The SPX blend factors were incorrectly computed. For now, still use
floating point operations, with proper scaling, but the interested
parties may want to write the proper FP.23 code.

Christophe Gisquet (4):
  ac3_fixed: fix out-of-bound read
  ac3_fixed: fix computation of spx_noise_blend
  eac3dec: fix scaling
  ac3dec: cosmetics

 libavcodec/ac3dec.c  | 12 +++++-------
 libavcodec/eac3dec.c |  2 ++
 2 files changed, 7 insertions(+), 7 deletions(-)

-- 
1.9.2.msysgit.0

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