:

I dont consider it a step back. In both cases the concepts was drawn 
and worked up a team and Diana Fong did the final work. The difference 
here might that Mola talked over IRC while John Baer didnt. That's 
just different working styles and prefered modes of interaction.


OK, so using unarchived and closed channels is preferred.


We dont have artificially invent issues. It is a completely public 
channel. Archives are available if you want them.


Rahul

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Re: Artwork conversations

2007-02-16 Thread Luya Tshimbalanga
Nicu Buculei wrote:

 And at the end, here is what I see as a proof of lack of goodwill:
 have a look at http://www.isity.net/blog/?p=60
 Scroll down to the credit section. Do you notice there a familiar
 name? Maybe John Baer who came up with the idea? Me neither...
FYI, the credit is for the use of pictures.

Diana did give credit to John Baer on
http://www.isity.net/blog/?p=57

Hope that clarification helps.

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Re: Artwork conversations

2007-02-16 Thread Joachim Frieben
 The quality criteria is so subjective that is just too easy to use is 
 as a strawman.

Ah, and what the hell then entitles you to claim that FC6 has had the best 
artwork of all Fedora releases? In my opinion, FC6 artwork already showed 
first signs of sloppyness. Only think of the installer blender image which 
used the glass ball when the installed distribution used a reflective one.

I have the impression that the 3-4 persons contributing the majority of 
postings to this list think of themselves as being representative of the user 
community which is obviously wrong. There has been no representative vote on 
the final theme. A first tentative one showed Borealis and Flying high on 
par. Then there was a second one whose only subject was the Flying high 
theme, leaving no other choice to the voters, although there have been some 
clear caveats on this list regarding Flying High.

Under these circumstances, I do prefer a single qualified individual [DF] who 
steers the whole process in a proven manner than a small group hijacking 
artwork development.

Everybody is welcome to submit suggestions, and John has come up with some nice 
ideas. However, the number of postings or submissions of the interested persons 
can by no means establish any kind of prerogative with respect to the final 
result.
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Re: Artwork conversations

2007-02-16 Thread Nicu Buculei

Joachim Frieben wrote:
The quality criteria is so subjective that is just too easy to use is 
as a strawman.


Ah, and what the hell then entitles you to claim that FC6 has had the best artwork of all 
Fedora releases? In my opinion, FC6 artwork already showed first signs of sloppyness. Only think of the 
installer blender image which used the glass ball when the installed distribution used a reflective one.


I was replying to a post from Rahul where he stated Fedora Core 6 
artwork turned out to be even better



I have the impression that the 3-4 persons contributing the majority of postings to this list think of themselves as 
being representative of the user community which is obviously wrong. There has been no representative vote on the final 
theme. A first tentative one showed Borealis and Flying high on par. Then there was a second 
one whose only subject was the Flying high theme, leaving no other choice to the voters, although there 
have been some clear caveats on this list regarding Flying High.


Votes? There was no voting process, the voting on fedoraforum.org was 
informal.


Read this: http://fedoraproject.org/wiki/Artwork/FC7Themes

There is no formal voting process for themes right now. You vote with 
your time and effort! So if you really like a theme idea, chip in and 
help refine it! For our next round (round 3), we'll take stock of how 
the themes have evolved and try to figure out which ones we need to 
choose between if there is no clear standout candidate.



Under these circumstances, I do prefer a single qualified individual [DF] who 
steers the whole process in a proven manner than a small group hijacking 
artwork development.

Everybody is welcome to submit suggestions, and John has come up with some nice 
ideas. However, the number of postings or submissions of the interested persons 
can by no means establish any kind of prerogative with respect to the final 
result.


Read again the wiki page I pointed you above. The page was written by 
the founder of the Art project, was discussed on the list and we had 
consensus about it.

So what are you saying about hijacking?

--
nicu
Cool Fedora wallpapers: http://fedora.nicubunu.ro/wallpapers/
Open Clip Art Library: http://www.openclipart.org
my Fedora stuff: http://fedora.nicubunu.ro

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Re: Artwork conversations

2007-02-16 Thread Uno Engborg

Rahul Sundaram wrote:


Nicu Buculei wrote:

I dont consider it a step back. In both cases the concepts was drawn 
and worked up a team and Diana Fong did the final work. The 
difference here might that Mola talked over IRC while John Baer 
didnt. That's just different working styles and prefered modes of 
interaction.



OK, so using unarchived and closed channels is preferred.



We dont have artificially invent issues. It is a completely public 
channel. Archives are available if you want them.



