[issue2123] dca sample does not play, channels wrongly detected (regression)

2010-07-30 Thread Carl Eugen Hoyos

Carl Eugen Hoyos ceho...@rainbow.studorg.tuwien.ac.at added the comment:

The down-mixing problems were fixed in r24555 (thanks to Nick Brereton and
Benjamin Larsson), the possibly remaining problems with channel ordering belong
to issue 715, imo.

--
status: open - closed
substatus: reproduced - fixed


FFmpeg issue tracker iss...@roundup.ffmpeg.org
https://roundup.ffmpeg.org/issue2123



[issue2079] ffplay: segfault if coded video WxH dimension larger than desktop

2010-07-30 Thread scheutzo

scheutzo mike.scheut...@alcatel-lucent.com added the comment:

I'd like to move this discussion to ffmpeg-user. I answered there, using subject
line video back-end in ffplay.c.


FFmpeg issue tracker iss...@roundup.ffmpeg.org
https://roundup.ffmpeg.org/issue2079



[issue2079] ffplay: segfault if coded video WxH dimension larger than desktop

2010-07-30 Thread UGeorge

UGeorge netbe...@gatworks.com added the comment:

On 07/30/2010 09:45 AM, scheutzo wrote:

 scheutzomike.scheut...@alcatel-lucent.com  added the comment:

 I'd like to move this discussion to ffmpeg-user. I answered there, using 
 subject
 line video back-end in ffplay.c.

BTW: you have not said what u expected from the SDL overlay call in this 
particular scenario.


FFmpeg issue tracker iss...@roundup.ffmpeg.org
https://roundup.ffmpeg.org/issue2079



[issue2079] ffplay: segfault if coded video WxH dimension larger than desktop

2010-07-30 Thread scheutzo

scheutzo mike.scheut...@alcatel-lucent.com added the comment:

 BTW: you have not said what u expected from the SDL overlay call
 in this particular scenario.

Yes, there is an SDL bug. SDL tells ffplay that it created a Y plane that is
1920x1080 pixels, at 1 byte/pixel, but then SDL allocates an actual buffer that
is 1024x768 bytes. I would guess this is because your video hardware can support
a maximum of 1024x768 bytes.

Even if you get SDL to fix their bug, ffplay will *still* not work because SDL
will likely return a buffer smaller than ffplay requested, which violates the
ffplay design.

You are fighting an uphill battle if you expect others to rewrite code to
support old video hardware that almost nobody would attempt to play High Def on.
Earlier in the thread, you even said you don't expect it to decode at full frame
rate.

You should be happy the -vf trick works, because otherwise you would not be able
to see video at all.


FFmpeg issue tracker iss...@roundup.ffmpeg.org
https://roundup.ffmpeg.org/issue2079



[issue2079] ffplay: segfault if coded video WxH dimension larger than desktop

2010-07-30 Thread UGeorge

UGeorge netbe...@gatworks.com added the comment:

On 07/30/2010 11:13 AM, scheutzo wrote:
 You are fighting an uphill battle if you expect others to rewrite code to
 support old video hardware that almost nobody would attempt to play High Def 
 on.
 Earlier in the thread, you even said you don't expect it to decode at full 
 frame
 rate.

So far there is no evidence that my hardware is involved at all. Or any 
hardware from anywhere. Or any deficiency in the hardware.

So far the software crashes, which is inappropriate by any standard.

FFPLAY will never know why it crashed, because it just does not check if 
the info, which appears to have been illegally gleaned from SDL, is 
appropriate for its own usage. So long as it does not crash, the 
developers appear to be quite content.

Ya, in 2000, there was just the expectation that this laptop has just 
enough cpu to play a dvd without any hiccups. With avchd, my quad core 
amd @ 3.2Ghz/win 7 has just enough cpu to play it. Rendering video, my 
quadcore is just to sloo.


FFmpeg issue tracker iss...@roundup.ffmpeg.org
https://roundup.ffmpeg.org/issue2079



[issue2079] ffplay: segfault if coded video WxH dimension larger than desktop

2010-07-30 Thread Ronald S. Bultje

Ronald S. Bultje rsbul...@gmail.com added the comment:

FWIW, I can reproduce this. Whatever causes the bug should be fixed in 
ffplay.c. Please refrain from further bitchfighting and fix the actual 
bug.


FFmpeg issue tracker iss...@roundup.ffmpeg.org
https://roundup.ffmpeg.org/issue2079