Actually, this is a little more than artificially invented issue.  The 
problem with IRC is that conversations take place in real time.
This is a problem for projects that may have particepants in different 
parts of the world with different time zones.


Regards
Uno Engborg

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Re: Artwork conversations

2007-02-16 Thread Rahul Sundaram

Uno Engborg wrote:

Rahul Sundaram wrote:


Nicu Buculei wrote:

I dont consider it a step back. In both cases the concepts was drawn 
and worked up a team and Diana Fong did the final work. The 
difference here might that Mola talked over IRC while John Baer 
didnt. That's just different working styles and prefered modes of 
interaction.



OK, so using unarchived and closed channels is preferred.



We dont have artificially invent issues. It is a completely public 
channel. Archives are available if you want them.



Actually, this is a little more than artificially invented issue.  The 
problem with IRC is that conversations take place in real time.
This is a problem for projects that may have particepants in different 
parts of the world with different time zones.


Sure but that is a completely different issue which in no way makes the 
channel closed. It is not hard to setup bots which automatically 
archives all the conversations in the channel. I suspect there might 
already be public services which do just that.


Rahul

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Re: Artwork conversations

2007-02-16 Thread Uno Engborg

Rahul Sundaram wrote:


Uno Engborg wrote:


Rahul Sundaram wrote:


Nicu Buculei wrote:

I dont consider it a step back. In both cases the concepts was 
drawn and worked up a team and Diana Fong did the final work. The 
difference here might that Mola talked over IRC while John Baer 
didnt. That's just different working styles and prefered modes of 
interaction.




OK, so using unarchived and closed channels is preferred.




We dont have artificially invent issues. It is a completely public 
channel. Archives are available if you want them.




Actually, this is a little more than artificially invented issue.  
The problem with IRC is that conversations take place in real time.
This is a problem for projects that may have particepants in 
different parts of the world with different time zones.



Sure but that is a completely different issue which in no way makes 
the channel closed. It is not hard to setup bots which automatically 
archives all the conversations in the channel. I suspect there might 
already be public services which do just that.



Archives makes the channel open to see, but in a community project it 
must also be open to participate even if you happen to be in another 
time zone.


I doubt very much that people using IRC will start their work day by 
scanning the backlog of IRC messages that have taken place during the 
night, answers them and then wait to the next day for their answer. 


/uno

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Artwork conversations

2007-02-15 Thread Rahul Sundaram


Hi,

Apologies for the long post but this touches a broader topic. So be 
patient and you will reach the see the light or at the end of my email. 
Are we ready? Good.


I had a opportunity to talk to Diana Fong during FUDCon Boston 2007 
after she came up to talk to me about my perspectives and what I was 
trying to accomplish with the mail I send a few weeks back[1]. On 
hindsight that was probably not clear to everyone involved and might 
have been high sounding. So a longer clarification and some views points 
here.


The conversation we had went on for over an hour about Fedora Artwork 
project in general and specifically about getting a larger number of 
contributors involved from the community, the process and the quality 
that we need to maintain. Diana Fong was worried about the quality of 
the artwork being produced but didnt work to throw off people from doing 
the work. I was highlighting that the conversations usually is happening 
on IRC or blogs which the people here in mailing lists are either not 
aware of or not participation due to differences in time zones and the 
process as being important as much as the quality of the work being 
produced. I suggested that if we cant really collaborate on every step, 
she can at the moment be transparent about her working methodology and 
thoughts would be a good first step. I think her recent series of blogs 
The Voodoo That I Do [2] is effective in that and should be 
appreciated. Not everyone knows equally well to work in the community. 
Unlike say packaging where the line of quality vs community 
participation is tilter in favor of the latter, I believe in artwork it 
should be the former that is given a higher priority. We should not 
sacrifice the good results and throw off skilled contributions just 
because they or we havent yet been able to communicate well with the 
community. Having said that, here is more details to consider.


When the original effort to have a focus on better look and feel was 
done by Diana Fong for Fedora Core 5, it was entirely a single person's 
effort. Folks started noticing especially since the artwork happened to 
be rather in the face compared to the traditional and conservative 
artwork which we had in the past. I thought that went pretty good 
overall even though obviously not everyone liked the artwork.  It was 
controversial enough to be talked about inside and external to the 
Fedora community. Reviews invariably pointed it out in a positive 
manner. It was also a nod to the idea that Fedora is approachable to 
everyone and not just the enthusiasts.


Fedora Core 6 artwork turned out to be even better with the concepts 
drawn by Maureen Duffy, the 3D blender work done Mola and the final 
polishing from Diana Fong. We managed to work as a team, incorporate 
feedback from various circles such as the artwork being too dark 
initially etc. Other than the long term discussions about the trademark 
protection required in the logo vs the need for creativity, I think 
there is agreement that the quality of the artwork in general has been 
good to exceptional. What was not defined and to some extend still 
causing confusion [3] is the process. We had to rush through kind of in 
the last minute with Fedora Core 6 and here we are now worrying whether 
we can do artwork effectively as a community today. I would say that is 
pretty difficult and we would have to learn by trial and error a few 
things and I have some ideas that could help here.


1) Expect to jump through hurdles  :   This shouldnt need much 
explanation but pretty much everytime we have initiated new projects, 
there has been periods of confusion and general mess before we started 
being effective. It is pretty much a established trend that I would be 
surprised we had it all figured out right from the start anywhere. It 
happened with with Fedora in general. Fedora Extras, Fedora 
Documentation and now with Fedora Ambassadors and Artwork projects but 
artwork is rather unique on its own for a number of reasons.


It is very subjective, people tend to take criticisms rather personally. 
We are reluctant to tell people that their artwork is crappy because we 
dont want to give off the impression that we arent appreciating their 
interest or contributions in general and more important we dont have a 
established history of caring about good look and feel and creating 
artwork via the community in general. Every time we had good artwork 
anywhere in the Free software world, it has been done through single 
individuals or by a small focused team. Tiger in GNOME. Crystal SVG 
icons in KDE or closer to home Fedora Artwork in previous releases. The 
other end happens to be troublesome [4]. Some would argue that this is 
indeed true of Free software development in general but I wont go into 
that now. In general, we will figure out the process and if we can make 
it work over time. We might realise sometime later that this just isnt 
working and shut it down 

Re: Artwork conversations

2007-02-15 Thread John Baer
Rahul,

Thank you for responding to this thread. I hope things went well at
FUDCon Boston. 

 Apologies for the long post but this touches a broader topic.
+1

Let me state the problem here is not Diana, the problem here is Fedora.
There was never any question in my mind of Diana's skill but Diana is
not the only person on the planet capable of producing polished Fedora
art. IMO one very talented artist and contributor named Máirín Duffy was
pushed to the side and there are others.

If Fedora is going to be open source then Fedora needs to embrace open
source. The fact Diana was crafting Fedora final artwork off line with
no communication to the team is not open source. It has nothing to do
with polish or talent and has everything to do with equality, integrity,
inclusion, and teamwork. 

I read the slashdot article on Ubuntu and don't attempt to legitimize
Fedora's mistakes with theirs. IMO Mark Shuttleworth does open source
better than anyone and that is why Ubuntu is so popular, but on this
issue he got it completely wrong. If Mark had the time and skill I
believe he would craft the artwork of Ubuntu as the Ubuntu art team had
some of the best talent available. Go to their wiki today and search on
art. I only see one “feisty” page. Go to launchpad and search on art or
“feisty”. Compare that with the effort of “dapper”. These are not the
foot steps Fedora wants to follow.

 Nobody knows all the pieces of the puzzle. We are bound to have
 intermediate failures.
+1

Ok, so how do you make it work? 

 Work as a team : Expect to receive criticism, others to take your 
 work and come up with variations or polish it better
+1

1. First and foremost Fedora has to decide to practice what it preaches.
If Diana is not on our team and we are not on hers, this will never
work. 

Use the tools of love, equality, integrity, inclusion, and teamwork to
empower team members. I believe we are all mature enough to know our
limits but that does not mean we can not contribute in a meaningful way.
If the bar has to be high, define clearly what high means.

2. Everyone needs to be working with the same information. Although
Diana's artwork guide was very helpful I noticed her artwork does not
conform to the guide. I'm not saying her art won't work but plainly
things changed and we were not kept in the loop. This is not a talent
issue this is a Fedora's commitment to the team issue.

3. Publish a schedule which clearly defines what is due and when. The
Ubuntu schedule (https://wiki.ubuntu.com/FeistyReleaseSchedule) notes
the deadlines for artwork as well as upstream projects. IMO this can be
vastly improved but it is way more than what we were given. At this
moment I honestly do not know when artwork will make it into the mix.
I'm guessing RC2 or RC3?

Not only should Fedora be able to provide us with a release schedule for
version 7, but a schedule for version 8. I realize things change but the
process is the same.

Finally Rahul here are the disappointments. 

1. It is obvious the intent from the very beginning was to have Diana
produce the final artwork. Why wasn't that stated plainly and clearly?
Will that always be the case? What is the intent for “echo”? What about
artwork for the doc team?

2. I do not know what tools Diana uses to create her images but many
professional artists use Adobe on Apple or similar product on Windows. I
have had this discussion with Diana and agree it's not the end of the
world if the images for Fedora come from one of these platforms, but
wouldn't it be nice if Fedora made a statement with it's head held high
and showed the world what can be done with open source software. The
Team said yes, what does Fedora say?

So there you have it Rahul. The problem has little to do with artwork
and everything to do with process.

John


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Re: Artwork conversations

2007-02-15 Thread Rahul Sundaram

John Baer wrote:.


If Fedora is going to be open source then Fedora needs to embrace open
source. The fact Diana was crafting Fedora final artwork off line with
no communication to the team is not open source. It has nothing to do
with polish or talent and has everything to do with equality, integrity,
inclusion, and teamwork. 


Things definitely need to improve there.



I read the slashdot article on Ubuntu and don't attempt to legitimize
Fedora's mistakes with theirs. IMO Mark Shuttleworth does open source
better than anyone and that is why Ubuntu is so popular, but on this
issue he got it completely wrong. If Mark had the time and skill I
believe he would craft the artwork of Ubuntu as the Ubuntu art team had
some of the best talent available. Go to their wiki today and search on
art. I only see one “feisty” page. Go to launchpad and search on art or
“feisty”. Compare that with the effort of “dapper”. These are not the
foot steps Fedora wants to follow.


I wouldnt calling installing proprietary drivers by default and building 
proprietary infrastructure as doing open source better than anyone else. 
Popularity has usually nothing in common with principles. The example 
was that there are similarities elsewhere in the Linux distribution 
world and such issues are not unique to Fedora. It is not a 
justification, otherwise everybody would be repeating the same mistakes 
but one of the moments where we need to take a step back and look at the 
big picture.


Ok, so how do you make it work? 


Being more explicit about the process and expectations would make it 
better. The less we have to assume and make guesses, the better it is.



Use the tools of love, equality, integrity, inclusion, and teamwork to
empower team members. I believe we are all mature enough to know our
limits but that does not mean we can not contribute in a meaningful way.
If the bar has to be high, define clearly what high means.


I would doubt we can clearly define in black and white terms at what 
point we can draw that line but I understand your point neverthless. Ask 
questions. Get answers before you spend time on something. Over a few 
releases, we would have enough answers and understanding on how things 
work.



2. Everyone needs to be working with the same information. Although
Diana's artwork guide was very helpful I noticed her artwork does not
conform to the guide. I'm not saying her art won't work but plainly
things changed and we were not kept in the loop. This is not a talent
issue this is a Fedora's commitment to the team issue.


If there are variations from the guide, point them out. Either the 
guidelines or the artwork would need to be fixed in that case.



3. Publish a schedule which clearly defines what is due and when. The
Ubuntu schedule (https://wiki.ubuntu.com/FeistyReleaseSchedule) notes
the deadlines for artwork as well as upstream projects. IMO this can be
vastly improved but it is way more than what we were given. At this
moment I honestly do not know when artwork will make it into the mix.
I'm guessing RC2 or RC3?


Our schedule is described in http://fedoraproject.org/wiki/Releases/7/. 
My expectation would be the first cut in Test 2 for artwork and more 
polish by Test 3. Atleast that is what I suggested when the discussions 
happened earlier.



Not only should Fedora be able to provide us with a release schedule for
version 7, but a schedule for version 8. I realize things change but the
process is the same.


No. We dont intend to provide release schedules for the next release 
before the current release is done. It depends on each other and we dont 
really plan for two releases at a time.


Finally Rahul here are the disappointments. 


1. It is obvious the intent from the very beginning was to have Diana
produce the final artwork. Why wasn't that stated plainly and clearly?


 ... because that might not have been the intent? What is obvious is 
that you spend time on doing things with some expectations which could 
have easily been avoided. That is a pretty big screwup on leadership. 
Apologies for that.


Will that always be the case? 


I would say we need to determine that based on the quality and polish of 
the artwork produced. It the community can produce the artwork that can 
directly get into the distribution, I see no reason to stop that.


What is the intent for “echo”?

It has been discussed in the list extensively. The intent is to provide 
more icons and see if it can be set as the default for the general 
release if it works out well.


What about

artwork for the doc team?


What about them?

 2. I do not know what tools Diana uses to create her images but many

professional artists use Adobe on Apple or similar product on Windows. I
have had this discussion with Diana and agree it's not the end of the
world if the images for Fedora come from one of these platforms, but
wouldn't it be nice if Fedora made a statement with it's head held high
and showed the world what can be